#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube4_copy209 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 11.5968 1.73576e-2, 15.5414 11.5968 0.103358, 15.5414 11.8242 0.103358, 15.5414 11.8242 1.73576e-2, 14.2780 11.5968 0.217356, 14.2780 11.5968 0.303356, 14.2780 11.8242 0.303356, 14.2780 11.8242 0.217356, 14.6113 11.5968 1.73572e-2, 14.4446 11.5968 0.217357, 14.6113 11.5968 0.103357, 14.4446 11.5968 0.303357, 14.6113 11.8242 0.103357, 14.4446 11.8242 0.303357, 14.6113 11.8242 1.73572e-2, 14.4446 11.8242 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy208 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 11.1048 1.73576e-2, 15.5414 11.1048 0.103358, 15.5414 11.3322 0.103358, 15.5414 11.3322 1.73576e-2, 14.2780 11.1048 0.217356, 14.2780 11.1048 0.303356, 14.2780 11.3322 0.303356, 14.2780 11.3322 0.217356, 14.6113 11.1048 1.73572e-2, 14.4446 11.1048 0.217357, 14.6113 11.1048 0.103357, 14.4446 11.1048 0.303357, 14.6113 11.3322 0.103357, 14.4446 11.3322 0.303357, 14.6113 11.3322 1.73572e-2, 14.4446 11.3322 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy207 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 10.6158 1.73576e-2, 15.5414 10.6158 0.103358, 15.5414 10.8432 0.103358, 15.5414 10.8432 1.73576e-2, 14.2780 10.6158 0.217356, 14.2780 10.6158 0.303356, 14.2780 10.8432 0.303356, 14.2780 10.8432 0.217356, 14.6113 10.6158 1.73572e-2, 14.4446 10.6158 0.217357, 14.6113 10.6158 0.103357, 14.4446 10.6158 0.303357, 14.6113 10.8432 0.103357, 14.4446 10.8432 0.303357, 14.6113 10.8432 1.73572e-2, 14.4446 10.8432 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy206 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 10.1238 1.73576e-2, 15.5414 10.1238 0.103358, 15.5414 10.3512 0.103358, 15.5414 10.3512 1.73576e-2, 14.2780 10.1238 0.217356, 14.2780 10.1238 0.303356, 14.2780 10.3512 0.303356, 14.2780 10.3512 0.217356, 14.6113 10.1238 1.73572e-2, 14.4446 10.1238 0.217357, 14.6113 10.1238 0.103357, 14.4446 10.1238 0.303357, 14.6113 10.3512 0.103357, 14.4446 10.3512 0.303357, 14.6113 10.3512 1.73572e-2, 14.4446 10.3512 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy205 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 9.61277 1.73576e-2, 15.5414 9.61277 0.103358, 15.5414 9.84016 0.103358, 15.5414 9.84016 1.73576e-2, 14.2780 9.61277 0.217356, 14.2780 9.61277 0.303356, 14.2780 9.84016 0.303356, 14.2780 9.84016 0.217356, 14.6113 9.61277 1.73572e-2, 14.4446 9.61277 0.217357, 14.6113 9.61277 0.103357, 14.4446 9.61277 0.303357, 14.6113 9.84016 0.103357, 14.4446 9.84016 0.303357, 14.6113 9.84016 1.73572e-2, 14.4446 9.84016 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy204 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 9.08877 1.73576e-2, 15.5414 9.08877 0.103358, 15.5414 9.31616 0.103358, 15.5414 9.31616 1.73576e-2, 14.2780 9.08877 0.217356, 14.2780 9.08877 0.303356, 14.2780 9.31616 0.303356, 14.2780 9.31616 0.217356, 14.6113 9.08877 1.73572e-2, 14.4446 9.08877 0.217357, 14.6113 9.08877 0.103357, 14.4446 9.08877 0.303357, 14.6113 9.31616 0.103357, 14.4446 9.31616 0.303357, 14.6113 9.31616 1.73572e-2, 14.4446 9.31616 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy203 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 8.59677 1.73576e-2, 15.5414 8.59677 0.103358, 15.5414 8.82416 0.103358, 15.5414 8.82416 1.73576e-2, 14.2780 8.59677 0.217356, 14.2780 8.59677 0.303356, 14.2780 8.82416 0.303356, 14.2780 8.82416 0.217356, 14.6113 8.59677 1.73572e-2, 14.4446 8.59677 0.217357, 14.6113 8.59677 0.103357, 14.4446 8.59677 0.303357, 14.6113 8.82416 0.103357, 14.4446 8.82416 0.303357, 14.6113 8.82416 1.73572e-2, 14.4446 8.82416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy202 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 8.10777 1.73576e-2, 15.5414 8.10777 0.103358, 15.5414 8.33516 0.103358, 15.5414 8.33516 1.73576e-2, 14.2780 8.10777 0.217356, 14.2780 8.10777 0.303356, 14.2780 8.33516 0.303356, 14.2780 8.33516 0.217356, 14.6113 8.10777 1.73572e-2, 14.4446 8.10777 0.217357, 14.6113 8.10777 0.103357, 14.4446 8.10777 0.303357, 14.6113 8.33516 0.103357, 14.4446 8.33516 0.303357, 14.6113 8.33516 1.73572e-2, 14.4446 8.33516 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy201 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 7.61577 1.73576e-2, 15.5414 7.61577 0.103358, 15.5414 7.84316 0.103358, 15.5414 7.84316 1.73576e-2, 14.2780 7.61577 0.217356, 14.2780 7.61577 0.303356, 14.2780 7.84316 0.303356, 14.2780 7.84316 0.217356, 14.6113 7.61577 1.73572e-2, 14.4446 7.61577 0.217357, 14.6113 7.61577 0.103357, 14.4446 7.61577 0.303357, 14.6113 7.84316 0.103357, 14.4446 7.84316 0.303357, 14.6113 7.84316 1.73572e-2, 14.4446 7.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy200 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 7.10477 1.73576e-2, 15.5414 7.10477 0.103358, 15.5414 7.33216 0.103358, 15.5414 7.33216 1.73576e-2, 14.2780 7.10477 0.217356, 14.2780 7.10477 0.303356, 14.2780 7.33216 0.303356, 14.2780 7.33216 0.217356, 14.6113 7.10477 1.73572e-2, 14.4446 7.10477 0.217357, 14.6113 7.10477 0.103357, 14.4446 7.10477 0.303357, 14.6113 7.33216 0.103357, 14.4446 7.33216 0.303357, 14.6113 7.33216 1.73572e-2, 14.4446 7.33216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy199 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 12.1238 1.73576e-2, 15.5414 12.1238 0.103358, 15.5414 12.3512 0.103358, 15.5414 12.3512 1.73576e-2, 14.2780 12.1238 0.217356, 14.2780 12.1238 0.303356, 14.2780 12.3512 0.303356, 14.2780 12.3512 0.217356, 14.6113 12.1238 1.73572e-2, 14.4446 12.1238 0.217357, 14.6113 12.1238 0.103357, 14.4446 12.1238 0.303357, 14.6113 12.3512 0.103357, 14.4446 12.3512 0.303357, 14.6113 12.3512 1.73572e-2, 14.4446 12.3512 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy198 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 12.6158 1.73576e-2, 15.5414 12.6158 0.103358, 15.5414 12.8432 0.103358, 15.5414 12.8432 1.73576e-2, 14.2780 12.6158 0.217356, 14.2780 12.6158 0.303356, 14.2780 12.8432 0.303356, 14.2780 12.8432 0.217356, 14.6113 12.6158 1.73572e-2, 14.4446 12.6158 0.217357, 14.6113 12.6158 0.103357, 14.4446 12.6158 0.303357, 14.6113 12.8432 0.103357, 14.4446 12.8432 0.303357, 14.6113 12.8432 1.73572e-2, 14.4446 12.8432 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy197 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 12.3558 1.73576e-2, -15.5830 12.3558 0.103358, -15.5830 12.1284 0.103358, -15.5830 12.1284 1.73576e-2, -14.3196 12.3558 0.217356, -14.3196 12.3558 0.303356, -14.3196 12.1284 0.303356, -14.3196 12.1284 0.217356, -14.6530 12.3558 1.73572e-2, -14.4863 12.3558 0.217357, -14.6530 12.3558 0.103357, -14.4863 12.3558 0.303357, -14.6530 12.1284 0.103357, -14.4863 12.1284 0.303357, -14.6530 12.1284 1.73572e-2, -14.4863 12.1284 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy196 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 7.37380 1.73576e-2, -15.5830 7.37380 0.103358, -15.5830 7.14641 0.103358, -15.5830 7.14641 1.73576e-2, -14.3196 7.37380 0.217356, -14.3196 7.37380 0.303356, -14.3196 7.14641 0.303356, -14.3196 7.14641 0.217356, -14.6530 7.37380 1.73572e-2, -14.4863 7.37380 0.217357, -14.6530 7.37380 0.103357, -14.4863 7.37380 0.303357, -14.6530 7.14641 0.103357, -14.4863 7.14641 0.303357, -14.6530 7.14641 1.73572e-2, -14.4863 7.14641 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy195 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 7.86580 1.73576e-2, -15.5830 7.86580 0.103358, -15.5830 7.63841 0.103358, -15.5830 7.63841 1.73576e-2, -14.3196 7.86580 0.217356, -14.3196 7.86580 0.303356, -14.3196 7.63841 0.303356, -14.3196 7.63841 0.217356, -14.6530 7.86580 1.73572e-2, -14.4863 7.86580 0.217357, -14.6530 7.86580 0.103357, -14.4863 7.86580 0.303357, -14.6530 7.63841 0.103357, -14.4863 7.63841 0.303357, -14.6530 7.63841 1.73572e-2, -14.4863 7.63841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy194 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 8.37680 1.73576e-2, -15.5830 8.37680 0.103358, -15.5830 8.14941 0.103358, -15.5830 8.14941 1.73576e-2, -14.3196 8.37680 0.217356, -14.3196 8.37680 0.303356, -14.3196 8.14941 0.303356, -14.3196 8.14941 0.217356, -14.6530 8.37680 1.73572e-2, -14.4863 8.37680 0.217357, -14.6530 8.37680 0.103357, -14.4863 8.37680 0.303357, -14.6530 8.14941 0.103357, -14.4863 8.14941 0.303357, -14.6530 8.14941 1.73572e-2, -14.4863 8.14941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy193 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 8.88580 1.73576e-2, -15.5830 8.88580 0.103358, -15.5830 8.65841 0.103358, -15.5830 8.65841 1.73576e-2, -14.3196 8.88580 0.217356, -14.3196 8.88580 0.303356, -14.3196 8.65841 0.303356, -14.3196 8.65841 0.217356, -14.6530 8.88580 1.73572e-2, -14.4863 8.88580 0.217357, -14.6530 8.88580 0.103357, -14.4863 8.88580 0.303357, -14.6530 8.65841 0.103357, -14.4863 8.65841 0.303357, -14.6530 8.65841 1.73572e-2, -14.4863 8.65841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy192 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 9.36480 1.73576e-2, -15.5830 9.36480 0.103358, -15.5830 9.13741 0.103358, -15.5830 9.13741 1.73576e-2, -14.3196 9.36480 0.217356, -14.3196 9.36480 0.303356, -14.3196 9.13741 0.303356, -14.3196 9.13741 0.217356, -14.6530 9.36480 1.73572e-2, -14.4863 9.36480 0.217357, -14.6530 9.36480 0.103357, -14.4863 9.36480 0.303357, -14.6530 9.13741 0.103357, -14.4863 9.13741 0.303357, -14.6530 9.13741 1.73572e-2, -14.4863 9.13741 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy191 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 9.85680 1.73576e-2, -15.5830 9.85680 0.103358, -15.5830 9.62941 0.103358, -15.5830 9.62941 1.73576e-2, -14.3196 9.85680 0.217356, -14.3196 9.85680 0.303356, -14.3196 9.62941 0.303356, -14.3196 9.62941 0.217356, -14.6530 9.85680 1.73572e-2, -14.4863 9.85680 0.217357, -14.6530 9.85680 0.103357, -14.4863 9.85680 0.303357, -14.6530 9.62941 0.103357, -14.4863 9.62941 0.303357, -14.6530 9.62941 1.73572e-2, -14.4863 9.62941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy190 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 10.3458 1.73576e-2, -15.5830 10.3458 0.103358, -15.5830 10.1184 0.103358, -15.5830 10.1184 1.73576e-2, -14.3196 10.3458 0.217356, -14.3196 10.3458 0.303356, -14.3196 10.1184 0.303356, -14.3196 10.1184 0.217356, -14.6530 10.3458 1.73572e-2, -14.4863 10.3458 0.217357, -14.6530 10.3458 0.103357, -14.4863 10.3458 0.303357, -14.6530 10.1184 0.103357, -14.4863 10.1184 0.303357, -14.6530 10.1184 1.73572e-2, -14.4863 10.1184 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy189 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 12.8568 1.73576e-2, -15.5830 12.8568 0.103358, -15.5830 12.6294 0.103358, -15.5830 12.6294 1.73576e-2, -14.3196 12.8568 0.217356, -14.3196 12.8568 0.303356, -14.3196 12.6294 0.303356, -14.3196 12.6294 0.217356, -14.6530 12.8568 1.73572e-2, -14.4863 12.8568 0.217357, -14.6530 12.8568 0.103357, -14.4863 12.8568 0.303357, -14.6530 12.6294 0.103357, -14.4863 12.6294 0.303357, -14.6530 12.6294 1.73572e-2, -14.4863 12.6294 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy188 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 10.8378 1.73576e-2, -15.5830 10.8378 0.103358, -15.5830 10.6104 0.103358, -15.5830 10.6104 1.73576e-2, -14.3196 10.8378 0.217356, -14.3196 10.8378 0.303356, -14.3196 10.6104 0.303356, -14.3196 10.6104 0.217356, -14.6530 10.8378 1.73572e-2, -14.4863 10.8378 0.217357, -14.6530 10.8378 0.103357, -14.4863 10.8378 0.303357, -14.6530 10.6104 0.103357, -14.4863 10.6104 0.303357, -14.6530 10.6104 1.73572e-2, -14.4863 10.6104 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy187 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 11.3488 1.73576e-2, -15.5830 11.3488 0.103358, -15.5830 11.1214 0.103358, -15.5830 11.1214 1.73576e-2, -14.3196 11.3488 0.217356, -14.3196 11.3488 0.303356, -14.3196 11.1214 0.303356, -14.3196 11.1214 0.217356, -14.6530 11.3488 1.73572e-2, -14.4863 11.3488 0.217357, -14.6530 11.3488 0.103357, -14.4863 11.3488 0.303357, -14.6530 11.1214 0.103357, -14.4863 11.1214 0.303357, -14.6530 11.1214 1.73572e-2, -14.4863 11.1214 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy186 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 11.8578 1.73576e-2, -15.5830 11.8578 0.103358, -15.5830 11.6304 0.103358, -15.5830 11.6304 1.73576e-2, -14.3196 11.8578 0.217356, -14.3196 11.8578 0.303356, -14.3196 11.6304 0.303356, -14.3196 11.6304 0.217356, -14.6530 11.8578 1.73572e-2, -14.4863 11.8578 0.217357, -14.6530 11.8578 0.103357, -14.4863 11.8578 0.303357, -14.6530 11.6304 0.103357, -14.4863 11.6304 0.303357, -14.6530 11.6304 1.73572e-2, -14.4863 11.6304 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy185 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.6614 -15.5195 1.73576e-2, 10.6614 -15.5195 0.103358, 10.8887 -15.5195 0.103358, 10.8887 -15.5195 1.73576e-2, 10.6614 -14.2982 0.217356, 10.6614 -14.2982 0.303356, 10.8887 -14.2982 0.303356, 10.8887 -14.2982 0.217356, 10.6614 -14.6315 1.73572e-2, 10.6614 -14.4649 0.217357, 10.6614 -14.6315 0.103357, 10.6614 -14.4649 0.303357, 10.8887 -14.6315 0.103357, 10.8887 -14.4649 0.303357, 10.8887 -14.6315 1.73572e-2, 10.8887 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy184 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.1884 -15.5195 1.73576e-2, 11.1884 -15.5195 0.103358, 11.4157 -15.5195 0.103358, 11.4157 -15.5195 1.73576e-2, 11.1884 -14.2982 0.217356, 11.1884 -14.2982 0.303356, 11.4157 -14.2982 0.303356, 11.4157 -14.2982 0.217356, 11.1884 -14.6315 1.73572e-2, 11.1884 -14.4649 0.217357, 11.1884 -14.6315 0.103357, 11.1884 -14.4649 0.303357, 11.4157 -14.6315 0.103357, 11.4157 -14.4649 0.303357, 11.4157 -14.6315 1.73572e-2, 11.4157 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy183 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.6804 -15.5195 1.73576e-2, 11.6804 -15.5195 0.103358, 11.9077 -15.5195 0.103358, 