#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube15_copy55 Transform { children [ Shape { appearance Appearance { material DEF color_147_157_155 Material { diffuseColor 0.576745 0.613333 0.605493 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.0024 -0.518000 3.55253, -10.0024 0.518000 3.55253, -8.96643 0.518000 3.55253, -8.96643 -0.518000 3.55253, -10.0024 -0.518000 0.292468, -10.0024 0.518000 0.292468, -8.96643 0.518000 0.292468, -8.96643 -0.518000 0.292468, -9.77347 0.274090 3.28636, -9.77347 -0.303998 3.28636, -9.19538 -0.303998 3.28636, -9.19538 0.274090 3.28636, -9.77347 0.274090 0.756224, -9.77347 -0.303998 0.756224, -9.19538 -0.303998 0.756224, -9.19538 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy54 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.36385 -6.90518e-2 -1.13065, -9.36385 5.99461e-2 -1.12966, -9.60577 5.99461e-2 -1.12966, -9.60577 -6.90518e-2 -1.13065, -9.24481 -7.50766e-2 0.395726, -9.24481 6.44857e-2 0.418205, -9.72481 6.44857e-2 0.418205, -9.72481 -7.50766e-2 0.395726, -9.36385 -6.49492e-2 0.130082, -9.36385 5.51019e-2 0.174278, -9.60577 5.51019e-2 0.174278, -9.60577 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy53 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.02046 -0.518000 3.55253, -9.02046 0.518000 3.55253, -7.98446 0.518000 3.55253, -7.98446 -0.518000 3.55253, -9.02046 -0.518000 0.292468, -9.02046 0.518000 0.292468, -7.98446 0.518000 0.292468, -7.98446 -0.518000 0.292468, -8.79151 0.274090 3.28636, -8.79151 -0.303998 3.28636, -8.21342 -0.303998 3.28636, -8.21342 0.274090 3.28636, -8.79151 0.274090 0.756224, -8.79151 -0.303998 0.756224, -8.21342 -0.303998 0.756224, -8.21342 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy52 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.38189 -6.90518e-2 -1.13065, -8.38189 5.99461e-2 -1.12966, -8.62381 5.99461e-2 -1.12966, -8.62381 -6.90518e-2 -1.13065, -8.26285 -7.50766e-2 0.395726, -8.26285 6.44857e-2 0.418205, -8.74285 6.44857e-2 0.418205, -8.74285 -7.50766e-2 0.395726, -8.38189 -6.49492e-2 0.130082, -8.38189 5.51019e-2 0.174278, -8.62381 5.51019e-2 0.174278, -8.62381 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy51 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.97744 -0.518000 3.55253, 8.97744 0.518000 3.55253, 10.0134 0.518000 3.55253, 10.0134 -0.518000 3.55253, 8.97744 -0.518000 0.292468, 8.97744 0.518000 0.292468, 10.0134 0.518000 0.292468, 10.0134 -0.518000 0.292468, 9.20639 0.274090 3.28636, 9.20639 -0.303998 3.28636, 9.78448 -0.303998 3.28636, 9.78448 0.274090 3.28636, 9.20639 0.274090 0.756224, 9.20639 -0.303998 0.756224, 9.78448 -0.303998 0.756224, 9.78448 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy50 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.61601 -6.90518e-2 -1.13065, 9.61601 5.99461e-2 -1.12966, 9.37409 5.99461e-2 -1.12966, 9.37409 -6.90518e-2 -1.13065, 9.73505 -7.50766e-2 0.395726, 9.73505 6.44857e-2 0.418205, 9.25505 6.44857e-2 0.418205, 9.25505 -7.50766e-2 0.395726, 9.61601 -6.49492e-2 0.130082, 9.61601 5.51019e-2 0.174278, 9.37409 5.51019e-2 0.174278, 9.37409 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy49 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.95247 -0.518000 3.55253, 7.95247 0.518000 3.55253, 8.98847 0.518000 3.55253, 