#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube1_copy3 Transform { children [ Shape { appearance Appearance { material DEF couleur_197_158_095 Material { diffuseColor 0.773333 0.617669 0.371200 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.600000 -0.625000 0.750000, -0.600000 0.625000 0.750000, 0.600000 0.625000 0.750000, 0.600000 -0.625000 0.750000, -0.600000 -0.625000 0.00000e+0, -0.600000 0.625000 0.00000e+0, 0.600000 0.625000 0.00000e+0, 0.600000 -0.625000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube1_copy2 Transform { children [ Shape { appearance Appearance { material DEF couleur_203_203_203 Material { diffuseColor 0.793333 0.793333 0.793333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.600000 0.625000 0.750000, -0.600000 -0.625000 0.750000, -0.600000 0.625000 0.00000e+0, -0.600000 -0.625000 0.00000e+0, -0.960000 -0.625000 0.750000, -0.960000 0.625000 0.750000, -0.960000 -0.625000 0.00000e+0, -0.960000 0.625000 0.00000e+0, -1.00000 -0.585000 0.710000, -1.00000 0.585000 0.710000, -1.00000 0.585000 4.00000e-2, -1.00000 -0.585000 4.00000e-2 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 7, 5, -1, 0, 5, 4, 1, -1, 1, 4, 6, 3, -1, 2, 3, 6, 7, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.505449 -0.610131 0.610131, -0.505449 0.610131 0.610131, -0.505449 -0.610131 -0.610131, -0.505449 0.610131 -0.610131, -0.923880 -0.270598 0.270598, -0.923880 0.270598 0.270598, -0.923880 0.270598 -0.270598, -0.923880 -0.270598 -0.270598 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 7, 5, -1, 0, 5, 4, 1, -1, 1, 4, 6, 3, -1, 2, 3, 6, 7, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE couleur_203_203_203 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.600000 -0.625000 0.750000, 0.600000 0.625000 0.750000, 0.600000 -0.625000 0.00000e+0, 0.600000 0.625000 0.00000e+0, 0.960000 0.625000 0.750000, 0.960000 -0.625000 0.750000, 0.960000 0.625000 0.00000e+0, 0.960000 -0.625000 0.00000e+0, 1.00000 0.585000 0.710000, 1.00000 -0.585000 0.710000, 1.00000 -0.585000 4.00000e-2, 1.00000 0.585000 4.00000e-2 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 7, 5, -1, 0, 5, 4, 1, -1, 1, 4, 6, 3, -1, 2, 3, 6, 7, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.505449 0.610131 0.610131, 0.505449 -0.610131 0.610131, 0.505449 0.610131 -0.610131, 0.505449 -0.610131 -0.610131, 0.923880 0.270598 0.270598, 0.923880 -0.270598 0.270598, 0.923880 -0.270598 -0.270598, 0.923880 0.270598 -0.270598 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 7, 5, -1, 0, 5, 4, 1, -1, 1, 4, 6, 3, -1, 2, 3, 6, 7, -1, 4, 5, 9, 8, -1, 4, 8, 11, 6, -1, 5, 7, 10, 9, -1, 6, 11, 10, 7, -1, 8, 9, 10, 11, -1 ] } } ] }