11.9077 -15.5195 1.73576e-2, 11.6804 -14.2982 0.217356, 11.6804 -14.2982 0.303356, 11.9077 -14.2982 0.303356, 11.9077 -14.2982 0.217356, 11.6804 -14.6315 1.73572e-2, 11.6804 -14.4649 0.217357, 11.6804 -14.6315 0.103357, 11.6804 -14.4649 0.303357, 11.9077 -14.6315 0.103357, 11.9077 -14.4649 0.303357, 11.9077 -14.6315 1.73572e-2, 11.9077 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy182 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.1694 -15.5195 1.73576e-2, 12.1694 -15.5195 0.103358, 12.3967 -15.5195 0.103358, 12.3967 -15.5195 1.73576e-2, 12.1694 -14.2982 0.217356, 12.1694 -14.2982 0.303356, 12.3967 -14.2982 0.303356, 12.3967 -14.2982 0.217356, 12.1694 -14.6315 1.73572e-2, 12.1694 -14.4649 0.217357, 12.1694 -14.6315 0.103357, 12.1694 -14.4649 0.303357, 12.3967 -14.6315 0.103357, 12.3967 -14.4649 0.303357, 12.3967 -14.6315 1.73572e-2, 12.3967 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy181 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.6614 -15.5195 1.73576e-2, 12.6614 -15.5195 0.103358, 12.8887 -15.5195 0.103358, 12.8887 -15.5195 1.73576e-2, 12.6614 -14.2982 0.217356, 12.6614 -14.2982 0.303356, 12.8887 -14.2982 0.303356, 12.8887 -14.2982 0.217356, 12.6614 -14.6315 1.73572e-2, 12.6614 -14.4649 0.217357, 12.6614 -14.6315 0.103357, 12.6614 -14.4649 0.303357, 12.8887 -14.6315 0.103357, 12.8887 -14.4649 0.303357, 12.8887 -14.6315 1.73572e-2, 12.8887 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy180 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.16336 -15.5195 1.73576e-2, 8.16336 -15.5195 0.103358, 8.39075 -15.5195 0.103358, 8.39075 -15.5195 1.73576e-2, 8.16336 -14.2982 0.217356, 8.16336 -14.2982 0.303356, 8.39075 -14.2982 0.303356, 8.39075 -14.2982 0.217356, 8.16336 -14.6315 1.73572e-2, 8.16336 -14.4649 0.217357, 8.16336 -14.6315 0.103357, 8.16336 -14.4649 0.303357, 8.39075 -14.6315 0.103357, 8.39075 -14.4649 0.303357, 8.39075 -14.6315 1.73572e-2, 8.39075 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy179 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.69036 -15.5195 1.73576e-2, 8.69036 -15.5195 0.103358, 8.91775 -15.5195 0.103358, 8.91775 -15.5195 1.73576e-2, 8.69036 -14.2982 0.217356, 8.69036 -14.2982 0.303356, 8.91775 -14.2982 0.303356, 8.91775 -14.2982 0.217356, 8.69036 -14.6315 1.73572e-2, 8.69036 -14.4649 0.217357, 8.69036 -14.6315 0.103357, 8.69036 -14.4649 0.303357, 8.91775 -14.6315 0.103357, 8.91775 -14.4649 0.303357, 8.91775 -14.6315 1.73572e-2, 8.91775 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy178 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.18236 -15.5195 1.73576e-2, 9.18236 -15.5195 0.103358, 9.40975 -15.5195 0.103358, 9.40975 -15.5195 1.73576e-2, 9.18236 -14.2982 0.217356, 9.18236 -14.2982 0.303356, 9.40975 -14.2982 0.303356, 9.40975 -14.2982 0.217356, 9.18236 -14.6315 1.73572e-2, 9.18236 -14.4649 0.217357, 9.18236 -14.6315 0.103357, 9.18236 -14.4649 0.303357, 9.40975 -14.6315 0.103357, 9.40975 -14.4649 0.303357, 9.40975 -14.6315 1.73572e-2, 9.40975 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy177 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.67136 -15.5195 1.73576e-2, 9.67136 -15.5195 0.103358, 9.89875 -15.5195 0.103358, 9.89875 -15.5195 1.73576e-2, 9.67136 -14.2982 0.217356, 9.67136 -14.2982 0.303356, 9.89875 -14.2982 0.303356, 9.89875 -14.2982 0.217356, 9.67136 -14.6315 1.73572e-2, 9.67136 -14.4649 0.217357, 9.67136 -14.6315 0.103357, 9.67136 -14.4649 0.303357, 9.89875 -14.6315 0.103357, 9.89875 -14.4649 0.303357, 9.89875 -14.6315 1.73572e-2, 9.89875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy176 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.1634 -15.5195 1.73576e-2, 10.1634 -15.5195 0.103358, 10.3907 -15.5195 0.103358, 10.3907 -15.5195 1.73576e-2, 10.1634 -14.2982 0.217356, 10.1634 -14.2982 0.303356, 10.3907 -14.2982 0.303356, 10.3907 -14.2982 0.217356, 10.1634 -14.6315 1.73572e-2, 10.1634 -14.4649 0.217357, 10.1634 -14.6315 0.103357, 10.1634 -14.4649 0.303357, 10.3907 -14.6315 0.103357, 10.3907 -14.4649 0.303357, 10.3907 -14.6315 1.73572e-2, 10.3907 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy175 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.8867 14.2768 0.303354, 12.8867 14.2768 0.217354, 12.6594 14.2768 0.217354, 12.6594 14.2768 0.303354, 12.8867 15.5001 0.103353, 12.8867 15.5001 1.73529e-2, 12.6594 15.5001 1.73529e-2, 12.6594 15.5001 0.103353, 12.8867 14.4435 0.303354, 12.8867 14.6101 0.103353, 12.8867 14.4435 0.217354, 12.8867 14.6101 1.73533e-2, 12.6594 14.4435 0.217354, 12.6594 14.6101 1.73533e-2, 12.6594 14.4435 0.303354, 12.6594 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy174 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.3947 14.2768 0.303354, 12.3947 14.2768 0.217354, 12.1674 14.2768 0.217354, 12.1674 14.2768 0.303354, 12.3947 15.5001 0.103353, 12.3947 15.5001 1.73529e-2, 12.1674 15.5001 1.73529e-2, 12.1674 15.5001 0.103353, 12.3947 14.4435 0.303354, 12.3947 14.6101 0.103353, 12.3947 14.4435 0.217354, 12.3947 14.6101 1.73533e-2, 12.1674 14.4435 0.217354, 12.1674 14.6101 1.73533e-2, 12.1674 14.4435 0.303354, 12.1674 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy173 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.9057 14.2768 0.303354, 11.9057 14.2768 0.217354, 11.6784 14.2768 0.217354, 11.6784 14.2768 0.303354, 11.9057 15.5001 0.103353, 11.9057 15.5001 1.73529e-2, 11.6784 15.5001 1.73529e-2, 11.6784 15.5001 0.103353, 11.9057 14.4435 0.303354, 11.9057 14.6101 0.103353, 11.9057 14.4435 0.217354, 11.9057 14.6101 1.73533e-2, 11.6784 14.4435 0.217354, 11.6784 14.6101 1.73533e-2, 11.6784 14.4435 0.303354, 11.6784 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy172 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.4137 14.2768 0.303354, 11.4137 14.2768 0.217354, 11.1864 14.2768 0.217354, 11.1864 14.2768 0.303354, 11.4137 15.5001 0.103353, 11.4137 15.5001 1.73529e-2, 11.1864 15.5001 1.73529e-2, 11.1864 15.5001 0.103353, 11.4137 14.4435 0.303354, 11.4137 14.6101 0.103353, 11.4137 14.4435 0.217354, 11.4137 14.6101 1.73533e-2, 11.1864 14.4435 0.217354, 11.1864 14.6101 1.73533e-2, 11.1864 14.4435 0.303354, 11.1864 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy171 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.8867 14.2768 0.303354, 10.8867 14.2768 0.217354, 10.6594 14.2768 0.217354, 10.6594 14.2768 0.303354, 10.8867 15.5001 0.103353, 10.8867 15.5001 1.73529e-2, 10.6594 15.5001 1.73529e-2, 10.6594 15.5001 0.103353, 10.8867 14.4435 0.303354, 10.8867 14.6101 0.103353, 10.8867 14.4435 0.217354, 10.8867 14.6101 1.73533e-2, 10.6594 14.4435 0.217354, 10.6594 14.6101 1.73533e-2, 10.6594 14.4435 0.303354, 10.6594 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy170 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.3887 14.2768 0.303354, 10.3887 14.2768 0.217354, 10.1614 14.2768 0.217354, 10.1614 14.2768 0.303354, 10.3887 15.5001 0.103353, 10.3887 15.5001 1.73529e-2, 10.1614 15.5001 1.73529e-2, 10.1614 15.5001 0.103353, 10.3887 14.4435 0.303354, 10.3887 14.6101 0.103353, 10.3887 14.4435 0.217354, 10.3887 14.6101 1.73533e-2, 10.1614 14.4435 0.217354, 10.1614 14.6101 1.73533e-2, 10.1614 14.4435 0.303354, 10.1614 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy169 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.89675 14.2768 0.303354, 9.89675 14.2768 0.217354, 9.66936 14.2768 0.217354, 9.66936 14.2768 0.303354, 9.89675 15.5001 0.103353, 9.89675 15.5001 1.73529e-2, 9.66936 15.5001 1.73529e-2, 9.66936 15.5001 0.103353, 9.89675 14.4435 0.303354, 9.89675 14.6101 0.103353, 9.89675 14.4435 0.217354, 9.89675 14.6101 1.73533e-2, 9.66936 14.4435 0.217354, 9.66936 14.6101 1.73533e-2, 9.66936 14.4435 0.303354, 9.66936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy168 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.40775 14.2768 0.303354, 9.40775 14.2768 0.217354, 9.18036 14.2768 0.217354, 9.18036 14.2768 0.303354, 9.40775 15.5001 0.103353, 9.40775 15.5001 1.73529e-2, 9.18036 15.5001 1.73529e-2, 9.18036 15.5001 0.103353, 9.40775 14.4435 0.303354, 9.40775 14.6101 0.103353, 9.40775 14.4435 0.217354, 9.40775 14.6101 1.73533e-2, 9.18036 14.4435 0.217354, 9.18036 14.6101 1.73533e-2, 9.18036 14.4435 0.303354, 9.18036 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy167 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.91575 14.2768 0.303354, 8.91575 14.2768 0.217354, 8.68836 14.2768 0.217354, 8.68836 14.2768 0.303354, 8.91575 15.5001 0.103353, 8.91575 15.5001 1.73529e-2, 8.68836 15.5001 1.73529e-2, 8.68836 15.5001 0.103353, 8.91575 14.4435 0.303354, 8.91575 14.6101 0.103353, 8.91575 14.4435 0.217354, 8.91575 14.6101 1.73533e-2, 8.68836 14.4435 0.217354, 8.68836 14.6101 1.73533e-2, 8.68836 14.4435 0.303354, 8.68836 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy166 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.38875 14.2768 0.303354, 8.38875 14.2768 0.217354, 8.16136 14.2768 0.217354, 8.16136 14.2768 0.303354, 8.38875 15.5001 0.103353, 8.38875 15.5001 1.73529e-2, 8.16136 15.5001 1.73529e-2, 8.16136 15.5001 0.103353, 8.38875 14.4435 0.303354, 8.38875 14.6101 0.103353, 8.38875 14.4435 0.217354, 8.38875 14.6101 1.73533e-2, 8.16136 14.4435 0.217354, 8.16136 14.6101 1.73533e-2, 8.16136 14.4435 0.303354, 8.16136 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy165 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.16936 -15.5195 1.73576e-2, 7.16936 -15.5195 0.103358, 7.39675 -15.5195 0.103358, 7.39675 -15.5195 1.73576e-2, 7.16936 -14.2982 0.217356, 7.16936 -14.2982 0.303356, 7.39675 -14.2982 0.303356, 7.39675 -14.2982 0.217356, 7.16936 -14.6315 1.73572e-2, 7.16936 -14.4649 0.217357, 7.16936 -14.6315 0.103357, 7.16936 -14.4649 0.303357, 7.39675 -14.6315 0.103357, 7.39675 -14.4649 0.303357, 7.39675 -14.6315 1.73572e-2, 7.39675 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy164 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.88675 14.2768 0.303354, 7.88675 14.2768 0.217354, 7.65936 14.2768 0.217354, 7.65936 14.2768 0.303354, 7.88675 15.5001 0.103353, 7.88675 15.5001 1.73529e-2, 7.65936 15.5001 1.73529e-2, 7.65936 15.5001 0.103353, 7.88675 14.4435 0.303354, 7.88675 14.6101 0.103353, 7.88675 14.4435 0.217354, 7.88675 14.6101 1.73533e-2, 7.65936 14.4435 0.217354, 7.65936 14.6101 1.73533e-2, 7.65936 14.4435 0.303354, 7.65936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy163 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.39475 14.2768 0.303354, 7.39475 14.2768 0.217354, 7.16736 14.2768 0.217354, 7.16736 14.2768 0.303354, 7.39475 15.5001 0.103353, 7.39475 15.5001 1.73529e-2, 7.16736 15.5001 1.73529e-2, 7.16736 15.5001 0.103353, 7.39475 14.4435 0.303354, 7.39475 14.6101 0.103353, 7.39475 14.4435 0.217354, 7.39475 14.6101 1.73533e-2, 7.16736 14.4435 0.217354, 7.16736 14.6101 1.73533e-2, 7.16736 14.4435 0.303354, 7.16736 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy162 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.66136 -15.5195 1.73576e-2, 7.66136 -15.5195 0.103358, 7.88875 -15.5195 0.103358, 7.88875 -15.5195 1.73576e-2, 7.66136 -14.2982 0.217356, 7.66136 -14.2982 0.303356, 7.88875 -14.2982 0.303356, 7.88875 -14.2982 0.217356, 7.66136 -14.6315 1.73572e-2, 7.66136 -14.4649 0.217357, 7.66136 -14.6315 0.103357, 7.66136 -14.4649 0.303357, 7.88875 -14.6315 0.103357, 7.88875 -14.4649 0.303357, 7.88875 -14.6315 1.73572e-2, 7.88875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy161 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -2.87423 1.73576e-2, 15.5413 -2.87423 0.103358, 15.5413 -2.64684 0.103358, 15.5413 -2.64684 1.73576e-2, 14.2780 -2.87423 0.217356, 14.2780 -2.87423 0.303356, 14.2780 -2.64684 0.303356, 14.2780 -2.64684 0.217356, 14.6113 -2.87423 1.73572e-2, 14.4446 -2.87423 0.217357, 14.6113 -2.87423 0.103357, 14.4446 -2.87423 0.303357, 14.6113 -2.64684 0.103357, 14.4446 -2.64684 0.303357, 14.6113 -2.64684 1.73572e-2, 14.4446 -2.64684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy160 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 5.59677 1.73576e-2, 15.5414 5.59677 0.103358, 15.5414 5.82416 0.103358, 15.5414 5.82416 1.73576e-2, 14.2780 5.59677 0.217356, 14.2780 5.59677 0.303356, 14.2780 5.82416 0.303356, 14.2780 5.82416 0.217356, 14.6113 5.59677 1.73572e-2, 14.4446 5.59677 0.217357, 14.6113 5.59677 0.103357, 14.4446 5.59677 0.303357, 14.6113 5.82416 0.103357, 14.4446 5.82416 0.303357, 14.6113 5.82416 1.73572e-2, 14.4446 5.82416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy159 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 5.10477 1.73576e-2, 15.5414 5.10477 0.103358, 15.5414 5.33216 0.103358, 15.5414 5.33216 1.73576e-2, 14.2780 5.10477 0.217356, 14.2780 5.10477 0.303356, 14.2780 5.33216 0.303356, 14.2780 5.33216 0.217356, 14.6113 5.10477 1.73572e-2, 14.4446 5.10477 0.217357, 14.6113 5.10477 0.103357, 14.4446 5.10477 0.303357, 14.6113 5.33216 0.103357, 14.4446 5.33216 0.303357, 14.6113 5.33216 1.73572e-2, 14.4446 5.33216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy158 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 4.61577 1.73576e-2, 15.5414 4.61577 0.103358, 15.5414 4.84316 0.103358, 15.5414 4.84316 1.73576e-2, 14.2780 4.61577 0.217356, 14.2780 4.61577 0.303356, 14.2780 4.84316 0.303356, 14.2780 4.84316 0.217356, 14.6113 4.61577 1.73572e-2, 14.4446 4.61577 0.217357, 14.6113 4.61577 0.103357, 14.4446 4.61577 0.303357, 14.6113 4.84316 0.103357, 14.4446 4.84316 0.303357, 14.6113 4.84316 1.73572e-2, 14.4446 4.