#VRML V2.0 utf8 #Exported from Wings 3D 1.5.3 DEF window3c Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.84682 0.84682 0.84682 emissiveColor 7.965372077922078e-4 0.001 9.68698031968032e-4 specularColor 0.78022 0.78022 0.78022 ambientIntensity 0.8801200000000001 transparency 0.0 shininess 0.7733333333333333 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.2 0.32803806369599053 0.12495775220926593, -0.2 0.4280380636959905 0.12495775220926593, -0.09999999999999999 0.4280380636959905 0.12495775220926593, -0.09999999999999999 0.32803806369599053 0.12495775220926593, -0.2 0.32803806369599053 0.07495775220926593, -0.2 0.4280380636959905 0.07495775220926593, -0.09999999999999999 0.4280380636959905 0.07495775220926593, -0.09999999999999999 0.32803806369599053 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window3d Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.09999999999999999 0.32803806369599053 0.12495775220926593, 0.09999999999999999 0.4280380636959905 0.12495775220926593, 0.2 0.4280380636959905 0.12495775220926593, 0.2 0.32803806369599053 0.12495775220926593, 0.09999999999999999 0.32803806369599053 0.07495775220926593, 0.09999999999999999 0.4280380636959905 0.07495775220926593, 0.2 0.4280380636959905 0.07495775220926593, 0.2 0.32803806369599053 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window3b Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.3265484890782755 0.13571538819384002 0.12495775220926593, -0.3265484890782755 0.23571538819384 0.12495775220926593, -0.22654848907827552 0.23571538819384 0.12495775220926593, -0.22654848907827552 0.13571538819384002 0.12495775220926593, -0.3265484890782755 0.13571538819384002 0.07495775220926593, -0.3265484890782755 0.23571538819384 0.07495775220926593, -0.22654848907827552 0.23571538819384 0.07495775220926593, -0.22654848907827552 0.13571538819384002 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window3a Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.22917498838095807 0.13571538819384002 0.12495775220926593, 0.22917498838095807 0.23571538819384 0.12495775220926593, 0.32917498838095804 0.23571538819384 0.12495775220926593, 0.32917498838095804 0.13571538819384002 0.12495775220926593, 0.22917498838095807 0.13571538819384002 0.07495775220926593, 0.22917498838095807 0.23571538819384 0.07495775220926593, 0.32917498838095804 0.23571538819384 0.07495775220926593, 0.32917498838095804 0.13571538819384002 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window2b Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.3265484890782755 -0.24403263598566782 0.12495775220926593, -0.3265484890782755 -0.1440326359856678 0.12495775220926593, -0.22654848907827552 -0.1440326359856678 0.12495775220926593, -0.22654848907827552 -0.24403263598566782 0.12495775220926593, -0.3265484890782755 -0.24403263598566782 0.07495775220926593, -0.3265484890782755 -0.1440326359856678 0.07495775220926593, -0.22654848907827552 -0.1440326359856678 0.07495775220926593, -0.22654848907827552 -0.24403263598566782 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window1b Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.22917498838095807 -0.24403263598566782 0.12495775220926593, 0.22917498838095807 -0.1440326359856678 0.12495775220926593, 0.32917498838095804 -0.1440326359856678 0.12495775220926593, 0.32917498838095804 -0.24403263598566782 0.12495775220926593, 0.22917498838095807 -0.24403263598566782 0.07495775220926593, 0.22917498838095807 -0.1440326359856678 0.07495775220926593, 0.32917498838095804 -0.1440326359856678 0.07495775220926593, 0.32917498838095804 -0.24403263598566782 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window2a Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.2 -0.4325523593724758 0.12495775220926593, -0.2 -0.33255235937247585 0.12495775220926593, -0.09999999999999999 -0.33255235937247585 0.12495775220926593, -0.09999999999999999 -0.4325523593724758 0.12495775220926593, -0.2 -0.4325523593724758 0.07495775220926593, -0.2 -0.33255235937247585 0.07495775220926593, -0.09999999999999999 -0.33255235937247585 0.07495775220926593, -0.09999999999999999 -0.4325523593724758 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF window1a Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.09999999999999999 -0.4325523593724758 0.12495775220926593, 0.09999999999999999 -0.33255235937247585 0.12495775220926593, 0.2 -0.33255235937247585 0.12495775220926593, 0.2 -0.4325523593724758 0.12495775220926593, 0.09999999999999999 -0.4325523593724758 0.07495775220926593, 0.09999999999999999 -0.33255235937247585 0.07495775220926593, 0.2 -0.33255235937247585 0.07495775220926593, 0.2 -0.4325523593724758 0.07495775220926593 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin1 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.09999999999999999 -0.35 0.04, 0.09999999999999999 -0.15 0.04, 0.25 -0.15 0.04, 0.25 -0.35 0.04, 0.09999999999999999 -0.35 0.02, 0.09999999999999999 -0.15 0.02, 0.25 -0.15 0.02, 0.25 -0.35 0.02 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin3 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.24999999999999997 0.15 0.04000000000000001, -0.24999999999999997 0.35 0.04000000000000001, 0.24999999999999997 0.35 0.04000000000000001, 0.24999999999999997 0.15 0.04000000000000001, -0.24999999999999997 0.15 0.020000000000000014, -0.24999999999999997 0.35 0.020000000000000014, 0.24999999999999997 0.35 0.020000000000000014, 0.24999999999999997 0.15 0.020000000000000014 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF body Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.07333333333333333 0.07333333333333333 0.07333333333333333 emissiveColor 0.0 0.0 0.0 specularColor 0.4066666666666667 0.4066666666666667 0.4066666666666667 ambientIntensity 0.819607843137255 transparency 0.0 shininess 0.24 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.325 -0.425 0.41100000000000003, -0.325 0.425 0.41100000000000003, 0.325 0.425 0.41100000000000003, 0.325 -0.425 0.41100000000000003, -0.325 -0.425 0.021, -0.325 0.425 0.021, 0.325 0.425 0.021, 0.325 -0.425 0.021 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.0 0.0 0.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin2 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.25 -0.35 0.04, -0.25 -0.15 0.04, -0.09999999999999999 -0.15 0.04, -0.09999999999999999 -0.35 0.04, -0.25 -0.35 0.02, -0.25 -0.15 0.02, -0.09999999999999999 -0.15 0.02, -0.09999999999999999 -0.35 0.02 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ 0.0 0.0 1.0, 0.0 -1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 0.0 1.0 0.0, -1.0 0.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, -1.0 0.0 0.0, 1.0 0.0 0.0, 0.0 1.0 0.0, 0.0 0.0 -1.0, 1.0 0.0 0.0, 0.0 -1.0 0.0, 0.0 0.0 -1.0 ] } normalIndex [ 2, 5, 17, 14, -1, 0, 9, 6, 3, -1, 1, 12, 22, 11, -1, 4, 8, 19, 15, -1, 7, 10, 21, 18, -1, 13, 16, 20, 23, -1 ] color Color { color [ 0.49803900718688965 0.5921568870544434 0.545098066329956, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] }