#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.462600 -0.265000 0.217000, 0.462600 -0.349953 0.217000, 0.285400 -0.349953 0.217000, 0.285400 -0.265000 0.217000, 0.462600 -0.265000 0.157000, 0.462600 -0.349953 0.157000, 0.285400 -0.349953 0.157000, 0.285400 -0.265000 0.157000, 0.462600 -0.409953 6.00000e-2, 0.285400 -0.409953 6.00000e-2, 0.285400 -0.409953 0.00000e+0, 0.462600 -0.409953 0.00000e+0, 0.462600 -0.481000 6.00000e-2, 0.285400 -0.481000 6.00000e-2, 0.285400 -0.481000 0.00000e+0, 0.462600 -0.481000 0.00000e+0, 0.462600 -0.369953 0.189000, 0.462600 -0.389953 8.80000e-2, 0.285400 -0.369953 0.189000, 0.285400 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0.389952 8.80000e-2, 8.86000e-2 0.369952 0.129000, 8.86000e-2 0.389952 2.80000e-2, -8.86000e-2 0.369952 0.129000, -8.86000e-2 0.389952 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.747306 0.304054 0.590834, 0.747306 0.304054 0.590834, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.747306 -0.304054 -0.590834, 0.747306 -0.304054 -0.590834, 0.577350 -0.577350 -0.577350, -0.747306 0.304054 0.590834, 0.747306 0.304054 0.590834, 0.747306 -0.304054 -0.590834, -0.747306 -0.304054 -0.590834, -0.577350 0.577350 0.577350, 0.577350 0.577350 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0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.590000 -0.275000 0.217000, -0.590000 0.275000 0.217000, 0.590000 0.275000 0.217000, 0.590000 -0.275000 0.217000, -0.531000 -0.247500 0.00000e+0, -0.531000 0.247500 0.00000e+0, 0.531000 0.247500 0.00000e+0, 0.531000 -0.247500 0.00000e+0, -0.531000 0.247500 0.434000, -0.531000 -0.247500 0.434000, 0.531000 -0.247500 0.434000, 0.531000 0.247500 0.434000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.697250 -0.716829 1.00276e-17, -0.697250 0.716829 1.00276e-17, 0.697250 0.716829 1.00276e-17, 0.697250 -0.716829 0.00000e+0, -0.492296 -0.506120 -0.708158, -0.492296 0.506120 -0.708158, 0.492296 0.506120 -0.708158, 0.492296 -0.506120 -0.708158, -0.492296 0.506120 0.708158, -0.492296 -0.506120 0.708158, 0.492296 -0.506120 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