#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF caseCO004_caseCO011 Transform { children [ Shape { appearance Appearance { material DEF case Material { diffuseColor 0.400000 0.400000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.800314 -0.100001 2.35395, 0.800314 -0.729001 2.35395, 0.800315 0.728999 2.35395, 0.800316 2.00000 2.35395, 0.800314 -2.00000 2.35395, 0.797059 -2.00000 0.00000e+0, 0.797060 2.00000 0.00000e+0, 0.797060 0.729000 0.00000e+0, 0.797060 -0.729000 0.00000e+0, 0.797060 -0.100000 0.00000e+0, -0.797060 -0.100000 0.00000e+0, -0.797060 0.729000 0.00000e+0, -0.797060 -0.729000 0.00000e+0, -0.797059 2.00000 0.00000e+0, -0.797060 -2.00000 0.00000e+0, 0.255166 -0.100000 0.00000e+0, 0.255166 -0.729000 0.00000e+0, 0.255166 0.729000 0.00000e+0, 0.255166 2.00000 0.00000e+0, 0.255165 -2.00000 0.00000e+0, -0.797059 2.00000 2.35395, -0.797060 -2.00000 2.35395, 0.255844 -2.00000 2.35395, 0.255845 2.00000 2.35395, -0.797060 0.729000 2.35395, 0.256457 0.729000 2.35395, -0.308845 0.729000 2.35395, -0.797060 -0.729000 2.35395, 0.256457 -0.729000 2.35395, -0.308845 -0.729000 2.35395, -0.797060 -0.100000 2.35395, 0.256457 -0.100000 2.35395, -0.308845 -0.100000 2.35395, 0.256457 -0.100000 2.25395, -0.308845 -0.100000 2.25395, -0.308845 0.729000 2.25395, 0.256457 0.729000 2.25395 ] } coordIndex [ 0, 1, 8, 9, -1, 0, 2, 25, 31, -1, 0, 9, 7, 2, -1, 0, 31, 28, 1, -1, 1, 4, 5, 8, -1, 1, 28, 22, 4, -1, 2, 3, 23, 25, -1, 2, 7, 6, 3, -1, 3, 6, 18, 23, -1, 4, 22, 19, 5, -1, 5, 19, 16, 8, -1, 6, 7, 17, 18, -1, 7, 9, 15, 17, -1, 8, 16, 15, 9, -1, 10, 11, 17, 15, -1, 10, 12, 27, 30, -1, 10, 15, 16, 12, -1, 10, 30, 24, 11, -1, 11, 13, 18, 17, -1, 11, 24, 20, 13, -1, 12, 14, 21, 27, -1, 12, 16, 19, 14, -1, 13, 20, 23, 18, -1, 14, 19, 22, 21, -1, 20, 24, 26, 23, -1, 21, 22, 29, 27, -1, 22, 28, 29, -1, 23, 26, 25, -1, 24, 30, 32, 26, -1, 25, 26, 35, 36, -1, 25, 36, 33, 31, -1, 26, 32, 34, 35, -1, 27, 29, 32, 30, -1 ] normal Normal { vector [ 0.707595 -2.13388e-7 0.706618, 0.707595 -1.39181e-7 0.706618, 0.707595 -3.52569e-7 0.706618, 0.577616 0.577616 0.576818, 0.577616 -0.577617 0.576818, 0.577083 -0.577085 -0.577882, 0.577084 0.577084 -0.577882, 0.706618 -3.52082e-7 -0.707595, 0.706618 -1.38989e-7 -0.707595, 0.706618 -2.13093e-7 -0.707595, -0.707107 0.00000e+0 -0.707107, -0.707107 2.78169e-7 -0.707107, -0.707107 0.00000e+0 -0.707107, -0.577350 0.577351 -0.577350, -0.577350 -0.577350 -0.577350, 0.00000e+0 0.00000e+0 -1.00000, 0.00000e+0 0.00000e+0 -1.00000, 0.00000e+0 0.00000e+0 -1.00000, 3.25446e-7 0.707107 -0.707107, -3.25447e-7 -0.707107 -0.707107, -0.577350 0.577351 0.577350, -0.577350 -0.577350 0.577350, -2.55301e-7 -0.554700 0.832050, 2.55301e-7 0.554700 0.832050, -0.707107 2.78169e-7 0.707107, -0.301511 -0.301511 0.904534, 0.301511 -0.301511 0.904534, -0.707107 4.00787e-17 0.707107, 0.301511 -0.301511 