#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube1_copy3 Transform { children [ Shape { appearance Appearance { material DEF color_103_138_121 Material { diffuseColor 0.403922 0.541176 0.474510 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.407597 -0.413385 0.567967, 0.407597 0.413385 0.567967, 0.407597 -0.413385 4.98962e-3, 0.407597 0.413385 4.98962e-3, 0.940778 0.413385 0.567967, 0.998147 0.413385 0.510598, 0.940778 -0.413385 0.567967, 0.998147 -0.413385 0.510598, 0.998147 0.413385 8.07528e-2, 0.922383 0.413385 4.98962e-3, 0.998147 -0.413385 8.07528e-2, 0.922383 -0.413385 4.98962e-3 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 11, 10, 7, 6, -1, 0, 6, 4, 1, -1, 1, 4, 5, 8, 9, 3, -1, 2, 3, 9, 11, -1, 4, 6, 7, 5, -1, 5, 7, 10, 8, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.336557 0.475963 0.812520, 0.812520 0.475963 0.336557, 0.336557 -0.475963 0.812520, 0.812520 -0.475963 0.336557, 0.812520 0.475963 -0.336557, 0.336557 0.475963 -0.812520, 0.812520 -0.475963 -0.336557, 0.336557 -0.475963 -0.812520 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 11, 10, 7, 6, -1, 0, 6, 4, 1, -1, 1, 4, 5, 8, 9, 3, -1, 2, 3, 9, 11, -1, 4, 6, 7, 5, -1, 5, 7, 10, 8, -1, 8, 10, 11, 9, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE color_103_138_121 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.407253 0.413385 0.567967, -0.407253 -0.413385 0.567967, -0.407253 0.413385 4.98962e-3, -0.407253 -0.413385 4.98962e-3, -0.940435 -0.413385 0.567967, -0.997803 -0.413385 0.510598, -0.940435 0.413385 0.567967, -0.997803 0.413385 0.510598, -0.997803 -0.413385 8.07528e-2, -0.922040 -0.413385 4.98962e-3, -0.997803 0.413385 8.07528e-2, -0.922040 0.413385 4.98962e-3 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 11, 10, 7, 6, -1, 0, 6, 4, 1, -1, 1, 4, 5, 8, 9, 3, -1, 2, 3, 9, 11, -1, 4, 6, 7, 5, -1, 5, 7, 10, 8, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.336557 -0.475963 0.812520, -0.812520 -0.475963 0.336557, -0.336557 0.475963 0.812520, -0.812520 0.475963 0.336557, -0.812520 -0.475963 -0.336557, -0.336557 -0.475963 -0.812520, -0.812520 0.475963 -0.336557, -0.336557 0.475963 -0.812520 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 11, 10, 7, 6, -1, 0, 6, 4, 1, -1, 1, 4, 5, 8, 9, 3, -1, 2, 3, 9, 11, -1, 4, 6, 7, 5, -1, 5, 7, 10, 8, -1, 8, 10, 11, 9, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF color_098_098_092 Material { diffuseColor 0.384314 0.384314 0.360784 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.835037 -0.678187 1.03556, -0.835037 0.678187 1.03556, 0.835037 0.678187 1.03556, 0.835037 -0.678187 1.03556, -0.835037 -0.678187 1.19434e-2, -0.835037 0.678187 1.19434e-2, 0.835037 0.678187 1.19434e-2, 0.835037 -0.678187 1.19434e-2, -0.935037 -0.738188 0.523753, -0.935037 0.738188 0.523753, 0.935037 0.738188 0.523753, 0.935037 -0.738188 0.523753 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ -0.512935 -0.519079 0.683706, -0.512935 0.519079 0.683706, 0.512935 0.519079 0.683706, 0.512935 -0.519079 0.683706, -0.512935 -0.519079 -0.683706, -0.512935 0.519079 -0.683706, 0.512935 0.519079 -0.683706, 0.512935 -0.519079 -0.683706, -0.702884 -0.711304 0.00000e+0, -0.702884 0.711304 0.00000e+0, 0.702884 0.711304 0.00000e+0, 0.702884 -0.711304 0.00000e+0 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] }