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy157 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 4.12377 1.73576e-2, 15.5414 4.12377 0.103358, 15.5414 4.35116 0.103358, 15.5414 4.35116 1.73576e-2, 14.2780 4.12377 0.217356, 14.2780 4.12377 0.303356, 14.2780 4.35116 0.303356, 14.2780 4.35116 0.217356, 14.6113 4.12377 1.73572e-2, 14.4446 4.12377 0.217357, 14.6113 4.12377 0.103357, 14.4446 4.12377 0.303357, 14.6113 4.35116 0.103357, 14.4446 4.35116 0.303357, 14.6113 4.35116 1.73572e-2, 14.4446 4.35116 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy156 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 3.61277 1.73576e-2, 15.5414 3.61277 0.103358, 15.5414 3.84016 0.103358, 15.5414 3.84016 1.73576e-2, 14.2780 3.61277 0.217356, 14.2780 3.61277 0.303356, 14.2780 3.84016 0.303356, 14.2780 3.84016 0.217356, 14.6113 3.61277 1.73572e-2, 14.4446 3.61277 0.217357, 14.6113 3.61277 0.103357, 14.4446 3.61277 0.303357, 14.6113 3.84016 0.103357, 14.4446 3.84016 0.303357, 14.6113 3.84016 1.73572e-2, 14.4446 3.84016 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy155 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 3.08877 1.73576e-2, 15.5414 3.08877 0.103358, 15.5414 3.31616 0.103358, 15.5414 3.31616 1.73576e-2, 14.2780 3.08877 0.217356, 14.2780 3.08877 0.303356, 14.2780 3.31616 0.303356, 14.2780 3.31616 0.217356, 14.6113 3.08877 1.73572e-2, 14.4446 3.08877 0.217357, 14.6113 3.08877 0.103357, 14.4446 3.08877 0.303357, 14.6113 3.31616 0.103357, 14.4446 3.31616 0.303357, 14.6113 3.31616 1.73572e-2, 14.4446 3.31616 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy154 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 2.59677 1.73576e-2, 15.5414 2.59677 0.103358, 15.5414 2.82416 0.103358, 15.5414 2.82416 1.73576e-2, 14.2780 2.59677 0.217356, 14.2780 2.59677 0.303356, 14.2780 2.82416 0.303356, 14.2780 2.82416 0.217356, 14.6113 2.59677 1.73572e-2, 14.4446 2.59677 0.217357, 14.6113 2.59677 0.103357, 14.4446 2.59677 0.303357, 14.6113 2.82416 0.103357, 14.4446 2.82416 0.303357, 14.6113 2.82416 1.73572e-2, 14.4446 2.82416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy153 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 2.10777 1.73576e-2, 15.5414 2.10777 0.103358, 15.5414 2.33516 0.103358, 15.5414 2.33516 1.73576e-2, 14.2780 2.10777 0.217356, 14.2780 2.10777 0.303356, 14.2780 2.33516 0.303356, 14.2780 2.33516 0.217356, 14.6113 2.10777 1.73572e-2, 14.4446 2.10777 0.217357, 14.6113 2.10777 0.103357, 14.4446 2.10777 0.303357, 14.6113 2.33516 0.103357, 14.4446 2.33516 0.303357, 14.6113 2.33516 1.73572e-2, 14.4446 2.33516 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy152 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 1.61577 1.73576e-2, 15.5414 1.61577 0.103358, 15.5414 1.84316 0.103358, 15.5414 1.84316 1.73576e-2, 14.2780 1.61577 0.217356, 14.2780 1.61577 0.303356, 14.2780 1.84316 0.303356, 14.2780 1.84316 0.217356, 14.6113 1.61577 1.73572e-2, 14.4446 1.61577 0.217357, 14.6113 1.61577 0.103357, 14.4446 1.61577 0.303357, 14.6113 1.84316 0.103357, 14.4446 1.84316 0.303357, 14.6113 1.84316 1.73572e-2, 14.4446 1.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy151 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 1.10477 1.73576e-2, 15.5414 1.10477 0.103358, 15.5414 1.33216 0.103358, 15.5414 1.33216 1.73576e-2, 14.2780 1.10477 0.217356, 14.2780 1.10477 0.303356, 14.2780 1.33216 0.303356, 14.2780 1.33216 0.217356, 14.6113 1.10477 1.73572e-2, 14.4446 1.10477 0.217357, 14.6113 1.10477 0.103357, 14.4446 1.10477 0.303357, 14.6113 1.33216 0.103357, 14.4446 1.33216 0.303357, 14.6113 1.33216 1.73572e-2, 14.4446 1.33216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy150 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 0.595769 1.73576e-2, 15.5414 0.595769 0.103358, 15.5414 0.823161 0.103358, 15.5414 0.823161 1.73576e-2, 14.2780 0.595770 0.217356, 14.2780 0.595770 0.303356, 14.2780 0.823162 0.303356, 14.2780 0.823162 0.217356, 14.6113 0.595770 1.73572e-2, 14.4446 0.595770 0.217357, 14.6113 0.595770 0.103357, 14.4446 0.595770 0.303357, 14.6113 0.823162 0.103357, 14.4446 0.823162 0.303357, 14.6113 0.823162 1.73572e-2, 14.4446 0.823162 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy149 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 0.116769 1.73576e-2, 15.5413 0.116769 0.103358, 15.5413 0.344161 0.103358, 15.5413 0.344161 1.73576e-2, 14.2780 0.116770 0.217356, 14.2780 0.116770 0.303356, 14.2780 0.344162 0.303356, 14.2780 0.344162 0.217356, 14.6113 0.116770 1.73572e-2, 14.4446 0.116770 0.217357, 14.6113 0.116770 0.103357, 14.4446 0.116770 0.303357, 14.6113 0.344162 0.103357, 14.4446 0.344162 0.303357, 14.6113 0.344162 1.73572e-2, 14.4446 0.344162 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy148 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -0.375231 1.73576e-2, 15.5413 -0.375231 0.103358, 15.5413 -0.147839 0.103358, 15.5413 -0.147839 1.73576e-2, 14.2780 -0.375230 0.217356, 14.2780 -0.375230 0.303356, 14.2780 -0.147838 0.303356, 14.2780 -0.147838 0.217356, 14.6113 -0.375230 1.73572e-2, 14.4446 -0.375230 0.217357, 14.6113 -0.375230 0.103357, 14.4446 -0.375230 0.303357, 14.6113 -0.147838 0.103357, 14.4446 -0.147838 0.303357, 14.6113 -0.147838 1.73572e-2, 14.4446 -0.147838 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy147 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -0.864231 1.73576e-2, 15.5413 -0.864231 0.103358, 15.5413 -0.636839 0.103358, 15.5413 -0.636839 1.73576e-2, 14.2780 -0.864230 0.217356, 14.2780 -0.864230 0.303356, 14.2780 -0.636838 0.303356, 14.2780 -0.636838 0.217356, 14.6113 -0.864230 1.73572e-2, 14.4446 -0.864230 0.217357, 14.6113 -0.864230 0.103357, 14.4446 -0.864230 0.303357, 14.6113 -0.636838 0.103357, 14.4446 -0.636838 0.303357, 14.6113 -0.636838 1.73572e-2, 14.4446 -0.636838 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy146 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -1.35623 1.73576e-2, 15.5413 -1.35623 0.103358, 15.5413 -1.12884 0.103358, 15.5413 -1.12884 1.73576e-2, 14.2780 -1.35623 0.217356, 14.2780 -1.35623 0.303356, 14.2780 -1.12884 0.303356, 14.2780 -1.12884 0.217356, 14.6113 -1.35623 1.73572e-2, 14.4446 -1.35623 0.217357, 14.6113 -1.35623 0.103357, 14.4446 -1.35623 0.303357, 14.6113 -1.12884 0.103357, 14.4446 -1.12884 0.303357, 14.6113 -1.12884 1.73572e-2, 14.4446 -1.12884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy145 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -1.86723 1.73576e-2, 15.5413 -1.86723 0.103358, 15.5413 -1.63984 0.103358, 15.5413 -1.63984 1.73576e-2, 14.2780 -1.86723 0.217356, 14.2780 -1.86723 0.303356, 14.2780 -1.63984 0.303356, 14.2780 -1.63984 0.217356, 14.6113 -1.86723 1.73572e-2, 14.4446 -1.86723 0.217357, 14.6113 -1.86723 0.103357, 14.4446 -1.86723 0.303357, 14.6113 -1.63984 0.103357, 14.4446 -1.63984 0.303357, 14.6113 -1.63984 1.73572e-2, 14.4446 -1.63984 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy144 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -2.37623 1.73576e-2, 15.5413 -2.37623 0.103358, 15.5413 -2.14884 0.103358, 15.5413 -2.14884 1.73576e-2, 14.2780 -2.37623 0.217356, 14.2780 -2.37623 0.303356, 14.2780 -2.14884 0.303356, 14.2780 -2.14884 0.217356, 14.6113 -2.37623 1.73572e-2, 14.4446 -2.37623 0.217357, 14.6113 -2.37623 0.103357, 14.4446 -2.37623 0.303357, 14.6113 -2.14884 0.103357, 14.4446 -2.14884 0.303357, 14.6113 -2.14884 1.73572e-2, 14.4446 -2.14884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy143 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 6.12377 1.73576e-2, 15.5414 6.12377 0.103358, 15.5414 6.35116 0.103358, 15.5414 6.35116 1.73576e-2, 14.2780 6.12377 0.217356, 14.2780 6.12377 0.303356, 14.2780 6.35116 0.303356, 14.2780 6.35116 0.217356, 14.6113 6.12377 1.73572e-2, 14.4446 6.12377 0.217357, 14.6113 6.12377 0.103357, 14.4446 6.12377 0.303357, 14.6113 6.35116 0.103357, 14.4446 6.35116 0.303357, 14.6113 6.35116 1.73572e-2, 14.4446 6.35116 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy142 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 6.61577 1.73576e-2, 15.5414 6.61577 0.103358, 15.5414 6.84316 0.103358, 15.5414 6.84316 1.73576e-2, 14.2780 6.61577 0.217356, 14.2780 6.61577 0.303356, 14.2780 6.84316 0.303356, 14.2780 6.84316 0.217356, 14.6113 6.61577 1.73572e-2, 14.4446 6.61577 0.217357, 14.6113 6.61577 0.103357, 14.4446 6.61577 0.303357, 14.6113 6.84316 0.103357, 14.4446 6.84316 0.303357, 14.6113 6.84316 1.73572e-2, 14.4446 6.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy141 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 6.35580 1.73576e-2, -15.5830 6.35580 0.103358, -15.5830 6.12841 0.103358, -15.5830 6.12841 1.73576e-2, -14.3196 6.35580 0.217356, -14.3196 6.35580 0.303356, -14.3196 6.12841 0.303356, -14.3196 6.12841 0.217356, -14.6530 6.35580 1.73572e-2, -14.4863 6.35580 0.217357, -14.6530 6.35580 0.103357, -14.4863 6.35580 0.303357, -14.6530 6.12841 0.103357, -14.4863 6.12841 0.303357, -14.6530 6.12841 1.73572e-2, -14.4863 6.12841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy140 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -2.11520 1.73576e-2, -15.5830 -2.11520 0.103358, -15.5830 -2.34259 0.103358, -15.5830 -2.34259 1.73576e-2, -14.3196 -2.11520 0.217356, -14.3196 -2.11520 0.303356, -14.3196 -2.34259 0.303356, -14.3196 -2.34259 0.217356, -14.6530 -2.11520 1.73572e-2, -14.4863 -2.11520 0.217357, -14.6530 -2.11520 0.103357, -14.4863 -2.11520 0.303357, -14.6530 -2.34259 0.103357, -14.4863 -2.34259 0.303357, -14.6530 -2.34259 1.73572e-2, -14.4863 -2.34259 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy139 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -1.62320 1.73576e-2, -15.5830 -1.62320 0.103358, -15.5830 -1.85059 0.103358, -15.5830 -1.85059 1.73576e-2, -14.3196 -1.62320 0.217356, -14.3196 -1.62320 0.303356, -14.3196 -1.85059 0.303356, -14.3196 -1.85059 0.217356, -14.6530 -1.62320 1.73572e-2, -14.4863 -1.62320 0.217357, -14.6530 -1.62320 0.103357, -14.4863 -1.62320 0.303357, -14.6530 -1.85059 0.103357, -14.4863 -1.85059 0.303357, -14.6530 -1.85059 1.73572e-2, -14.4863 -1.85059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy138 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -1.13420 1.73576e-2, -15.5830 -1.13420 0.103358, -15.5830 -1.36159 0.103358, -15.5830 -1.36159 1.73576e-2, -14.3196 -1.13420 0.217356, -14.3196 -1.13420 0.303356, -14.3196 -1.36159 0.303356, -14.3196 -1.36159 0.217356, -14.6530 -1.13420 1.73572e-2, -14.4863 -1.13420 0.217357, -14.6530 -1.13420 0.103357, -14.4863 -1.13420 0.303357, -14.6530 -1.36159 0.103357, -14.4863 -1.36159 0.303357, -14.6530 -1.36159 1.73572e-2, -14.4863 -1.36159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy137 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -0.642199 1.73576e-2, -15.5830 -0.642199 0.103358, -15.5830 -0.869591 0.103358, -15.5830 -0.869591 1.73576e-2, -14.3196 -0.642198 0.217356, -14.3196 -0.642198 0.303356, -14.3196 -0.869590 0.303356, -14.3196 -0.869590 0.217356, -14.6530 -0.642198 1.73572e-2, -14.4863 -0.642198 0.217357, -14.6530 -0.642198 0.103357, -14.4863 -0.642198 0.303357, -14.6530 -0.869590 0.103357, -14.4863 -0.869590 0.303357, -14.6530 -0.869590 1.73572e-2, -14.4863 -0.869590 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy136 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -0.131199 1.73576e-2, -15.5830 -0.131199 0.103358, -15.5830 -0.358591 0.103358, -15.5830 -0.358591 1.73576e-2, -14.3196 -0.131198 0.217356, -14.3196 -0.131198 0.303356, -14.3196 -0.358590 0.303356, -14.3196 -0.358590 0.217356, -14.6530 -0.131198 1.73572e-2, -14.4863 -0.131198 0.217357, -14.6530 -0.131198 0.103357, -14.4863 -0.131198 0.303357, -14.6530 -0.358590 0.103357, -14.4863 -0.358590 0.303357, -14.6530 -0.358590 1.73572e-2, -14.4863 -0.358590 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy135 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 0.392801 1.73576e-2, -15.5830 0.392801 0.103358, -15.5830 0.165409 0.103358, -15.5830 0.165409 1.73576e-2, -14.3196 0.392802 0.217356, -14.3196 0.392802 0.303356, -14.3196 0.165410 0.303356, -14.3196 0.165410 0.217356, -14.6530 0.392802 1.73572e-2, -14.4863 0.392802 0.217357, -14.6530 0.392802 0.103357, -14.4863 0.392802 0.303357, -14.6530 0.165410 0.103357, -14.4863 0.165410 0.303357, -14.6530 0.165410 1.73572e-2, -14.4863 0.165410 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy134 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 0.884801 1.73576e-2, -15.5830 0.884801 0.103358, -15.5830 0.657409 0.103358, -15.5830 0.657409 1.73576e-2, -14.3196 0.884802 0.217356, -14.3196 0.884802 0.303356, -14.3196 0.657410 0.303356, -14.3196 0.657410 0.217356, -14.6530 0.884802 1.73572e-2, -14.4863 0.884802 0.217357, -14.6530 0.884802 0.103357, -14.4863 0.884802 0.303357, -14.6530 0.657410 0.103357, -14.4863 0.657410 0.303357, -14.6530 0.657410 1.73572e-2, -14.4863 0.657410 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy133 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 1.37380 1.73576e-2, -15.5830 1.37380 0.103358, -15.5830 1.14641 0.103358, -15.5830 1.14641 1.73576e-2, -14.3196 1.37380 0.217356, -14.3196 1.37380 0.303356, -14.3196 1.14641 0.303356, -14.3196 1.14641 0.217356, -14.6530 1.37380 1.73572e-2, -14.4863 1.37380 0.217357, -14.6530 1.37380 0.103357, -14.4863 1.37380 0.303357, -14.6530 1.14641 0.103357, -14.4863 1.14641 0.303357, -14.6530 1.14641 1.73572e-2, -14.4863 1.14641 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy132 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 1.86580 1.73576e-2, -15.5830 1.86580 0.103358, -15.5830 1.63841 0.103358, -15.5830 1.63841 1.73576e-2, -14.3196 1.86580 0.217356, -14.3196 1.86580 0.303356, -14.3196 1.63841 0.303356, -14.3196 1.63841 0.217356, -14.6530 1.86580 1.73572e-2, -14.4863 1.86580 0.217357, -14.6530 1.86580 0.103357, -14.4863 1.86580 0.303357, -14.6530 1.63841 0.103357, -14.4863 1.63841 0.303357, -14.6530 1.63841 1.73572e-2, -14.4863 1.63841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy131 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 2.37680 1.73576e-2, -15.5830 2.37680 0.103358, -15.5830 2.14941 0.103358, -15.5830 2.14941 1.73576e-2, -14.3196 2.37680 0.217356, -14.3196 2.37680 0.303356, -14.3196 2.14941 0.303356, -14.3196 2.14941 0.217356, -14.6530 2.37680 1.73572e-2, -14.4863 2.37680 0.217357, -14.6530 2.37680 0.103357, -14.4863 2.37680 0.303357, -14.6530 2.14941 0.103357, -14.4863 