#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube5_copy8 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.100000 0.700000 0.100000 emissiveColor 0.100000 0.700000 0.100000 specularColor 0.100000 0.700000 0.100000 ambientIntensity 0.300000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.33500 -0.787000 1.00000e-1, -2.33500 -0.711998 1.00000e-1, -1.93500 -0.711998 1.00000e-1, -1.93500 -0.787000 1.00000e-1, -2.33500 -0.787000 0.00000e+0, -2.33500 -0.711998 0.00000e+0, -1.93500 -0.711998 0.00000e+0, -1.93500 -0.787000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube5_copy7 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.93500 -0.787000 1.00000e-1, 1.93500 -0.711998 1.00000e-1, 2.33500 -0.711998 1.00000e-1, 2.33500 -0.787000 1.00000e-1, 1.93500 -0.787000 0.00000e+0, 1.93500 -0.711998 0.00000e+0, 2.33500 -0.711998 0.00000e+0, 2.33500 -0.787000 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube5_copy6 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.33500 0.711998 1.00000e-1, -2.33500 0.787000 1.00000e-1, -1.93500 0.787000 1.00000e-1, -1.93500 0.711998 1.00000e-1, -2.33500 0.711998 0.00000e+0, -2.33500 0.787000 0.00000e+0, -1.93500 0.787000 0.00000e+0, -1.93500 0.711998 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube5 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.93500 0.711998 1.00000e-1, 1.93500 0.787000 1.00000e-1, 2.33500 0.787000 1.00000e-1, 2.33500 0.711998 1.00000e-1, 1.93500 0.711998 0.00000e+0, 1.93500 0.787000 0.00000e+0, 2.33500 0.787000 0.00000e+0, 2.33500 0.711998 0.00000e+0 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] } } ] } DEF cube4 Transform { children [ Shape { appearance Appearance { material USE body } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.56000 -0.787000 3.55000, -2.56000 0.787000 3.55000, 2.56000 0.787000 3.55000, 2.56000 -0.787000 3.55000, -2.56000 -0.787000 0.100000, -2.56000 0.787000 0.100000, 2.56000 0.787000 0.100000, 2.56000 -0.787000 0.100000, -2.48500 -0.712000 0.100000, -2.48500 0.712000 0.100000, 2.48500 0.712000 0.100000, 2.48500 -0.712000 0.100000, -2.48500 -0.711996 0.150000, -2.48500 0.711996 0.150000, 2.48500 0.711996 0.150000, 2.48500 -0.711996 0.150000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 9, 8, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 6, 7, 11, 10, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.408248 -0.408248 -0.816497, -0.408248 0.408248 -0.816497, 0.408248 0.408248 -0.816497, 0.408248 -0.408248 -0.816497, 0.408225 0.408225 -0.816520, 0.408225 -0.408225 -0.816520, -0.408225 -0.408225 -0.816520, -0.408225 0.408225 -0.816520, 0.577318 0.577318 -0.577416, 0.577318 -0.577318 -0.577416, -0.577318 -0.577318 -0.577416, -0.577318 0.577318 -0.577416 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 9, 8, -1, 4, 8, 11, 7, -1, 5, 6, 10, 9, -1, 6, 7, 11, 10, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1 ] } }, Shape { appearance Appearance { material DEF resin Material { diffuseColor 0.900000 0.900000 0.700000 emissiveColor 0.900000 0.900000 0.700000 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.48500 -0.711996 0.150000, -2.48500 0.711996 0.150000, 2.48500 0.711996 0.150000, 2.48500 -0.711996 0.150000 ] } coordIndex [ 0, 1, 2, 3, -1 ] normal Normal { vector [ 0.577318 0.577318 -0.577416, 0.577318 -0.577318 -0.577416, -0.577318 -0.577318 -0.577416, -0.577318 0.577318 -0.577416 ] } normalIndex [ 0, 1, 2, 3, -1 ] } } ] } DEF cylinder4_copy5 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.833333 0.833333 0.833333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.90000 7.25928e-17 0.150000, -1.90761 -3.82683e-2 0.150000, -1.92929 -7.07107e-2 0.150000, -1.96173 -9.23880e-2 0.150000, -2.00000 -1.00000e-1 0.150000, -2.03827 -9.23880e-2 0.150000, -2.07071 -7.07107e-2 0.150000, -2.09239 -3.82683e-2 0.150000, -2.10000 6.03467e-17 0.150000, -2.09239 3.82683e-2 0.150000, -2.07071 7.07107e-2 0.150000, -2.03827 9.23880e-2 0.150000, -2.00000 0.100000 0.150000, -1.96173 9.23880e-2 0.150000, -1.92929 7.07107e-2 0.150000, -1.90761 3.82683e-2 