#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube8_copy10 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.691000 -0.970000 0.157500, -0.691000 -0.450000 0.157500, -0.491000 -0.450000 0.157500, -0.491000 -0.970000 0.157500, -0.691000 -0.970000 0.00000e+0, -0.691000 -0.514000 0.00000e+0, -0.491000 -0.514000 0.00000e+0, -0.491000 -0.970000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.667098 0.618023 0.415965, 0.667098 0.618023 0.415965, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.516197 0.478223 -0.710523, 0.516197 0.478223 -0.710523, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube8_copy9 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.491000 -0.970000 0.157500, 0.491000 -0.450000 0.157500, 0.691000 -0.450000 0.157500, 0.691000 -0.970000 0.157500, 0.491000 -0.970000 0.00000e+0, 0.491000 -0.514000 0.00000e+0, 0.691000 -0.514000 0.00000e+0, 0.691000 -0.970000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.667098 0.618023 0.415965, 0.667098 0.618023 0.415965, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.516197 0.478223 -0.710523, 0.516197 0.478223 -0.710523, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube8 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.00000e-1 -0.970000 0.157500, -0.250000 0.700000 0.157500, 0.250000 0.700000 0.157500, 1.00000e-1 -0.970000 0.157500, -1.00000e-1 -0.970000 0.00000e+0, -0.250000 0.700000 0.00000e+0, 0.250000 0.700000 0.00000e+0, 1.00000e-1 -0.970000 0.00000e+0, -1.00000e-1 -0.135000 0.157500, 1.00000e-1 -0.135000 0.157500, -1.00000e-1 -0.135000 0.00000e+0, 1.00000e-1 -0.135000 0.00000e+0, -0.354000 -0.135000 0.00000e+0, -0.354000 -0.135000 0.157500, -0.354000 0.600000 0.157500, -0.354000 0.600000 0.00000e+0, 0.354000 -0.135000 0.157500, 0.354000 -0.135000 0.00000e+0, 0.354000 0.600000 0.00000e+0, 0.354000 0.600000 0.157500 ] } coordIndex [ 0, 3, 9, 8, -1, 0, 4, 7, 3, -1, 0, 8, 10, 4, -1, 1, 2, 6, 5, -1, 1, 5, 15, 14, -1, 1, 14, 13, 8, 9, 16, 19, 2, -1, 2, 19, 18, 6, -1, 3, 7, 11, 9, -1, 4, 10, 11, 7, -1, 5, 6, 18, 17, 11, 10, 12, 15, -1, 8, 13, 12, 10, -1, 9, 11, 17, 16, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.328873 0.816518 0.474490, 0.328873 0.816518 0.474490, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.328873 0.816518 -0.474490, 0.328873 0.816518 -0.474490, 0.577350 -0.577350 -0.577350, -0.408248 -0.408248 0.816497, 0.408248 -0.408248 0.816497, -0.408248 -0.408248 -0.816497, 0.408248 -0.408248 -0.816497, -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.808425 0.344183 0.477480, -0.808425 0.344183 -0.477480, 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, 0.808425 0.344183 -0.477480, 0.808425 0.344183 0.477480 ] } normalIndex [ 0, 3, 9, 8, -1, 0, 4, 7, 3, -1, 0, 8, 10, 4, -1, 1, 2, 6, 5, -1, 1, 5, 15, 14, -1, 1, 14, 13, 8, 9, 16, 19, 2, -1, 2, 19, 18, 6, -1, 3, 7, 11, 9, -1, 4, 10, 11, 7, -1, 5, 6, 18, 17, 11, 10, 12, 15, -1, 8, 13, 12, 10, -1, 9, 11, 17, 16, -1, 12, 13, 14, 15, -1, 16, 17, 18, 19, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 emissiveColor 1.00000 1.00000 1.00000 specularColor 0.00000e+0 0.00000e+0 0.00000e+0 ambientIntensity 0.00000e+0 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.910000 -0.514000 5.00000e-3, -0.910000 0.512000 5.00000e-3, 0.910000 0.512000 5.00000e-3, 0.910000 -0.514000 5.00000e-3, -0.725000 0.414350 0.630000, -0.725000 -0.416350 0.630000, 0.725000 -0.416350 0.630000, 0.725000 0.414350 0.630000 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 1, 4, 7, 2, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.644829 -0.664424 -0.377806, -0.644829 0.664424 -0.377806, 0.644829 0.664424 -0.377806, 0.644829 -0.664424 -0.377806, -0.481609 0.496244 0.722354, -0.481609 -0.496244 0.722354, 0.481609 -0.496244 0.722354, 0.481609 0.496244 0.722354 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 1, 4, 7, 2, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1 ] } } ] }