#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF tab Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.8476444444444443 0.9692763400249562 0.9933333333333333 emissiveColor 0.6 0.8392156862745098 1.0 specularColor 0.6 0.8392156862745098 1.0 ambientIntensity 0.8130718954248367 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -2.73 3.3500000000000005 1.0, -2.73 5.15 1.0, 2.73 5.15 1.0, 2.73 3.3500000000000005 1.0, -2.73 3.3500000000000005 0.0, -2.73 5.15 0.0, 2.73 5.15 0.0, 2.73 3.3500000000000005 0.0, 2.73 2.44017442105711 1.0, -2.73 2.44017442105711 1.0, -2.73 2.44017442105711 0.0, 2.73 2.44017442105711 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 10, 9, -1, 0, 9, 8, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 3, 8, 11, 7, -1, 4, 5, 6, 7, -1, 4, 7, 11, 10, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.7071067811865475 0.0 0.7071067811865475, 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0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin3 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 1.8900000000000001 -3.15 1.76, 1.8900000000000001 -2.15 1.76, 2.69 -2.15 1.76, 2.69 -3.15 1.76, 1.8900000000000001 -3.15 1.2, 1.8900000000000001 -2.15 1.2, 2.69 -2.15 1.2, 2.69 -3.15 1.2, 2.716193580262119 -4.089999987971413 0.5599995083943837, 1.9161935802621188 -4.089999987971413 0.5599995083943837, 1.9161935802621188 -4.089999987971413 -4.916056162971177e-7, 2.716193580262119 -4.089999987971413 -4.916056162971177e-7, 1.8900000000000001 -3.1538554571542887 1.1644840726110293, 2.69 -3.1538554571542887 1.1644840726110293, 2.716193580262119 -5.089999987971413 0.5599995083943837, 1.9161935802621188 -5.089999987971413 0.5599995083943837, 1.9161935802621188 -5.089999987971413 -4.916056162971177e-7, 2.716193580262119 -5.089999987971413 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0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin1 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -2.69 -3.15 1.76, -2.69 -2.15 1.76, -1.8900000000000001 -2.15 1.76, -1.8900000000000001 -3.15 1.76, -2.69 -3.15 1.2, -2.69 -2.15 1.2, -1.8900000000000001 -2.15 1.2, -1.8900000000000001 -3.15 1.2, -1.8638064197378812 -4.089999987971413 0.5599995083943837, -2.663806419737881 -4.089999987971413 0.5599995083943837, -2.663806419737881 -4.089999987971413 -4.916056162971177e-7, -1.8638064197378812 -4.089999987971413 -4.916056162971177e-7, -2.69 -3.1538554571542887 1.1644840726110293, -1.8900000000000001 -3.1538554571542887 1.1644840726110293, -1.8638064197378812 -5.089999987971413 0.5599995083943837, -2.663806419737881 -5.089999987971413 0.5599995083943837, -2.663806419737881 -5.089999987971413 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0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF body Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.21155555555555558 0.2115561385294439 0.9333333333333333 emissiveColor 0.2 0.2 0.4392156862745098 specularColor 0.2 0.2 0.4392156862745098 ambientIntensity 0.2797385620915033 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -3.015 -2.04 2.4, -3.015 3.54 2.4, 3.015 3.54 2.4, 3.015 -2.04 2.4, -3.35 -2.15 0.0, -3.35 3.85 0.0, 3.35 3.85 0.0, 3.35 -2.15 0.0, -3.35 -2.35 1.2, 3.35 -2.35 1.2 ] } coordIndex [ 0, 1, 5, 4, 8, -1, 0, 3, 2, 1, -1, 0, 8, 9, 3, -1, 1, 2, 6, 5, -1, 2, 3, 9, 7, 6, -1, 4, 5, 6, 7, -1, 4, 7, 9, 8, -1 ] normal Normal { vector [ -0.5069172340272359 -0.4883931621440992 0.7102865879467697, -0.5223828202261944 0.5304998153412257 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colorPerVertex TRUE coord Coordinate { point [ -0.4 -3.15 1.76, -0.4 -2.15 1.76, 0.4 -2.15 1.76, 0.4 -3.15 1.76, -0.4 -3.15 1.2, -0.4 -2.15 1.2, 0.4 -2.15 1.2, 0.4 -3.15 1.2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.5450980067253113 0.772549033164978 0.7333333492279053, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] }