#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF Tab Transform { children [ Shape { appearance Appearance { material DEF pintab Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.686275 1.0 1.0 specularColor 0.686275 1.0 1.0 ambientIntensity 0.8955555555555555 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.915 1.2999999999999998 0.44, 0.915 1.2999999999999998 0.44, -0.915 1.2999999999999998 0.0, 0.915 1.2999999999999998 0.0, -0.7650000000000166 1.75 0.44, -0.915 1.6000000000000165 0.44, 0.7650000000000166 1.75 0.44, 0.915 1.6000000000000165 0.44, -0.7650000000000166 1.75 0.0, -0.915 1.6000000000000165 0.0, 0.7650000000000166 1.75 0.0, 0.915 1.6000000000000165 0.0 ] } coordIndex [ 0, 1, 7, 6, 4, 5, -1, 0, 2, 3, 1, -1, 0, 5, 9, 2, -1, 1, 3, 11, 7, -1, 2, 9, 8, 10, 11, 3, -1, 4, 6, 10, 8, -1, 4, 8, 9, 5, -1, 6, 7, 11, 10, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.3365567705907775 0.8125199200687453 0.4759631494779679, -0.8125199200687453 0.3365567705907775 0.4759631494779679, 0.3365567705907775 0.8125199200687453 0.4759631494779679, 0.8125199200687453 0.3365567705907775 0.4759631494779679, -0.3365567705907775 0.8125199200687453 -0.4759631494779679, -0.8125199200687453 0.3365567705907775 -0.4759631494779679, 0.3365567705907775 0.8125199200687453 -0.4759631494779679, 0.8125199200687453 0.3365567705907775 -0.4759631494779679 ] } normalIndex [ 0, 1, 7, 6, 4, 5, -1, 0, 2, 3, 1, -1, 0, 5, 9, 2, -1, 1, 3, 11, 7, -1, 2, 9, 8, 10, 11, 3, -1, 4, 6, 10, 8, -1, 4, 8, 9, 5, -1, 6, 7, 11, 10, -1 ] color Color { color [ 0.8399999737739563 0.9200000166893005 0.9399999976158142, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin3 Transform { children [ Shape { appearance Appearance { material USE pintab } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 1.26 -2.5 0.44, 1.26 -1.2999999999999998 0.44, 1.74 -1.2999999999999998 0.44, 1.74 -2.5 0.44, 1.26 -2.5 0.0, 1.26 -1.2999999999999998 0.0, 1.74 -1.2999999999999998 0.0, 1.74 -2.5 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.8399999737739563 0.9200000166893005 0.9399999976158142, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin1 Transform { children [ Shape { appearance Appearance { material USE pintab } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -1.74 -2.5 0.44, -1.74 -1.2999999999999998 0.44, -1.26 -1.2999999999999998 0.44, -1.26 -2.5 0.44, -1.74 -2.5 0.0, -1.74 -1.2999999999999998 0.0, -1.26 -1.2999999999999998 0.0, -1.26 -2.5 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.8399999737739563 0.9200000166893005 0.9399999976158142, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin2 Transform { children [ Shape { appearance Appearance { material USE pintab } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.28 -2.5 0.44, -0.28 -1.2999999999999998 0.44, 0.28 -1.2999999999999998 0.44, 0.28 -2.5 0.44, -0.28 -2.5 0.0, -0.28 -1.2999999999999998 0.0, 0.28 -1.2999999999999998 0.0, 0.28 -2.5 0.0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.8399999737739563 0.9200000166893005 0.9399999976158142, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF body Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.0 0.0 0.34901960784313724 specularColor 0.0 0.0 0.34901960784313724 ambientIntensity 0.11764705882352942 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -2.3 -1.1505 1.6, -2.3 1.1505 1.6, 2.3 1.1505 1.6, 2.3 -1.1505 1.6, -2.3 -1.3 0.0, -2.3 1.3 0.0, 2.3 1.3 0.0, 2.3 -1.3 0.0, -2.3 -1.3 0.44000000000000006, -2.3 1.3 0.44000000000000006, 2.3 1.3 0.44000000000000006, 2.3 -1.3 0.44000000000000006 ] } coordIndex [ 0, 1, 9, 5, 4, 8, -1, 0, 3, 2, 1, -1, 0, 8, 4, 7, 11, 3, -1, 1, 2, 10, 6, 5, 9, -1, 2, 3, 11, 7, 6, 10, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5602381967013835 -0.557808496282559 0.6123584280727851, -0.5602381967013835 0.557808496282559 0.6123584280727851, 0.5602381967013835 0.557808496282559 0.6123584280727851, 0.5602381967013835 -0.557808496282559 0.6123584280727851, -0.5961326846565876 -0.5935473132161659 -0.5406731075779523, -0.5961326846565876 0.5935473132161659 -0.5406731075779523, 0.5961326846565876 0.5935473132161659 -0.5406731075779523, 0.5961326846565876 -0.5935473132161659 -0.5406731075779523, -0.7071067811865475 -0.7040401255166586 0.06578374922796273, -0.7071067811865475 0.7040401255166586 0.06578374922796273, 0.7071067811865475 0.7040401255166586 0.06578374922796273, 0.7071067811865475 -0.7040401255166586 0.06578374922796273 ] } normalIndex [ 0, 1, 9, 5, 4, 8, -1, 0, 3, 2, 1, -1, 0, 8, 4, 7, 11, 3, -1, 1, 2, 10, 6, 5, 9, -1, 2, 3, 11, 7, 6, 10, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.0 0.0 0.47333332896232605, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] }