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-1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_copy17 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.53462 1.43644 -1.06856, 2.53462 1.56543 -1.06757, 2.29270 1.56543 -1.06757, 2.29270 1.43644 -1.06856, 2.73366 1.02894 0.569055, 2.73366 1.02894 0.741055, 2.09366 1.02894 0.741055, 2.09366 1.02894 0.569055, 2.73366 1.44464 0.159809, 2.73366 1.14074 0.577281, 2.73366 1.55574 0.247209, 2.73366 1.19364 0.734153, 2.09366 1.55574 0.247209, 2.09366 1.19364 0.734153, 2.09366 1.44464 0.159809, 2.09366 1.14074 0.577281, 2.53462 1.44054 -7.33743e-2, 2.53462 1.56059 -2.91789e-2, 2.29270 1.56059 -2.91789e-2, 2.29270 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_copy16 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.53462 -1.46031 -1.06855, 2.53462 -1.58931 -1.06756, 2.29270 -1.58931 -1.06756, 2.29270 -1.46031 -1.06855, 2.73366 -1.05282 0.569058, 2.73366 -1.05282 0.741058, 2.09366 -1.05282 0.741058, 2.09366 -1.05282 0.569058, 2.73366 -1.46852 0.159813, 2.73366 -1.16462 0.577284, 2.73366 -1.57962 0.247213, 2.73366 -1.21752 0.734156, 2.09366 -1.57962 0.247213, 2.09366 -1.21752 0.734156, 2.09366 -1.46852 0.159813, 2.09366 -1.16462 0.577284, 2.53462 -1.46441 -7.33704e-2, 2.53462 -1.58447 -2.91747e-2, 2.29270 -1.58447 -2.91747e-2, 2.29270 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_copy15 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.52062 1.43644 -1.06856, 1.52062 1.56543 -1.06757, 1.27870 1.56543 -1.06757, 1.27870 1.43644 -1.06856, 1.71966 1.02894 0.569055, 1.71966 1.02894 0.741055, 1.07966 1.02894 0.741055, 1.07966 1.02894 0.569055, 1.71966 1.44464 0.159809, 1.71966 1.14074 0.577281, 1.71966 1.55574 0.247209, 1.71966 1.19364 0.734153, 1.07966 1.55574 0.247209, 1.07966 1.19364 0.734153, 1.07966 1.44464 0.159809, 1.07966 1.14074 0.577281, 1.52062 1.44054 -7.33743e-2, 1.52062 1.56059 -2.91789e-2, 1.27870 1.56059 -2.91789e-2, 1.27870 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_copy14 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.52062 -1.46031 -1.06855, 1.52062 -1.58931 -1.06756, 1.27870 -1.58931 -1.06756, 1.27870 -1.46031 -1.06855, 1.71966 -1.05282 0.569058, 1.71966 -1.05282 0.741058, 1.07966 -1.05282 0.741058, 1.07966 -1.05282 0.569058, 1.71966 -1.46852 0.159813, 1.71966 -1.16462 0.577284, 1.71966 -1.57962 0.247213, 1.71966 -1.21752 0.734156, 1.07966 -1.57962 0.247213, 1.07966 -1.21752 0.734156, 1.07966 -1.46852 0.159813, 1.07966 -1.16462 0.577284, 1.52062 -1.46441 -7.33704e-2, 1.52062 -1.58447 -2.91747e-2, 1.27870 -1.58447 -2.91747e-2, 1.27870 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_copy13 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.49662 1.43644 -1.06856, 4.49662 1.56543 -1.06757, 4.25470 1.56543 -1.06757, 4.25470 1.43644 -1.06856, 4.69566 1.02894 0.569055, 4.69566 1.02894 0.741055, 4.05566 1.02894 0.741055, 4.05566 1.02894 0.569055, 4.69566 1.44464 0.159809, 4.69566 1.14074 0.577281, 4.69566 1.55574 0.247209, 4.69566 1.19364 0.734153, 4.05566 1.55574 0.247209, 4.05566 1.19364 0.734153, 4.05566 1.44464 0.159809, 4.05566 1.14074 0.577281, 4.49662 1.44054 -7.33743e-2, 4.49662 1.56059 -2.91789e-2, 4.25470 1.56059 -2.91789e-2, 4.25470 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_copy12 