#VRML V2.0 utf8 #Exported from Wings 3D 0.98.17a DEF cube1_sep3 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.633333 0.633333 0.633333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { coord Coordinate { point [ 3.84064 -2.09508 2.40553e-2, 3.84065 2.22492 2.40553e-2, -3.83485 -2.09507 2.40447e-2, -3.83485 2.22493 2.40447e-2, 3.84064 -2.09508 1.74406, 3.84065 2.22492 1.74406, -3.83485 -2.09507 1.74404, -3.83485 2.22493 1.74404, 3.57240 -1.79268 2.02405, 3.57241 1.92252 2.02405, -3.56661 1.92253 2.02405, -3.56661 -1.79267 2.02405, -3.11894 1.92253 2.02405, -1.99327 1.92252 2.02405, -1.99327 -1.79268 2.02405, -3.11894 -1.79267 2.02405] } coordIndex [ 0, 1, 5, 4, -1, 0, 2, 3, 1, -1, 3, 7, 5, 1, -1, 4, 6, 2, 0, -1, 4, 8, 14, 15, 11, 6, -1, 5, 9, 8, 4, -1, 6, 7, 3, 2, -1, 6, 11, 10, 7, -1, 7, 10, 12, 13, 9, 5, -1, 9, 13, 14, 8, -1, 10, 11, 15, 12, -1 ] } } , Shape { appearance Appearance { material DEF index Material { diffuseColor 1.00000 0.413333 0.00000e+0 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { coord Coordinate { point [ -3.11894 1.92253 2.02405, -1.99327 1.92252 2.02405, -1.99327 -1.79268 2.02405, -3.11894 -1.79267 2.02405] } coordIndex [ 0, 3, 2, 1, -1 ] } } ] } DEF cube1_sep2 Transform { children [ Shape { appearance Appearance { material DEF metal Material { diffuseColor 1.00000 1.00000 0.786667 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 0.922222 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { coord Coordinate { point [ -3.83868 -1.87907 2.40447e-2, -3.83869 -1.87907 1.72404, -3.83868 2.00893 1.72404, -3.83868 2.00893 2.40447e-2, -4.33493 -1.87907 2.40440e-2, -4.33492 2.00893 2.40440e-2, -4.04715 -1.87907 1.72404, -4.33493 -1.87907 1.42364, -4.04714 2.00893 1.72404, -4.33492 2.00893 1.42364] } coordIndex [ 0, 3, 2, 1, -1, 0, 4, 5, 3, -1, 1, 6, 7, 4, 0, -1, 2, 8, 6, 1, -1, 3, 5, 9, 8, 2, -1, 6, 8, 9, 7, -1, 7, 9, 5, 4, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE metal } geometry IndexedFaceSet { coord Coordinate { point [ 4.33306 -1.87908 2.40560e-2, 4.33306 2.00892 2.40560e-2, 3.83298 -1.87908 2.40553e-2, 3.83298 -1.87908 1.72406, 3.83298 2.00892 1.72406, 3.83299 2.00892 2.40553e-2, 4.33306 -1.87908 1.42326, 4.04489 -1.87908 1.72406, 4.33306 2.00892 1.42326, 4.04489 2.00892 1.72406] } coordIndex [ 0, 1, 8, 6, -1, 0, 2, 5, 1, -1, 3, 4, 5, 2, -1, 3, 7, 9, 4, -1, 5, 4, 9, 8, 1, -1, 6, 7, 3, 2, 0, -1, 6, 8, 9, 7, -1 ] } } ] }