#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.18000 0.450000 0.280000, -1.18000 -0.450000 0.280000, -1.21000 -0.450000 0.280000, -1.21000 0.450000 0.280000, -1.18000 0.450000 3.00000e-2, -1.18000 -0.450000 3.00000e-2, -1.21000 -0.450000 3.00000e-2, -1.21000 0.450000 3.00000e-2, -1.18000 -0.450000 0.310000, -1.18000 0.450000 0.310000, -1.21000 0.450000 0.310000, -1.21000 -0.450000 0.310000, -1.08000 -0.450000 0.280000, -1.08000 0.450000 0.280000, -1.08000 0.450000 0.310000, -1.08000 -0.450000 0.310000, -1.18000 0.450000 2.77556e-17, -1.18000 -0.450000 2.77556e-17, -1.21000 -0.450000 2.77556e-17, -1.21000 0.450000 2.77556e-17, -0.700000 -0.450000 2.77556e-17, -0.700000 0.450000 2.77556e-17, -0.700000 0.450000 3.00000e-2, -0.700000 -0.450000 3.00000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 14, 13, -1, 0, 13, 12, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 1, 12, 15, 8, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 23, 22, -1, 4, 16, 19, 7, -1, 4, 22, 21, 16, -1, 5, 6, 18, 17, -1, 5, 17, 20, 23, -1, 6, 7, 19, 18, -1, 8, 9, 10, 11, -1, 8, 15, 14, 9, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 16, 21, 20, 17, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ 0.301511 0.904534 -0.301511, 0.301511 -0.904534 -0.301511, -0.707107 -0.707107 0.00000e+0, -0.707107 0.707107 0.00000e+0, 0.301511 0.904534 0.301511, 0.301511 -0.904534 0.301511, -0.707107 -0.707107 0.00000e+0, -0.707107 0.707107 0.00000e+0, 0.00000e+0 -0.707107 0.707107, 0.00000e+0 0.707107 0.707107, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, 5.44735e-31 0.707107 -0.707107, -8.51830e-17 -0.707107 -0.707107, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 14, 13, -1, 0, 13, 12, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 1, 12, 15, 8, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 23, 22, -1, 4, 16, 19, 7, -1, 4, 22, 21, 16, -1, 5, 6, 18, 17, -1, 5, 17, 20, 23, -1, 6, 7, 19, 18, -1, 8, 9, 10, 11, -1, 8, 15, 14, 9, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 16, 21, 20, 17, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.18000 -0.435000 0.280000, 1.18000 0.435000 0.280000, 1.21000 0.435000 0.280000, 1.21000 -0.435000 0.280000, 1.18000 -0.435000 3.00000e-2, 1.18000 0.435000 3.00000e-2, 1.21000 0.435000 3.00000e-2, 1.21000 -0.435000 3.00000e-2, 1.18000 0.435000 0.310000, 1.18000 -0.435000 0.310000, 1.21000 -0.435000 0.310000, 1.21000 0.435000 0.310000, 1.08000 0.435000 0.280000, 1.08000 -0.435000 0.280000, 1.08000 -0.435000 0.310000, 1.08000 0.435000 0.310000, 1.18000 -0.435000 2.77556e-17, 1.18000 0.435000 2.77556e-17, 1.21000 0.435000 2.77556e-17, 1.21000 -0.435000 2.77556e-17, 0.700000 0.435000 2.77556e-17, 0.700000 -0.435000 2.77556e-17, 0.700000 -0.435000 3.00000e-2, 0.700000 0.435000 3.00000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 14, 13, -1, 0, 13, 12, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 1, 12, 15, 8, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 23, 22, -1, 4, 16, 19, 7, -1, 4, 22, 21, 16, -1, 5, 6, 18, 17, -1, 5, 17, 20, 23, -1, 6, 7, 19, 18, -1, 8, 9, 10, 11, -1, 8, 15, 14, 9, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 16, 21, 20, 17, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.301511 -0.904534 -0.301511, -0.301511 0.904534 -0.301511, 0.707107 0.707107 0.00000e+0, 0.707107 -0.707107 0.00000e+0, -0.301511 -0.904534 0.301511, -0.301511 0.904534 0.301511, 0.707107 0.707107 0.00000e+0, 0.707107 -0.707107 0.00000e+0, 0.00000e+0 0.707107 0.707107, 0.00000e+0 -0.707107 0.707107, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.00000e+0 -0.707107 -0.707107, 0.00000e+0 0.707107 -0.707107, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 14, 13, -1, 0, 13, 12, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 1, 12, 15, 8, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 23, 22, -1, 4, 16, 19, 7, -1, 4, 22, 21, 16, -1, 5, 6, 18, 17, -1, 5, 17, 20, 23, -1, 6, 7, 19, 18, -1, 8, 9, 10, 11, -1, 8, 15, 14, 9, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1, 16, 21, 20, 17, -1, 20, 21, 22, 23, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.900000 0.900000 0.00000e+0 emissiveColor 0.900000 0.900000 0.00000e+0 specularColor 0.900000 0.900000 0.00000e+0 ambientIntensity 0.600000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.18000 -0.630000 0.295000, -1.18000 0.630000 0.295000, 1.18000 0.630000 0.295000, 1.18000 -0.630000 0.295000, -1.07000 -0.567000 3.00000e-2, -1.07000 0.567000 3.00000e-2, 1.07000 0.567000 3.00000e-2, 1.07000 -0.567000 3.00000e-2, -1.00300 0.535500 0.590000, -1.00300 -0.535500 0.590000, 0.894368 -0.535500 0.597716, 0.894368 0.535500 0.597716, 1.11019 -0.582750 0.475517, 1.11019 0.582750 0.475517 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 12, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 13, 2, -1, 2, 3, 7, 6, -1, 2, 13, 12, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.677339 -0.731763 7.57291e-2, -0.677339 0.731763 7.57291e-2, 0.693182 0.720561 1.70492e-2, 0.693182 -0.720561 1.70492e-2, -0.439971 -0.463453 -0.769179, -0.439971 0.463453 -0.769179, 0.439971 0.463453 -0.769179, 0.439971 -0.463453 -0.769179, -0.388475 0.428916 0.815548, -0.388475 -0.428916 0.815548, 0.200893 -0.394307 0.896752, 0.200893 0.394307 0.896752, 0.619386 -0.415321 0.666235, 0.619386 0.415321 0.666235 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 12, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 13, 2, -1, 2, 3, 7, 6, -1, 2, 13, 12, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] } }, Shape { appearance Appearance { material DEF mark Material { diffuseColor 0.900000 0.700000 0.00000e+0 emissiveColor 0.900000 0.700000 0.00000e+0 specularColor 0.900000 0.700000 0.00000e+0 ambientIntensity 0.533333 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.894368 -0.535500 0.597716, 0.894368 0.535500 0.597716, 1.11019 -0.582750 0.475517, 1.11019 0.582750 0.475517 ] } coordIndex [ 0, 2, 3, 1, -1 ] normal Normal { vector [ 0.200893 -0.394307 0.896752, 0.200893 0.394307 0.896752, 0.619386 -0.415321 0.666235, 0.619386 0.415321 0.666235 ] } normalIndex [ 0, 2, 3, 1, -1 ] } } ] }