#VRML V2.0 utf8 #Exported from Wings 3D 0.98.31 DEF cube4_sep7 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.88976e-2 -0.811842 1.61028, 0.133102 -0.811842 1.61028, 0.133102 -1.26919 1.61028, -3.88976e-2 -1.26919 1.61028, -1.79794e-2 -0.926169 -0.888636, 0.107021 -0.926169 -0.890636, 0.107019 -1.15484 -0.890636, -1.79815e-2 -1.15484 -0.888636, -3.88967e-2 -0.811836 0.330615, -1.73127e-2 -0.926170 0.127364, 0.133103 -0.811836 0.330615, 0.109687 -0.926170 0.126943, 0.133103 -1.26918 0.330612, 0.109685 -1.15484 0.126943, -3.88967e-2 -1.26918 0.330612, -1.73148e-2 -1.15484 0.127364 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577347 0.577353, 0.577350 0.577347 0.577354, 0.577349 -0.577354 0.577348, -0.577350 -0.577354 0.577347, -0.583606 0.574425 -0.573968, 0.570666 0.579938 -0.581388, 0.570659 -0.579946 -0.581387, -0.583613 -0.574416 -0.573971, -0.712598 0.668555 -0.212691, -0.712632 0.668591 -0.212468, 0.711719 0.668509 -0.215758, 0.711576 0.668372 -0.216652, 0.711718 -0.668507 -0.215768, 0.711571 -0.668375 -0.216659, -0.712601 -0.668549 -0.212702, -0.712639 -0.668580 -0.212477 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep6 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.88976e-2 1.23816 1.61030, 0.133102 1.23816 1.61030, 0.133102 0.780814 1.61029, -3.88976e-2 0.780814 1.61029, -1.89794e-2 1.12383 -0.888623, 0.108021 1.12383 -0.888623, 0.108019 0.895159 -0.888623, -1.89815e-2 0.895159 -0.888623, -3.88967e-2 1.23816 0.330629, -1.83127e-2 1.12383 0.127378, 0.133103 1.23816 0.330628, 0.108687 1.12383 0.126956, 0.133103 0.780820 0.330625, 0.108685 0.895158 0.126956, -3.88967e-2 0.780820 0.330626, -1.83148e-2 0.895158 0.127378 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577347 0.577353, 0.577350 0.577347 0.577354, 0.577349 -0.577354 0.577348, -0.577350 -0.577354 0.577347, -0.577473 0.577481 -0.577096, 0.577227 0.577220 -0.577604, 0.577220 -0.577228 -0.577602, -0.577480 -0.577472 -0.577099, -0.712948 0.668715 -0.211011, -0.712981 0.668750 -0.210788, 0.711355 0.668357 -0.217425, 0.711320 0.668320 -0.217650, 0.711353 -0.668355 -0.217435, 0.711315 -0.668324 -0.217657, -0.712950 -0.668709 -0.211022, -0.712988 -0.668740 -0.210797 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep5 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.373333 0.373333 0.373333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.424761 -1.70125 1.60727, 0.424761 1.70125 1.60727, 0.424761 1.70125 5.02083, 0.424761 -1.70125 5.02083, 0.226761 1.70125 5.02083, 0.226761 -1.70125 5.02083, -0.444439 -1.70125 1.60727, -0.444439 1.70125 1.60727, -0.444439 1.70125 5.02083, -0.444439 -1.70125 5.02083, -0.549239 1.59645 1.71207, -0.549239 -1.59645 1.71207, -0.549239 -1.59645 4.91603, -0.549239 1.59645 4.91603, 0.424761 -1.70125 3.08564 ] } coordIndex [ 0, 1, 2, 3, 14, -1, 0, 6, 7, 1, -1, 0, 14, 3, 5, 9, 6, -1, 1, 7, 8, 4, 2, -1, 4, 8, 9, 5, -1, 6, 9, 12, 11, -1, 6, 11, 10, 7, -1, 7, 10, 13, 8, -1, 8, 13, 12, 9, -1, 10, 11, 12, 13, -1 ] normal Normal { vector [ 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.707107 0.707107 -6.58154e-17, 0.707107 -0.707107 -2.40410e-17, -0.408248 0.816497 0.408248, -0.408248 -0.816497 0.408248, -0.505449 -0.610131 -0.610131, -0.505449 0.610131 -0.610131, -0.505449 0.610131 0.610131, -0.505449 -0.610131 0.610131, -0.923880 0.270598 -0.270598, -0.923880 -0.270598 -0.270598, -0.923880 -0.270598 0.270598, -0.923880 0.270598 0.270598, 0.707107 -0.707107 -5.39003e-17 ] } normalIndex [ 0, 1, 2, 3, 14, -1, 0, 6, 7, 1, -1, 0, 14, 3, 5, 9, 6, -1, 1, 7, 8, 4, 2, -1, 4, 8, 9, 5, -1, 6, 9, 12, 11, -1, 6, 11, 10, 7, -1, 7, 10, 13, 8, -1, 8, 13, 12, 9, -1, 10, 11, 12, 13, -1 ] } }, Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.424761 1.70125 5.02083, 0.424761 -1.70125 5.02083, 0.226761 1.70125 5.02083, 0.226761 -1.70125 5.02083, 0.226761 1.70125 8.21300, 0.226761 -1.70125 8.21300, 0.424761 -1.70125 8.21300, 0.424761 1.70125 8.21300 ] } coordIndex [ 0, 2, 4, 7, -1, 0, 7, 6, 1, -1, 1, 6, 5, 3, -1, 2, 3, 5, 4, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.707107 0.707107 -6.58154e-17, 0.707107 -0.707107 -2.40410e-17, -0.408248 0.816497 0.408248, -0.408248 -0.816497 0.408248, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350 ] } normalIndex [ 0, 2, 4, 7, -1, 0, 7, 6, 1, -1, 1, 6, 5, 3, -1, 2, 3, 5, 4, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube4_sep26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.88976e-2 0.208158 1.61029, 0.133102 0.208158 1.61029, 0.133102 -0.249186 1.61029, -3.88976e-2 -0.249186 1.61029, -1.89794e-2 9.38310e-2 -0.888630, 0.108021 9.38305e-2 -0.816051, 0.108019 -0.134841 -0.816051, -1.89815e-2 -0.134841 -0.888630, -3.88967e-2 0.208164 0.330622, -1.83127e-2 9.38302e-2 0.127371, 0.133103 0.208164 0.330622, 0.108687 9.38297e-2 0.126950, 0.133103 -0.249180 0.330619, 0.108685 -0.134842 0.126950, -3.88967e-2 -0.249180 0.330619, -1.83148e-2 -0.134842 0.127371 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577347 0.577353, 0.577350 0.577347 0.577354, 0.577349 -0.577354 0.577348, -0.577350 -0.577354 0.577347, -0.355677 0.705961 -0.612465, 0.748692 0.500396 -0.434815, 0.748685 -0.500408 -0.434814, -0.355683 -0.705956 -0.612467, -0.712948 0.668715 -0.211011, -0.712981 0.668750 -0.210788, 0.711355 0.668357 -0.217425, 0.711317 0.668318 -0.217667, 0.711353 -0.668355 -0.217435, 0.711312 -0.668321 -0.217675, -0.712950 -0.668709 -0.211022, -0.712988 -0.668740 -0.210797 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] }