2.14941 0.303357, -14.6530 2.14941 1.73572e-2, -14.4863 2.14941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy130 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 2.88580 1.73576e-2, -15.5830 2.88580 0.103358, -15.5830 2.65841 0.103358, -15.5830 2.65841 1.73576e-2, -14.3196 2.88580 0.217356, -14.3196 2.88580 0.303356, -14.3196 2.65841 0.303356, -14.3196 2.65841 0.217356, -14.6530 2.88580 1.73572e-2, -14.4863 2.88580 0.217357, -14.6530 2.88580 0.103357, -14.4863 2.88580 0.303357, -14.6530 2.65841 0.103357, -14.4863 2.65841 0.303357, -14.6530 2.65841 1.73572e-2, -14.4863 2.65841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy129 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 3.36480 1.73576e-2, -15.5830 3.36480 0.103358, -15.5830 3.13741 0.103358, -15.5830 3.13741 1.73576e-2, -14.3196 3.36480 0.217356, -14.3196 3.36480 0.303356, -14.3196 3.13741 0.303356, -14.3196 3.13741 0.217356, -14.6530 3.36480 1.73572e-2, -14.4863 3.36480 0.217357, -14.6530 3.36480 0.103357, -14.4863 3.36480 0.303357, -14.6530 3.13741 0.103357, -14.4863 3.13741 0.303357, -14.6530 3.13741 1.73572e-2, -14.4863 3.13741 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy128 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 3.85680 1.73576e-2, -15.5830 3.85680 0.103358, -15.5830 3.62941 0.103358, -15.5830 3.62941 1.73576e-2, -14.3196 3.85680 0.217356, -14.3196 3.85680 0.303356, -14.3196 3.62941 0.303356, -14.3196 3.62941 0.217356, -14.6530 3.85680 1.73572e-2, -14.4863 3.85680 0.217357, -14.6530 3.85680 0.103357, -14.4863 3.85680 0.303357, -14.6530 3.62941 0.103357, -14.4863 3.62941 0.303357, -14.6530 3.62941 1.73572e-2, -14.4863 3.62941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy127 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 4.34580 1.73576e-2, -15.5830 4.34580 0.103358, -15.5830 4.11841 0.103358, -15.5830 4.11841 1.73576e-2, -14.3196 4.34580 0.217356, -14.3196 4.34580 0.303356, -14.3196 4.11841 0.303356, -14.3196 4.11841 0.217356, -14.6530 4.34580 1.73572e-2, -14.4863 4.34580 0.217357, -14.6530 4.34580 0.103357, -14.4863 4.34580 0.303357, -14.6530 4.11841 0.103357, -14.4863 4.11841 0.303357, -14.6530 4.11841 1.73572e-2, -14.4863 4.11841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy126 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 6.85680 1.73576e-2, -15.5830 6.85680 0.103358, -15.5830 6.62941 0.103358, -15.5830 6.62941 1.73576e-2, -14.3196 6.85680 0.217356, -14.3196 6.85680 0.303356, -14.3196 6.62941 0.303356, -14.3196 6.62941 0.217356, -14.6530 6.85680 1.73572e-2, -14.4863 6.85680 0.217357, -14.6530 6.85680 0.103357, -14.4863 6.85680 0.303357, -14.6530 6.62941 0.103357, -14.4863 6.62941 0.303357, -14.6530 6.62941 1.73572e-2, -14.4863 6.62941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy125 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 4.83780 1.73576e-2, -15.5830 4.83780 0.103358, -15.5830 4.61041 0.103358, -15.5830 4.61041 1.73576e-2, -14.3196 4.83780 0.217356, -14.3196 4.83780 0.303356, -14.3196 4.61041 0.303356, -14.3196 4.61041 0.217356, -14.6530 4.83780 1.73572e-2, -14.4863 4.83780 0.217357, -14.6530 4.83780 0.103357, -14.4863 4.83780 0.303357, -14.6530 4.61041 0.103357, -14.4863 4.61041 0.303357, -14.6530 4.61041 1.73572e-2, -14.4863 4.61041 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy124 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 5.34880 1.73576e-2, -15.5830 5.34880 0.103358, -15.5830 5.12141 0.103358, -15.5830 5.12141 1.73576e-2, -14.3196 5.34880 0.217356, -14.3196 5.34880 0.303356, -14.3196 5.12141 0.303356, -14.3196 5.12141 0.217356, -14.6530 5.34880 1.73572e-2, -14.4863 5.34880 0.217357, -14.6530 5.34880 0.103357, -14.4863 5.34880 0.303357, -14.6530 5.12141 0.103357, -14.4863 5.12141 0.303357, -14.6530 5.12141 1.73572e-2, -14.4863 5.12141 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy123 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 5.85780 1.73576e-2, -15.5830 5.85780 0.103358, -15.5830 5.63041 0.103358, -15.5830 5.63041 1.73576e-2, -14.3196 5.85780 0.217356, -14.3196 5.85780 0.303356, -14.3196 5.63041 0.303356, -14.3196 5.63041 0.217356, -14.6530 5.85780 1.73572e-2, -14.4863 5.85780 0.217357, -14.6530 5.85780 0.103357, -14.4863 5.85780 0.303357, -14.6530 5.63041 0.103357, -14.4863 5.63041 0.303357, -14.6530 5.63041 1.73572e-2, -14.4863 5.63041 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy122 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -2.64220 1.73576e-2, -15.5830 -2.64220 0.103358, -15.5830 -2.86959 0.103358, -15.5830 -2.86959 1.73576e-2, -14.3196 -2.64220 0.217356, -14.3196 -2.64220 0.303356, -14.3196 -2.86959 0.303356, -14.3196 -2.86959 0.217356, -14.6530 -2.64220 1.73572e-2, -14.4863 -2.64220 0.217357, -14.6530 -2.64220 0.103357, -14.4863 -2.64220 0.303357, -14.6530 -2.86959 0.103357, -14.4863 -2.86959 0.303357, -14.6530 -2.86959 1.73572e-2, -14.4863 -2.86959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy121 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.66136 -15.5195 1.73576e-2, 4.66136 -15.5195 0.103358, 4.88875 -15.5195 0.103358, 4.88875 -15.5195 1.73576e-2, 4.66136 -14.2982 0.217356, 4.66136 -14.2982 0.303356, 4.88875 -14.2982 0.303356, 4.88875 -14.2982 0.217356, 4.66136 -14.6315 1.73572e-2, 4.66136 -14.4649 0.217357, 4.66136 -14.6315 0.103357, 4.66136 -14.4649 0.303357, 4.88875 -14.6315 0.103357, 4.88875 -14.4649 0.303357, 4.88875 -14.6315 1.73572e-2, 4.88875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy120 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.18836 -15.5195 1.73576e-2, 5.18836 -15.5195 0.103358, 5.41575 -15.5195 0.103358, 5.41575 -15.5195 1.73576e-2, 5.18836 -14.2982 0.217356, 5.18836 -14.2982 0.303356, 5.41575 -14.2982 0.303356, 5.41575 -14.2982 0.217356, 5.18836 -14.6315 1.73572e-2, 5.18836 -14.4649 0.217357, 5.18836 -14.6315 0.103357, 5.18836 -14.4649 0.303357, 5.41575 -14.6315 0.103357, 5.41575 -14.4649 0.303357, 5.41575 -14.6315 1.73572e-2, 5.41575 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy119 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.68036 -15.5195 1.73576e-2, 5.68036 -15.5195 0.103358, 5.90775 -15.5195 0.103358, 5.90775 -15.5195 1.73576e-2, 5.68036 -14.2982 0.217356, 5.68036 -14.2982 0.303356, 5.90775 -14.2982 0.303356, 5.90775 -14.2982 0.217356, 5.68036 -14.6315 1.73572e-2, 5.68036 -14.4649 0.217357, 5.68036 -14.6315 0.103357, 5.68036 -14.4649 0.303357, 5.90775 -14.6315 0.103357, 5.90775 -14.4649 0.303357, 5.90775 -14.6315 1.73572e-2, 5.90775 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy118 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.16936 -15.5195 1.73576e-2, 6.16936 -15.5195 0.103358, 6.39675 -15.5195 0.103358, 6.39675 -15.5195 1.73576e-2, 6.16936 -14.2982 0.217356, 6.16936 -14.2982 0.303356, 6.39675 -14.2982 0.303356, 6.39675 -14.2982 0.217356, 6.16936 -14.6315 1.73572e-2, 6.16936 -14.4649 0.217357, 6.16936 -14.6315 0.103357, 6.16936 -14.4649 0.303357, 6.39675 -14.6315 0.103357, 6.39675 -14.4649 0.303357, 6.39675 -14.6315 1.73572e-2, 6.39675 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy117 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.66136 -15.5195 1.73576e-2, 6.66136 -15.5195 0.103358, 6.88875 -15.5195 0.103358, 6.88875 -15.5195 1.73576e-2, 6.66136 -14.2982 0.217356, 6.66136 -14.2982 0.303356, 6.88875 -14.2982 0.303356, 6.88875 -14.2982 0.217356, 6.66136 -14.6315 1.73572e-2, 6.66136 -14.4649 0.217357, 6.66136 -14.6315 0.103357, 6.66136 -14.4649 0.303357, 6.88875 -14.6315 0.103357, 6.88875 -14.4649 0.303357, 6.88875 -14.6315 1.73572e-2, 6.88875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy116 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.16336 -15.5195 1.73576e-2, 2.16336 -15.5195 0.103358, 2.39075 -15.5195 0.103358, 2.39075 -15.5195 1.73576e-2, 2.16336 -14.2982 0.217356, 2.16336 -14.2982 0.303356, 2.39075 -14.2982 0.303356, 2.39075 -14.2982 0.217356, 2.16336 -14.6315 1.73572e-2, 2.16336 -14.4649 0.217357, 2.16336 -14.6315 0.103357, 2.16336 -14.4649 0.303357, 2.39075 -14.6315 0.103357, 2.39075 -14.4649 0.303357, 2.39075 -14.6315 1.73572e-2, 2.39075 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy115 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.69036 -15.5195 1.73576e-2, 2.69036 -15.5195 0.103358, 2.91775 -15.5195 0.103358, 2.91775 -15.5195 1.73576e-2, 2.69036 -14.2982 0.217356, 2.69036 -14.2982 0.303356, 2.91775 -14.2982 0.303356, 2.91775 -14.2982 0.217356, 2.69036 -14.6315 1.73572e-2, 2.69036 -14.4649 0.217357, 2.69036 -14.6315 0.103357, 2.69036 -14.4649 0.303357, 2.91775 -14.6315 0.103357, 2.91775 -14.4649 0.303357, 2.91775 -14.6315 1.73572e-2, 2.91775 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy114 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.18236 -15.5195 1.73576e-2, 3.18236 -15.5195 0.103358, 3.40975 -15.5195 0.103358, 3.40975 -15.5195 1.73576e-2, 3.18236 -14.2982 0.217356, 3.18236 -14.2982 0.303356, 3.40975 -14.2982 0.303356, 3.40975 -14.2982 0.217356, 3.18236 -14.6315 1.73572e-2, 3.18236 -14.4649 0.217357, 3.18236 -14.6315 0.103357, 3.18236 -14.4649 0.303357, 3.40975 -14.6315 0.103357, 3.40975 -14.4649 0.303357, 3.40975 -14.6315 1.73572e-2, 3.40975 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy113 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.67136 -15.5195 1.73576e-2, 3.67136 -15.5195 0.103358, 3.89875 -15.5195 0.103358, 3.89875 -15.5195 1.73576e-2, 3.67136 -14.2982 0.217356, 3.67136 -14.2982 0.303356, 3.89875 -14.2982 0.303356, 3.89875 -14.2982 0.217356, 3.67136 -14.6315 1.73572e-2, 3.67136 -14.4649 0.217357, 3.67136 -14.6315 0.103357, 3.67136 -14.4649 0.303357, 3.89875 -14.6315 0.103357, 3.89875 -14.4649 0.303357, 3.89875 -14.6315 1.73572e-2, 3.89875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy112 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.16336 -15.5195 1.73576e-2, 4.16336 -15.5195 0.103358, 4.39075 -15.5195 0.103358, 4.39075 -15.5195 1.73576e-2, 4.16336 -14.2982 0.217356, 4.16336 -14.2982 0.303356, 4.39075 -14.2982 0.303356, 4.39075 -14.2982 0.217356, 4.16336 -14.6315 1.73572e-2, 4.16336 -14.4649 0.217357, 4.16336 -14.6315 0.103357, 4.16336 -14.4649 0.303357, 4.39075 -14.6315 0.103357, 4.39075 -14.4649 0.303357, 4.39075 -14.6315 1.73572e-2, 4.39075 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy111 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.88675 14.2768 0.303354, 6.88675 14.2768 0.217354, 6.65936 14.2768 0.217354, 6.65936 14.2768 0.303354, 6.88675 15.5001 0.103353, 6.88675 15.5001 1.73529e-2, 6.65936 15.5001 1.73529e-2, 6.65936 15.5001 0.103353, 6.88675 14.4435 0.303354, 6.88675 14.6101 0.103353, 6.88675 14.4435 0.217354, 6.88675 14.6101 1.73533e-2, 6.65936 14.4435 0.217354, 6.65936 14.6101 1.73533e-2, 6.65936 14.4435 0.303354, 6.65936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy110 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.39475 14.2768 0.303354, 6.39475 14.2768 0.217354, 6.16736 14.2768 0.217354, 6.16736 14.2768 0.303354, 6.39475 15.5001 0.103353, 6.39475 15.5001 1.73529e-2, 6.16736 15.5001 1.73529e-2, 6.16736 15.5001 0.103353, 6.39475 14.4435 0.303354, 6.39475 14.6101 0.103353, 6.39475 14.4435 0.217354, 6.39475 14.6101 1.73533e-2, 6.16736 14.4435 0.217354, 6.16736 14.6101 1.73533e-2, 6.16736 14.4435 0.303354, 6.16736 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.90575 14.2768 0.303354, 5.90575 14.2768 0.217354, 5.67836 14.2768 0.217354, 5.67836 14.2768 0.303354, 5.90575 15.5001 0.103353, 5.90575 15.5001 1.73529e-2, 5.67836 15.5001 1.73529e-2, 5.67836 15.5001 0.103353, 5.90575 14.4435 0.303354, 5.90575 14.6101 0.103353, 5.90575 14.4435 0.217354, 5.90575 14.6101 1.73533e-2, 5.67836 14.4435 0.217354, 5.67836 14.6101 1.73533e-2, 5.67836 14.4435 0.303354, 5.67836 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.41375 14.2768 0.303354, 5.41375 14.2768 0.217354, 5.18636 14.2768 0.217354, 5.18636 14.2768 0.303354, 5.41375 15.5001 0.103353, 5.41375 15.5001 1.73529e-2, 5.18636 15.5001 1.73529e-2, 5.18636 15.5001 0.103353, 5.41375 14.4435 0.303354, 5.41375 14.6101 0.103353, 5.41375 14.4435 0.217354, 5.41375 14.6101 1.73533e-2, 5.18636 14.4435 0.217354, 5.18636 14.6101 1.73533e-2, 5.18636 14.4435 0.303354, 5.18636 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.88675 14.2768 0.303354, 4.88675 14.2768 0.217354, 4.65936 14.2768 0.217354, 4.65936 14.2768 0.303354, 4.88675 15.5001 0.103353, 4.88675 15.5001 1.73529e-2, 4.65936 15.5001 1.73529e-2, 4.65936 15.5001 0.103353, 4.88675 14.4435 0.303354, 4.88675 14.6101 0.103353, 4.88675 14.4435 0.217354, 4.88675 14.6101 1.73533e-2, 4.65936 14.4435 0.217354, 4.65936 14.6101 1.73533e-2, 4.65936 14.4435 0.303354, 4.65936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.38875 14.2768 0.303354, 4.38875 14.2768 0.217354, 4.16136 14.2768 0.217354, 4.16136 14.2768 0.303354, 4.38875 15.5001 0.103353, 4.38875 15.5001 1.73529e-2, 4.16136 15.5001 1.73529e-2, 4.16136 15.5001 0.103353, 4.38875 14.4435 0.303354, 4.38875 14.6101 0.103353, 4.38875 14.4435 0.217354, 4.38875 14.6101 1.73533e-2, 4.16136 14.4435 0.217354, 4.16136 14.6101 1.73533e-2, 4.16136 14.4435 0.303354, 4.16136 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.89675 14.2768 0.303354, 3.89675 14.2768 0.217354, 3.66936 14.2768 0.217354, 3.66936 14.2768 0.303354, 3.89675 15.5001 0.103353, 3.89675 15.5001 1.73529e-2, 3.66936 15.5001 1.73529e-2, 3.66936 15.5001 0.103353, 3.89675 14.4435 0.303354, 3.89675 14.6101 0.103353, 3.89675 14.4435 0.217354, 3.89675 14.6101 1.73533e-2, 3.66936 14.4435 0.217354, 3.66936 14.6101 1.73533e-2, 3.66936 14.4435 0.303354, 3.66936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.40775 14.2768 0.303354, 3.40775 14.2768 0.217354, 3.18036 14.2768 0.217354, 3.18036 14.2768 0.303354, 3.40775 15.5001 0.103353, 3.40775 15.5001 1.73529e-2, 3.18036 15.5001 1.73529e-2, 3.18036 15.5001 0.103353, 3.40775 14.4435 0.303354, 3.40775 14.6101 0.103353, 3.40775 14.4435 0.217354, 3.40775 