#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube1_sep20 Transform { children [ Shape { appearance Appearance { material DEF couleur_223_215_000 Material { diffuseColor 0.873333 0.840000 0.00000e+0 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.87696 -0.643843 3.75996, 1.87696 -0.388366 3.75996, 2.13243 -0.388366 3.75996, 2.13243 -0.643843 3.75996, 1.98701 -0.498418 3.87001, 1.98701 -0.533791 3.87001, 2.02238 -0.533791 3.87001, 2.02238 -0.498418 3.87001, 1.87696 -0.643843 -0.932970, 1.87696 -0.388366 -0.932970, 2.13243 -0.388366 -0.932970, 2.13243 -0.643843 -0.932970, 1.98701 -0.533791 -1.04302, 1.98701 -0.498418 -1.04302, 2.02238 -0.498418 -1.04302, 2.02238 -0.533791 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep19 Transform { children [ Shape { appearance Appearance { material DEF color_073_062_081 Material { diffuseColor 0.286000 0.244000 0.320000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.50553 9.31118e-2 1.00080, 1.61558 -1.69402e-2 1.00080, 1.50553 0.871336 1.00080, 1.61558 0.981388 1.00080, 2.39381 0.981388 1.00080, 2.50386 0.871336 1.00080, 2.50386 9.31118e-2 1.00080, 2.39381 -1.69402e-2 1.00080, 1.50553 9.31118e-2 -2.11109e-2, 1.61558 -1.69402e-2 -2.11109e-2, 1.50553 0.871336 -2.11109e-2, 1.61558 0.981388 -2.11109e-2, 2.39381 0.981388 -2.11109e-2, 2.50386 0.871336 -2.11109e-2, 2.50386 9.31118e-2 -2.11109e-2, 2.39381 -1.69402e-2 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_sep18 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.87696 0.354485 3.75996, 1.87696 0.609963 3.75996, 2.13243 0.609963 3.75996, 2.13243 0.354485 3.75996, 1.98701 0.499911 3.87001, 1.98701 0.464537 3.87001, 2.02238 0.464537 3.87001, 2.02238 0.499911 3.87001, 1.87696 0.354485 -0.932970, 1.87696 0.609963 -0.932970, 2.13243 0.609963 -0.932970, 2.13243 0.354485 -0.932970, 1.98701 0.464537 -1.04302, 1.98701 0.499911 -1.04302, 2.02238 0.499911 -1.04302, 2.02238 0.464537 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep17 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.12883 -0.643843 3.75996, -1.12883 -0.388366 3.75996, -0.873357 -0.388366 3.75996, -0.873357 -0.643843 3.75996, -1.01878 -0.498418 3.87001, -1.01878 -0.533791 3.87001, -0.983409 -0.533791 3.87001, -0.983409 -0.498418 3.87001, -1.12883 -0.643843 -0.932970, -1.12883 -0.388366 -0.932970, -0.873357 -0.388366 -0.932970, -0.873357 -0.643843 -0.932970, -1.01878 -0.533791 -1.04302, -1.01878 -0.498418 -1.04302, -0.983409 -0.498418 -1.04302, -0.983409 -0.533791 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep16 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.50026 9.31118e-2 1.00080, -1.39021 -1.69402e-2 1.00080, -1.50026 0.871336 1.00080, -1.39021 0.981388 1.00080, -0.611984 0.981388 1.00080, -0.501932 0.871336 1.00080, -0.501932 9.31118e-2 1.00080, -0.611984 -1.69402e-2 1.00080, -1.50026 9.31118e-2 -2.11109e-2, -1.39021 -1.69402e-2 -2.11109e-2, -1.50026 0.871336 -2.11109e-2, -1.39021 0.981388 -2.11109e-2, -0.611984 0.981388 -2.11109e-2, -0.501932 0.871336 -2.11109e-2, -0.501932 9.31118e-2 -2.11109e-2, -0.611984 -1.69402e-2 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_sep15 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.12883 0.354485 3.75996, -1.12883 0.609963 3.75996, -0.873357 0.609963 3.75996, -0.873357 0.354485 3.75996, -1.01878 0.499911 3.87001, -1.01878 0.464537 3.87001, -0.983409 0.464537 3.87001, -0.983409 0.499911 3.87001, -1.12883 0.354485 -0.932970, -1.12883 0.609963 -0.932970, -0.873357 0.609963 -0.932970, -0.873357 0.354485 -0.932970, -1.01878 0.464537 -1.04302, -1.01878 0.499911 -1.04302, -0.983409 0.499911 -1.04302, -0.983409 0.464537 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep14 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.13021 -0.643843 3.75996, -2.13021 -0.388366 3.75996, -1.87473 -0.388366 3.75996, -1.87473 -0.643843 3.75996, -2.02016 -0.498418 3.87001, -2.02016 -0.533791 