#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF source24 Transform { children [ Shape { appearance Appearance { material DEF Metal Material { diffuseColor 0.46 0.7733333333333333 1.0 emissiveColor 0.458824 0.7725490196078432 1.0 specularColor 0.458824 0.7725490196078432 1.0 ambientIntensity 0.7437910065359477 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.455 -2.17 0.26, 1.455 -1.4 0.26, 2.465 -1.4 0.26, 2.465 -2.17 0.26, 1.455 -2.17 0.0, 1.455 -1.4 0.0, 2.465 -1.4 0.0, 2.465 -2.17 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source23 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.455 -0.98 0.26, 1.455 -0.20999999999999996 0.26, 2.465 -0.20999999999999996 0.26, 2.465 -0.98 0.26, 1.455 -0.98 0.0, 1.455 -0.20999999999999996 0.0, 2.465 -0.20999999999999996 0.0, 2.465 -0.98 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source22 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.455 0.20999999999999996 0.26, 1.455 0.98 0.26, 2.465 0.98 0.26, 2.465 0.20999999999999996 0.26, 1.455 0.20999999999999996 0.0, 1.455 0.98 0.0, 2.465 0.98 0.0, 2.465 0.20999999999999996 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source21 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.455 1.4 0.26, 1.455 2.17 0.26, 2.465 2.17 0.26, 2.465 1.4 0.26, 1.455 1.4 0.0, 1.455 2.17 0.0, 2.465 2.17 0.0, 2.465 1.4 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source14 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.2349999999999999 -2.17 0.26, -1.2349999999999999 -1.4 0.26, -0.22499999999999998 -1.4 0.26, -0.22499999999999998 -2.17 0.26, -1.2349999999999999 -2.17 0.0, -1.2349999999999999 -1.4 0.0, -0.22499999999999998 -1.4 0.0, -0.22499999999999998 -2.17 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source13 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.2349999999999999 -0.98 0.26, -1.2349999999999999 -0.20999999999999996 0.26, -0.22499999999999998 -0.20999999999999996 0.26, -0.22499999999999998 -0.98 0.26, -1.2349999999999999 -0.98 0.0, -1.2349999999999999 -0.20999999999999996 0.0, -0.22499999999999998 -0.20999999999999996 0.0, -0.22499999999999998 -0.98 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source12 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.2349999999999999 0.20999999999999996 0.26, -1.2349999999999999 0.98 0.26, -0.22499999999999998 0.98 0.26, -0.22499999999999998 0.20999999999999996 0.26, -1.2349999999999999 0.20999999999999996 0.0, -1.2349999999999999 0.98 0.0, -0.22499999999999998 0.98 0.0, -0.22499999999999998 0.20999999999999996 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF source11 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.2349999999999999 1.4 0.26, -1.2349999999999999 2.17 0.26, -0.22499999999999998 2.17 0.26, -0.22499999999999998 1.4 0.26, -1.2349999999999999 1.4 0.0, -1.2349999999999999 2.17 0.0, -0.22499999999999998 2.17 0.0, -0.22499999999999998 1.4 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF gate Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.455 -0.61 0.26, -2.455 0.61 0.26, -1.835 0.61 0.26, -1.835 -0.61 0.26, -2.455 -0.61 0.0, -2.455 0.61 0.0, -1.835 0.61 0.0, -1.835 -0.61 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF drain2 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.925 -3.0 0.26, 3.925 3.0 0.26, 4.575 3.0 0.26, 4.575 -3.0 0.26, 3.925 -3.0 0.0, 3.925 3.0 0.0, 4.575 3.0 0.0, 4.575 -3.0 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF drain1 Transform { children [ Shape { appearance Appearance { material USE Metal } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.575 -3.0 0.26, -4.575 3.0 0.26, -3.925 3.0 0.26, -3.925 -3.0 0.26, -4.575 -3.0 0.0, -4.575 3.0 0.0, -3.925 3.0 0.0, -3.925 -3.0 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF body2 Transform { children [ Shape { appearance Appearance { material DEF body2 Material { diffuseColor 0.86 0.7733333333333333 0.6266666666666667 emissiveColor 0.858824 0.7725490196078432 0.6274509803921569 specularColor 0.858824 0.7725490196078432 0.6274509803921569 ambientIntensity 0.7529413333333334 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.375 -2.799999999999578 0.73, -3.174999999999578 -3.0 0.73, -3.375 2.799999999999578 0.73, -3.174999999999578 3.0 0.73, 3.174999999999578 3.0 0.73, 3.375 2.799999999999578 0.73, 3.375 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