14.6101 1.73533e-2, 3.18036 14.4435 0.217354, 3.18036 14.6101 1.73533e-2, 3.18036 14.4435 0.303354, 3.18036 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy103 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.91575 14.2768 0.303354, 2.91575 14.2768 0.217354, 2.68836 14.2768 0.217354, 2.68836 14.2768 0.303354, 2.91575 15.5001 0.103353, 2.91575 15.5001 1.73529e-2, 2.68836 15.5001 1.73529e-2, 2.68836 15.5001 0.103353, 2.91575 14.4435 0.303354, 2.91575 14.6101 0.103353, 2.91575 14.4435 0.217354, 2.91575 14.6101 1.73533e-2, 2.68836 14.4435 0.217354, 2.68836 14.6101 1.73533e-2, 2.68836 14.4435 0.303354, 2.68836 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy102 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.38875 14.2768 0.303354, 2.38875 14.2768 0.217354, 2.16136 14.2768 0.217354, 2.16136 14.2768 0.303354, 2.38875 15.5001 0.103353, 2.38875 15.5001 1.73529e-2, 2.16136 15.5001 1.73529e-2, 2.16136 15.5001 0.103353, 2.38875 14.4435 0.303354, 2.38875 14.6101 0.103353, 2.38875 14.4435 0.217354, 2.38875 14.6101 1.73533e-2, 2.16136 14.4435 0.217354, 2.16136 14.6101 1.73533e-2, 2.16136 14.4435 0.303354, 2.16136 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy111 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.338642 -15.5195 1.73576e-2, -0.338642 -15.5195 0.103358, -0.111250 -15.5195 0.103358, -0.111250 -15.5195 1.73576e-2, -0.338642 -14.2982 0.217356, -0.338642 -14.2982 0.303356, -0.111250 -14.2982 0.303356, -0.111250 -14.2982 0.217356, -0.338642 -14.6315 1.73572e-2, -0.338642 -14.4649 0.217357, -0.338642 -14.6315 0.103357, -0.338642 -14.4649 0.303357, -0.111250 -14.6315 0.103357, -0.111250 -14.4649 0.303357, -0.111250 -14.6315 1.73572e-2, -0.111250 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy110 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.188358 -15.5195 1.73576e-2, 0.188358 -15.5195 0.103358, 0.415750 -15.5195 0.103358, 0.415750 -15.5195 1.73576e-2, 0.188358 -14.2982 0.217356, 0.188358 -14.2982 0.303356, 0.415750 -14.2982 0.303356, 0.415750 -14.2982 0.217356, 0.188358 -14.6315 1.73572e-2, 0.188358 -14.4649 0.217357, 0.188358 -14.6315 0.103357, 0.188358 -14.4649 0.303357, 0.415750 -14.6315 0.103357, 0.415750 -14.4649 0.303357, 0.415750 -14.6315 1.73572e-2, 0.415750 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.680358 -15.5195 1.73576e-2, 0.680358 -15.5195 0.103358, 0.907750 -15.5195 0.103358, 0.907750 -15.5195 1.73576e-2, 0.680358 -14.2982 0.217356, 0.680358 -14.2982 0.303356, 0.907750 -14.2982 0.303356, 0.907750 -14.2982 0.217356, 0.680358 -14.6315 1.73572e-2, 0.680358 -14.4649 0.217357, 0.680358 -14.6315 0.103357, 0.680358 -14.4649 0.303357, 0.907750 -14.6315 0.103357, 0.907750 -14.4649 0.303357, 0.907750 -14.6315 1.73572e-2, 0.907750 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.16936 -15.5195 1.73576e-2, 1.16936 -15.5195 0.103358, 1.39675 -15.5195 0.103358, 1.39675 -15.5195 1.73576e-2, 1.16936 -14.2982 0.217356, 1.16936 -14.2982 0.303356, 1.39675 -14.2982 0.303356, 1.39675 -14.2982 0.217356, 1.16936 -14.6315 1.73572e-2, 1.16936 -14.4649 0.217357, 1.16936 -14.6315 0.103357, 1.16936 -14.4649 0.303357, 1.39675 -14.6315 0.103357, 1.39675 -14.4649 0.303357, 1.39675 -14.6315 1.73572e-2, 1.39675 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.88675 14.2768 0.303354, 1.88675 14.2768 0.217354, 1.65936 14.2768 0.217354, 1.65936 14.2768 0.303354, 1.88675 15.5001 0.103353, 1.88675 15.5001 1.73529e-2, 1.65936 15.5001 1.73529e-2, 1.65936 15.5001 0.103353, 1.88675 14.4435 0.303354, 1.88675 14.6101 0.103353, 1.88675 14.4435 0.217354, 1.88675 14.6101 1.73533e-2, 1.65936 14.4435 0.217354, 1.65936 14.6101 1.73533e-2, 1.65936 14.4435 0.303354, 1.65936 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.39475 14.2768 0.303354, 1.39475 14.2768 0.217354, 1.16736 14.2768 0.217354, 1.16736 14.2768 0.303354, 1.39475 15.5001 0.103353, 1.39475 15.5001 1.73529e-2, 1.16736 15.5001 1.73529e-2, 1.16736 15.5001 0.103353, 1.39475 14.4435 0.303354, 1.39475 14.6101 0.103353, 1.39475 14.4435 0.217354, 1.39475 14.6101 1.73533e-2, 1.16736 14.4435 0.217354, 1.16736 14.6101 1.73533e-2, 1.16736 14.4435 0.303354, 1.16736 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.905750 14.2768 0.303354, 0.905750 14.2768 0.217354, 0.678358 14.2768 0.217354, 0.678358 14.2768 0.303354, 0.905750 15.5001 0.103353, 0.905750 15.5001 1.73529e-2, 0.678358 15.5001 1.73529e-2, 0.678358 15.5001 0.103353, 0.905750 14.4435 0.303354, 0.905750 14.6101 0.103353, 0.905750 14.4435 0.217354, 0.905750 14.6101 1.73533e-2, 0.678358 14.4435 0.217354, 0.678358 14.6101 1.73533e-2, 0.678358 14.4435 0.303354, 0.678358 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.413750 14.2768 0.303354, 0.413750 14.2768 0.217354, 0.186358 14.2768 0.217354, 0.186358 14.2768 0.303354, 0.413750 15.5001 0.103353, 0.413750 15.5001 1.73529e-2, 0.186358 15.5001 1.73529e-2, 0.186358 15.5001 0.103353, 0.413750 14.4435 0.303354, 0.413750 14.6101 0.103353, 0.413750 14.4435 0.217354, 0.413750 14.6101 1.73533e-2, 0.186358 14.4435 0.217354, 0.186358 14.6101 1.73533e-2, 0.186358 14.4435 0.303354, 0.186358 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy103 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.113250 14.2768 0.303354, -0.113250 14.2768 0.217354, -0.340642 14.2768 0.217354, -0.340642 14.2768 0.303354, -0.113250 15.5001 0.103353, -0.113250 15.5001 1.73529e-2, -0.340642 15.5001 1.73529e-2, -0.340642 15.5001 0.103353, -0.113250 14.4435 0.303354, -0.113250 14.6101 0.103353, -0.113250 14.4435 0.217354, -0.113250 14.6101 1.73533e-2, -0.340642 14.4435 0.217354, -0.340642 14.6101 1.73533e-2, -0.340642 14.4435 0.303354, -0.340642 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy102 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.66136 -15.5195 1.73576e-2, 1.66136 -15.5195 0.103358, 1.88875 -15.5195 0.103358, 1.88875 -15.5195 1.73576e-2, 1.66136 -14.2982 0.217356, 1.66136 -14.2982 0.303356, 1.88875 -14.2982 0.303356, 1.88875 -14.2982 0.217356, 1.66136 -14.6315 1.73572e-2, 1.66136 -14.4649 0.217357, 1.66136 -14.6315 0.103357, 1.66136 -14.4649 0.303357, 1.88875 -14.6315 0.103357, 1.88875 -14.4649 0.303357, 1.88875 -14.6315 1.73572e-2, 1.88875 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep191 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -12.8742 1.73576e-2, 15.5413 -12.8742 0.103358, 15.5413 -12.6468 0.103358, 15.5413 -12.6468 1.73576e-2, 14.2780 -12.8742 0.217356, 14.2780 -12.8742 0.303356, 14.2780 -12.6468 0.303356, 14.2780 -12.6468 0.217356, 14.6113 -12.8742 1.73572e-2, 14.4446 -12.8742 0.217357, 14.6113 -12.8742 0.103357, 14.4446 -12.8742 0.303357, 14.6113 -12.6468 0.103357, 14.4446 -12.6468 0.303357, 14.6113 -12.6468 1.73572e-2, 14.4446 -12.6468 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep190 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -4.40323 1.73576e-2, 15.5414 -4.40323 0.103358, 15.5414 -4.17584 0.103358, 15.5414 -4.17584 1.73576e-2, 14.2780 -4.40323 0.217356, 14.2780 -4.40323 0.303356, 14.2780 -4.17584 0.303356, 14.2780 -4.17584 0.217356, 14.6113 -4.40323 1.73572e-2, 14.4446 -4.40323 0.217357, 14.6113 -4.40323 0.103357, 14.4446 -4.40323 0.303357, 14.6113 -4.17584 0.103357, 14.4446 -4.17584 0.303357, 14.6113 -4.17584 1.73572e-2, 14.4446 -4.17584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep189 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -4.89523 1.73576e-2, 15.5414 -4.89523 0.103358, 15.5414 -4.66784 0.103358, 15.5414 -4.66784 1.73576e-2, 14.2780 -4.89523 0.217356, 14.2780 -4.89523 0.303356, 14.2780 -4.66784 0.303356, 14.2780 -4.66784 0.217356, 14.6113 -4.89523 1.73572e-2, 14.4446 -4.89523 0.217357, 14.6113 -4.89523 0.103357, 14.4446 -4.89523 0.303357, 14.6113 -4.66784 0.103357, 14.4446 -4.66784 0.303357, 14.6113 -4.66784 1.73572e-2, 14.4446 -4.66784 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep188 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -5.38423 1.73576e-2, 15.5414 -5.38423 0.103358, 15.5414 -5.15684 0.103358, 15.5414 -5.15684 1.73576e-2, 14.2780 -5.38423 0.217356, 14.2780 -5.38423 0.303356, 14.2780 -5.15684 0.303356, 14.2780 -5.15684 0.217356, 14.6113 -5.38423 1.73572e-2, 14.4446 -5.38423 0.217357, 14.6113 -5.38423 0.103357, 14.4446 -5.38423 0.303357, 14.6113 -5.15684 0.103357, 14.4446 -5.15684 0.303357, 14.6113 -5.15684 1.73572e-2, 14.4446 -5.15684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep187 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -5.87623 1.73576e-2, 15.5414 -5.87623 0.103358, 15.5414 -5.64884 0.103358, 15.5414 -5.64884 1.73576e-2, 14.2780 -5.87623 0.217356, 14.2780 -5.87623 0.303356, 14.2780 -5.64884 0.303356, 14.2780 -5.64884 0.217356, 14.6113 -5.87623 1.73572e-2, 14.4446 -5.87623 0.217357, 14.6113 -5.87623 0.103357, 14.4446 -5.87623 0.303357, 14.6113 -5.64884 0.103357, 14.4446 -5.64884 0.303357, 14.6113 -5.64884 1.73572e-2, 14.4446 -5.64884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep186 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -6.38723 1.73576e-2, 15.5414 -6.38723 0.103358, 15.5414 -6.15984 0.103358, 15.5414 -6.15984 1.73576e-2, 14.2780 -6.38723 0.217356, 14.2780 -6.38723 0.303356, 14.2780 -6.15984 0.303356, 14.2780 -6.15984 0.217356, 14.6113 -6.38723 1.73572e-2, 14.4446 -6.38723 0.217357, 14.6113 -6.38723 0.103357, 14.4446 -6.38723 0.303357, 14.6113 -6.15984 0.103357, 14.4446 -6.15984 0.303357, 14.6113 -6.15984 1.73572e-2, 14.4446 -6.15984 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep185 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -6.91123 1.73576e-2, 15.5414 -6.91123 0.103358, 15.5414 -6.68384 0.103358, 15.5414 -6.68384 1.73576e-2, 14.2780 -6.91123 0.217356, 14.2780 -6.91123 0.303356, 14.2780 -6.68384 0.303356, 14.2780 -6.68384 0.217356, 14.6113 -6.91123 1.73572e-2, 14.4446 -6.91123 0.217357, 14.6113 -6.91123 0.103357, 14.4446 -6.91123 0.303357, 14.6113 -6.68384 0.103357, 14.4446 -6.68384 0.303357, 14.6113 -6.68384 1.73572e-2, 14.4446 -6.68384 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep184 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -7.40323 1.73576e-2, 15.5414 -7.40323 0.103358, 15.5414 -7.17584 0.103358, 15.5414 -7.17584 1.73576e-2, 14.2780 -7.40323 0.217356, 14.2780 -7.40323 0.303356, 14.2780 -7.17584 0.303356, 14.2780 -7.17584 0.217356, 14.6113 -7.40323 1.73572e-2, 14.4446 -7.40323 0.217357, 14.6113 -7.40323 0.103357, 14.4446 -7.40323 0.303357, 14.6113 -7.17584 0.103357, 14.4446 -7.17584 0.303357, 14.6113 -7.17584 1.73572e-2, 14.4446 -7.17584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep183 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -7.89223 1.73576e-2, 15.5414 -7.89223 0.103358, 15.5414 -7.66484 0.103358, 15.5414 -7.66484 1.73576e-2, 14.2780 -7.89223 0.217356, 14.2780 -7.89223 0.303356, 14.2780 -7.66484 0.303356, 14.2780 -7.66484 0.217356, 14.6113 -7.89223 1.73572e-2, 14.4446 -7.89223 0.217357, 14.6113 -7.89223 0.103357, 14.4446 -7.89223 0.303357, 14.6113 -7.66484 0.103357, 14.4446 -7.66484 0.303357, 14.6113 -7.66484 1.73572e-2, 14.4446 -7.66484 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep182 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -8.38423 1.73576e-2, 15.5414 -8.38423 0.103358, 15.5414 -8.15684 0.103358, 15.5414 -8.15684 1.73576e-2, 14.2780 -8.38423 0.217356, 14.2780 -8.38423 0.303356, 14.2780 -8.15684 0.303356, 14.2780 -8.15684 0.217356, 14.6113 -8.38423 1.73572e-2, 14.4446 -8.38423 0.217357, 14.6113 -8.38423 0.103357, 14.4446 -8.38423 0.303357, 14.6113 -8.15684 0.103357, 14.4446 -8.15684 0.303357, 14.6113 -8.15684 1.73572e-2, 14.4446 -8.15684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep181 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -8.89523 1.73576e-2, 15.5414 -8.89523 0.103358, 15.5414 -8.66784 0.103358, 15.5414 -8.66784 1.73576e-2, 14.2780 -8.89523 0.217356, 14.2780 -8.89523 0.303356, 14.2780 -8.66784 0.303356, 14.2780 -8.66784 0.217356, 14.6113 -8.89523 1.73572e-2, 14.4446 -8.89523 0.217357, 14.6113 -8.89523 0.103357, 14.4446 -8.89523 0.303357, 14.6113 -8.66784 0.103357, 14.4446 -8.66784 0.303357, 14.6113 -8.66784 1.73572e-2, 14.4446 -8.66784 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep180 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -9.40423 1.73576e-2, 15.5414 -9.40423 0.103358, 15.5414 -9.17684 0.103358, 15.5414 -9.17684 1.73576e-2, 14.2780 -9.40423 0.217356, 14.2780 -9.40423 0.303356, 14.2780 -9.17684 0.303356, 14.2780 -9.17684 0.217356, 14.6113 -9.40423 1.73572e-2, 14.4446 -9.40423 0.217357, 14.6113 -9.40423 0.103357, 14.4446 -9.40423 0.303357, 14.6113 -9.17684 0.103357, 14.4446 -9.17684 0.303357, 14.6113 -9.17684 1.73572e-2, 14.4446 -9.17684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep179 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -9.88323 1.73576e-2, 15.5413 -9.88323 0.103358, 15.5413 -9.65584 0.103358, 15.5413 -9.65584 1.73576e-2, 14.2780 -9.88323 0.217356, 14.2780 -9.88323 0.303356, 14.2780 -9.65584 0.303356, 14.2780 -9.65584 0.217356, 14.6113 -9.88323 1.73572e-2, 14.4446 -9.88323 0.217357, 14.6113 -9.88323 0.103357, 14.4446 -9.88323 0.303357, 14.6113 -9.65584 0.103357, 14.4446 -9.65584 0.303357, 14.6113 -9.65584 1.73572e-2, 14.4446 -9.65584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep178 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -10.3752 1.73576e-2, 15.5413 -10.3752 0.103358, 15.5413 -10.1478 0.103358, 15.5413 -10.1478 1.73576e-2, 14.2780 -10.3752 0.217356, 14.2780 -10.3752 0.303356, 14.2780 -10.1478 0.303356, 14.2780 -10.1478 0.217356, 14.6113 -10.3752 1.73572e-2, 14.4446 -10.3752 0.217357, 14.6113 -10.3752 0.103357, 14.4446 -10.3752 0.303357, 14.6113 -10.1478 0.103357, 14.4446 -10.1478 0.303357, 14.6113 -10.1478 1.73572e-2, 14.4446 -10.1478 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep177 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -10.8642 1.73576e-2, 15.5413 -10.8642 0.103358, 15.5413 -10.6368 0.103358, 15.5413 -10.6368 1.73576e-2, 14.2780 -10.8642 0.217356, 