8.98847 -0.518000 3.55253, 7.95247 -0.518000 0.292468, 7.95247 0.518000 0.292468, 8.98847 0.518000 0.292468, 8.98847 -0.518000 0.292468, 8.18142 0.274090 3.28636, 8.18142 -0.303998 3.28636, 8.75951 -0.303998 3.28636, 8.75951 0.274090 3.28636, 8.18142 0.274090 0.756224, 8.18142 -0.303998 0.756224, 8.75951 -0.303998 0.756224, 8.75951 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy48 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.59104 -6.90518e-2 -1.13065, 8.59104 5.99461e-2 -1.12966, 8.34912 5.99461e-2 -1.12966, 8.34912 -6.90518e-2 -1.13065, 8.71008 -7.50766e-2 0.395726, 8.71008 6.44857e-2 0.418205, 8.23008 6.44857e-2 0.418205, 8.23008 -7.50766e-2 0.395726, 8.59104 -6.49492e-2 0.130082, 8.59104 5.51019e-2 0.174278, 8.34912 5.51019e-2 0.174278, 8.34912 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy47 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.07569 -0.518000 3.55253, -8.07569 0.518000 3.55253, -7.03969 0.518000 3.55253, -7.03969 -0.518000 3.55253, -8.07569 -0.518000 0.292468, -8.07569 0.518000 0.292468, -7.03969 0.518000 0.292468, -7.03969 -0.518000 0.292468, -7.84674 0.274090 3.28636, -7.84674 -0.303998 3.28636, -7.26865 -0.303998 3.28636, -7.26865 0.274090 3.28636, -7.84674 0.274090 0.756224, -7.84674 -0.303998 0.756224, -7.26865 -0.303998 0.756224, -7.26865 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy46 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.43712 -6.90518e-2 -1.13065, -7.43712 5.99461e-2 -1.12966, -7.67904 5.99461e-2 -1.12966, -7.67904 -6.90518e-2 -1.13065, -7.31808 -7.50766e-2 0.395726, -7.31808 6.44857e-2 0.418205, -7.79808 6.44857e-2 0.418205, -7.79808 -7.50766e-2 0.395726, -7.43712 -6.49492e-2 0.130082, -7.43712 5.51019e-2 0.174278, -7.67904 5.51019e-2 0.174278, -7.67904 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy45 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.03019 -0.518000 3.55253, -7.03019 0.518000 3.55253, -5.99419 0.518000 3.55253, -5.99419 -0.518000 3.55253, -7.03019 -0.518000 0.292468, -7.03019 0.518000 0.292468, -5.99419 0.518000 0.292468, -5.99419 -0.518000 0.292468, -6.80123 0.274090 3.28636, -6.80123 -0.303998 3.28636, -6.22314 -0.303998 3.28636, -6.22314 0.274090 3.28636, -6.80123 0.274090 0.756224, -6.80123 -0.303998 0.756224, -6.22314 -0.303998 0.756224, -6.22314 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy44 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.39161 -6.90518e-2 -1.13065, -6.39161 5.99461e-2 -1.12966, -6.63353 5.99461e-2 -1.12966, -6.63353 -6.90518e-2 -1.13065, -6.27257 -7.50766e-2 0.395726, -6.27257 6.44857e-2 0.418205, -6.75257 6.44857e-2 0.418205, -6.75257 -7.50766e-2 0.395726, -6.39161 -6.49492e-2 0.130082, -6.39161 5.51019e-2 0.174278, -6.63353 5.51019e-2 0.174278, -6.63353 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy43 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.95421 -0.518000 3.55253, 6.95421 0.518000 3.55253, 7.99021 0.518000 3.55253, 7.99021 -0.518000 3.55253, 6.95421 -0.518000 0.292468, 6.95421 0.518000 0.292468, 7.99021 0.518000 0.292468, 7.99021 -0.518000 0.292468, 7.18317 0.274090 3.28636, 7.18317 -0.303998 3.28636, 7.76126 -0.303998 3.28636, 7.76126 0.274090 3.28636, 7.18317 0.274090 0.756224, 7.18317 -0.303998 0.756224, 7.76126 -0.303998 0.756224, 