3.87001, -1.98478 -0.533791 3.87001, -1.98478 -0.498418 3.87001, -2.13021 -0.643843 -0.932970, -2.13021 -0.388366 -0.932970, -1.87473 -0.388366 -0.932970, -1.87473 -0.643843 -0.932970, -2.02016 -0.533791 -1.04302, -2.02016 -0.498418 -1.04302, -1.98478 -0.498418 -1.04302, -1.98478 -0.533791 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep13 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.50163 9.31118e-2 1.00080, -2.39158 -1.69402e-2 1.00080, -2.50163 0.871336 1.00080, -2.39158 0.981388 1.00080, -1.61336 0.981388 1.00080, -1.50330 0.871336 1.00080, -1.50330 9.31118e-2 1.00080, -1.61336 -1.69402e-2 1.00080, -2.50163 9.31118e-2 -2.11109e-2, -2.39158 -1.69402e-2 -2.11109e-2, -2.50163 0.871336 -2.11109e-2, -2.39158 0.981388 -2.11109e-2, -1.61336 0.981388 -2.11109e-2, -1.50330 0.871336 -2.11109e-2, -1.50330 9.31118e-2 -2.11109e-2, -1.61336 -1.69402e-2 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_sep12 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.13021 0.354485 3.75996, -2.13021 0.609963 3.75996, -1.87473 0.609963 3.75996, -1.87473 0.354485 3.75996, -2.02016 0.499911 3.87001, -2.02016 0.464537 3.87001, -1.98478 0.464537 3.87001, -1.98478 0.499911 3.87001, -2.13021 0.354485 -0.932970, -2.13021 0.609963 -0.932970, -1.87473 0.609963 -0.932970, -1.87473 0.354485 -0.932970, -2.02016 0.464537 -1.04302, -2.02016 0.499911 -1.04302, -1.98478 0.499911 -1.04302, -1.98478 0.464537 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep11 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.873634 -0.643843 3.75996, 0.873634 -0.388366 3.75996, 1.12911 -0.388366 3.75996, 1.12911 -0.643843 3.75996, 0.983686 -0.498418 3.87001, 0.983686 -0.533791 3.87001, 1.01906 -0.533791 3.87001, 1.01906 -0.498418 3.87001, 0.873634 -0.643843 -0.932970, 0.873634 -0.388366 -0.932970, 1.12911 -0.388366 -0.932970, 1.12911 -0.643843 -0.932970, 0.983686 -0.533791 -1.04302, 0.983686 -0.498418 -1.04302, 1.01906 -0.498418 -1.04302, 1.01906 -0.533791 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep10 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.502208 9.31118e-2 1.00080, 0.612260 -1.69402e-2 1.00080, 0.502208 0.871336 1.00080, 0.612260 0.981388 1.00080, 1.39048 0.981388 1.00080, 1.50054 0.871336 1.00080, 1.50054 9.31118e-2 1.00080, 1.39048 -1.69402e-2 1.00080, 0.502208 9.31118e-2 -2.11109e-2, 0.612260 -1.69402e-2 -2.11109e-2, 0.502208 0.871336 -2.11109e-2, 0.612260 0.981388 -2.11109e-2, 1.39048 0.981388 -2.11109e-2, 1.50054 0.871336 -2.11109e-2, 1.50054 9.31118e-2 -2.11109e-2, 1.39048 -1.69402e-2 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_sep9 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.873634 0.354485 3.75996, 0.873634 0.609963 3.75996, 1.12911 0.609963 3.75996, 1.12911 0.354485 3.75996, 0.983686 0.499911 3.87001, 0.983686 0.464537 3.87001, 1.01906 0.464537 3.87001, 1.01906 0.499911 3.87001, 0.873634 0.354485 -0.932970, 0.873634 0.609963 -0.932970, 1.12911 0.609963 -0.932970, 1.12911 0.354485 -0.932970, 0.983686 0.464537 -1.04302, 0.983686 0.499911 -1.04302, 1.01906 0.499911 -1.04302, 1.01906 0.464537 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep8 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.127739 -0.643843 3.75996, -0.127739 -0.388366 3.75996, 0.127739 -0.388366 3.75996, 0.127739 -0.643843 3.75996, -1.76869e-2 -0.498418 3.87001, -1.76869e-2 -0.533791 3.87001, 1.76869e-2 -0.533791 3.87001, 1.76869e-2 -0.498418 3.87001, -0.127739 -0.643843 -0.932970, -0.127739 -0.388366 -0.932970, 0.127739 -0.388366 -0.932970, 0.127739 -0.643843 -0.932970, -1.76869e-2 -0.533791 -1.04302, -1.76869e-2 -0.498418 -1.04302, 1.76869e-2 -0.498418 -1.04302, 1.76869e-2 -0.533791 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_sep7 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.499164 9.31118e-2 1.00080, -0.389112 -1.69402e-2 1.00080, -0.499164 0.871336 1.00080, -0.389112 0.981388 1.00080, 0.389112 0.981388 1.00080, 