#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF label Transform { children [ Shape { appearance Appearance { material DEF default Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.0 0.0 0.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.5 -4.0 7.01, -7.5 6.0 7.01, 7.5 6.0 7.01, 7.5 -4.0 7.01, -7.5 -4.0 7.01, -7.5 6.0 7.01, 7.5 6.0 7.01, 7.5 -4.0 7.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 1.0, 0.0 0.0 -1.0, 0.0 0.0 -1.0, 0.0 0.0 -1.0, 0.0 0.0 -1.0 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pad1 Transform { children [ Shape { appearance Appearance { material DEF pad Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.572549 1.0 1.0 specularColor 0.572549 1.0 1.0 ambientIntensity 0.8577777777777778 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -7.4 -6.360000000000001 1.79, -7.4 -4.860000000000001 1.79, -6.0 -4.860000000000001 1.79, -6.0 -6.360000000000001 1.79, -7.4 -6.360000000000001 -0.01, -7.4 -4.860000000000001 -0.01, -6.0 -4.860000000000001 -0.01, -6.0 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad2 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -4.86 -6.360000000000001 1.79, -4.86 -4.860000000000001 1.79, -3.46 -4.860000000000001 1.79, -3.46 -6.360000000000001 1.79, -4.86 -6.360000000000001 -0.01, -4.86 -4.860000000000001 -0.01, -3.46 -4.860000000000001 -0.01, -3.46 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad3 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -2.3200000000000003 -6.360000000000001 1.79, -2.3200000000000003 -4.860000000000001 1.79, -0.9199999999999999 -4.860000000000001 1.79, -0.9199999999999999 -6.360000000000001 1.79, -2.3200000000000003 -6.360000000000001 -0.01, -2.3200000000000003 -4.860000000000001 -0.01, -0.9199999999999999 -4.860000000000001 -0.01, -0.9199999999999999 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad4 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.9199999999999999 -6.360000000000001 1.79, 0.9199999999999999 -4.860000000000001 1.79, 2.3200000000000003 -4.860000000000001 1.79, 2.3200000000000003 -6.360000000000001 1.79, 0.9199999999999999 -6.360000000000001 -0.01, 0.9199999999999999 -4.860000000000001 -0.01, 2.3200000000000003 -4.860000000000001 -0.01, 2.3200000000000003 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad5 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 3.46 -6.360000000000001 1.79, 3.46 -4.860000000000001 1.79, 4.86 -4.860000000000001 1.79, 4.86 -6.360000000000001 1.79, 3.46 -6.360000000000001 -0.01, 3.46 -4.860000000000001 -0.01, 4.86 -4.860000000000001 -0.01, 4.86 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad6 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 6.0 -6.360000000000001 1.79, 6.0 -4.860000000000001 1.79, 7.4 -4.860000000000001 1.79, 7.4 -6.360000000000001 1.79, 6.0 -6.360000000000001 -0.01, 6.0 -4.860000000000001 -0.01, 7.4 -4.860000000000001 -0.01, 7.4 -6.360000000000001 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad7 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 6.0 4.859999999999999 1.79, 6.0 6.359999999999999 1.79, 7.4 6.359999999999999 1.79, 7.4 4.859999999999999 1.79, 6.0 4.859999999999999 -0.01, 6.0 6.359999999999999 -0.01, 7.4 6.359999999999999 -0.01, 7.4 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad8 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 3.46 4.859999999999999 1.79, 3.46 6.359999999999999 1.79, 4.86 6.359999999999999 1.79, 4.86 4.859999999999999 1.79, 3.46 4.859999999999999 -0.01, 3.46 6.359999999999999 -0.01, 4.86 6.359999999999999 -0.01, 4.86 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad9 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.9200000000000002 4.859999999999999 1.79, 0.9200000000000002 6.359999999999999 1.79, 2.3200000000000003 6.359999999999999 1.79, 2.3200000000000003 4.859999999999999 1.79, 0.9200000000000002 4.859999999999999 -0.01, 0.9200000000000002 6.359999999999999 -0.01, 2.3200000000000003 6.359999999999999 -0.01, 2.3200000000000003 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad11 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -4.86 4.859999999999999 1.79, -4.86 6.359999999999999 1.79, -3.46 6.359999999999999 1.79, -3.46 4.859999999999999 1.79, -4.86 4.859999999999999 -0.01, -4.86 6.359999999999999 -0.01, -3.46 6.359999999999999 -0.01, -3.46 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad12 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -7.42 4.859999999999999 1.79, -7.42 6.359999999999999 1.79, -6.02 6.359999999999999 1.79, -6.02 4.859999999999999 1.79, -7.42 4.859999999999999 -0.01, -7.42 6.359999999999999 -0.01, -6.02 6.359999999999999 -0.01, -6.02 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pad10 Transform { children [ Shape { appearance Appearance { material USE pad } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -2.3200000000000003 4.859999999999999 1.79, -2.3200000000000003 6.359999999999999 1.79, -0.9200000000000002 6.359999999999999 1.79, -0.9200000000000002 4.859999999999999 1.79, -2.3200000000000003 4.859999999999999 -0.01, -2.3200000000000003 6.359999999999999 -0.01, -0.9200000000000002 6.359999999999999 -0.01, -0.9200000000000002 4.859999999999999 -0.01 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF body Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.180392 0.26666666666666666 1.0 specularColor 0.23591836734693877 0.21999999999999997 1.0 ambientIntensity 0.4822222222222223 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -8.53 6.35 7.0, 8.53 6.35 7.0, -8.53 -6.35 0.0, -8.53 6.35 0.0, 8.53 6.35 0.0, 8.53 -6.35 0.0, -8.53 -6.35 5.348870287363848, -8.53 -4.698870287363848 7.0, 8.53 -6.35 5.348870287363848, 8.53 -4.698870287363848 7.0 ] } coordIndex [ 0, 1, 4, 3, -1, 0, 3, 2, 6, 7, -1, 0, 7, 9, 1, -1, 1, 9, 8, 5, 4, -1, 2, 3, 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