7.76126 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy42 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.59279 -6.90518e-2 -1.13065, 7.59279 5.99461e-2 -1.12966, 7.35087 5.99461e-2 -1.12966, 7.35087 -6.90518e-2 -1.13065, 7.71183 -7.50766e-2 0.395726, 7.71183 6.44857e-2 0.418205, 7.23183 6.44857e-2 0.418205, 7.23183 -7.50766e-2 0.395726, 7.59279 -6.49492e-2 0.130082, 7.59279 5.51019e-2 0.174278, 7.35087 5.51019e-2 0.174278, 7.35087 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy41 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.92643 -0.518000 3.55253, 5.92643 0.518000 3.55253, 6.96243 0.518000 3.55253, 6.96243 -0.518000 3.55253, 5.92643 -0.518000 0.292468, 5.92643 0.518000 0.292468, 6.96243 0.518000 0.292468, 6.96243 -0.518000 0.292468, 6.15538 0.274090 3.28636, 6.15538 -0.303998 3.28636, 6.73347 -0.303998 3.28636, 6.73347 0.274090 3.28636, 6.15538 0.274090 0.756224, 6.15538 -0.303998 0.756224, 6.73347 -0.303998 0.756224, 6.73347 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy40 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.56500 -6.90518e-2 -1.13065, 6.56500 5.99461e-2 -1.12966, 6.32308 5.99461e-2 -1.12966, 6.32308 -6.90518e-2 -1.13065, 6.68404 -7.50766e-2 0.395726, 6.68404 6.44857e-2 0.418205, 6.20404 6.44857e-2 0.418205, 6.20404 -7.50766e-2 0.395726, 6.56500 -6.49492e-2 0.130082, 6.56500 5.51019e-2 0.174278, 6.32308 5.51019e-2 0.174278, 6.32308 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy39 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.03193 -0.518000 3.55253, -6.03193 0.518000 3.55253, -4.99593 0.518000 3.55253, -4.99593 -0.518000 3.55253, -6.03193 -0.518000 0.292468, -6.03193 0.518000 0.292468, -4.99593 0.518000 0.292468, -4.99593 -0.518000 0.292468, -5.80298 0.274090 3.28636, -5.80298 -0.303998 3.28636, -5.22489 -0.303998 3.28636, -5.22489 0.274090 3.28636, -5.80298 0.274090 0.756224, -5.80298 -0.303998 0.756224, -5.22489 -0.303998 0.756224, -5.22489 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy38 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.39336 -6.90518e-2 -1.13065, -5.39336 5.99461e-2 -1.12966, -5.63528 5.99461e-2 -1.12966, -5.63528 -6.90518e-2 -1.13065, -5.27432 -7.50766e-2 0.395726, -5.27432 6.44857e-2 0.418205, -5.75432 6.44857e-2 0.418205, -5.75432 -7.50766e-2 0.395726, -5.39336 -6.49492e-2 0.130082, -5.39336 5.51019e-2 0.174278, -5.63528 5.51019e-2 0.174278, -5.63528 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy37 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.05140 -0.518000 3.55253, -5.05140 0.518000 3.55253, -4.01540 0.518000 3.55253, -4.01540 -0.518000 3.55253, -5.05140 -0.518000 0.292468, -5.05140 0.518000 0.292468, -4.01540 0.518000 0.292468, -4.01540 -0.518000 0.292468, -4.82244 0.274090 3.28636, -4.82244 -0.303998 3.28636, -4.24436 -0.303998 3.28636, -4.24436 0.274090 3.28636, -4.82244 0.274090 0.756224, -4.82244 -0.303998 0.756224, -4.24436 -0.303998 0.756224, -4.24436 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy36 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.41283 -6.90518e-2 -1.13065, -4.41283 5.99461e-2 -1.12966, -4.65475 5.99461e-2 -1.12966, -4.65475 -6.90518e-2 -1.13065, -4.29379 -7.50766e-2 0.395726, -4.29379 6.44857e-2 0.418205, -4.77379 6.44857e-2 0.418205, -4.77379 -7.50766e-2 0.395726, -4.41283 -6.49492e-2 0.130082, -4.41283 5.51019e-2 0.174278, -4.65475 5.51019e-2 0.174278, -4.65475 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy35 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.99020 -0.518000 3.55253, 4.99020 0.518000 3.55253, 6.02620 0.518000 3.55253, 6.02620 -0.518000 3.55253, 4.99020 -0.518000 0.292468, 4.99020 0.518000 0.292468, 6.02620 0.518000 0.292468, 6.02620 -0.518000 0.292468, 5.21915 0.274090 3.28636, 5.21915 -0.303998 3.28636, 5.79724 -0.303998 3.28636, 5.79724 0.274090 3.28636, 5.21915 0.274090 0.756224, 5.21915 -0.303998 0.756224, 5.79724 -0.303998 0.756224, 5.79724 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy34 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.62877 -6.90518e-2 -1.13065, 5.62877 5.99461e-2 -1.12966, 5.38685 5.99461e-2 -1.12966, 5.38685 -6.90518e-2 -1.13065, 5.74781 -7.50766e-2 0.395726, 5.74781 6.44857e-2 0.418205, 5.26781 6.44857e-2 0.418205, 5.26781 -7.50766e-2 0.395726, 5.62877 -6.49492e-2 0.130082, 5.62877 5.51019e-2 0.174278, 5.38685 5.51019e-2 0.174278, 5.38685 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy33 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.97127 -0.518000 3.55253, 3.97127 0.518000 3.55253, 5.00727 0.518000 3.55253, 5.00727 -0.518000 3.55253, 3.97127 -0.518000 0.292468, 3.97127 0.518000 0.292468, 5.00727 0.518000 0.292468, 5.00727 -0.518000 0.292468, 4.20023 0.274090 3.28636, 4.20023 -0.303998 3.28636, 4.77831 -0.303998 3.28636, 4.77831 0.274090 3.28636, 4.20023 0.274090 0.756224, 4.20023 -0.303998 0.756224, 4.77831 -0.303998 0.756224, 4.77831 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy32 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.60984 -6.90518e-2 -1.13065, 4.60984 5.99461e-2 -1.12966, 4.36792 5.99461e-2 -1.12966, 4.36792 -6.90518e-2 -1.13065, 4.72888 -7.50766e-2 0.395726, 4.72888 6.44857e-2 0.418205, 4.24888 6.44857e-2 0.418205, 4.24888 -7.50766e-2 0.395726, 4.60984 -6.49492e-2 0.130082, 4.60984 5.51019e-2 0.174278, 4.36792 5.51019e-2 0.174278, 4.36792 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy31 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.02657 -0.518000 3.55253, -4.02657 0.518000 3.55253, -2.99057 0.518000 3.55253, -2.99057 -0.518000 3.55253, -4.02657 -0.518000 0.292468, -4.02657 0.518000 0.292468, -2.99057 0.518000 0.292468, -2.99057 -0.518000 0.292468, -3.79761 0.274090 3.28636, -3.79761 -0.303998 3.28636, -3.21952 -0.303998 3.28636, -3.21952 0.274090 3.28636, -3.79761 0.274090 0.756224, -3.79761 -0.303998 0.756224, -3.21952 -0.303998 0.756224, -3.21952 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy30 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.38799 -6.90518e-2 -1.13065, -3.38799 5.99461e-2 -1.12966, -3.62991 5.99461e-2 -1.12966, -3.62991 -6.90518e-2 -1.13065, -3.26895 -7.50766e-2 0.395726, -3.26895 6.44857e-2 0.418205, -3.74895 6.44857e-2 0.418205, -3.74895 -7.50766e-2 0.395726, -3.38799 -6.49492e-2 0.130082, -3.38799 5.51019e-2 0.174278, -3.62991 5.51019e-2 0.174278, -3.62991 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy29 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.00173 -0.518000 3.55253, -3.00173 0.518000 3.55253, -1.96573 0.518000 3.55253, -1.96573 -0.518000 3.55253, -3.00173 -0.518000 