KicadLib/modules/packages3d/discret/to220_vert.wrl

353 lines
11 KiB
Plaintext

#VRML V2.0 utf8
#Exported from Wings 3D 0.98.31
DEF cube4_sep7 Transform {
children [
Shape {
appearance Appearance {
material DEF pin Material {
diffuseColor 0.720000 0.720000 0.720000
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
specularColor 1.00000 1.00000 1.00000
ambientIntensity 1.00000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-3.88976e-2 -0.811842 1.61028,
0.133102 -0.811842 1.61028,
0.133102 -1.26919 1.61028,
-3.88976e-2 -1.26919 1.61028,
-1.79794e-2 -0.926169 -0.888636,
0.107021 -0.926169 -0.890636,
0.107019 -1.15484 -0.890636,
-1.79815e-2 -1.15484 -0.888636,
-3.88967e-2 -0.811836 0.330615,
-1.73127e-2 -0.926170 0.127364,
0.133103 -0.811836 0.330615,
0.109687 -0.926170 0.126943,
0.133103 -1.26918 0.330612,
0.109685 -1.15484 0.126943,
-3.88967e-2 -1.26918 0.330612,
-1.73148e-2 -1.15484 0.127364 ] }
coordIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
normal Normal { vector [
-0.577351 0.577347 0.577353,
0.577350 0.577347 0.577354,
0.577349 -0.577354 0.577348,
-0.577350 -0.577354 0.577347,
-0.583606 0.574425 -0.573968,
0.570666 0.579938 -0.581388,
0.570659 -0.579946 -0.581387,
-0.583613 -0.574416 -0.573971,
-0.712598 0.668555 -0.212691,
-0.712632 0.668591 -0.212468,
0.711719 0.668509 -0.215758,
0.711576 0.668372 -0.216652,
0.711718 -0.668507 -0.215768,
0.711571 -0.668375 -0.216659,
-0.712601 -0.668549 -0.212702,
-0.712639 -0.668580 -0.212477 ] }
normalIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
}
}
]
}
DEF cube4_sep6 Transform {
children [
Shape {
appearance Appearance {
material USE pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-3.88976e-2 1.23816 1.61030,
0.133102 1.23816 1.61030,
0.133102 0.780814 1.61029,
-3.88976e-2 0.780814 1.61029,
-1.89794e-2 1.12383 -0.888623,
0.108021 1.12383 -0.888623,
0.108019 0.895159 -0.888623,
-1.89815e-2 0.895159 -0.888623,
-3.88967e-2 1.23816 0.330629,
-1.83127e-2 1.12383 0.127378,
0.133103 1.23816 0.330628,
0.108687 1.12383 0.126956,
0.133103 0.780820 0.330625,
0.108685 0.895158 0.126956,
-3.88967e-2 0.780820 0.330626,
-1.83148e-2 0.895158 0.127378 ] }
coordIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
normal Normal { vector [
-0.577351 0.577347 0.577353,
0.577350 0.577347 0.577354,
0.577349 -0.577354 0.577348,
-0.577350 -0.577354 0.577347,
-0.577473 0.577481 -0.577096,
0.577227 0.577220 -0.577604,
0.577220 -0.577228 -0.577602,
-0.577480 -0.577472 -0.577099,
-0.712948 0.668715 -0.211011,
-0.712981 0.668750 -0.210788,
0.711355 0.668357 -0.217425,
0.711320 0.668320 -0.217650,
0.711353 -0.668355 -0.217435,
0.711315 -0.668324 -0.217657,
-0.712950 -0.668709 -0.211022,
-0.712988 -0.668740 -0.210797 ] }
normalIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
}
}
]
}
DEF cube4_sep5 Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 0.373333 0.373333 0.373333
emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0
specularColor 1.00000 1.00000 1.00000
ambientIntensity 1.00000
transparency 0.00000e+0
shininess 1.00000
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
0.424761 -1.70125 1.60727,
0.424761 1.70125 1.60727,
0.424761 1.70125 5.02083,
0.424761 -1.70125 5.02083,
0.226761 1.70125 5.02083,
0.226761 -1.70125 5.02083,
-0.444439 -1.70125 1.60727,
-0.444439 1.70125 1.60727,