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.49662 -1.46031 -1.06855, 4.49662 -1.58931 -1.06756, 4.25470 -1.58931 -1.06756, 4.25470 -1.46031 -1.06855, 4.69566 -1.05282 0.569058, 4.69566 -1.05282 0.741058, 4.05566 -1.05282 0.741058, 4.05566 -1.05282 0.569058, 4.69566 -1.46852 0.159813, 4.69566 -1.16462 0.577284, 4.69566 -1.57962 0.247213, 4.69566 -1.21752 0.734156, 4.05566 -1.57962 0.247213, 4.05566 -1.21752 0.734156, 4.05566 -1.46852 0.159813, 4.05566 -1.16462 0.577284, 4.49662 -1.46441 -7.33704e-2, 4.49662 -1.58447 -2.91747e-2, 4.25470 -1.58447 -2.91747e-2, 4.25470 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube10 Transform { children [ Shape { appearance Appearance { material USE azul } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.08787 -1.73600 2.15911, -5.08787 1.73600 2.15911, 1.11569 1.73600 2.15911, 1.11569 -1.73600 2.15911, -5.08787 -1.73600 0.159111, -5.08787 1.73600 0.159111, 1.11569 1.73600 0.159111, 1.11569 -1.73600 0.159111, -2.67908 -1.73600 2.15911, -2.07206 -1.73600 2.15911, -1.74594 -1.73600 2.15911, -1.09093 -1.73600 2.15911, -0.743471 -1.73600 2.15911, -0.129348 -1.73600 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91, -1, 22, 27, 62, 61, -1, 22, 91, 90, 27, -1, 23, 24, 66, 69, -1, 23, 28, 89, 88, -1, 23, 69, 68, 28, -1, 24, 29, 67, 66, -1, 25, 64, 63, 26, -1, 26, 63, 62, 27, -1, 27, 90, 89, 28, -1, 28, 68, 67, 29, -1, 30, 31, 70, 75, -1, 30, 75, 74, 35, -1, 31, 32, 71, 70, -1, 32, 33, 92, 95, -1, 32, 37, 72, 71, -1, 32, 95, 94, 37, -1, 33, 34, 76, 79, -1, 33, 38, 93, 92, -1, 33, 79, 78, 38, -1, 34, 39, 77, 76, -1, 35, 74, 73, 36, -1, 36, 73, 72, 37, -1, 37, 94, 93, 38, -1, 38, 78, 77, 39, -1, 40, 41, 42, 43, -1, 44, 45, 46, 47, 48, 49, -1, 50, 51, 52, 53, -1, 54, 55, 56, 57, 58, 59, -1, 60, 61, 62, 63, 64, 65, -1, 66, 67, 68, 69, -1, 70, 71, 72, 73, 74, 75, -1, 76, 77, 78, 79, -1, 80, 81, 82, 83, -1, 84, 85, 86, 87, -1, 88, 89, 90, 91, -1, 92, 93, 94, 95, -1, 96, 97, 112, 115, -1, 96, 115, 114, 100, -1, 97, 98, 128, 131, -1, 97, 101, 113, 112, -1, 97, 131, 130, 101, -1, 98, 99, 116, 119, -1, 98, 102, 129, 128, -1, 98, 119, 118, 102, -1, 99, 103, 117, 116, -1, 100, 114, 113, 101, -1, 101, 130, 129, 102, -1, 102, 118, 117, 103, -1, 104, 105, 120, 123, -1, 104, 123, 122, 108, -1, 105, 106, 132, 135, -1, 105, 109, 121, 120, -1, 105, 135, 134, 109, -1, 106, 107, 124, 127, -1, 106, 110, 133, 132, -1, 106, 127, 126, 110, -1, 107, 111, 125, 124, -1, 108, 122, 121, 109, -1, 109, 134, 133, 110, -1, 110, 126, 125, 111, -1, 112, 113, 114, 115, -1, 116, 117, 118, 119, -1, 120, 121, 122, 123, -1, 124, 125, 126, 127, -1, 128, 129, 130, 131, -1, 132, 133, 134, 135, -1 ] } } ] } DEF cube4_sep30 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.372907 1.43644 -1.06856, -0.372907 1.56543 -1.06757, -0.614827 1.56543 -1.06757, -0.614827 1.43644 -1.06856, -0.173867 1.02894 0.569055, -0.173867 1.02894 0.741055, -0.813867 1.02894 0.741055, -0.813867 1.02894 0.569055, -0.173867 1.44464 0.159809, -0.173867 1.14074 0.577281, -0.173867 1.55574 0.247209, -0.173867 1.19364 0.734153, -0.813867 1.55574 0.247209, -0.813867 1.19364 0.734153, -0.813867 1.44464 0.159809, -0.813867 1.14074 0.577281, -0.372907 1.44054 -7.33743e-2, -0.372907 1.56059 -2.91789e-2, -0.614827 1.56059 -2.91789e-2, -0.614827 