0.292468, -3.00173 0.518000 0.292468, -1.96573 0.518000 0.292468, -1.96573 -0.518000 0.292468, -2.77278 0.274090 3.28636, -2.77278 -0.303998 3.28636, -2.19469 -0.303998 3.28636, -2.19469 0.274090 3.28636, -2.77278 0.274090 0.756224, -2.77278 -0.303998 0.756224, -2.19469 -0.303998 0.756224, -2.19469 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy28 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.36316 -6.90518e-2 -1.13065, -2.36316 5.99461e-2 -1.12966, -2.60508 5.99461e-2 -1.12966, -2.60508 -6.90518e-2 -1.13065, -2.24412 -7.50766e-2 0.395726, -2.24412 6.44857e-2 0.418205, -2.72412 6.44857e-2 0.418205, -2.72412 -7.50766e-2 0.395726, -2.36316 -6.49492e-2 0.130082, -2.36316 5.51019e-2 0.174278, -2.60508 5.51019e-2 0.174278, -2.60508 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy27 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.94348 -0.518000 3.55253, 2.94348 0.518000 3.55253, 3.97948 0.518000 3.55253, 3.97948 -0.518000 3.55253, 2.94348 -0.518000 0.292468, 2.94348 0.518000 0.292468, 3.97948 0.518000 0.292468, 3.97948 -0.518000 0.292468, 3.17244 0.274090 3.28636, 3.17244 -0.303998 3.28636, 3.75053 -0.303998 3.28636, 3.75053 0.274090 3.28636, 3.17244 0.274090 0.756224, 3.17244 -0.303998 0.756224, 3.75053 -0.303998 0.756224, 3.75053 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.58206 -6.90518e-2 -1.13065, 3.58206 5.99461e-2 -1.12966, 3.34014 5.99461e-2 -1.12966, 3.34014 -6.90518e-2 -1.13065, 3.70110 -7.50766e-2 0.395726, 3.70110 6.44857e-2 0.418205, 3.22110 6.44857e-2 0.418205, 3.22110 -7.50766e-2 0.395726, 3.58206 -6.49492e-2 0.130082, 3.58206 5.51019e-2 0.174278, 3.34014 5.51019e-2 0.174278, 3.34014 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy25 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.96295 -0.518000 3.55253, 1.96295 0.518000 3.55253, 2.99895 0.518000 3.55253, 2.99895 -0.518000 3.55253, 1.96295 -0.518000 0.292468, 1.96295 0.518000 0.292468, 2.99895 0.518000 0.292468, 2.99895 -0.518000 0.292468, 2.19191 0.274090 3.28636, 2.19191 -0.303998 3.28636, 2.76999 -0.303998 3.28636, 2.76999 0.274090 3.28636, 2.19191 0.274090 0.756224, 2.19191 -0.303998 0.756224, 2.76999 -0.303998 0.756224, 2.76999 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy24 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.60152 -6.90518e-2 -1.13065, 2.60152 5.99461e-2 -1.12966, 2.35960 5.99461e-2 -1.12966, 2.35960 -6.90518e-2 -1.13065, 2.72056 -7.50766e-2 0.395726, 2.72056 6.44857e-2 0.418205, 2.24056 6.44857e-2 0.418205, 2.24056 -7.50766e-2 0.395726, 2.60152 -6.49492e-2 0.130082, 2.60152 5.51019e-2 0.174278, 2.35960 5.51019e-2 0.174278, 2.35960 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy23 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.00053 -0.518000 3.55253, -2.00053 0.518000 3.55253, -0.964527 0.518000 3.55253, -0.964527 -0.518000 3.55253, -2.00053 -0.518000 0.292468, -2.00053 0.518000 0.292468, -0.964527 0.518000 0.292468, -0.964527 -0.518000 0.292468, -1.77157 0.274090 3.28636, -1.77157 -0.303998 3.28636, -1.19348 -0.303998 3.28636, -1.19348 0.274090 3.28636, -1.77157 0.274090 0.756224, -1.77157 -0.303998 0.756224, -1.19348 -0.303998 0.756224, -1.19348 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy22 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.36195 -6.90518e-2 -1.13065, -1.36195 5.99461e-2 -1.12966, -1.60387 5.99461e-2 -1.12966, -1.60387 -6.90518e-2 -1.13065, -1.24291 -7.50766e-2 0.395726, -1.24291 6.44857e-2 0.418205, -1.72291 6.44857e-2 0.418205, -1.72291 -7.50766e-2 0.395726, -1.36195 -6.49492e-2 0.130082, -1.36195 5.51019e-2 0.174278, -1.60387 5.51019e-2 0.174278, -1.60387 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy21 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.04657 -0.518000 3.55253, -1.04657 0.518000 3.55253, -1.05750e-2 0.518000 3.55253, -1.05750e-2 -0.518000 3.55253, -1.04657 -0.518000 0.292468, -1.04657 0.518000 0.292468, -1.05750e-2 0.518000 0.292468, -1.05750e-2 -0.518000 0.292468, -0.817619 0.274090 3.28636, -0.817619 -0.303998 3.28636, -0.239531 -0.303998 3.28636, -0.239531 0.274090 3.28636, -0.817619 0.274090 0.756224, -0.817619 -0.303998 0.756224, -0.239531 -0.303998 0.756224, -0.239531 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy20 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.408002 -6.90518e-2 -1.13065, -0.408002 5.99461e-2 -1.12966, -0.649922 5.99461e-2 -1.12966, -0.649922 -6.90518e-2 -1.13065, -0.288962 -7.50766e-2 0.395726, -0.288962 6.44857e-2 0.418205, -0.768962 6.44857e-2 0.418205, -0.768962 -7.50766e-2 0.395726, -0.408002 -6.49492e-2 0.130082, -0.408002 5.51019e-2 0.174278, -0.649922 5.51019e-2 0.174278, -0.649922 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy19 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.932210 -0.518000 3.55253, 0.932210 0.518000 3.55253, 1.96821 0.518000 3.55253, 1.96821 -0.518000 3.55253, 0.932210 -0.518000 0.292468, 0.932210 0.518000 0.292468, 1.96821 0.518000 0.292468, 1.96821 -0.518000 0.292468, 1.16117 0.274090 3.28636, 1.16117 -0.303998 3.28636, 1.73925 -0.303998 3.28636, 1.73925 0.274090 3.28636, 1.16117 0.274090 0.756224, 1.16117 -0.303998 0.756224, 1.73925 -0.303998 0.756224, 1.73925 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.57078 -6.90518e-2 -1.13065, 1.57078 5.99461e-2 -1.12966, 1.32886 5.99461e-2 -1.12966, 1.32886 -6.90518e-2 -1.13065, 1.68982 -7.50766e-2 0.395726, 1.68982 6.44857e-2 0.418205, 1.20982 6.44857e-2 0.418205, 1.20982 -7.50766e-2 0.395726, 1.57078 -6.49492e-2 0.130082, 1.57078 5.51019e-2 0.174278, 1.32886 5.51019e-2 0.174278, 1.32886 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.06017e-2 -0.518000 3.55253, -3.06017e-2 0.518000 3.55253, 1.00540 0.518000 3.55253, 1.00540 -0.518000 3.55253, -3.06017e-2 -0.518000 0.292468, -3.06017e-2 0.518000 0.292468, 1.00540 0.518000 0.292468, 1.00540 -0.518000 0.292468, 0.198354 0.274090 3.28636, 0.198354 -0.303998 3.28636, 0.776442 -0.303998 3.28636, 0.776442 0.274090 3.28636, 0.198354 0.274090 0.756224, 0.198354 -0.303998 0.756224, 0.776442 -0.303998 0.756224, 0.776442 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_sep18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.607971 -6.90518e-2 -1.13065, 0.607971 5.99461e-2 -1.12966, 0.366051 5.99461e-2 -1.12966, 0.366051 -6.90518e-2 -1.13065, 0.727011 -7.50766e-2 0.395726, 0.727011 6.44857e-2 0.418205, 0.247011 6.44857e-2 0.418205, 0.247011 -7.50766e-2 0.395726, 0.607971 -6.49492e-2 0.130082, 0.607971 5.51019e-2 0.174278, 0.366051 5.51019e-2 0.174278, 0.366051 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] }