#VRML V2.0 utf8 #Exported from Wings 3D 0.98.32a DEF socle_g Transform { children [ Shape { appearance Appearance { material DEF default Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.5143 0.00000e+0 2.22045e-16, -11.5143 0.250000 2.22045e-16, -12.1643 0.250000 0.00000e+0, -12.1643 0.00000e+0 0.00000e+0, -11.5143 0.00000e+0 2.00000, -11.5143 0.250000 2.00000, -12.1643 0.250000 2.00000, -12.1643 0.00000e+0 2.00000, -11.9143 0.250000 2.00000, -11.9143 0.250000 0.00000e+0, -12.1643 1.93750 0.00000e+0, -12.1643 1.93750 2.00000, -11.9143 1.93750 2.00000, -11.9143 1.93750 0.00000e+0, -12.1018 2.00000 6.25000e-2, -12.1018 2.00000 1.93750, -11.9768 2.00000 1.93750, -11.9768 2.00000 6.25000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 9, 1, -1, 0, 4, 7, 3, -1, 1, 9, 8, 5, -1, 2, 3, 7, 6, -1, 2, 6, 11, 10, -1, 2, 10, 13, 9, -1, 4, 5, 8, 6, 7, -1, 6, 8, 12, 11, -1, 8, 9, 13, 12, -1, 10, 11, 15, 14, -1, 10, 14, 17, 13, -1, 11, 12, 16, 15, -1, 12, 13, 17, 16, -1, 14, 15, 16, 17, -1 ] normal Normal { vector [ 0.577350 -0.577350 -0.577350, 0.577350 0.577350 -0.577350, -0.707107 -6.03882e-17 -0.707107, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.707107 0.00000e+0 0.707107, -0.577350 -0.577350 0.577350, 0.408248 0.408248 0.816497, 0.408248 0.408248 -0.816497, -0.610131 0.505449 -0.610131, -0.610131 0.505449 0.610131, 0.610131 0.505449 0.610131, 0.610131 0.505449 -0.610131, -0.270598 0.923880 -0.270598, -0.270598 0.923880 0.270598, 0.270598 0.923880 0.270598, 0.270598 0.923880 -0.270598 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 9, 1, -1, 0, 4, 7, 3, -1, 1, 9, 8, 5, -1, 2, 3, 7, 6, -1, 2, 6, 11, 10, -1, 2, 10, 13, 9, -1, 4, 5, 8, 6, 7, -1, 6, 8, 12, 11, -1, 8, 9, 13, 12, -1, 10, 11, 15, 14, -1, 10, 14, 17, 13, -1, 11, 12, 16, 15, -1, 12, 13, 17, 16, -1, 14, 15, 16, 17, -1 ] } } ] } DEF socle_d Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.5000 0.00000e+0 2.00000, 11.5000 0.250000 2.00000, 12.1500 0.250000 2.00000, 12.1500 0.00000e+0 2.00000, 11.5000 0.00000e+0 0.00000e+0, 11.5000 0.250000 0.00000e+0, 12.1500 0.250000 0.00000e+0, 12.1500 0.00000e+0 0.00000e+0, 11.9000 0.250000 0.00000e+0, 11.9000 0.250000 2.00000, 12.1500 1.93750 2.00000, 12.1500 1.93750 0.00000e+0, 11.9000 1.93750 0.00000e+0, 11.9000 1.93750 2.00000, 12.0875 2.00000 1.93750, 12.0875 2.00000 6.25000e-2, 11.9625 2.00000 6.25000e-2, 11.9625 2.00000 1.93750 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 9, 1, -1, 0, 4, 7, 3, -1, 1, 9, 8, 5, -1, 2, 3, 7, 6, -1, 2, 6, 11, 10, -1, 2, 10, 13, 9, -1, 4, 5, 8, 6, 7, -1, 6, 8, 12, 11, -1, 8, 9, 13, 12, -1, 10, 11, 15, 14, -1, 10, 14, 17, 13, -1, 11, 12, 16, 15, -1, 12, 13, 17, 16, -1, 14, 15, 16, 17, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.707107 0.00000e+0 0.707107, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.707107 0.00000e+0 -0.707107, 0.577350 -0.577350 -0.577350, -0.408248 0.408248 -0.816497, -0.408248 0.408248 0.816497, 0.610131 0.505449 0.610131, 0.610131 0.505449 -0.610131, -0.610131 0.505449 -0.610131, -0.610131 0.505449 0.610131, 0.270598 0.923880 0.270598, 0.270598 0.923880 -0.270598, -0.270598 0.923880 -0.270598, -0.270598 0.923880 0.270598 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 9, 1, -1, 0, 4, 7, 3, -1, 1, 9, 8, 5, -1, 2, 3, 7, 6, -1, 2, 6, 11, 10, -1, 2, 10, 13, 9, -1, 4, 5, 8, 6, 7, -1, 6, 8, 12, 11, -1, 8, 9, 13, 12, -1, 10, 11, 15, 14, -1, 10, 14, 17, 13, -1, 11, 12, 16, 15, -1, 12, 13, 17, 16, -1, 14, 15, 16, 17, -1 ] } } ] } DEF pin18 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.32500 0.00000e+0 0.00000e+0, 8.32500 0.250000 0.00000e+0, 8.67500 0.250000 0.00000e+0, 8.67500 0.00000e+0 0.00000e+0, 8.32500 0.00000e+0 -2.00000, 8.32500 0.250000 -2.00000, 8.67500 0.250000 -2.00000, 8.