14.2780 -10.8642 0.303356, 14.2780 -10.6368 0.303356, 14.2780 -10.6368 0.217356, 14.6113 -10.8642 1.73572e-2, 14.4446 -10.8642 0.217357, 14.6113 -10.8642 0.103357, 14.4446 -10.8642 0.303357, 14.6113 -10.6368 0.103357, 14.4446 -10.6368 0.303357, 14.6113 -10.6368 1.73572e-2, 14.4446 -10.6368 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep173 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -11.3562 1.73576e-2, 15.5413 -11.3562 0.103358, 15.5413 -11.1288 0.103358, 15.5413 -11.1288 1.73576e-2, 14.2780 -11.3562 0.217356, 14.2780 -11.3562 0.303356, 14.2780 -11.1288 0.303356, 14.2780 -11.1288 0.217356, 14.6113 -11.3562 1.73572e-2, 14.4446 -11.3562 0.217357, 14.6113 -11.3562 0.103357, 14.4446 -11.3562 0.303357, 14.6113 -11.1288 0.103357, 14.4446 -11.1288 0.303357, 14.6113 -11.1288 1.73572e-2, 14.4446 -11.1288 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep172 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -11.8672 1.73576e-2, 15.5413 -11.8672 0.103358, 15.5413 -11.6398 0.103358, 15.5413 -11.6398 1.73576e-2, 14.2780 -11.8672 0.217356, 14.2780 -11.8672 0.303356, 14.2780 -11.6398 0.303356, 14.2780 -11.6398 0.217356, 14.6113 -11.8672 1.73572e-2, 14.4446 -11.8672 0.217357, 14.6113 -11.8672 0.103357, 14.4446 -11.8672 0.303357, 14.6113 -11.6398 0.103357, 14.4446 -11.6398 0.303357, 14.6113 -11.6398 1.73572e-2, 14.4446 -11.6398 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep171 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5413 -12.3762 1.73576e-2, 15.5413 -12.3762 0.103358, 15.5413 -12.1488 0.103358, 15.5413 -12.1488 1.73576e-2, 14.2780 -12.3762 0.217356, 14.2780 -12.3762 0.303356, 14.2780 -12.1488 0.303356, 14.2780 -12.1488 0.217356, 14.6113 -12.3762 1.73572e-2, 14.4446 -12.3762 0.217357, 14.6113 -12.3762 0.103357, 14.4446 -12.3762 0.303357, 14.6113 -12.1488 0.103357, 14.4446 -12.1488 0.303357, 14.6113 -12.1488 1.73572e-2, 14.4446 -12.1488 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep170 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -3.87623 1.73576e-2, 15.5414 -3.87623 0.103358, 15.5414 -3.64884 0.103358, 15.5414 -3.64884 1.73576e-2, 14.2780 -3.87623 0.217356, 14.2780 -3.87623 0.303356, 14.2780 -3.64884 0.303356, 14.2780 -3.64884 0.217356, 14.6113 -3.87623 1.73572e-2, 14.4446 -3.87623 0.217357, 14.6113 -3.87623 0.103357, 14.4446 -3.87623 0.303357, 14.6113 -3.64884 0.103357, 14.4446 -3.64884 0.303357, 14.6113 -3.64884 1.73572e-2, 14.4446 -3.64884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep169 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 15.5414 -3.38423 1.73576e-2, 15.5414 -3.38423 0.103358, 15.5414 -3.15684 0.103358, 15.5414 -3.15684 1.73576e-2, 14.2780 -3.38423 0.217356, 14.2780 -3.38423 0.303356, 14.2780 -3.15684 0.303356, 14.2780 -3.15684 0.217356, 14.6113 -3.38423 1.73572e-2, 14.4446 -3.38423 0.217357, 14.6113 -3.38423 0.103357, 14.4446 -3.38423 0.303357, 14.6113 -3.15684 0.103357, 14.4446 -3.15684 0.303357, 14.6113 -3.15684 1.73572e-2, 14.4446 -3.15684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577350, 0.577350 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep167 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -3.64420 1.73576e-2, -15.5830 -3.64420 0.103358, -15.5830 -3.87159 0.103358, -15.5830 -3.87159 1.73576e-2, -14.3196 -3.64420 0.217356, -14.3196 -3.64420 0.303356, -14.3196 -3.87159 0.303356, -14.3196 -3.87159 0.217356, -14.6530 -3.64420 1.73572e-2, -14.4863 -3.64420 0.217357, -14.6530 -3.64420 0.103357, -14.4863 -3.64420 0.303357, -14.6530 -3.87159 0.103357, -14.4863 -3.87159 0.303357, -14.6530 -3.87159 1.73572e-2, -14.4863 -3.87159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep166 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -12.1152 1.73576e-2, -15.5830 -12.1152 0.103358, -15.5830 -12.3426 0.103358, -15.5830 -12.3426 1.73576e-2, -14.3196 -12.1152 0.217356, -14.3196 -12.1152 0.303356, -14.3196 -12.3426 0.303356, -14.3196 -12.3426 0.217356, -14.6530 -12.1152 1.73572e-2, -14.4863 -12.1152 0.217357, -14.6530 -12.1152 0.103357, -14.4863 -12.1152 0.303357, -14.6530 -12.3426 0.103357, -14.4863 -12.3426 0.303357, -14.6530 -12.3426 1.73572e-2, -14.4863 -12.3426 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep165 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -11.6232 1.73576e-2, -15.5830 -11.6232 0.103358, -15.5830 -11.8506 0.103358, -15.5830 -11.8506 1.73576e-2, -14.3196 -11.6232 0.217356, -14.3196 -11.6232 0.303356, -14.3196 -11.8506 0.303356, -14.3196 -11.8506 0.217356, -14.6530 -11.6232 1.73572e-2, -14.4863 -11.6232 0.217357, -14.6530 -11.6232 0.103357, -14.4863 -11.6232 0.303357, -14.6530 -11.8506 0.103357, -14.4863 -11.8506 0.303357, -14.6530 -11.8506 1.73572e-2, -14.4863 -11.8506 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep164 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -11.1342 1.73576e-2, -15.5830 -11.1342 0.103358, -15.5830 -11.3616 0.103358, -15.5830 -11.3616 1.73576e-2, -14.3196 -11.1342 0.217356, -14.3196 -11.1342 0.303356, -14.3196 -11.3616 0.303356, -14.3196 -11.3616 0.217356, -14.6530 -11.1342 1.73572e-2, -14.4863 -11.1342 0.217357, -14.6530 -11.1342 0.103357, -14.4863 -11.1342 0.303357, -14.6530 -11.3616 0.103357, -14.4863 -11.3616 0.303357, -14.6530 -11.3616 1.73572e-2, -14.4863 -11.3616 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep163 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -10.6422 1.73576e-2, -15.5830 -10.6422 0.103358, -15.5830 -10.8696 0.103358, -15.5830 -10.8696 1.73576e-2, -14.3196 -10.6422 0.217356, -14.3196 -10.6422 0.303356, -14.3196 -10.8696 0.303356, -14.3196 -10.8696 0.217356, -14.6530 -10.6422 1.73572e-2, -14.4863 -10.6422 0.217357, -14.6530 -10.6422 0.103357, -14.4863 -10.6422 0.303357, -14.6530 -10.8696 0.103357, -14.4863 -10.8696 0.303357, -14.6530 -10.8696 1.73572e-2, -14.4863 -10.8696 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep162 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -10.1312 1.73576e-2, -15.5830 -10.1312 0.103358, -15.5830 -10.3586 0.103358, -15.5830 -10.3586 1.73576e-2, -14.3196 -10.1312 0.217356, -14.3196 -10.1312 0.303356, -14.3196 -10.3586 0.303356, -14.3196 -10.3586 0.217356, -14.6530 -10.1312 1.73572e-2, -14.4863 -10.1312 0.217357, -14.6530 -10.1312 0.103357, -14.4863 -10.1312 0.303357, -14.6530 -10.3586 0.103357, -14.4863 -10.3586 0.303357, -14.6530 -10.3586 1.73572e-2, -14.4863 -10.3586 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep161 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -9.60720 1.73576e-2, -15.5830 -9.60720 0.103358, -15.5830 -9.83459 0.103358, -15.5830 -9.83459 1.73576e-2, -14.3196 -9.60720 0.217356, -14.3196 -9.60720 0.303356, -14.3196 -9.83459 0.303356, -14.3196 -9.83459 0.217356, -14.6530 -9.60720 1.73572e-2, -14.4863 -9.60720 0.217357, -14.6530 -9.60720 0.103357, -14.4863 -9.60720 0.303357, -14.6530 -9.83459 0.103357, -14.4863 -9.83459 0.303357, -14.6530 -9.83459 1.73572e-2, -14.4863 -9.83459 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep160 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -9.11520 1.73576e-2, -15.5830 -9.11520 0.103358, -15.5830 -9.34259 0.103358, -15.5830 -9.34259 1.73576e-2, -14.3196 -9.11520 0.217356, -14.3196 -9.11520 0.303356, -14.3196 -9.34259 0.303356, -14.3196 -9.34259 0.217356, -14.6530 -9.11520 1.73572e-2, -14.4863 -9.11520 0.217357, -14.6530 -9.11520 0.103357, -14.4863 -9.11520 0.303357, -14.6530 -9.34259 0.103357, -14.4863 -9.34259 0.303357, -14.6530 -9.34259 1.73572e-2, -14.4863 -9.34259 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep159 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -8.62620 1.73576e-2, -15.5830 -8.62620 0.103358, -15.5830 -8.85359 0.103358, -15.5830 -8.85359 1.73576e-2, -14.3196 -8.62620 0.217356, -14.3196 -8.62620 0.303356, -14.3196 -8.85359 0.303356, -14.3196 -8.85359 0.217356, -14.6530 -8.62620 1.73572e-2, -14.4863 -8.62620 0.217357, -14.6530 -8.62620 0.103357, -14.4863 -8.62620 0.303357, -14.6530 -8.85359 0.103357, -14.4863 -8.85359 0.303357, -14.6530 -8.85359 1.73572e-2, -14.4863 -8.85359 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep158 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -8.13420 1.73576e-2, -15.5830 -8.13420 0.103358, -15.5830 -8.36159 0.103358, -15.5830 -8.36159 1.73576e-2, -14.3196 -8.13420 0.217356, -14.3196 -8.13420 0.303356, -14.3196 -8.36159 0.303356, -14.3196 -8.36159 0.217356, -14.6530 -8.13420 1.73572e-2, -14.4863 -8.13420 0.217357, -14.6530 -8.13420 0.103357, -14.4863 -8.13420 0.303357, -14.6530 -8.36159 0.103357, -14.4863 -8.36159 0.303357, -14.6530 -8.36159 1.73572e-2, -14.4863 -8.36159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep157 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -7.62320 1.73576e-2, -15.5830 -7.62320 0.103358, -15.5830 -7.85059 0.103358, -15.5830 -7.85059 1.73576e-2, -14.3196 -7.62320 0.217356, -14.3196 -7.62320 0.303356, -14.3196 -7.85059 0.303356, -14.3196 -7.85059 0.217356, -14.6530 -7.62320 1.73572e-2, -14.4863 -7.62320 0.217357, -14.6530 -7.62320 0.103357, -14.4863 -7.62320 0.303357, -14.6530 -7.85059 0.103357, -14.4863 -7.85059 0.303357, -14.6530 -7.85059 1.73572e-2, -14.4863 -7.85059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep156 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -7.11420 1.73576e-2, -15.5830 -7.11420 0.103358, -15.5830 -7.34159 0.103358, -15.5830 -7.34159 1.73576e-2, -14.3196 -7.11420 0.217356, -14.3196 -7.11420 0.303356, -14.3196 -7.34159 0.303356, -14.3196 -7.34159 0.217356, -14.6530 -7.11420 1.73572e-2, -14.4863 -7.11420 0.217357, -14.6530 -7.11420 0.103357, -14.4863 -7.11420 0.303357, -14.6530 -7.34159 0.103357, -14.4863 -7.34159 0.303357, -14.6530 -7.34159 1.73572e-2, -14.4863 -7.34159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep155 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -6.63520 1.73576e-2, -15.5830 -6.63520 0.103358, -15.5830 -6.86259 0.103358, -15.5830 -6.86259 1.73576e-2, -14.3196 -6.63520 0.217356, -14.3196 -6.63520 0.303356, -14.3196 -6.86259 0.303356, -14.3196 -6.86259 0.217356, -14.6530 -6.63520 1.73572e-2, -14.4863 -6.63520 0.217357, -14.6530 -6.63520 0.103357, -14.4863 -6.63520 0.303357, -14.6530 -6.86259 0.103357, -14.4863 -6.86259 0.303357, -14.6530 -6.86259 1.73572e-2, -14.4863 -6.86259 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep154 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -6.14320 1.73576e-2, -15.5830 -6.14320 0.103358, -15.5830 -6.37059 0.103358, -15.5830 -6.37059 1.73576e-2, -14.3196 -6.14320 0.217356, -14.3196 -6.14320 0.303356, -14.3196 -6.37059 0.303356, -14.3196 -6.37059 0.217356, -14.6530 -6.14320 1.73572e-2, -14.4863 -6.14320 0.217357, -14.6530 -6.14320 0.103357, -14.4863 -6.14320 0.303357, -14.6530 -6.37059 0.103357, -14.4863 -6.37059 0.303357, -14.6530 -6.37059 1.73572e-2, -14.4863 -6.37059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep153 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -5.65420 1.73576e-2, -15.5830 -5.65420 0.103358, -15.5830 -5.88159 0.103358, -15.5830 -5.88159 1.73576e-2, -14.3196 -5.65420 0.217356, -14.3196 -5.65420 0.303356, -14.3196 -5.88159 0.303356, -14.3196 -5.88159 0.217356, -14.6530 -5.65420 1.73572e-2, -14.4863 -5.65420 0.217357, -14.6530 -5.65420 0.103357, -14.4863 -5.65420 0.303357, -14.6530 -5.88159 0.103357, -14.4863 -5.88159 0.303357, -14.6530 -5.88159 1.73572e-2, -14.4863 -5.88159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep150 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -3.14320 1.73576e-2, -15.5830 -3.14320 0.103358, -15.5830 -3.37059 0.103358, -15.5830 -3.37059 1.73576e-2, -14.3196 -3.14320 0.217356, -14.3196 -3.14320 0.303356, -14.3196 -3.37059 0.303356, -14.3196 -3.37059 0.217356, -14.6530 -3.14320 1.73572e-2, -14.4863 -3.14320 0.217357, -14.6530 -3.14320 0.103357, -14.4863 -3.14320 0.303357, -14.6530 -3.37059 0.103357, -14.4863 -3.37059 0.303357, -14.6530 -3.37059 1.73572e-2, -14.4863 -3.37059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep149 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -5.16220 1.73576e-2, -15.5830 -5.16220 0.103358, -15.5830 -5.38959 0.103358, -15.5830 -5.38959 1.73576e-2, -14.3196 -5.16220 0.217356, -14.3196 -5.16220 0.303356, -14.3196 -5.38959 0.303356, -14.3196 -5.38959 0.217356, -14.6530 -5.16220 1.73572e-2, -14.4863 -5.16220 0.217357, -14.6530 -5.16220 0.103357, -14.4863 -5.16220 0.303357, -14.6530 -5.38959 0.103357, -14.4863 -5.38959 0.303357, -14.6530 -5.38959 1.73572e-2, -14.4863 -5.38959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep148 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -4.65120 1.73576e-2, -15.5830 -4.65120 0.103358, -15.5830 -4.87859 0.103358, -15.5830 -4.87859 1.73576e-2, -14.3196 -4.65120 0.217356, -14.3196 -4.65120 0.303356, -14.3196 -4.87859 0.303356, -14.3196 -4.87859 0.217356, -14.6530 -4.65120 1.73572e-2, -14.4863 -4.65120 0.217357, -14.6530 -4.65120 0.103357, -14.4863 -4.65120 0.303357, -14.6530 -4.87859 0.103357, -14.4863 -4.87859 0.303357, -14.6530 -4.87859 1.73572e-2, -14.4863 -4.87859 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep147 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -4.14220 1.73576e-2, -15.5830 -4.14220 0.103358, -15.5830 -4.36959 0.103358, -15.5830 -4.36959 1.73576e-2, -14.3196 -4.14220 0.217356, -14.3196 -4.14220 0.303356, -14.3196 -4.36959 0.303356, -14.3196 -4.36959 0.217356, -14.6530 -4.14220 1.73572e-2, -14.4863 -4.14220 0.217357, -14.6530 -4.14220 0.103357, -14.4863 -4.14220 0.303357, -14.6530 -4.36959 0.103357, -14.4863 -4.36959 0.303357, -14.6530 -4.36959 1.73572e-2, -14.4863 -4.36959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep146 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -15.5830 -12.6422 1.73576e-2, -15.5830 -12.6422 0.103358, -15.5830 -12.8696 0.103358, -15.5830 -12.8696 1.73576e-2, -14.3196 -12.6422 0.217356, -14.3196 -12.6422 0.303356, -14.3196 -12.8696 0.303356, -14.3196 -12.8696 0.217356, -14.6530 -12.6422 1.73572e-2, -14.4863 -12.6422 