#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube1_copy11 Transform { children [ Shape { appearance Appearance { material DEF couleur_025_117_006 Material { diffuseColor 9.96138e-2 0.460000 2.45333e-2 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.310752 -6.00000e-2 9.16246e-2, 0.310752 6.00000e-2 9.16246e-2, -0.189248 6.00000e-2 9.16246e-2, -0.189248 -6.00000e-2 9.16246e-2, 0.310752 -6.00000e-2 0.131625, 0.310752 6.00000e-2 0.131625, -0.189248 6.00000e-2 0.131625, -0.189248 -6.00000e-2 0.131625 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1_copy10 Transform { children [ Shape { appearance Appearance { material USE couleur_025_117_006 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.310000 -0.425000 9.16246e-2, -0.190000 -0.425000 9.16246e-2, -0.190000 0.425000 9.16246e-2, -0.310000 0.425000 9.16246e-2, -0.310000 -0.425000 0.131625, -0.190000 -0.425000 0.131625, -0.190000 0.425000 0.131625, -0.310000 0.425000 0.131625 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube11_copy12 Transform { children [ Shape { appearance Appearance { material DEF couleur_211_162_111 Material { diffuseColor 0.825200 0.633333 0.435467 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.598500 -0.625000 0.350000, -0.598500 0.625000 0.350000, 0.598500 0.625000 0.350000, 0.598500 -0.625000 0.350000, -0.598500 -0.625000 0.720000, -0.598500 0.625000 0.720000, 0.598500 0.625000 0.720000, 0.598500 -0.625000 0.720000, -0.568500 0.595000 0.750000, -0.568500 -0.595000 0.750000, 0.568500 -0.595000 0.750000, 0.568500 0.595000 0.750000 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 10, 9, -1, 4, 9, 8, 5, -1, 5, 8, 11, 6, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 10, 9, -1, 4, 9, 8, 5, -1, 5, 8, 11, 6, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] } } ] } DEF cube11 Transform { children [ Shape { appearance Appearance { material DEF couleur_256_256_256 Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.900000 -0.625000 0.350000, -0.900000 0.625000 0.350000, 0.900000 0.625000 0.350000, 0.900000 -0.625000 0.350000, -0.900000 -0.625000 0.100000, -0.900000 0.625000 0.100000, 0.900000 0.625000 0.100000, 0.900000 -0.625000 0.100000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1_sep10 Transform { children [ Shape { appearance Appearance { material DEF couleur_206_206_206 Material { diffuseColor 0.806667 0.806667 0.806667 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.900000 -0.625000 0.450000, 0.900000 -0.625000 1.11022e-16, 0.900000 0.625000 2.22045e-16, 0.900000 0.625000 0.450000, 1.00000 -0.625000 0.450000, 1.00000 -0.625000 1.11022e-16, 1.00000 0.625000 2.22045e-16, 1.00000 0.625000 0.450000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1 ] } }, Shape { appearance Appearance { material DEF couleur_256_209_061 Material { diffuseColor 1.00000 0.820000 0.240000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.00000 -0.625000 0.450000, 1.00000 -0.625000 1.11022e-16, 1.00000 0.625000 2.22045e-16, 1.00000 0.625000 0.450000 ] } coordIndex [ 0, 1, 2, 3, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 2, 3, -1 ] } } ] } DEF cube1_sep9 Transform { children [ Shape { appearance Appearance { material USE couleur_206_206_206 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.900000 -0.625000 0.100000, 0.600000 -0.625000 0.100000, 0.600000 0.625000 0.100000, 0.900000 0.625000 0.100000, 0.900000 -0.625000 0.00000e+0, 0.600000 -0.625000 0.00000e+0, 0.600000 0.625000 0.00000e+0, 0.900000 0.625000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1_sep8 Transform { children [ Shape { appearance Appearance { material USE couleur_206_206_206 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.900000 -0.625000 0.450000, 0.600000 -0.625000 0.450000, 0.600000 0.625000 0.450000, 0.900000 0.625000 0.450000, 0.900000 -0.625000 0.350000, 0.600000 -0.625000 0.350000, 0.600000 0.625000 0.350000, 0.900000 0.625000 0.350000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1_sep7 Transform { children [ Shape { appearance Appearance { material USE couleur_206_206_206 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.900000 -0.625000 1.11022e-16, -0.900000 -0.625000 0.450000, -0.900000 0.625000 0.450000, -0.900000 0.625000 -1.11022e-16, -1.000000 -0.625000 1.11022e-16, -1.000000 -0.625000 0.450000, -1.000000 0.625000 0.450000, -1.000000 0.625000 -1.11022e-16 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1 ] normal Normal { vector [ 0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1 ] } }, Shape { appearance Appearance { material USE couleur_256_209_061 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.000000 -0.625000 1.11022e-16, -1.000000 -0.625000 0.450000, -1.000000 0.625000 0.450000, -1.000000 0.625000 -1.11022e-16 ] } coordIndex [ 0, 1, 2, 3, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350 ] } normalIndex [ 0, 1, 2, 3, -1 ] } } ] } DEF cube1_sep6 Transform { children [ Shape { appearance Appearance { material USE couleur_206_206_206 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.900000 -0.625000 0.350000, -0.600000 -0.625000 0.350000, -0.600000 0.625000 0.350000, -0.900000 0.625000 0.350000, -0.900000 -0.625000 0.450000, -0.600000 -0.625000 0.450000, -0.600000 0.625000 0.450000, -0.900000 0.625000 0.450000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE couleur_206_206_206 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.900000 -0.625000 1.11022e-16, -0.600000 -0.625000 1.11022e-16, -0.600000 0.625000 1.11022e-16, -0.900000 0.625000 1.11022e-16, -0.900000 -0.625000 0.100000, -0.600000 -0.625000 0.100000, -0.600000 0.625000 0.100000, -0.900000 0.625000 0.100000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] }