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin17 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.32500 0.00000e+0 0.00000e+0, 7.32500 0.250000 0.00000e+0, 7.67500 0.250000 0.00000e+0, 7.67500 0.00000e+0 0.00000e+0, 7.32500 0.00000e+0 -2.00000, 7.32500 0.250000 -2.00000, 7.67500 0.250000 -2.00000, 7.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin16 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.32500 0.00000e+0 0.00000e+0, 6.32500 0.250000 0.00000e+0, 6.67500 0.250000 0.00000e+0, 6.67500 0.00000e+0 0.00000e+0, 6.32500 0.00000e+0 -2.00000, 6.32500 0.250000 -2.00000, 6.67500 0.250000 -2.00000, 6.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin15 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.32500 0.00000e+0 0.00000e+0, 5.32500 0.250000 0.00000e+0, 5.67500 0.250000 0.00000e+0, 5.67500 0.00000e+0 0.00000e+0, 5.32500 0.00000e+0 -2.00000, 5.32500 0.250000 -2.00000, 5.67500 0.250000 -2.00000, 5.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin14 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.32500 0.00000e+0 0.00000e+0, 4.32500 0.250000 0.00000e+0, 4.67500 0.250000 0.00000e+0, 4.67500 0.00000e+0 0.00000e+0, 4.32500 0.00000e+0 -2.00000, 4.32500 0.250000 -2.00000, 4.67500 0.250000 -2.00000, 4.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin13 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.32500 0.00000e+0 0.00000e+0, 3.32500 0.250000 0.00000e+0, 3.67500 0.250000 0.00000e+0, 3.67500 0.00000e+0 0.00000e+0, 3.32500 0.00000e+0 -2.00000, 3.32500 0.250000 -2.00000, 3.67500 0.250000 -2.00000, 3.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin12 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.32500 0.00000e+0 0.00000e+0, 2.32500 0.250000 0.00000e+0, 2.67500 0.250000 0.00000e+0, 2.67500 0.00000e+0 0.00000e+0, 2.32500 0.00000e+0 -2.00000, 2.32500 0.250000 -2.00000, 2.67500 0.250000 -2.00000, 2.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin11 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.32500 0.00000e+0 0.00000e+0, 1.32500 0.250000 0.00000e+0, 1.67500 0.250000 0.00000e+0, 1.67500 0.00000e+0 0.00000e+0, 1.32500 0.00000e+0 -2.00000, 1.32500 0.250000 -2.00000, 1.67500 0.250000 -2.00000, 1.67500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin10 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.325000 0.00000e+0 0.00000e+0, 0.325000 0.250000 0.00000e+0, 0.675000 0.250000 0.00000e+0, 0.675000 0.00000e+0 0.00000e+0, 0.325000 0.00000e+0 -2.00000, 0.325000 0.250000 -2.00000, 0.675000 0.250000 -2.00000, 0.675000 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin9 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.675000 0.00000e+0 0.00000e+0, -0.675000 0.250000 0.00000e+0, -0.325000 0.250000 0.00000e+0, -0.325000 0.00000e+0 0.00000e+0, -0.675000 0.00000e+0 -2.00000, -0.675000 0.250000 -2.00000, -0.325000 0.250000 -2.00000, -0.325000 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin8 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.67500 0.00000e+0 0.00000e+0, -1.67500 0.250000 0.00000e+0, -1.32500 0.250000 0.00000e+0, -1.32500 0.00000e+0 0.00000e+0, -1.67500 0.00000e+0 -2.00000, -1.67500 0.250000 -2.00000, -1.32500 0.250000 -2.00000, -1.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin7 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.67500 0.00000e+0 0.00000e+0, -2.67500 0.250000 0.00000e+0, -2.32500 0.250000 0.00000e+0, -2.32500 0.00000e+0 0.00000e+0, -2.67500 0.00000e+0 -2.00000, -2.67500 0.250000 -2.00000, -2.32500 0.250000 -2.00000, -2.