0.904534, -0.301511 -0.301511 0.904534, -0.707107 0.00000e+0 0.707107, 0.00000e+0 0.00000e+0 1.00000, 0.00000e+0 0.00000e+0 1.00000, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 8, 9, -1, 0, 2, 25, 31, -1, 0, 9, 7, 2, -1, 0, 31, 28, 1, -1, 1, 4, 5, 8, -1, 1, 28, 22, 4, -1, 2, 3, 23, 25, -1, 2, 7, 6, 3, -1, 3, 6, 18, 23, -1, 4, 22, 19, 5, -1, 5, 19, 16, 8, -1, 6, 7, 17, 18, -1, 7, 9, 15, 17, -1, 8, 16, 15, 9, -1, 10, 11, 17, 15, -1, 10, 12, 27, 30, -1, 10, 15, 16, 12, -1, 10, 30, 24, 11, -1, 11, 13, 18, 17, -1, 11, 24, 20, 13, -1, 12, 14, 21, 27, -1, 12, 16, 19, 14, -1, 13, 20, 23, 18, -1, 14, 19, 22, 21, -1, 20, 24, 26, 23, -1, 21, 22, 29, 27, -1, 22, 28, 29, -1, 23, 26, 25, -1, 24, 30, 32, 26, -1, 25, 26, 35, 36, -1, 25, 36, 33, 31, -1, 26, 32, 34, 35, -1, 27, 29, 32, 30, -1 ] } }, Shape { appearance Appearance { material DEF switch Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.256457 -0.729000 2.35395, -0.308845 -0.729000 2.35395, 0.256457 -0.100000 2.35395, -0.308845 -0.100000 2.35395, 0.256457 -0.100000 2.25395, -0.308845 -0.100000 2.25395, -0.308845 0.729000 2.25395, 0.256457 0.729000 2.25395, -0.308845 -0.100000 2.75395, 0.256457 -0.100000 2.75395, -0.308845 -0.729000 2.75395, 0.256457 -0.729000 2.75395 ] } coordIndex [ 0, 2, 9, 11, -1, 0, 11, 10, 1, -1, 1, 10, 8, 3, -1, 2, 4, 9, -1, 3, 8, 5, -1, 4, 5, 8, 9, -1, 4, 7, 6, 5, -1, 8, 10, 11, 9, -1 ] normal Normal { vector [ 0.301511 -0.301511 0.904534, -0.301511 -0.301511 0.904534, 0.00000e+0 0.00000e+0 1.00000, 0.00000e+0 0.00000e+0 1.00000, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 2, 9, 11, -1, 0, 11, 10, 1, -1, 1, 10, 8, 3, -1, 2, 4, 9, -1, 3, 8, 5, -1, 4, 5, 8, 9, -1, 4, 7, 6, 5, -1, 8, 10, 11, 9, -1 ] } } ] } DEF pniCO048_pinCO004 Transform { children [ Shape { appearance Appearance { material DEF (null) Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.100000 -1.47000 -1.25075, 0.100000 -1.53000 -1.25075, -0.100000 -1.53000 -1.25075, -0.100000 -1.47000 -1.25075, 0.100000 -1.47000 9.24800e-3, 0.100000 -1.53000 9.24800e-3, -0.100000 -1.53000 9.24800e-3, -0.100000 -1.47000 9.24800e-3 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 6, 5, -1 ] normal Normal { vector [ 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 6, 5, -1 ] } } ] } DEF pniCO051_pinCO004 Transform { children [ Shape { appearance Appearance { material USE (null) } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.100000 1.53000 -1.25075, 0.100000 1.47000 -1.25075, -0.100000 1.47000 -1.25075, -0.100000 1.53000 -1.25075, 0.100000 1.53000 9.24800e-3, 0.100000 1.47000 9.24800e-3, -0.100000 1.47000 9.24800e-3, -0.100000 1.53000 9.24800e-3 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 6, 5, -1 ] normal Normal { vector [ 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 7, 4, -1, 0, 4, 5, 1, -1, 1, 5, 6, 2, -1, 2, 6, 7, 3, -1, 4, 7, 6, 5, -1 ] } } ] }