0.217357, -14.6530 -12.6422 0.103357, -14.4863 -12.6422 0.303357, -14.6530 -12.8696 0.103357, -14.4863 -12.8696 0.303357, -14.6530 -12.8696 1.73572e-2, -14.4863 -12.8696 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577350 0.577350 0.577351, -0.577349 -0.577351 0.577350, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep118 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.3076 -15.5195 1.73576e-2, -11.3076 -15.5195 0.103358, -11.0803 -15.5195 0.103358, -11.0803 -15.5195 1.73576e-2, -11.3076 -14.2982 0.217356, -11.3076 -14.2982 0.303356, -11.0803 -14.2982 0.303356, -11.0803 -14.2982 0.217356, -11.3076 -14.6315 1.73572e-2, -11.3076 -14.4649 0.217357, -11.3076 -14.6315 0.103357, -11.3076 -14.4649 0.303357, -11.0803 -14.6315 0.103357, -11.0803 -14.4649 0.303357, -11.0803 -14.6315 1.73572e-2, -11.0803 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep117 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.83664 -15.5195 1.73576e-2, -2.83664 -15.5195 0.103358, -2.60925 -15.5195 0.103358, -2.60925 -15.5195 1.73576e-2, -2.83664 -14.2982 0.217356, -2.83664 -14.2982 0.303356, -2.60925 -14.2982 0.303356, -2.60925 -14.2982 0.217356, -2.83664 -14.6315 1.73572e-2, -2.83664 -14.4649 0.217357, -2.83664 -14.6315 0.103357, -2.83664 -14.4649 0.303357, -2.60925 -14.6315 0.103357, -2.60925 -14.4649 0.303357, -2.60925 -14.6315 1.73572e-2, -2.60925 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep116 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.32864 -15.5195 1.73576e-2, -3.32864 -15.5195 0.103358, -3.10125 -15.5195 0.103358, -3.10125 -15.5195 1.73576e-2, -3.32864 -14.2982 0.217356, -3.32864 -14.2982 0.303356, -3.10125 -14.2982 0.303356, -3.10125 -14.2982 0.217356, -3.32864 -14.6315 1.73572e-2, -3.32864 -14.4649 0.217357, -3.32864 -14.6315 0.103357, -3.32864 -14.4649 0.303357, -3.10125 -14.6315 0.103357, -3.10125 -14.4649 0.303357, -3.10125 -14.6315 1.73572e-2, -3.10125 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep115 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.81764 -15.5195 1.73576e-2, -3.81764 -15.5195 0.103358, -3.59025 -15.5195 0.103358, -3.59025 -15.5195 1.73576e-2, -3.81764 -14.2982 0.217356, -3.81764 -14.2982 0.303356, -3.59025 -14.2982 0.303356, -3.59025 -14.2982 0.217356, -3.81764 -14.6315 1.73572e-2, -3.81764 -14.4649 0.217357, -3.81764 -14.6315 0.103357, -3.81764 -14.4649 0.303357, -3.59025 -14.6315 0.103357, -3.59025 -14.4649 0.303357, -3.59025 -14.6315 1.73572e-2, -3.59025 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep114 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.30964 -15.5195 1.73576e-2, -4.30964 -15.5195 0.103358, -4.08225 -15.5195 0.103358, -4.08225 -15.5195 1.73576e-2, -4.30964 -14.2982 0.217356, -4.30964 -14.2982 0.303356, -4.08225 -14.2982 0.303356, -4.08225 -14.2982 0.217356, -4.30964 -14.6315 1.73572e-2, -4.30964 -14.4649 0.217357, -4.30964 -14.6315 0.103357, -4.30964 -14.4649 0.303357, -4.08225 -14.6315 0.103357, -4.08225 -14.4649 0.303357, -4.08225 -14.6315 1.73572e-2, -4.08225 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep113 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.82064 -15.5195 1.73576e-2, -4.82064 -15.5195 0.103358, -4.59325 -15.5195 0.103358, -4.59325 -15.5195 1.73576e-2, -4.82064 -14.2982 0.217356, -4.82064 -14.2982 0.303356, -4.59325 -14.2982 0.303356, -4.59325 -14.2982 0.217356, -4.82064 -14.6315 1.73572e-2, -4.82064 -14.4649 0.217357, -4.82064 -14.6315 0.103357, -4.82064 -14.4649 0.303357, -4.59325 -14.6315 0.103357, -4.59325 -14.4649 0.303357, -4.59325 -14.6315 1.73572e-2, -4.59325 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep112 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.34464 -15.5195 1.73576e-2, -5.34464 -15.5195 0.103358, -5.11725 -15.5195 0.103358, -5.11725 -15.5195 1.73576e-2, -5.34464 -14.2982 0.217356, -5.34464 -14.2982 0.303356, -5.11725 -14.2982 0.303356, -5.11725 -14.2982 0.217356, -5.34464 -14.6315 1.73572e-2, -5.34464 -14.4649 0.217357, -5.34464 -14.6315 0.103357, -5.34464 -14.4649 0.303357, -5.11725 -14.6315 0.103357, -5.11725 -14.4649 0.303357, -5.11725 -14.6315 1.73572e-2, -5.11725 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep111 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.83664 -15.5195 1.73576e-2, -5.83664 -15.5195 0.103358, -5.60925 -15.5195 0.103358, -5.60925 -15.5195 1.73576e-2, -5.83664 -14.2982 0.217356, -5.83664 -14.2982 0.303356, -5.60925 -14.2982 0.303356, -5.60925 -14.2982 0.217356, -5.83664 -14.6315 1.73572e-2, -5.83664 -14.4649 0.217357, -5.83664 -14.6315 0.103357, -5.83664 -14.4649 0.303357, -5.60925 -14.6315 0.103357, -5.60925 -14.4649 0.303357, -5.60925 -14.6315 1.73572e-2, -5.60925 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep110 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.32564 -15.5195 1.73576e-2, -6.32564 -15.5195 0.103358, -6.09825 -15.5195 0.103358, -6.09825 -15.5195 1.73576e-2, -6.32564 -14.2982 0.217356, -6.32564 -14.2982 0.303356, -6.09825 -14.2982 0.303356, -6.09825 -14.2982 0.217356, -6.32564 -14.6315 1.73572e-2, -6.32564 -14.4649 0.217357, -6.32564 -14.6315 0.103357, -6.32564 -14.4649 0.303357, -6.09825 -14.6315 0.103357, -6.09825 -14.4649 0.303357, -6.09825 -14.6315 1.73572e-2, -6.09825 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.81764 -15.5195 1.73576e-2, -6.81764 -15.5195 0.103358, -6.59025 -15.5195 0.103358, -6.59025 -15.5195 1.73576e-2, -6.81764 -14.2982 0.217356, -6.81764 -14.2982 0.303356, -6.59025 -14.2982 0.303356, -6.59025 -14.2982 0.217356, -6.81764 -14.6315 1.73572e-2, -6.81764 -14.4649 0.217357, -6.81764 -14.6315 0.103357, -6.81764 -14.4649 0.303357, -6.59025 -14.6315 0.103357, -6.59025 -14.4649 0.303357, -6.59025 -14.6315 1.73572e-2, -6.59025 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.32864 -15.5195 1.73576e-2, -7.32864 -15.5195 0.103358, -7.10125 -15.5195 0.103358, -7.10125 -15.5195 1.73576e-2, -7.32864 -14.2982 0.217356, -7.32864 -14.2982 0.303356, -7.10125 -14.2982 0.303356, -7.10125 -14.2982 0.217356, -7.32864 -14.6315 1.73572e-2, -7.32864 -14.4649 0.217357, -7.32864 -14.6315 0.103357, -7.32864 -14.4649 0.303357, -7.10125 -14.6315 0.103357, -7.10125 -14.4649 0.303357, -7.10125 -14.6315 1.73572e-2, -7.10125 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.83764 -15.5195 1.73576e-2, -7.83764 -15.5195 0.103358, -7.61025 -15.5195 0.103358, -7.61025 -15.5195 1.73576e-2, -7.83764 -14.2982 0.217356, -7.83764 -14.2982 0.303356, -7.61025 -14.2982 0.303356, -7.61025 -14.2982 0.217356, -7.83764 -14.6315 1.73572e-2, -7.83764 -14.4649 0.217357, -7.83764 -14.6315 0.103357, -7.83764 -14.4649 0.303357, -7.61025 -14.6315 0.103357, -7.61025 -14.4649 0.303357, -7.61025 -14.6315 1.73572e-2, -7.61025 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.31664 -15.5195 1.73576e-2, -8.31664 -15.5195 0.103358, -8.08925 -15.5195 0.103358, -8.08925 -15.5195 1.73576e-2, -8.31664 -14.2982 0.217356, -8.31664 -14.2982 0.303356, -8.08925 -14.2982 0.303356, -8.08925 -14.2982 0.217356, -8.31664 -14.6315 1.73572e-2, -8.31664 -14.4649 0.217357, -8.31664 -14.6315 0.103357, -8.31664 -14.4649 0.303357, -8.08925 -14.6315 0.103357, -8.08925 -14.4649 0.303357, -8.08925 -14.6315 1.73572e-2, -8.08925 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.80864 -15.5195 1.73576e-2, -8.80864 -15.5195 0.103358, -8.58125 -15.5195 0.103358, -8.58125 -15.5195 1.73576e-2, -8.80864 -14.2982 0.217356, -8.80864 -14.2982 0.303356, -8.58125 -14.2982 0.303356, -8.58125 -14.2982 0.217356, -8.80864 -14.6315 1.73572e-2, -8.80864 -14.4649 0.217357, -8.80864 -14.6315 0.103357, -8.80864 -14.4649 0.303357, -8.58125 -14.6315 0.103357, -8.58125 -14.4649 0.303357, -8.58125 -14.6315 1.73572e-2, -8.58125 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.29764 -15.5195 1.73576e-2, -9.29764 -15.5195 0.103358, -9.07025 -15.5195 0.103358, -9.07025 -15.5195 1.73576e-2, -9.29764 -14.2982 0.217356, -9.29764 -14.2982 0.303356, -9.07025 -14.2982 0.303356, -9.07025 -14.2982 0.217356, -9.29764 -14.6315 1.73572e-2, -9.29764 -14.4649 0.217357, -9.29764 -14.6315 0.103357, -9.29764 -14.4649 0.303357, -9.07025 -14.6315 0.103357, -9.07025 -14.4649 0.303357, -9.07025 -14.6315 1.73572e-2, -9.07025 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep103 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.7996 -15.5195 1.73576e-2, -12.7996 -15.5195 0.103358, -12.5723 -15.5195 0.103358, -12.5723 -15.5195 1.73576e-2, -12.7996 -14.2982 0.217356, -12.7996 -14.2982 0.303356, -12.5723 -14.2982 0.303356, -12.5723 -14.2982 0.217356, -12.7996 -14.6315 1.73572e-2, -12.7996 -14.4649 0.217357, -12.7996 -14.6315 0.103357, -12.7996 -14.4649 0.303357, -12.5723 -14.6315 0.103357, -12.5723 -14.4649 0.303357, -12.5723 -14.6315 1.73572e-2, -12.5723 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep102 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.2976 -15.5195 1.73576e-2, -12.2976 -15.5195 0.103358, -12.0703 -15.5195 0.103358, -12.0703 -15.5195 1.73576e-2, -12.2976 -14.2982 0.217356, -12.2976 -14.2982 0.303356, -12.0703 -14.2982 0.303356, -12.0703 -14.2982 0.217356, -12.2976 -14.6315 1.73572e-2, -12.2976 -14.4649 0.217357, -12.2976 -14.6315 0.103357, -12.2976 -14.4649 0.303357, -12.0703 -14.6315 0.103357, -12.0703 -14.4649 0.303357, -12.0703 -14.6315 1.73572e-2, -12.0703 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep101 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.8086 -15.5195 1.73576e-2, -11.8086 -15.5195 0.103358, -11.5813 -15.5195 0.103358, -11.5813 -15.5195 1.73576e-2, -11.8086 -14.2982 0.217356, -11.8086 -14.2982 0.303356, -11.5813 -14.2982 0.303356, -11.5813 -14.2982 0.217356, -11.8086 -14.6315 1.73572e-2, -11.8086 -14.4649 0.217357, -11.8086 -14.6315 0.103357, -11.8086 -14.4649 0.303357, -11.5813 -14.6315 0.103357, -11.5813 -14.4649 0.303357, -11.5813 -14.6315 1.73572e-2, -11.5813 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep100 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.78964 -15.5195 1.73576e-2, -9.78964 -15.5195 0.103358, -9.56225 -15.5195 0.103358, -9.56225 -15.5195 1.73576e-2, -9.78964 -14.2982 0.217356, -9.78964 -14.2982 0.303356, -9.56225 -14.2982 0.303356, -9.56225 -14.2982 0.217356, -9.78964 -14.6315 1.73572e-2, -9.78964 -14.4649 0.217357, -9.78964 -14.6315 0.103357, -9.78964 -14.4649 0.303357, -9.56225 -14.6315 0.103357, -9.56225 -14.4649 0.303357, -9.56225 -14.6315 1.73572e-2, -9.56225 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep99 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.3006 -15.5195 1.73576e-2, -10.3006 -15.5195 0.103358, -10.0733 -15.5195 0.103358, -10.0733 -15.5195 1.73576e-2, -10.3006 -14.2982 0.217356, -10.3006 -14.2982 0.303356, -10.0733 -14.2982 0.303356, -10.0733 -14.2982 0.217356, -10.3006 -14.6315 1.73572e-2, -10.3006 -14.4649 0.217357, -10.3006 -14.6315 0.103357, -10.3006 -14.4649 0.303357, -10.0733 -14.6315 0.103357, -10.0733 -14.4649 0.303357, -10.0733 -14.6315 1.73572e-2, -10.0733 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep98 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.8096 -15.5195 1.73576e-2, -10.8096 -15.5195 0.103358, -10.5823 -15.5195 0.103358, -10.5823 -15.5195 1.73576e-2, -10.8096 -14.2982 0.217356, -10.8096 -14.2982 0.303356, -10.5823 -14.2982 0.303356, -10.5823 -14.2982 0.217356, -10.8096 -14.6315 1.73572e-2, -10.8096 -14.4649 0.217357, -10.8096 -14.6315 0.103357, -10.8096 -14.4649 0.303357, -10.5823 -14.6315 0.103357, -10.5823 -14.4649 0.303357, -10.5823 -14.6315 1.73572e-2, -10.5823 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep97 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.30964 -15.5195 1.73576e-2, -2.30964 -15.5195 0.103358, -2.08225 -15.5195 0.103358, -2.08225 -15.5195 1.73576e-2, -2.30964 -14.2982 0.217356, -2.30964 -14.2982 0.303356, -2.08225 -14.2982 0.303356, -2.08225 -14.2982 0.217356, -2.30964 -14.6315 1.73572e-2, -2.30964 -14.4649 0.217357, -2.30964 -14.6315 0.103357, -2.30964 -14.4649 0.303357, -2.08225 -14.6315 0.103357, -2.08225 -14.4649 0.303357, -2.08225 -14.6315 1.73572e-2, -2.08225 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep96 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.81764 -15.5195 1.73576e-2, -1.81764 -15.5195 0.103358, -1.59025 -15.5195 0.103358, -1.59025 -15.5195 1.73576e-2, -1.81764 -14.2982 0.217356, -1.81764 -14.2982 0.303356, -1.59025 -14.2982 0.303356, -1.59025 -14.2982 0.217356, -1.81764 -14.6315 1.73572e-2, -1.81764 -14.4649 0.217357, -1.81764 -14.6315 0.103357, -1.81764 -14.4649 0.303357, -1.59025 -14.6315 0.103357, -1.59025 -14.4649 0.303357, -1.59025 -14.6315 1.73572e-2, -1.59025 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep95 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.32864 -15.5195 1.73576e-2, -1.32864 -15.5195 0.103358, -1.10125 -15.5195 0.103358, -1.10125 -15.5195 1.73576e-2, -1.32864 -14.2982 0.217356, -1.32864 -14.2982 0.303356, -1.10125 -14.2982 0.303356, -1.10125 -14.2982 0.217356, -1.32864 -14.6315 1.73572e-2, -1.32864 -14.4649 0.217357, -1.32864 -14.6315 0.103357, -1.32864 -14.4649 0.303357, -1.10125 -14.6315 0.103357, -1.10125 -14.4649 0.303357, -1.10125 -14.6315 1.73572e-2, -1.10125 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy93 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.611250 14.2768 0.303354, -0.611250 14.2768 0.217354, -0.838642 14.2768 0.217354, -0.838642 14.2768 0.303354, -0.611250 15.5001 0.103353, -0.611250 15.5001 1.73529e-2, -0.838642 15.5001 1.73529e-2, -0.838642 15.5001 0.103353, -0.611250 14.4435 0.303354, -0.611250 14.6101 0.103353, -0.611250 14.4435 0.217354, -0.611250 14.6101 1.73533e-2, -0.838642 14.4435 0.217354, -0.838642 14.6101 1.73533e-2, -0.838642 14.4435 0.303354, -0.838642 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy91 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.10325 14.2768 0.303354, -1.10325 14.2768 0.217354, -1.33064 14.2768 0.217354, -1.33064 14.2768 0.303354, -1.10325 15.5001 0.103353, -1.10325 15.5001 