0.499164 0.871336 1.00080, 0.499164 9.31118e-2 1.00080, 0.389112 -1.69402e-2 1.00080, -0.499164 9.31118e-2 -2.11109e-2, -0.389112 -1.69402e-2 -2.11109e-2, -0.499164 0.871336 -2.11109e-2, -0.389112 0.981388 -2.11109e-2, 0.389112 0.981388 -2.11109e-2, 0.499164 0.871336 -2.11109e-2, 0.499164 9.31118e-2 -2.11109e-2, 0.389112 -1.69402e-2 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_sep6 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.127739 0.354485 3.75996, -0.127739 0.609963 3.75996, 0.127739 0.609963 3.75996, 0.127739 0.354485 3.75996, -1.76869e-2 0.499911 3.87001, -1.76869e-2 0.464537 3.87001, 1.76869e-2 0.464537 3.87001, 1.76869e-2 0.499911 3.87001, -0.127739 0.354485 -0.932970, -0.127739 0.609963 -0.932970, 0.127739 0.609963 -0.932970, 0.127739 0.354485 -0.932970, -1.76869e-2 0.464537 -1.04302, -1.76869e-2 0.499911 -1.04302, 1.76869e-2 0.499911 -1.04302, 1.76869e-2 0.464537 -1.04302 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube1_copy19 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.50553 -0.905217 1.00080, 1.61558 -1.01527 1.00080, 1.50553 -0.126992 1.00080, 1.61558 -1.69402e-2 1.00080, 2.39381 -1.69402e-2 1.00080, 2.50386 -0.126992 1.00080, 2.50386 -0.905217 1.00080, 2.39381 -1.01527 1.00080, 1.50553 -0.905217 -2.11109e-2, 1.61558 -1.01527 -2.11109e-2, 1.50553 -0.126992 -2.11109e-2, 1.61558 -1.69402e-2 -2.11109e-2, 2.39381 -1.69402e-2 -2.11109e-2, 2.50386 -0.126992 -2.11109e-2, 2.50386 -0.905217 -2.11109e-2, 2.39381 -1.01527 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_copy18 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.50026 -0.905217 1.00080, -1.39021 -1.01527 1.00080, -1.50026 -0.126992 1.00080, -1.39021 -1.69402e-2 1.00080, -0.611984 -1.69402e-2 1.00080, -0.501932 -0.126992 1.00080, -0.501932 -0.905217 1.00080, -0.611984 -1.01527 1.00080, -1.50026 -0.905217 -2.11109e-2, -1.39021 -1.01527 -2.11109e-2, -1.50026 -0.126992 -2.11109e-2, -1.39021 -1.69402e-2 -2.11109e-2, -0.611984 -1.69402e-2 -2.11109e-2, -0.501932 -0.126992 -2.11109e-2, -0.501932 -0.905217 -2.11109e-2, -0.611984 -1.01527 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_copy17 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.50163 -0.905217 1.00080, -2.39158 -1.01527 1.00080, -2.50163 -0.126992 1.00080, -2.39158 -1.69402e-2 1.00080, -1.61336 -1.69402e-2 1.00080, -1.50330 -0.126992 1.00080, -1.50330 -0.905217 1.00080, -1.61336 -1.01527 1.00080, -2.50163 -0.905217 -2.11109e-2, -2.39158 -1.01527 -2.11109e-2, -2.50163 -0.126992 -2.11109e-2, -2.39158 -1.69402e-2 -2.11109e-2, -1.61336 -1.69402e-2 -2.11109e-2, -1.50330 -0.126992 -2.11109e-2, -1.50330 -0.905217 -2.11109e-2, -1.61336 -1.01527 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_copy16 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.502208 -0.905217 1.00080, 0.612260 -1.01527 1.00080, 0.502208 -0.126992 1.00080, 0.612260 -1.69402e-2 1.00080, 1.39048 -1.69402e-2 1.00080, 1.50054 -0.126992 1.00080, 1.50054 -0.905217 1.00080, 1.39048 -1.01527 1.00080, 0.502208 -0.905217 -2.11109e-2, 0.612260 -1.01527 -2.11109e-2, 0.502208 -0.126992 -2.11109e-2, 0.612260 -1.69402e-2 -2.11109e-2, 1.39048 -1.69402e-2 -2.11109e-2, 1.50054 -0.126992 -2.11109e-2, 1.50054 -0.905217 -2.11109e-2, 1.39048 -1.01527 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE color_073_062_081 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.499164 -0.905217 1.00080, -0.389112 -1.01527 1.00080, -0.499164 -0.126992 1.00080, -0.389112 -1.69402e-2 1.00080, 0.389112 -1.69402e-2 1.00080, 0.499164 -0.126992 1.00080, 0.499164 -0.905217 1.00080, 0.389112 -1.01527 1.00080, -0.499164 -0.905217 -2.11109e-2, -0.389112 -1.01527 -2.11109e-2, -0.499164 -0.126992 -2.11109e-2, -0.389112 -1.69402e-2 -2.11109e-2, 0.389112 -1.69402e-2 -2.11109e-2, 0.499164 -0.126992 -2.11109e-2, 0.499164 -0.905217 -2.11109e-2, 0.389112 -1.01527 -2.11109e-2 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] }