#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF pniCO042_pinCO003 Transform { children [ Shape { appearance Appearance { material DEF (null) Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.400000 1.53000 -1.25075, -0.400000 1.47000 -1.25075, -0.600000 1.47000 -1.25075, -0.600000 1.53000 -1.25075, -0.400000 1.53000 9.24800e-3, -0.400000 1.47000 9.24800e-3, -0.600000 1.47000 9.24800e-3, -0.600000 1.53000 9.24800e-3 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 6, 5, -1 ] normal Normal { vector [ 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, 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