#VRML V2.0 utf8 #Exported from Wings 3D 0.98.32a DEF cube1_copy11 Transform { children [ Shape { appearance Appearance { material DEF couleur_223_215_000 Material { diffuseColor 0.873333 0.840000 0.00000e+0 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.87315 0.372395 -0.964062, -1.87315 0.627872 -0.964062, -2.12863 0.627872 -0.964062, -2.12863 0.372395 -0.964062, -1.98320 0.517820 -1.07411, -1.98320 0.482447 -1.07411, -2.01858 0.482447 -1.07411, -2.01858 0.517820 -1.07411, -1.87315 0.372395 9.97229e-2, -1.87315 0.627872 9.97229e-2, -2.12863 0.627872 9.97229e-2, -2.12863 0.372395 9.97229e-2 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 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9.97229e-2, -2.12863 -0.372128 9.97229e-2, -2.12863 -0.627605 9.97229e-2 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 0.610131 -0.610131 -0.505449, 0.610131 0.610131 -0.505449, -0.610131 0.610131 -0.505449, -0.610131 -0.610131 -0.505449, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] } }, Shape { appearance Appearance { material USE color_066_061_057 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.50000 -1.00000 -7.33487e-3, 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children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.126850 -0.627605 -0.964062, 0.126850 -0.372128 -0.964062, -0.128628 -0.372128 -0.964062, -0.128628 -0.627605 -0.964062, 1.67980e-2 -0.482180 -1.07411, 1.67980e-2 -0.517553 -1.07411, -1.85758e-2 -0.517553 -1.07411, -1.85758e-2 -0.482180 -1.07411, 0.126850 -0.627605 9.97229e-2, 0.126850 -0.372128 9.97229e-2, -0.128628 -0.372128 9.97229e-2, -0.128628 -0.627605 9.97229e-2 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 0.610131 -0.610131 -0.505449, 0.610131 0.610131 -0.505449, -0.610131 0.610131 -0.505449, -0.610131 -0.610131 -0.505449, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.577350 -0.577350 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0.390887, -1.10178 0.601778 0.390887, -1.10178 0.601778 0.594443, -0.898222 0.601778 0.594443, -0.898222 0.601778 0.390887, -1.12500 0.375000 0.594443, -0.875000 0.375000 0.594443, -1.12500 0.625000 0.594443, -0.875000 0.625000 0.594443, -1.20000 0.700000 2.24267, -0.800000 0.700000 2.24267, -0.800000 0.300000 2.24267, -1.20000 0.300000 2.24267 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 26, 27, -1, 1, 27, 24, 5, -1, 2, 3, 7, 6, -1, 2, 6, 25, 26, -1, 4, 5, 6, 7, -1, 5, 24, 25, 6, -1, 8, 9, 21, 20, -1, 8, 10, 24, 27, -1, 8, 20, 22, 10, -1, 8, 27, 26, 9, -1, 9, 11, 23, 21, -1, 9, 26, 25, 11, -1, 10, 11, 25, 24, -1, 10, 22, 23, 11, -1, 12, 13, 14, 15, -1, 12, 15, 19, 16, -1, 12, 16, 17, 13, -1, 13, 17, 22, 20, -1, 13, 20, 21, 14, -1, 14, 18, 19, 15, -1, 14, 21, 23, 18, -1, 16, 19, 18, 17, -1, 17, 18, 23, 22, -1 ] normal Normal { vector [ -0.577350 -0.577350 -0.577350, -0.408248 -0.408248 0.816497, 0.408248 -0.408248 0.816497, 0.577350 -0.577350 -0.577350, 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22, 23, 11, -1, 12, 13, 14, 15, -1, 12, 15, 19, 16, -1, 12, 16, 17, 13, -1, 13, 17, 22, 20, -1, 13, 20, 21, 14, -1, 14, 18, 19, 15, -1, 14, 21, 23, 18, -1, 16, 19, 18, 17, -1, 17, 18, 23, 22, -1 ] } } ] } DEF cube1_sep6 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.873150 -0.627605 -0.964062, -0.873150 -0.372128 -0.964062, -1.12863 -0.372128 -0.964062, -1.12863 -0.627605 -0.964062, -0.983202 -0.482180 -1.07411, -0.983202 -0.517553 -1.07411, -1.01858 -0.517553 -1.07411, -1.01858 -0.482180 -1.07411, -0.873150 -0.627605 9.97229e-2, -0.873150 -0.372128 9.97229e-2, -1.12863 -0.372128 9.97229e-2, -1.12863 -0.627605 9.97229e-2 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ 0.610131 -0.610131 -0.505449, 0.610131 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2.16444, -1.10178 -0.601778 0.390887, -1.10178 -0.601778 0.594443, -0.898222 -0.601778 0.594443, -0.898222 -0.601778 0.390887, -1.10178 -0.398222 0.390887, -1.10178 -0.398222 0.594443, -0.898222 -0.398222 0.594443, -0.898222 -0.398222 0.390887, -1.12500 -0.625000 0.594443, -0.875000 -0.625000 0.594443, -1.12500 -0.375000 0.594443, -0.875000 -0.375000 0.594443, -1.20000 -0.300000 2.24267, -0.800000 -0.300000 2.24267, -0.800000 -0.700000 2.24267, -1.20000 -0.700000 2.24267 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 26, 27, -1, 1, 27, 24, 5, -1, 2, 3, 7, 6, -1, 2, 6, 25, 26, -1, 4, 5, 6, 7, -1, 5, 24, 25, 6, -1, 8, 9, 21, 20, -1, 8, 10, 24, 27, -1, 8, 20, 22, 10, -1, 8, 27, 26, 9, -1, 9, 11, 23, 21, -1, 9, 26, 25, 11, -1, 10, 11, 25, 24, -1, 10, 22, 23, 11, -1, 12, 13, 14, 15, -1, 12, 15, 19, 16, -1, 12, 16, 17, 13, -1, 13, 17, 22, 20, -1, 13, 20, 21, 14, -1, 14, 18, 19, 15, -1, 14, 21, 23, 18, -1, 16, 19, 18, 17, -1, 17, 18, 23, 22, -1 ] normal Normal { vector 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