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin6 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.67500 0.00000e+0 0.00000e+0, -3.67500 0.250000 0.00000e+0, -3.32500 0.250000 0.00000e+0, -3.32500 0.00000e+0 0.00000e+0, -3.67500 0.00000e+0 -2.00000, -3.67500 0.250000 -2.00000, -3.32500 0.250000 -2.00000, -3.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin5 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.67500 0.00000e+0 0.00000e+0, -4.67500 0.250000 0.00000e+0, -4.32500 0.250000 0.00000e+0, -4.32500 0.00000e+0 0.00000e+0, -4.67500 0.00000e+0 -2.00000, -4.67500 0.250000 -2.00000, -4.32500 0.250000 -2.00000, -4.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin4 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.67500 0.00000e+0 0.00000e+0, -5.67500 0.250000 0.00000e+0, -5.32500 0.250000 0.00000e+0, -5.32500 0.00000e+0 0.00000e+0, -5.67500 0.00000e+0 -2.00000, -5.67500 0.250000 -2.00000, -5.32500 0.250000 -2.00000, -5.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin3 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.67500 0.00000e+0 0.00000e+0, -6.67500 0.250000 0.00000e+0, -6.32500 0.250000 0.00000e+0, -6.32500 0.00000e+0 0.00000e+0, -6.67500 0.00000e+0 -2.00000, -6.67500 0.250000 -2.00000, -6.32500 0.250000 -2.00000, -6.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin2 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.67500 0.00000e+0 0.00000e+0, -7.67500 0.250000 0.00000e+0, -7.32500 0.250000 0.00000e+0, -7.32500 0.00000e+0 0.00000e+0, -7.67500 0.00000e+0 -2.00000, -7.67500 0.250000 -2.00000, -7.32500 0.250000 -2.00000, -7.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF pin1 Transform { children [ Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.67500 0.00000e+0 0.00000e+0, -8.67500 0.250000 0.00000e+0, -8.32500 0.250000 0.00000e+0, -8.32500 0.00000e+0 0.00000e+0, -8.67500 0.00000e+0 -2.00000, -8.67500 0.250000 -2.00000, -8.32500 0.250000 -2.00000, -8.32500 0.00000e+0 -2.00000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF clips Transform { children [ Shape { appearance Appearance { material DEF clips Material { diffuseColor 0.800200 0.726099 5.33333e-2 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.5000 1.50000 4.30000, -12.5000 3.00000 4.30000, 12.5000 3.00000 4.30000, 12.5000 1.50000 4.30000, -9.60000 1.50000 4.30000, 9.60000 1.50000 4.30000, 9.60000 0.00000e+0 4.30000, 12.5000 0.00000e+0 4.30000, -9.60000 0.00000e+0 4.30000, -12.5000 0.00000e+0 4.30000, -12.5000 1.50000 5.40000, -12.5000 3.00000 5.40000, 12.5000 3.00000 5.40000, 12.5000 1.50000 5.40000, -9.60000 1.50000 5.40000, 9.60000 1.50000 5.40000, 9.60000 0.00000e+0 5.40000, 12.5000 0.00000e+0 5.40000, -9.60000 0.00000e+0 5.40000, -12.5000 0.00000e+0 5.40000, -12.5000 3.00000 5.40000, -12.5000 1.50000 5.40000, -9.60000 1.50000 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] } normalIndex [ 0, 1, 2, 3, 5, 4, -1, 0, 4, 8, 9, -1, 0, 9, 19, 10, -1, 0, 10, 11, 1, -1, 1, 11, 12, 2, -1, 2, 12, 13, 3, -1, 3, 7, 6, 5, -1, 3, 13, 17, 7, -1, 4, 5, 15, 14, -1, 4, 14, 18, 8, -1, 5, 6, 16, 15, -1, 6, 7, 17, 16, -1, 8, 18, 19, 9, -1, 10, 19, 28, 27, -1, 10, 21, 20, 11, -1, 10, 27, 21, -1, 11, 20, 25, 12, -1, 12, 25, 24, 13, -1, 13, 24, 30, -1, 13, 30, 33, 17, -1, 14, 15, 23, 22, -1, 14, 22, 26, -1, 14, 26, 29, 18, -1, 15, 16, 32, 31, -1, 15, 31, 23, -1, 16, 17, 33, 32, -1, 18, 29, 28, 19, -1, 20, 21, 22, 23, 24, 25, -1, 21, 27, 26, 22, -1, 23, 31, 30, 24, -1, 26, 27, 28, 29, -1, 30, 31, 32, 33, -1 ] } } ] } DEF corp Transform { children [ Shape { appearance Appearance { material DEF corp Material { diffuseColor 1.00000 0.773333 0.326667 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 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