#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube1_sep3 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.633333 0.633333 0.633333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.84064 -2.16975 2.40553e-2, 3.84065 2.15025 2.40553e-2, -3.83485 -2.16974 2.40447e-2, -3.83485 2.15026 2.40447e-2, 3.84064 -2.16975 1.74406, 3.84065 2.15025 1.74406, -3.83485 -2.16974 1.74404, -3.83485 2.15026 1.74404, 3.57240 -1.86735 2.02405, 3.57241 1.84785 2.02405, -3.56661 1.84786 2.02405, -3.56661 -1.86734 2.02405, -3.11894 1.84786 2.02405, -1.99327 1.84786 2.02405, -1.99327 -1.86734 2.02405, -3.11894 -1.86734 2.02405 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 2, 3, 1, -1, 0, 4, 6, 2, -1, 1, 3, 7, 5, -1, 2, 6, 7, 3, -1, 4, 5, 9, 8, -1, 4, 8, 14, 15, 11, 6, -1, 5, 7, 10, 12, 13, 9, -1, 6, 11, 10, 7, -1, 8, 9, 13, 14, -1, 10, 11, 15, 12, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577352 0.577350 -0.577349, -0.577350 -0.577350 -0.577351, -0.577349 0.577351 -0.577351, 0.615893 -0.600626 0.509829, 0.615894 0.600622 0.509831, -0.615896 -0.600624 0.509827, -0.615894 0.600624 0.509829, 0.275575 -0.259283 0.925651, 0.275576 0.259280 0.925652, -0.275579 0.259281 0.925651, -0.275580 -0.259283 0.925650, -3.65286e-6 0.241188 0.970478, -1.24958e-6 0.241188 0.970478, -1.97110e-6 -0.241191 0.970478, -4.37438e-6 -0.241191 0.970478 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 2, 3, 1, -1, 0, 4, 6, 2, -1, 1, 3, 7, 5, -1, 2, 6, 7, 3, -1, 4, 5, 9, 8, -1, 4, 8, 14, 15, 11, 6, -1, 5, 7, 10, 12, 13, 9, -1, 6, 11, 10, 7, -1, 8, 9, 13, 14, -1, 10, 11, 15, 12, -1 ] } }, Shape { appearance Appearance { material DEF index Material { diffuseColor 1.00000 0.413333 0.00000e+0 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.11894 1.84786 2.02405, -1.99327 1.84786 2.02405, -1.99327 -1.86734 2.02405, -3.11894 -1.86734 2.02405 ] } coordIndex [ 0, 3, 2, 1, -1 ] normal Normal { vector [ -3.65286e-6 0.241188 0.970478, -1.24958e-6 0.241188 0.970478, -1.97110e-6 -0.241191 0.970478, -4.37438e-6 -0.241191 0.970478 ] } normalIndex [ 0, 3, 2, 1, -1 ] } } ] } DEF cube1_sep2 Transform { children [ Shape { appearance Appearance { material DEF metal Material { diffuseColor 1.00000 1.00000 0.786667 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 0.922222 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.83868 -0.853432 2.40447e-2, -3.83869 -0.853432 1.72404, -3.83868 0.833960 1.72404, -3.83868 0.833960 2.40447e-2, -4.33493 -0.853431 2.40440e-2, -4.33492 0.833961 2.40440e-2, -4.04715 -0.853432 1.72404, -4.33493 -0.853431 1.42364, -4.04714 0.833960 1.72404, -4.33492 0.833961 1.42364 ] } coordIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577349, 0.577349 -0.577351 0.577351, 0.577350 0.577349 0.577351, 0.577352 0.577349 -0.577350, -0.577350 -0.577349 -0.577351, -0.577349 0.577351 -0.577351, -0.344898 -0.477624 0.808035, -0.816890 -0.474352 0.328148, -0.344897 0.477625 0.808035, -0.816888 0.474356 0.328147 ] } normalIndex [ 0, 1, 6, 7, 4, -1, 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 2, 8, 6, -1, 2, 3, 5, 9, 8, -1, 4, 7, 9, 5, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.33306 -0.853444 2.40560e-2, 4.33306 0.833948 2.40560e-2, 3.83298 -0.853444 2.40553e-2, 3.83298 -0.853444 1.72406, 3.83298 0.833948 1.72406, 3.83299 0.833948 2.40553e-2, 4.33306 -0.853444 1.42326, 4.04489 -0.853444 1.72406, 4.33306 0.833948 1.42326, 4.04489 0.833948 1.72406 ] } coordIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577349, 0.577352 0.577349 -0.577350, -0.577350 -0.577349 -0.577351, -0.577352 -0.577349 0.577350, -0.577350 0.577351 0.577349, -0.577349 0.577351 -0.577351, 0.816887 -0.474356 0.328149, 0.344895 -0.477625 0.808036, 0.816889 0.474352 0.328150, 0.344896 0.477624 0.808036 ] } normalIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 0, 6, 7, 3, 2, -1, 1, 5, 4, 9, 8, -1, 2, 3, 4, 5, -1, 3, 7, 9, 4, -1, 6, 8, 9, 7, -1 ] } } ] }