1.73529e-2, -1.33064 15.5001 1.73529e-2, -1.33064 15.5001 0.103353, -1.10325 14.4435 0.303354, -1.10325 14.6101 0.103353, -1.10325 14.4435 0.217354, -1.10325 14.6101 1.73533e-2, -1.33064 14.4435 0.217354, -1.33064 14.6101 1.73533e-2, -1.33064 14.4435 0.303354, -1.33064 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy89 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.59225 14.2768 0.303354, -1.59225 14.2768 0.217354, -1.81964 14.2768 0.217354, -1.81964 14.2768 0.303354, -1.59225 15.5001 0.103353, -1.59225 15.5001 1.73529e-2, -1.81964 15.5001 1.73529e-2, -1.81964 15.5001 0.103353, -1.59225 14.4435 0.303354, -1.59225 14.6101 0.103353, -1.59225 14.4435 0.217354, -1.59225 14.6101 1.73533e-2, -1.81964 14.4435 0.217354, -1.81964 14.6101 1.73533e-2, -1.81964 14.4435 0.303354, -1.81964 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy87 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.08425 14.2768 0.303354, -2.08425 14.2768 0.217354, -2.31164 14.2768 0.217354, -2.31164 14.2768 0.303354, -2.08425 15.5001 0.103353, -2.08425 15.5001 1.73529e-2, -2.31164 15.5001 1.73529e-2, -2.31164 15.5001 0.103353, -2.08425 14.4435 0.303354, -2.08425 14.6101 0.103353, -2.08425 14.4435 0.217354, -2.08425 14.6101 1.73533e-2, -2.31164 14.4435 0.217354, -2.31164 14.6101 1.73533e-2, -2.31164 14.4435 0.303354, -2.31164 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep84 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.61125 14.2768 0.303354, -2.61125 14.2768 0.217354, -2.83864 14.2768 0.217354, -2.83864 14.2768 0.303354, -2.61125 15.5001 0.103353, -2.61125 15.5001 1.73529e-2, -2.83864 15.5001 1.73529e-2, -2.83864 15.5001 0.103353, -2.61125 14.4435 0.303354, -2.61125 14.6101 0.103353, -2.61125 14.4435 0.217354, -2.61125 14.6101 1.73533e-2, -2.83864 14.4435 0.217354, -2.83864 14.6101 1.73533e-2, -2.83864 14.4435 0.303354, -2.83864 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep82 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.10325 14.2768 0.303354, -3.10325 14.2768 0.217354, -3.33064 14.2768 0.217354, -3.33064 14.2768 0.303354, -3.10325 15.5001 0.103353, -3.10325 15.5001 1.73529e-2, -3.33064 15.5001 1.73529e-2, -3.33064 15.5001 0.103353, -3.10325 14.4435 0.303354, -3.10325 14.6101 0.103353, -3.10325 14.4435 0.217354, -3.10325 14.6101 1.73533e-2, -3.33064 14.4435 0.217354, -3.33064 14.6101 1.73533e-2, -3.33064 14.4435 0.303354, -3.33064 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep80 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.59225 14.2768 0.303354, -3.59225 14.2768 0.217354, -3.81964 14.2768 0.217354, -3.81964 14.2768 0.303354, -3.59225 15.5001 0.103353, -3.59225 15.5001 1.73529e-2, -3.81964 15.5001 1.73529e-2, -3.81964 15.5001 0.103353, -3.59225 14.4435 0.303354, -3.59225 14.6101 0.103353, -3.59225 14.4435 0.217354, -3.59225 14.6101 1.73533e-2, -3.81964 14.4435 0.217354, -3.81964 14.6101 1.73533e-2, -3.81964 14.4435 0.303354, -3.81964 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep78 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.08425 14.2768 0.303354, -4.08425 14.2768 0.217354, -4.31164 14.2768 0.217354, -4.31164 14.2768 0.303354, -4.08425 15.5001 0.103353, -4.08425 15.5001 1.73529e-2, -4.31164 15.5001 1.73529e-2, -4.31164 15.5001 0.103353, -4.08425 14.4435 0.303354, -4.08425 14.6101 0.103353, -4.08425 14.4435 0.217354, -4.08425 14.6101 1.73533e-2, -4.31164 14.4435 0.217354, -4.31164 14.6101 1.73533e-2, -4.31164 14.4435 0.303354, -4.31164 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep77 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.59925 14.2768 0.303354, -4.59925 14.2768 0.217354, -4.82664 14.2768 0.217354, -4.82664 14.2768 0.303354, -4.59925 15.5001 0.103353, -4.59925 15.5001 1.73529e-2, -4.82664 15.5001 1.73529e-2, -4.82664 15.5001 0.103353, -4.59925 14.4435 0.303354, -4.59925 14.6101 0.103353, -4.59925 14.4435 0.217354, -4.59925 14.6101 1.73533e-2, -4.82664 14.4435 0.217354, -4.82664 14.6101 1.73533e-2, -4.82664 14.4435 0.303354, -4.82664 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep74 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.11925 14.2768 0.303354, -5.11925 14.2768 0.217354, -5.34664 14.2768 0.217354, -5.34664 14.2768 0.303354, -5.11925 15.5001 0.103353, -5.11925 15.5001 1.73529e-2, -5.34664 15.5001 1.73529e-2, -5.34664 15.5001 0.103353, -5.11925 14.4435 0.303354, -5.11925 14.6101 0.103353, -5.11925 14.4435 0.217354, -5.11925 14.6101 1.73533e-2, -5.34664 14.4435 0.217354, -5.34664 14.6101 1.73533e-2, -5.34664 14.4435 0.303354, -5.34664 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep72 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.61125 14.2768 0.303354, -5.61125 14.2768 0.217354, -5.83864 14.2768 0.217354, -5.83864 14.2768 0.303354, -5.61125 15.5001 0.103353, -5.61125 15.5001 1.73529e-2, -5.83864 15.5001 1.73529e-2, -5.83864 15.5001 0.103353, -5.61125 14.4435 0.303354, -5.61125 14.6101 0.103353, -5.61125 14.4435 0.217354, -5.61125 14.6101 1.73533e-2, -5.83864 14.4435 0.217354, -5.83864 14.6101 1.73533e-2, -5.83864 14.4435 0.303354, -5.83864 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep70 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.10025 14.2768 0.303354, -6.10025 14.2768 0.217354, -6.32764 14.2768 0.217354, -6.32764 14.2768 0.303354, -6.10025 15.5001 0.103353, -6.10025 15.5001 1.73529e-2, -6.32764 15.5001 1.73529e-2, -6.32764 15.5001 0.103353, -6.10025 14.4435 0.303354, -6.10025 14.6101 0.103353, -6.10025 14.4435 0.217354, -6.10025 14.6101 1.73533e-2, -6.32764 14.4435 0.217354, -6.32764 14.6101 1.73533e-2, -6.32764 14.4435 0.303354, -6.32764 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep68 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.59225 14.2768 0.303354, -6.59225 14.2768 0.217354, -6.81964 14.2768 0.217354, -6.81964 14.2768 0.303354, -6.59225 15.5001 0.103353, -6.59225 15.5001 1.73529e-2, -6.81964 15.5001 1.73529e-2, -6.81964 15.5001 0.103353, -6.59225 14.4435 0.303354, -6.59225 14.6101 0.103353, -6.59225 14.4435 0.217354, -6.59225 14.6101 1.73533e-2, -6.81964 14.4435 0.217354, -6.81964 14.6101 1.73533e-2, -6.81964 14.4435 0.303354, -6.81964 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep67 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.10725 14.2768 0.303354, -7.10725 14.2768 0.217354, -7.33464 14.2768 0.217354, -7.33464 14.2768 0.303354, -7.10725 15.5001 0.103353, -7.10725 15.5001 1.73529e-2, -7.33464 15.5001 1.73529e-2, -7.33464 15.5001 0.103353, -7.10725 14.4435 0.303354, -7.10725 14.6101 0.103353, -7.10725 14.4435 0.217354, -7.10725 14.6101 1.73533e-2, -7.33464 14.4435 0.217354, -7.33464 14.6101 1.73533e-2, -7.33464 14.4435 0.303354, -7.33464 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep66 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.61725 14.2768 0.303354, -7.61725 14.2768 0.217354, -7.84464 14.2768 0.217354, -7.84464 14.2768 0.303354, -7.61725 15.5001 0.103353, -7.61725 15.5001 1.73529e-2, -7.84464 15.5001 1.73529e-2, -7.84464 15.5001 0.103353, -7.61725 14.4435 0.303354, -7.61725 14.6101 0.103353, -7.61725 14.4435 0.217354, -7.61725 14.6101 1.73533e-2, -7.84464 14.4435 0.217354, -7.84464 14.6101 1.73533e-2, -7.84464 14.4435 0.303354, -7.84464 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep62 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.09125 14.2768 0.303354, -8.09125 14.2768 0.217354, -8.31864 14.2768 0.217354, -8.31864 14.2768 0.303354, -8.09125 15.5001 0.103353, -8.09125 15.5001 1.73529e-2, -8.31864 15.5001 1.73529e-2, -8.31864 15.5001 0.103353, -8.09125 14.4435 0.303354, -8.09125 14.6101 0.103353, -8.09125 14.4435 0.217354, -8.09125 14.6101 1.73533e-2, -8.31864 14.4435 0.217354, -8.31864 14.6101 1.73533e-2, -8.31864 14.4435 0.303354, -8.31864 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep60 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.58325 14.2768 0.303354, -8.58325 14.2768 0.217354, -8.81064 14.2768 0.217354, -8.81064 14.2768 0.303354, -8.58325 15.5001 0.103353, -8.58325 15.5001 1.73529e-2, -8.81064 15.5001 1.73529e-2, -8.81064 15.5001 0.103353, -8.58325 14.4435 0.303354, -8.58325 14.6101 0.103353, -8.58325 14.4435 0.217354, -8.58325 14.6101 1.73533e-2, -8.81064 14.4435 0.217354, -8.81064 14.6101 1.73533e-2, -8.81064 14.4435 0.303354, -8.81064 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep58 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.07225 14.2768 0.303354, -9.07225 14.2768 0.217354, -9.29964 14.2768 0.217354, -9.29964 14.2768 0.303354, -9.07225 15.5001 0.103353, -9.07225 15.5001 1.73529e-2, -9.29964 15.5001 1.73529e-2, -9.29964 15.5001 0.103353, -9.07225 14.4435 0.303354, -9.07225 14.6101 0.103353, -9.07225 14.4435 0.217354, -9.07225 14.6101 1.73533e-2, -9.29964 14.4435 0.217354, -9.29964 14.6101 1.73533e-2, -9.29964 14.4435 0.303354, -9.29964 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep56 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.373333 0.373333 0.373333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 14.2267 -14.3013 0.762362, 13.2267 -14.3013 0.132352, -14.2719 13.2696 0.132349, -14.2719 14.2696 0.762358, 14.2267 14.2696 0.762358, 13.2267 13.2696 0.132349, -13.0634 -14.3013 0.132352, -14.2719 -13.0867 0.132350, -13.0634 -14.3013 0.762362, -14.2719 -13.0867 0.762360 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.466109 -0.874430 0.134586, 0.246080 -0.461650 -0.852246, -0.461650 0.246079 -0.852247, -0.874431 0.466109 0.134585, 0.520848 0.520848 -0.676339, 0.190664 0.190664 -0.962961, -0.337530 -0.812005 -0.476153, -0.813034 -0.335583 -0.475773, -0.337530 -0.812004 0.476154, -0.813034 -0.335583 0.475774 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube4_sep55 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.5753 14.2768 0.303354, -11.5753 14.2768 0.217354, -11.8026 14.2768 0.217354, -11.8026 14.2768 0.303354, -11.5753 15.5001 0.103353, -11.5753 15.5001 1.73529e-2, -11.8026 15.5001 1.73529e-2, -11.8026 15.5001 0.103353, -11.5753 14.4435 0.303354, -11.5753 14.6101 0.103353, -11.5753 14.4435 0.217354, -11.5753 14.6101 1.73533e-2, -11.8026 14.4435 0.217354, -11.8026 14.6101 1.73533e-2, -11.8026 14.4435 0.303354, -11.8026 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep54 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.0903 14.2768 0.303354, -12.0903 14.2768 0.217354, -12.3176 14.2768 0.217354, -12.3176 14.2768 0.303354, -12.0903 15.5001 0.103353, -12.0903 15.5001 1.73529e-2, -12.3176 15.5001 1.73529e-2, -12.3176 15.5001 0.103353, -12.0903 14.4435 0.303354, -12.0903 14.6101 0.103353, -12.0903 14.4435 0.217354, -12.0903 14.6101 1.73533e-2, -12.3176 14.4435 0.217354, -12.3176 14.6101 1.73533e-2, -12.3176 14.4435 0.303354, -12.3176 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep53 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.6003 14.2768 0.303354, -12.6003 14.2768 0.217354, -12.8276 14.2768 0.217354, -12.8276 14.2768 0.303354, -12.6003 15.5001 0.103353, -12.6003 15.5001 1.73529e-2, -12.8276 15.5001 1.73529e-2, -12.8276 15.5001 0.103353, -12.6003 14.4435 0.303354, -12.6003 14.6101 0.103353, -12.6003 14.4435 0.217354, -12.6003 14.6101 1.73533e-2, -12.8276 14.4435 0.217354, -12.8276 14.6101 1.73533e-2, -12.8276 14.4435 0.303354, -12.8276 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep52 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.56425 14.2768 0.303354, -9.56425 14.2768 0.217354, -9.79164 14.2768 0.217354, -9.79164 14.2768 0.303354, -9.56425 15.5001 0.103353, -9.56425 15.5001 1.73529e-2, -9.79164 15.5001 1.73529e-2, -9.79164 15.5001 0.103353, -9.56425 14.4435 0.303354, -9.56425 14.6101 0.103353, -9.56425 14.4435 0.217354, -9.56425 14.6101 1.73533e-2, -9.79164 14.4435 0.217354, -9.79164 14.6101 1.73533e-2, -9.79164 14.4435 0.303354, -9.79164 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep51 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.0793 14.2768 0.303354, -10.0793 14.2768 0.217354, -10.3066 14.2768 0.217354, -10.3066 14.2768 0.303354, -10.0793 15.5001 0.103353, -10.0793 15.5001 1.73529e-2, -10.3066 15.5001 1.73529e-2, -10.3066 15.5001 0.103353, -10.0793 14.4435 0.303354, -10.0793 14.6101 0.103353, -10.0793 14.4435 0.217354, -10.0793 14.6101 1.73533e-2, -10.3066 14.4435 0.217354, -10.3066 14.6101 1.73533e-2, -10.3066 14.4435 0.303354, -10.3066 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep50 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.5893 14.2768 0.303354, -10.5893 14.2768 0.217354, -10.8166 14.2768 0.217354, -10.8166 14.2768 0.303354, -10.5893 15.5001 0.103353, -10.5893 15.5001 1.73529e-2, -10.8166 15.5001 1.73529e-2, -10.8166 15.5001 0.103353, -10.5893 14.4435 0.303354, -10.5893 14.6101 0.103353, -10.5893 14.4435 0.217354, -10.5893 14.6101 1.73533e-2, -10.8166 14.4435 0.217354, -10.8166 14.6101 1.73533e-2, -10.8166 14.4435 0.303354, -10.8166 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep44 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.836642 -15.5195 1.73576e-2, -0.836642 -15.5195 0.103358, -0.609250 -15.5195 0.103358, -0.609250 -15.5195 1.73576e-2, -0.836642 -14.2982 0.217356, -0.836642 -14.2982 0.303356, -0.609250 -14.2982 0.303356, -0.609250 -14.2982 0.217356, -0.836642 -14.6315 1.73572e-2, -0.836642 -14.4649 0.217357, -0.836642 -14.6315 0.103357, -0.836642 -14.4649 0.303357, -0.609250 -14.6315 0.103357, -0.609250 -14.4649 0.303357, -0.609250 -14.6315 1.73572e-2, -0.609250 -14.4649 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0803 14.2768 0.303354, -11.0803 14.2768 0.217354, -11.3076 14.2768 0.217354, -11.3076 14.2768 0.303354, -11.0803 15.5001 0.103353, -11.0803 15.5001 1.73529e-2, -11.3076 15.5001 1.73529e-2, -11.3076 15.5001 0.103353, -11.0803 14.4435 0.303354, -11.0803 14.6101 0.103353, -11.0803 14.4435 0.217354, -11.0803 14.6101 1.73533e-2, -11.3076 14.4435 0.217354, -11.3076 14.6101 1.73533e-2, -11.3076 14.4435 0.303354, -11.3076 14.6101 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] }