#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube1_sep11 Transform { children [ Shape { appearance Appearance { material DEF color_035_032_032 Material { diffuseColor 0.140000 0.128736 0.128736 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.04584 -2.78185 0.348277, -5.04584 -2.78185 4.10290, 5.04584 -2.78185 4.10290, 5.04584 -2.78185 0.348277, -5.04584 2.74631 0.348277, -5.04584 2.74631 4.10290, 5.04584 2.74631 4.10290, 5.04584 2.74631 0.348277, 5.31141 -2.96501 2.49116, 5.31141 2.92947 2.49116, -5.31141 -2.96501 2.49116, -5.31141 2.92947 2.49116 ] } coordIndex [ 0, 3, 8, 10, -1, 0, 4, 7, 3, -1, 0, 10, 11, 4, -1, 1, 2, 6, 5, -1, 1, 5, 11, 10, -1, 1, 10, 8, 2, -1, 2, 8, 9, 6, -1, 3, 7, 9, 8, -1, 4, 11, 9, 7, -1, 5, 6, 9, 11, -1 ] normal Normal { vector [ -0.535285 -0.537420 -0.651652, -0.520925 -0.524573 0.673394, 0.520925 -0.524573 0.673394, 0.535285 -0.537420 -0.651652, -0.535285 0.537420 -0.651652, -0.520925 0.524573 0.673394, 0.520925 0.524573 0.673394, 0.535285 0.537420 -0.651652, 0.704965 -0.708837 2.39867e-2, 0.704965 0.708837 2.39867e-2, -0.704965 -0.708837 2.39867e-2, -0.704965 0.708837 2.39867e-2 ] } normalIndex [ 0, 3, 8, 10, -1, 0, 4, 7, 3, -1, 0, 10, 11, 4, -1, 1, 2, 6, 5, -1, 1, 5, 11, 10, -1, 1, 10, 8, 2, -1, 2, 8, 9, 6, -1, 3, 7, 9, 8, -1, 4, 11, 9, 7, -1, 5, 6, 9, 11, -1 ] } } ] } DEF cube1_sep10 Transform { children [ Shape { appearance Appearance { material DEF color_209_193_193 Material { diffuseColor 0.820000 0.754023 0.754023 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.21250 5.02420 7.35486e-2, 4.21250 5.02420 0.806157, 2.74728 5.02420 0.806157, 2.74728 5.02420 7.35486e-2, 4.21250 1.83959 2.24503, 4.21250 2.17403 2.97764, 2.74728 2.17403 2.97764, 2.74728 1.83959 2.24503, 2.74728 3.92529 7.35486e-2, 2.74728 4.25973 0.806157, 4.21250 4.25973 0.806157, 4.21250 3.92529 7.35486e-2 ] } coordIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] normal Normal { vector [ 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350, 0.517308 -0.843679 -0.143520, 0.664722 -0.125289 0.736511, -0.664722 -0.125289 0.736511, -0.517308 -0.843679 -0.143520, -0.735939 -0.265383 -0.622869, -0.735939 0.265383 0.622869, 0.735939 0.265383 0.622869, 0.735939 -0.265383 -0.622869 ] } normalIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] } } ] } DEF cube1_sep9 Transform { children [ Shape { appearance Appearance { material USE color_209_193_193 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.74728 5.02420 7.35486e-2, -2.74728 5.02420 0.806157, -4.21250 5.02420 0.806157, -4.21250 5.02420 7.35486e-2, -2.74728 1.83959 2.24503, -2.74728 2.17403 2.97764, -4.21250 2.17403 2.97764, -4.21250 1.83959 2.24503, -4.21250 3.92529 7.35486e-2, -4.21250 4.25973 0.806157, -2.74728 4.25973 0.806157, -2.74728 3.92529 7.35486e-2 ] } coordIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] normal Normal { vector [ 0.577350 0.577350 -0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350, 0.517308 -0.843679 -0.143520, 0.664722 -0.125289 0.736511, -0.664722 -0.125289 0.736511, -0.517308 -0.843679 -0.143520, -0.735939 -0.265383 -0.622869, -0.735939 0.265383 0.622869, 0.735939 0.265383 0.622869, 0.735939 -0.265383 -0.622869 ] } normalIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] } } ] } DEF cube1_sep8 Transform { children [ Shape { appearance Appearance { material USE color_209_193_193 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.21250 -5.05995 7.35486e-2, -4.21250 -5.05995 0.806157, -2.74728 -5.05995 0.806157, -2.74728 -5.05995 7.35486e-2, -4.21250 -1.87534 2.24503, -4.21250 -2.20978 2.97764, -2.74728 -2.20978 2.97764, -2.74728 -1.87534 2.24503, -2.74728 -3.96104 7.35486e-2, -2.74728 -4.29548 0.806157, -4.21250 -4.29548 0.806157, -4.21250 -3.96104 7.35486e-2 ] } coordIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, -0.517308 0.843679 -0.143520, -0.664722 0.125289 0.736511, 0.664722 0.125289 0.736511, 0.517308 0.843679 -0.143520, 0.735939 0.265383 -0.622869, 0.735939 -0.265383 0.622869, -0.735939 -0.265383 0.622869, -0.735939 0.265383 -0.622869 ] } normalIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] } } ] } DEF cube1_sep7 Transform { children [ Shape { appearance Appearance { material USE color_209_193_193 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.74728 -5.05995 7.35486e-2, 2.74728 -5.05995 0.806157, 4.21250 -5.05995 0.806157, 4.21250 -5.05995 7.35486e-2, 2.74728 -1.87534 2.24503, 2.74728 -2.20978 2.97764, 4.21250 -2.20978 2.97764, 4.21250 -1.87534 2.24503, 4.21250 -3.96104 7.35486e-2, 4.21250 -4.29548 0.806157, 2.74728 -4.29548 0.806157, 2.74728 -3.96104 7.35486e-2 ] } coordIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, -0.517308 0.843679 -0.143520, -0.664722 0.125289 0.736511, 0.664722 0.125289 0.736511, 0.517308 0.843679 -0.143520, 0.735939 0.265383 -0.622869, 0.735939 -0.265383 0.622869, -0.735939 -0.265383 0.622869, -0.735939 0.265383 -0.622869 ] } normalIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE color_209_193_193 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.732609 -5.05995 7.35486e-2, -0.732609 -5.05995 0.806157, 0.732609 -5.05995 0.806157, 0.732609 -5.05995 7.35486e-2, -0.732609 -1.87534 2.24503, -0.732609 -2.20978 2.97764, 0.732609 -2.20978 2.97764, 0.732609 -1.87534 2.24503, 0.732609 -3.96104 7.35486e-2, 0.732609 -4.29548 0.806157, -0.732609 -4.29548 0.806157, -0.732609 -3.96104 7.35486e-2 ] } coordIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 -0.577350 -0.577350, -0.517308 0.843679 -0.143520, -0.664722 0.125289 0.736511, 0.664722 0.125289 0.736511, 0.517308 0.843679 -0.143520, 0.735939 0.265383 -0.622869, 0.735939 -0.265383 0.622869, -0.735939 -0.265383 0.622869, -0.735939 0.265383 -0.622869 ] } normalIndex [ 0, 1, 10, 11, -1, 0, 3, 2, 1, -1, 0, 11, 8, 3, -1, 1, 2, 9, 10, -1, 2, 3, 8, 9, -1, 4, 5, 6, 7, -1, 4, 7, 8, 11, -1, 4, 11, 10, 5, -1, 5, 10, 9, 6, -1, 6, 9, 8, 7, -1 ] } } ] }