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_sep29 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.372907 -1.46031 -1.06855, -0.372907 -1.58931 -1.06756, -0.614827 -1.58931 -1.06756, -0.614827 -1.46031 -1.06855, -0.173867 -1.05282 0.569058, -0.173867 -1.05282 0.741058, -0.813867 -1.05282 0.741058, -0.813867 -1.05282 0.569058, -0.173867 -1.46852 0.159813, -0.173867 -1.16462 0.577284, -0.173867 -1.57962 0.247213, -0.173867 -1.21752 0.734156, -0.813867 -1.57962 0.247213, -0.813867 -1.21752 0.734156, -0.813867 -1.46852 0.159813, -0.813867 -1.16462 0.577284, -0.372907 -1.46441 -7.33704e-2, -0.372907 -1.58447 -2.91747e-2, -0.614827 -1.58447 -2.91747e-2, -0.614827 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_sep28 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.34891 1.43644 -1.06856, -1.34891 1.56543 -1.06757, -1.59083 1.56543 -1.06757, -1.59083 1.43644 -1.06856, -1.14987 1.02894 0.569055, -1.14987 1.02894 0.741055, -1.78987 1.02894 0.741055, -1.78987 1.02894 0.569055, -1.14987 1.44464 0.159809, -1.14987 1.14074 0.577281, -1.14987 1.55574 0.247209, -1.14987 1.19364 0.734153, -1.78987 1.55574 0.247209, -1.78987 1.19364 0.734153, -1.78987 1.44464 0.159809, -1.78987 1.14074 0.577281, -1.34891 1.44054 -7.33743e-2, -1.34891 1.56059 -2.91789e-2, -1.59083 1.56059 -2.91789e-2, -1.59083 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_sep27 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.34891 -1.46031 -1.06855, -1.34891 -1.58931 -1.06756, -1.59083 -1.58931 -1.06756, -1.59083 -1.46031 -1.06855, -1.14987 -1.05282 0.569058, -1.14987 -1.05282 0.741058, -1.78987 -1.05282 0.741058, -1.78987 -1.05282 0.569058, -1.14987 -1.46852 0.159813, -1.14987 -1.16462 0.577284, -1.14987 -1.57962 0.247213, -1.14987 -1.21752 0.734156, -1.78987 -1.57962 0.247213, -1.78987 -1.21752 0.734156, -1.78987 -1.46852 0.159813, -1.78987 -1.16462 0.577284, -1.34891 -1.46441 -7.33704e-2, -1.34891 -1.58447 -2.91747e-2, -1.59083 -1.58447 -2.91747e-2, -1.59083 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_sep26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.36291 1.43644 -1.06856, -2.36291 1.56543 -1.06757, -2.60483 1.56543 -1.06757, -2.60483 1.43644 -1.06856, -2.16387 1.02894 0.569055, -2.16387 1.02894 0.741055, -2.80387 1.02894 0.741055, -2.80387 1.02894 0.569055, -2.16387 1.44464 0.159809, -2.16387 1.14074 0.577281, -2.16387 1.55574 0.247209, -2.16387 1.19364 0.734153, -2.80387 1.55574 0.247209, -2.80387 1.19364 0.734153, -2.80387 1.44464 0.159809, -2.80387 1.14074 0.577281, -2.36291 1.44054 -7.33743e-2, -2.36291 1.56059 -2.91789e-2, -2.60483 1.56059 -2.91789e-2, -2.60483 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4_sep25 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.36291 -1.46031 -1.06855, -2.36291 -1.58931 -1.06756, -2.60483 -1.58931 -1.06756, -2.60483 -1.46031 -1.06855, -2.16387 -1.05282 0.569058, -2.16387 -1.05282 0.741058, -2.80387 -1.05282 0.741058, -2.80387 -1.05282 0.569058, -2.16387 -1.46852 0.159813, -2.16387 -1.16462 0.577284, -2.16387 -1.57962 0.247213, -2.16387 -1.21752 0.734156, -2.80387 -1.57962 0.247213, -2.80387 -1.21752 0.734156, -2.80387 -1.46852 0.159813, -2.80387 -1.16462 0.577284, -2.36291 -1.46441 -7.33704e-2, -2.36291 -1.58447 -2.91747e-2, -2.60483 -1.58447 -2.91747e-2, -2.60483 