#VRML V2.0 utf8 #Exported from Wings 3D 1.2 DEF tab Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.7933333333333333 1.0 0.984102564102564 emissiveColor 0.6 0.8392156862745098 1.0 specularColor 0.6 0.8392156862745098 1.0 ambientIntensity 0.8130718954248367 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -5.118 4.606833 1.3969999999999998, -5.118 5.8768329999999995 1.3969999999999998, 5.118 5.8768329999999995 1.3969999999999998, 5.118 4.606833 1.3969999999999998, -5.118 4.606833 1.1102230246251565e-16, -5.118 5.8768329999999995 1.1102230246251565e-16, 5.118 5.8768329999999995 1.1102230246251565e-16, 5.118 4.606833 1.1102230246251565e-16 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 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3.1875 -6.615167 2.946, 2.0867500000000003 -6.615167 2.286, 1.8925 -3.4401670000000006 2.286, 3.1875 -3.4401670000000006 2.286, 2.9932499999999997 -6.615167 2.286, 2.0867500000000003 -6.027667 2.286, 2.9932499999999997 -6.027667 2.286, 2.0867500000000003 -6.615167 0.0, 2.0867500000000003 -6.027667 0.0, 2.9932499999999997 -6.027667 0.0, 2.9932499999999997 -6.615167 0.0, 2.0867500000000003 -6.615167 0.67, 2.9932499999999997 -6.615167 0.67, 2.9932499999999997 -7.330166999999999 0.67, 2.0867500000000003 -7.330166999999999 0.67, 2.0867500000000003 -7.330166999999999 0.0, 2.9932499999999997 -7.330166999999999 0.0, 2.9932499999999997 -8.330167 0.67, 2.0867500000000003 -8.330167 0.67, 2.0867500000000003 -8.330167 0.0, 2.9932499999999997 -8.330167 0.0 ] } coordIndex [ 0, 1, 5, 8, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 9, 6, -1, 4, 8, 11, 10, 14, -1, 4, 14, 15, 7, -1, 5, 6, 9, 8, -1, 7, 15, 13, 12, 9, -1, 8, 9, 12, 11, -1, 10, 11, 12, 13, -1, 10, 13, 19, 18, -1, 10, 18, 17, 14, -1, 13, 15, 16, 19, -1, 14, 17, 16, 15, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] normal Normal { vector [ -0.5974039936409082 -0.6249701941232401 0.5025144026189232, -0.6111087656585847 0.601919041802838 0.5140423558914131, 0.6111087656585847 0.601919041802838 0.5140423558914131, 0.5974039936409082 -0.6249701941232401 0.5025144026189232, -0.6977843101870193 -0.7137591244420891 -0.06037357644274423, -0.5434371135281767 0.5352650216078357 -0.6466586891732969, 0.5434371135281767 0.5352650216078357 -0.6466586891732969, 0.6977843101870193 -0.7137591244420891 -0.06037357644274423, -0.793711382870067 0.3878716220085462 -0.46859134172853134, 0.793711382870067 0.38787162200854636 -0.46859134172853134, -0.7071067811865475 -1.1690716544247324e-16 -0.7071067811865475, -0.5773502691896258 0.5773502691896257 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.7071067811865475 0.0 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1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin1 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -3.1875 -6.615167 2.946, -3.1875 -3.4401670000000006 2.946, -1.8925 -3.4401670000000006 2.946, -1.8925 -6.615167 2.946, -2.9932499999999997 -6.615167 2.286, -3.1875 -3.4401670000000006 2.286, -1.8925 -3.4401670000000006 2.286, -2.0867500000000003 -6.615167 2.286, -2.9932499999999997 -6.027667 2.286, -2.0867500000000003 -6.027667 2.286, -2.9932499999999997 -6.615167 0.0, -2.9932499999999997 -6.027667 0.0, -2.0867500000000003 -6.027667 0.0, 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0.601919041802838 0.5140423558914131, 0.5974039936409082 -0.6249701941232401 0.5025144026189232, -0.6977843101870193 -0.7137591244420891 -0.06037357644274423, -0.5434371135281767 0.5352650216078357 -0.6466586891732969, 0.5434371135281767 0.5352650216078357 -0.6466586891732969, 0.6977843101870193 -0.7137591244420891 -0.06037357644274423, -0.793711382870067 0.38787162200854636 -0.46859134172853134, 0.793711382870067 0.38787162200854636 -0.46859134172853134, -0.7071067811865475 0.0 -0.7071067811865475, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.7071067811865475 0.0 -0.7071067811865475, -0.8164965809277261 -0.4082482904638631 0.4082482904638631, 0.8164965809277261 -0.4082482904638631 0.4082482904638631, 0.7071067811865475 0.0 0.7071067811865475, -0.7071067811865475 0.0 0.7071067811865475, -0.7071067811865475 0.0 -0.7071067811865475, 0.7071067811865475 0.0 -0.7071067811865475, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 8, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 9, 6, -1, 4, 8, 11, 10, 14, -1, 4, 14, 15, 7, -1, 5, 6, 9, 8, -1, 7, 15, 13, 12, 9, -1, 8, 9, 12, 11, -1, 10, 11, 12, 13, -1, 10, 13, 19, 18, -1, 10, 18, 17, 14, -1, 13, 15, 16, 19, -1, 14, 17, 16, 15, -1, 16, 17, 21, 20, -1, 16, 20, 23, 19, -1, 17, 18, 22, 21, -1, 18, 19, 23, 22, -1, 20, 21, 22, 23, -1 ] color Color { color [ 0.699999988079071 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF pin Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.6475 -5.321417 2.946, -0.6475 -3.733917 2.946, 0.6475 -3.733917 2.946, 0.6475 -5.321417 2.946, -0.6475 -5.321417 2.286, -0.6475 -3.733917 2.286, 0.6475 -3.733917 2.286, 0.6475 -5.321417 2.286 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 6, 5, -1, 2, 3, 7, 6, -1, 4, 5, 6, 7, -1 ] color Color { color [ 0.699999988079071 1.0 1.0, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF body Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.0 0.4 0.796078431372549 emissiveColor 0.2 0.2 0.4392156862745098 specularColor 0.2 0.2 0.4392156862745098 ambientIntensity 0.2797385620915033 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 4.503840000000002 4.046013333333335 4.572, 4.503839999999999 -4.179346666666669 4.572, -4.503840000000002 -4.179346666666667 4.572, -4.503839999999999 4.046013333333335 4.572, 5.118000000000001 4.606833333333333 0.0, 5.117999999999999 -4.540166666666668 0.0, -5.118000000000001 -4.540166666666666 0.0, -5.117999999999999 4.606833333333335 0.0, 5.118000000000001 4.606833333333333 2.286, -5.117999999999999 4.606833333333335 2.286, -5.118000000000001 -4.740166666666666 2.286, 5.117999999999999 -4.740166666666668 2.286 ] } coordIndex [ 0, 1, 11, 8, -1, 0, 3, 2, 1, -1, 0, 8, 9, 3, -1, 1, 2, 10, 11, -1, 2, 3, 9, 10, -1, 4, 5, 6, 7, -1, 4, 7, 9, 8, -1, 4, 8, 11, 5, -1, 5, 11, 10, 6, -1, 6, 10, 9, 7, -1 ] normal Normal { vector [ 0.47584541392878865 0.4785292864286062 0.7379572237420465, 0.4758454139287885 -0.4785292864286065 0.7379572237420463, -0.4758454139287887 -0.47852928642860626 0.7379572237420464, -0.47584541392878843 0.4785292864286063 0.7379572237420464, 0.577350269189626 0.5773502691896256 -0.5773502691896258, 0.5612743241523874 -0.5591384864603574 -0.6101928269048248, -0.5612743241523876 -0.5591384864603571 -0.6101928269048248, -0.5773502691896256 0.577350269189626 -0.5773502691896258, 0.6951053837613911 0.6970315062995823 0.17599882014282, 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