#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF W7 Transform { children [ Shape { appearance Appearance { material DEF Pin Material { diffuseColor 0.839216 1.0 0.8 emissiveColor 0.839216 1.0 0.8 specularColor 0.839216 1.0 0.8 ambientIntensity 0.8797386666666668 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.432 -0.125 1.6, 4.432 0.125 1.6, 5.728 0.125 1.6, 5.728 -0.125 1.6, 4.78 -0.125 -1.9, 4.78 0.125 -1.9, 5.38 0.125 -1.9, 5.38 -0.125 -1.9, 4.78 -0.125 0.10000000000000009, 4.78 0.125 0.10000000000000009, 5.38 0.125 0.10000000000000009, 5.38 -0.125 0.10000000000000009, 4.432 -0.125 0.3991315131351041, 4.432 0.125 0.3991315131351041, 5.728 0.125 0.3991315131351041, 5.728 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W9 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.512 -0.125 1.6, 9.512 0.125 1.6, 10.808 0.125 1.6, 10.808 -0.125 1.6, 9.86 -0.125 -1.9, 9.86 0.125 -1.9, 10.46 0.125 -1.9, 10.46 -0.125 -1.9, 9.86 -0.125 0.10000000000000009, 9.86 0.125 0.10000000000000009, 10.46 0.125 0.10000000000000009, 10.46 -0.125 0.10000000000000009, 9.512 -0.125 0.3991315131351041, 9.512 0.125 0.3991315131351041, 10.808 0.125 0.3991315131351041, 10.808 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 -0.7400453594857359 -0.2806049002863799 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W8 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.972 -0.125 1.6, 6.972 0.125 1.6, 8.268 0.125 1.6, 8.268 -0.125 1.6, 7.32 -0.125 -1.9, 7.32 0.125 -1.9, 7.92 0.125 -1.9, 7.92 -0.125 -1.9, 7.32 -0.125 0.10000000000000009, 7.32 0.125 0.10000000000000009, 7.92 0.125 0.10000000000000009, 7.92 -0.125 0.10000000000000009, 6.972 -0.125 0.3991315131351041, 6.972 0.125 0.3991315131351041, 8.268 0.125 0.3991315131351041, 8.268 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.611223163696287 0.740045359485736 -0.2806049002863805, 0.611223163696287 -0.740045359485736 -0.2806049002863805, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.611223163696287 0.740045359485736 -0.2806049002863805, 0.611223163696287 -0.740045359485736 -0.2806049002863805 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W6 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.892 -0.125 1.6, 1.892 0.125 1.6, 3.188 0.125 1.6, 3.188 -0.125 1.6, 2.24 -0.125 -1.9, 2.24 0.125 -1.9, 2.84 0.125 -1.9, 2.84 -0.125 -1.9, 2.24 -0.125 0.10000000000000009, 2.24 0.125 0.10000000000000009, 2.84 0.125 0.10000000000000009, 2.84 -0.125 0.10000000000000009, 1.892 -0.125 0.3991315131351041, 1.892 0.125 0.3991315131351041, 3.188 0.125 0.3991315131351041, 3.188 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 -0.740045359485736 -0.28060490028638035 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W1 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.808 -0.125 1.6, -10.808 0.125 1.6, -9.512 0.125 1.6, -9.512 -0.125 1.6, -10.46 -0.125 -1.9, -10.46 0.125 -1.9, -9.86 0.125 -1.9, -9.86 -0.125 -1.9, -10.46 -0.125 0.10000000000000009, -10.46 0.125 0.10000000000000009, -9.86 0.125 0.10000000000000009, -9.86 -0.125 0.10000000000000009, -10.808 -0.125 0.3991315131351041, -10.808 0.125 0.3991315131351041, -9.512 0.125 0.3991315131351041, -9.512 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 -0.7400453594857359 -0.2806049002863799, -0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 0.7400453594857359 -0.2806049002863799, 0.6112231636962876 -0.7400453594857359 -0.2806049002863799 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W2 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.268 -0.125 1.6, -8.268 0.125 1.6, -6.972 0.125 1.6, -6.972 -0.125 1.6, -7.92 -0.125 -1.9, -7.92 0.125 -1.9, -7.32 0.125 -1.9, -7.32 -0.125 -1.9, -7.92 -0.125 0.10000000000000009, -7.92 0.125 0.10000000000000009, -7.32 0.125 0.10000000000000009, -7.32 -0.125 0.10000000000000009, -8.268 -0.125 0.3991315131351041, -8.268 0.125 0.3991315131351041, -6.972 0.125 0.3991315131351041, -6.972 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.611223163696287 -0.740045359485736 -0.2806049002863805, -0.611223163696287 0.740045359485736 -0.2806049002863805, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.611223163696287 -0.740045359485736 -0.2806049002863805, -0.611223163696287 0.740045359485736 -0.2806049002863805, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W3 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.728 -0.125 1.6, -5.728 0.125 1.6, -4.432 0.125 1.6, -4.432 -0.125 1.6, -5.38 -0.125 -1.9, -5.38 0.125 -1.9, -4.78 0.125 -1.9, -4.78 -0.125 -1.9, -5.38 -0.125 0.10000000000000009, -5.38 0.125 0.10000000000000009, -4.78 0.125 0.10000000000000009, -4.78 -0.125 0.10000000000000009, -5.728 -0.125 0.3991315131351041, -5.728 0.125 0.3991315131351041, -4.432 0.125 0.3991315131351041, -4.432 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 -0.7400453594857359 -0.2806049002863802, -0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 0.7400453594857359 -0.2806049002863802, 0.6112231636962873 -0.7400453594857359 -0.2806049002863802 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W4 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.188 -0.125 1.6, -3.188 0.125 1.6, -1.892 0.125 1.6, -1.892 -0.125 1.6, -2.84 -0.125 -1.9, -2.84 0.125 -1.9, -2.24 0.125 -1.9, -2.24 -0.125 -1.9, -2.84 -0.125 0.10000000000000009, -2.84 0.125 0.10000000000000009, -2.24 0.125 0.10000000000000009, -2.24 -0.125 0.10000000000000009, -3.188 -0.125 0.3991315131351041, -3.188 0.125 0.3991315131351041, -1.892 0.125 0.3991315131351041, -1.892 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 -0.740045359485736 -0.28060490028638035, -0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 0.740045359485736 -0.28060490028638035, 0.6112231636962872 -0.740045359485736 -0.28060490028638035 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF W5 Transform { children [ Shape { appearance Appearance { material USE Pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.648 -0.125 1.6, -0.648 0.125 1.6, 0.648 0.125 1.6, 0.648 -0.125 1.6, -0.3 -0.125 -1.9, -0.3 0.125 -1.9, 0.3 0.125 -1.9, 0.3 -0.125 -1.9, -0.3 -0.125 0.10000000000000009, -0.3 0.125 0.10000000000000009, 0.3 0.125 0.10000000000000009, 0.3 -0.125 0.10000000000000009, -0.648 -0.125 0.3991315131351041, -0.648 0.125 0.3991315131351041, 0.648 0.125 0.3991315131351041, 0.648 -0.125 0.3991315131351041 ] } coordIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.6112231636962873 -0.740045359485736 -0.2806049002863803, -0.6112231636962873 0.740045359485736 -0.2806049002863803, 0.6112231636962873 0.740045359485736 -0.2806049002863803, 0.6112231636962873 -0.740045359485736 -0.2806049002863803, -0.6112231636962873 -0.740045359485736 -0.2806049002863803, -0.6112231636962873 0.740045359485736 -0.2806049002863803, 0.6112231636962873 0.740045359485736 -0.2806049002863803, 0.6112231636962873 -0.740045359485736 -0.2806049002863803 ] } normalIndex [ 0, 1, 13, 12, -1, 0, 3, 2, 1, -1, 0, 12, 15, 3, -1, 1, 2, 14, 13, -1, 2, 3, 15, 14, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1, 8, 11, 15, 12, -1, 8, 12, 13, 9, -1, 9, 13, 14, 10, -1, 10, 14, 15, 11, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF Body Material { diffuseColor 0.0 0.4 0.796078431372549 emissiveColor 0.0 0.4 0.796078431372549 specularColor 0.0 0.4 0.796078431372549 ambientIntensity 0.3986928104575163 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.4 1.7 7.4, 11.4 -1.7 7.4, -11.4 -1.7 1.6, -11.4 1.7 1.6, 11.4 1.7 1.6, 11.4 -1.7 1.6, -10.278094926766958 -1.7 7.4, -11.4 -1.7 6.278094926766956, -10.278094926766958 1.7 7.4, -11.4 1.7 6.278094926766956 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.33655677059077777 -0.475963149477968 0.8125199200687453, -0.8125199200687455 -0.4759631494779679 0.33655677059077715, -0.33655677059077777 0.475963149477968 0.8125199200687453, -0.8125199200687455 0.4759631494779679 0.33655677059077715 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] }