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] } DEF cube4_sep18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.613093 1.43644 -1.06856, 0.613093 1.56543 -1.06757, 0.371173 1.56543 -1.06757, 0.371173 1.43644 -1.06856, 0.812133 1.02894 0.569055, 0.812133 1.02894 0.741055, 0.172133 1.02894 0.741055, 0.172133 1.02894 0.569055, 0.812133 1.44464 0.159809, 0.812133 1.14074 0.577281, 0.812133 1.55574 0.247209, 0.812133 1.19364 0.734153, 0.172133 1.55574 0.247209, 0.172133 1.19364 0.734153, 0.172133 1.44464 0.159809, 0.172133 1.14074 0.577281, 0.613093 1.44054 -7.33743e-2, 0.613093 1.56059 -2.91789e-2, 0.371173 1.56059 -2.91789e-2, 0.371173 1.44054 -7.33743e-2 ] } coordIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] normal Normal { vector [ 0.579635 -0.575179 -0.577228, 0.576771 0.581194 -0.574063, -0.576771 0.581194 -0.574063, -0.579635 -0.575179 -0.577228, 0.592012 -0.548573 -0.590415, 0.585580 -0.561063 0.585068, -0.585580 -0.561063 0.585068, -0.592012 -0.548573 -0.590415, 0.681351 -0.577335 -0.449939, 0.752964 -0.276752 -0.597037, 0.632946 0.774100 1.21718e-2, 0.742291 0.313366 0.592289, -0.632946 0.774100 1.21718e-2, -0.742291 0.313366 0.592289, -0.681351 -0.577335 -0.449939, -0.752964 -0.276752 -0.597037, 0.703792 -0.673637 -0.225589, 0.588417 0.786291 -0.188444, -0.588417 0.786291 -0.188444, -0.703792 -0.673637 -0.225589 ] } normalIndex [ 0, 1, 17, 16, -1, 0, 3, 2, 1, -1, 0, 16, 19, 3, -1, 1, 2, 18, 17, -1, 2, 3, 19, 18, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 8, 14, 19, 16, -1, 8, 16, 17, 10, -1, 10, 12, 13, 11, -1, 10, 17, 18, 12, -1, 12, 14, 15, 13, -1, 12, 18, 19, 14, -1 ] } } ] } DEF cube4 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.613093 -1.46031 -1.06855, 0.613093 -1.58931 -1.06756, 0.371173 -1.58931 -1.06756, 0.371173 -1.46031 -1.06855, 0.812133 -1.05282 0.569058, 0.812133 -1.05282 0.741058, 0.172133 -1.05282 0.741058, 0.172133 -1.05282 0.569058, 0.812133 -1.46852 0.159813, 0.812133 -1.16462 0.577284, 0.812133 -1.57962 0.247213, 0.812133 -1.21752 0.734156, 0.172133 -1.57962 0.247213, 0.172133 -1.21752 0.734156, 0.172133 -1.46852 0.159813, 0.172133 -1.16462 0.577284, 0.613093 -1.46441 -7.33704e-2, 0.613093 -1.58447 -2.91747e-2, 0.371173 -1.58447 -2.91747e-2, 0.371173 -1.46441 -7.33704e-2 ] } coordIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] normal Normal { vector [ 0.579635 0.575177 -0.577230, 0.576771 -0.581196 -0.574062, -0.576771 -0.581196 -0.574062, -0.579635 0.575177 -0.577230, 0.592012 0.548571 -0.590417, 0.585580 0.561064 0.585066, -0.585580 0.561064 0.585066, -0.592012 0.548571 -0.590417, 0.681351 0.577334 -0.449940, 0.752964 0.276751 -0.597038, 0.632946 -0.774100 1.21739e-2, 0.742291 -0.313364 0.592290, -0.632946 -0.774100 1.21739e-2, -0.742291 -0.313364 0.592290, -0.681351 0.577334 -0.449940, -0.752964 0.276751 -0.597038, 0.703792 0.673636 -0.225591, 0.588417 -0.786292 -0.188442, -0.588417 -0.786292 -0.188442, -0.703792 0.673636 -0.225591 ] } normalIndex [ 0, 1, 2, 3, -1, 0, 3, 19, 16, -1, 0, 16, 17, 1, -1, 1, 17, 18, 2, -1, 2, 18, 19, 3, -1, 4, 5, 11, 9, -1, 4, 7, 6, 5, -1, 4, 9, 15, 7, -1, 5, 6, 13, 11, -1, 6, 7, 15, 13, -1, 8, 9, 11, 10, -1, 8, 10, 17, 16, -1, 8, 14, 15, 9, -1, 8, 16, 19, 14, -1, 10, 11, 13, 12, -1, 10, 12, 18, 17, -1, 12, 13, 15, 14, -1, 12, 14, 19, 18, -1 ] } } ] }