0.150000, -1.90000 -4.98679e-17 -1.00000, -1.90761 -3.82683e-2 -1.00000, -1.92929 -7.07107e-2 -1.00000, -1.96173 -9.23880e-2 -1.00000, -2.00000 -0.100000 -1.00000, -2.03827 -9.23880e-2 -1.00000, -2.07071 -7.07107e-2 -1.00000, -2.09239 -3.82683e-2 -1.00000, -2.10000 -6.21139e-17 -1.00000, -2.09239 3.82683e-2 -1.00000, -2.07071 7.07107e-2 -1.00000, -2.03827 9.23880e-2 -1.00000, -2.00000 1.00000e-1 -1.00000, -1.96173 9.23880e-2 -1.00000, -1.92929 7.07107e-2 -1.00000, -1.90761 3.82683e-2 -1.00000 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] normal Normal { vector [ 0.890909 -1.38667e-16 0.454182, 0.823093 -0.340936 0.454182, 0.629968 -0.629968 0.454182, 0.340936 -0.823093 0.454182, 1.26061e-17 -0.890909 0.454182, -0.340936 -0.823093 0.454182, -0.629968 -0.629968 0.454182, -0.823093 -0.340936 0.454182, -0.890909 2.52121e-17 0.454182, -0.823093 0.340936 0.454182, -0.629968 0.629968 0.454182, -0.340936 0.823093 0.454182, -1.26061e-16 0.890909 0.454182, 0.340936 0.823093 0.454182, 0.629968 0.629968 0.454182, 0.823093 0.340936 0.454182, 0.890909 -1.38667e-16 -0.454182, 0.823093 -0.340936 -0.454182, 0.629968 -0.629968 -0.454182, 0.340936 -0.823093 -0.454182, -1.00849e-16 -0.890909 -0.454182, -0.340936 -0.823093 -0.454182, -0.629968 -0.629968 -0.454182, -0.823093 -0.340936 -0.454182, -0.890909 2.52121e-17 -0.454182, -0.823093 0.340936 -0.454182, -0.629968 0.629968 -0.454182, -0.340936 0.823093 -0.454182, -2.39515e-16 0.890909 -0.454182, 0.340936 0.823093 -0.454182, 0.629968 0.629968 -0.454182, 0.823093 0.340936 -0.454182 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] } } ] } DEF cylinder4 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.10000 7.25928e-17 0.150000, 2.09239 -3.82683e-2 0.150000, 2.07071 -7.07107e-2 0.150000, 2.03827 -9.23880e-2 0.150000, 2.00000 -1.00000e-1 0.150000, 1.96173 -9.23880e-2 0.150000, 1.92929 -7.07107e-2 0.150000, 1.90761 -3.82683e-2 0.150000, 1.90000 6.03467e-17 0.150000, 1.90761 3.82683e-2 0.150000, 1.92929 7.07107e-2 0.150000, 1.96173 9.23880e-2 0.150000, 2.00000 0.100000 0.150000, 2.03827 9.23880e-2 0.150000, 2.07071 7.07107e-2 0.150000, 2.09239 3.82683e-2 0.150000, 2.10000 -4.98679e-17 -1.00000, 2.09239 -3.82683e-2 -1.00000, 2.07071 -7.07107e-2 -1.00000, 2.03827 -9.23880e-2 -1.00000, 2.00000 -0.100000 -1.00000, 1.96173 -9.23880e-2 -1.00000, 1.92929 -7.07107e-2 -1.00000, 1.90761 -3.82683e-2 -1.00000, 1.90000 -6.21139e-17 -1.00000, 1.90761 3.82683e-2 -1.00000, 1.92929 7.07107e-2 -1.00000, 1.96173 9.23880e-2 -1.00000, 2.00000 1.00000e-1 -1.00000, 2.03827 9.23880e-2 -1.00000, 2.07071 7.07107e-2 -1.00000, 2.09239 3.82683e-2 -1.00000 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] normal Normal { vector [ 0.890909 -1.38667e-16 0.454182, 0.823093 -0.340936 0.454182, 0.629968 -0.629968 0.454182, 0.340936 -0.823093 0.454182, 1.26061e-17 -0.890909 0.454182, -0.340936 -0.823093 0.454182, -0.629968 -0.629968 0.454182, -0.823093 -0.340936 0.454182, -0.890909 2.52121e-17 0.454182, -0.823093 0.340936 0.454182, -0.629968 0.629968 0.454182, -0.340936 0.823093 0.454182, -1.26061e-16 0.890909 0.454182, 0.340936 0.823093 0.454182, 0.629968 0.629968 0.454182, 0.823093 0.340936 0.454182, 0.890909 -1.38667e-16 -0.454182, 0.823093 -0.340936 -0.454182, 0.629968 -0.629968 -0.454182, 0.340936 -0.823093 -0.454182, -1.00849e-16 -0.890909 -0.454182, -0.340936 -0.823093 -0.454182, -0.629968 -0.629968 -0.454182, -0.823093 -0.340936 -0.454182, -0.890909 2.52121e-17 -0.454182, -0.823093 0.340936 -0.454182, -0.629968 0.629968 -0.454182, -0.340936 0.823093 -0.454182, -2.39515e-16 0.890909 -0.454182, 0.340936 0.823093 -0.454182, 0.629968 0.629968 -0.454182, 0.823093 0.340936 -0.454182 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1, 0, 16, 31, 15, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 3, 4, 20, 19, -1, 4, 5, 21, 20, -1, 5, 6, 22, 21, -1, 6, 7, 23, 22, -1, 7, 8, 24, 23, -1, 8, 9, 25, 24, -1, 9, 10, 26, 25, -1, 10, 11, 27, 26, -1, 11, 12, 28, 27, -1, 12, 13, 29, 28, -1, 13, 14, 30, 29, -1, 14, 15, 31, 30, -1, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ] } } ] }