-0.444439 1.70125 5.02083,
-0.444439 -1.70125 5.02083,
-0.549239 1.59645 1.71207,
-0.549239 -1.59645 1.71207,
-0.549239 -1.59645 4.91603,
-0.549239 1.59645 4.91603,
0.424761 -1.70125 3.08564 ] }
coordIndex [
0, 1, 2, 3, 14, -1,
0, 6, 7, 1, -1,
0, 14, 3, 5, 9, 6, -1,
1, 7, 8, 4, 2, -1,
4, 8, 9, 5, -1,
6, 9, 12, 11, -1,
6, 11, 10, 7, -1,
7, 10, 13, 8, -1,
8, 13, 12, 9, -1,
10, 11, 12, 13, -1 ]
normal Normal { vector [
0.577350 -0.577350 -0.577350,
0.577350 0.577350 -0.577350,
0.707107 0.707107 -6.58154e-17,
0.707107 -0.707107 -2.40410e-17,
-0.408248 0.816497 0.408248,
-0.408248 -0.816497 0.408248,
-0.505449 -0.610131 -0.610131,
-0.505449 0.610131 -0.610131,
-0.505449 0.610131 0.610131,
-0.505449 -0.610131 0.610131,
-0.923880 0.270598 -0.270598,
-0.923880 -0.270598 -0.270598,
-0.923880 -0.270598 0.270598,
-0.923880 0.270598 0.270598,
0.707107 -0.707107 -5.39003e-17 ] }
normalIndex [
0, 1, 2, 3, 14, -1,
0, 6, 7, 1, -1,
0, 14, 3, 5, 9, 6, -1,
1, 7, 8, 4, 2, -1,
4, 8, 9, 5, -1,
6, 9, 12, 11, -1,
6, 11, 10, 7, -1,
7, 10, 13, 8, -1,
8, 13, 12, 9, -1,
10, 11, 12, 13, -1 ]
}
},
Shape {
appearance Appearance {
material USE pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
0.424761 1.70125 5.02083,
0.424761 -1.70125 5.02083,
0.226761 1.70125 5.02083,
0.226761 -1.70125 5.02083,
0.226761 1.70125 8.21300,
0.226761 -1.70125 8.21300,
0.424761 -1.70125 8.21300,
0.424761 1.70125 8.21300 ] }
coordIndex [
0, 2, 4, 7, -1,
0, 7, 6, 1, -1,
1, 6, 5, 3, -1,
2, 3, 5, 4, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.707107 0.707107 -6.58154e-17,
0.707107 -0.707107 -2.40410e-17,
-0.408248 0.816497 0.408248,
-0.408248 -0.816497 0.408248,
-0.577350 0.577350 0.577350,
-0.577350 -0.577350 0.577350,
0.577350 -0.577350 0.577350,
0.577350 0.577350 0.577350 ] }
normalIndex [
0, 2, 4, 7, -1,
0, 7, 6, 1, -1,
1, 6, 5, 3, -1,
2, 3, 5, 4, -1,
4, 5, 6, 7, -1 ]
}
}
]
}
DEF cube4_sep26 Transform {
children [
Shape {
appearance Appearance {
material USE pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-3.88976e-2 0.208158 1.61029,
0.133102 0.208158 1.61029,
0.133102 -0.249186 1.61029,
-3.88976e-2 -0.249186 1.61029,
-1.89794e-2 9.38310e-2 -0.888630,
0.108021 9.38305e-2 -0.816051,
0.108019 -0.134841 -0.816051,
-1.89815e-2 -0.134841 -0.888630,
-3.88967e-2 0.208164 0.330622,
-1.83127e-2 9.38302e-2 0.127371,
0.133103 0.208164 0.330622,
0.108687 9.38297e-2 0.126950,
0.133103 -0.249180 0.330619,
0.108685 -0.134842 0.126950,
-3.88967e-2 -0.249180 0.330619,
-1.83148e-2 -0.134842 0.127371 ] }
coordIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
normal Normal { vector [
-0.577351 0.577347 0.577353,
0.577350 0.577347 0.577354,
0.577349 -0.577354 0.577348,
-0.577350 -0.577354 0.577347,
-0.355677 0.705961 -0.612465,
0.748692 0.500396 -0.434815,
0.748685 -0.500408 -0.434814,
-0.355683 -0.705956 -0.612467,
-0.712948 0.668715 -0.211011,
-0.712981 0.668750 -0.210788,
0.711355 0.668357 -0.217425,
0.711317 0.668318 -0.217667,
0.711353 -0.668355 -0.217435,
0.711312 -0.668321 -0.217675,
-0.712950 -0.668709 -0.211022,
-0.712988 -0.668740 -0.210797 ] }
normalIndex [
0, 1, 10, 8, -1,
0, 3, 2, 1, -1,
0, 8, 14, 3, -1,
1, 2, 12, 10, -1,
2, 3, 14, 12, -1,
4, 5, 6, 7, -1,
4, 7, 15, 9, -1,
4, 9, 11, 5, -1,
5, 11, 13, 6, -1,
6, 13, 15, 7, -1,
8, 9, 15, 14, -1,
8, 10, 11, 9, -1,
10, 12, 13, 11, -1,
12, 14, 15, 13, -1 ]
}
}
]
}