#VRML V2.0 utf8 #Exported from Wings 3D 1.5.3 DEF pin2 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.721569 0.9058823529411765 0.8784313725490196 emissiveColor 0.721569 0.9058823529411765 0.8784313725490196 specularColor 0.721569 0.9058823529411765 0.8784313725490196 ambientIntensity 0.8355555555555555 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 2.545 -1.6 1.31, 2.545 1.6 1.31, 4.065 1.6 1.31, 4.065 -1.6 1.31, 2.545 -1.6 0.0, 2.545 1.6 0.0, 4.065 1.6 0.0, 4.065 -1.6 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, 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1, 1, -1, 1, 1, 1, 1, -1, 1, 1, 1, 1, -1 ] } }, Shape { appearance Appearance { material DEF body Material { diffuseColor 0.0 0.36666666666666664 0.8901960784313725 emissiveColor 0.0 0.0 0.0 specularColor 0.0 0.5709405479452054 0.8867799999999999 ambientIntensity 0.46401095890410965 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 3.5550000000000006 3.1099999999999994 2.67, 3.5549999999999997 -3.1100000000000003 2.67, -3.5550000000000006 -3.1099999999999994 2.67, -3.5549999999999997 3.1100000000000003 2.67, 3.5550000000000006 3.1099999999999994 0.05, 3.5549999999999997 -3.1100000000000003 0.05, -3.5550000000000006 -3.1099999999999994 0.05, -3.5549999999999997 3.1100000000000003 0.05, 1.8000000000000005 3.11 2.67, 1.8000000000000005 3.11 0.05, 1.7999999999999996 -3.11 2.67, 1.7999999999999996 -3.11 0.05 ] } coordIndex [ 0, 1, 5, 4, -1, 2, 3, 7, 6, -1, 2, 6, 11, 10, -1, 2, 10, 8, 3, -1, 3, 8, 9, 7, -1, 6, 7, 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