#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube15_copy49 Transform { children [ Shape { appearance Appearance { material DEF color_147_157_155 Material { diffuseColor 0.576745 0.613333 0.605493 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.46507 -0.518000 3.55253, 7.46507 0.518000 3.55253, 8.50107 0.518000 3.55253, 8.50107 -0.518000 3.55253, 7.46507 -0.518000 0.292468, 7.46507 0.518000 0.292468, 8.50107 0.518000 0.292468, 8.50107 -0.518000 0.292468, 7.69403 0.274090 3.28636, 7.69403 -0.303998 3.28636, 8.27211 -0.303998 3.28636, 8.27211 0.274090 3.28636, 7.69403 0.274090 0.756224, 7.69403 -0.303998 0.756224, 8.27211 -0.303998 0.756224, 8.27211 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy48 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.10364 -6.90518e-2 -1.13065, 8.10364 5.99461e-2 -1.12966, 7.86172 5.99461e-2 -1.12966, 7.86172 -6.90518e-2 -1.13065, 8.22268 -7.50766e-2 0.395726, 8.22268 6.44857e-2 0.418205, 7.74268 6.44857e-2 0.418205, 7.74268 -7.50766e-2 0.395726, 8.10364 -6.49492e-2 0.130082, 8.10364 5.51019e-2 0.174278, 7.86172 5.51019e-2 0.174278, 7.86172 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy47 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.56309 -0.518000 3.55253, -8.56309 0.518000 3.55253, -7.52709 0.518000 3.55253, -7.52709 -0.518000 3.55253, -8.56309 -0.518000 0.292468, -8.56309 0.518000 0.292468, -7.52709 0.518000 0.292468, -7.52709 -0.518000 0.292468, -8.33413 0.274090 3.28636, -8.33413 -0.303998 3.28636, -7.75605 -0.303998 3.28636, -7.75605 0.274090 3.28636, -8.33413 0.274090 0.756224, -8.33413 -0.303998 0.756224, -7.75605 -0.303998 0.756224, -7.75605 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy46 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.92452 -6.90518e-2 -1.13065, -7.92452 5.99461e-2 -1.12966, -8.16644 5.99461e-2 -1.12966, -8.16644 -6.90518e-2 -1.13065, -7.80548 -7.50766e-2 0.395726, -7.80548 6.44857e-2 0.418205, -8.28548 6.44857e-2 0.418205, -8.28548 -7.50766e-2 0.395726, -7.92452 -6.49492e-2 0.130082, -7.92452 5.51019e-2 0.174278, -8.16644 5.51019e-2 0.174278, -8.16644 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy45 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.51758 -0.518000 3.55253, -7.51758 0.518000 3.55253, -6.48158 0.518000 3.55253, -6.48158 -0.518000 3.55253, -7.51758 -0.518000 0.292468, -7.51758 0.518000 0.292468, -6.48158 0.518000 0.292468, -6.48158 -0.518000 0.292468, -7.28863 0.274090 3.28636, -7.28863 -0.303998 3.28636, -6.71054 -0.303998 3.28636, -6.71054 0.274090 3.28636, -7.28863 0.274090 0.756224, -7.28863 -0.303998 0.756224, -6.71054 -0.303998 0.756224, -6.71054 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy44 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.87901 -6.90518e-2 -1.13065, -6.87901 5.99461e-2 -1.12966, -7.12093 5.99461e-2 -1.12966, -7.12093 -6.90518e-2 -1.13065, -6.75997 -7.50766e-2 0.395726, -6.75997 6.44857e-2 0.418205, -7.23997 6.44857e-2 0.418205, -7.23997 -7.50766e-2 0.395726, -6.87901 -6.49492e-2 0.130082, -6.87901 5.51019e-2 0.174278, -7.12093 5.51019e-2 0.174278, -7.12093 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy43 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.46682 -0.518000 3.55253, 6.46682 0.518000 3.55253, 7.50282 0.518000 3.55253, 7.50282 -0.518000 3.55253, 6.46682 -0.518000 0.292468, 6.46682 0.518000 0.292468, 7.50282 0.518000 0.292468, 7.50282 -0.518000 0.292468, 6.69577 0.274090 3.28636, 6.69577 -0.303998 3.28636, 7.27386 -0.303998 3.28636, 7.27386 0.274090 3.28636, 6.69577 0.274090 0.756224, 6.69577 -0.303998 0.756224, 7.27386 -0.303998 0.756224, 7.27386 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy42 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.10539 -6.90518e-2 -1.13065, 7.10539 5.99461e-2 -1.12966, 6.86347 5.99461e-2 -1.12966, 6.86347 -6.90518e-2 -1.13065, 7.22443 -7.50766e-2 0.395726, 7.22443 6.44857e-2 0.418205, 6.74443 6.44857e-2 0.418205, 6.74443 -7.50766e-2 0.395726, 7.10539 -6.49492e-2 0.130082, 7.10539 5.51019e-2 0.174278, 6.86347 5.51019e-2 0.174278, 6.86347 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy41 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.43903 -0.518000 3.55253, 5.43903 0.518000 3.55253, 6.47503 0.518000 3.55253, 6.47503 -0.518000 3.55253, 5.43903 -0.518000 0.292468, 5.43903 0.518000 0.292468, 6.47503 0.518000 0.292468, 6.47503 -0.518000 0.292468, 5.66799 0.274090 3.28636, 5.66799 -0.303998 3.28636, 6.24607 -0.303998 3.28636, 6.24607 0.274090 3.28636, 5.66799 0.274090 0.756224, 5.66799 -0.303998 0.756224, 6.24607 -0.303998 0.756224, 6.24607 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy40 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.07760 -6.90518e-2 -1.13065, 6.07760 5.99461e-2 -1.12966, 5.83568 5.99461e-2 -1.12966, 5.83568 -6.90518e-2 -1.13065, 6.19664 -7.50766e-2 0.395726, 6.19664 6.44857e-2 0.418205, 5.71664 6.44857e-2 0.418205, 5.71664 -7.50766e-2 0.395726, 6.07760 -6.49492e-2 0.130082, 6.07760 5.51019e-2 0.174278, 5.83568 5.51019e-2 0.174278, 5.83568 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy39 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.51933 -0.518000 3.55253, -6.51933 0.518000 3.55253, -5.48333 0.518000 3.55253, -5.48333 -0.518000 3.55253, -6.51933 -0.518000 0.292468, -6.51933 0.518000 0.292468, -5.48333 0.518000 0.292468, -5.48333 -0.518000 0.292468, -6.29037 0.274090 3.28636, -6.29037 -0.303998 3.28636, -5.71229 -0.303998 3.28636, -5.71229 0.274090 3.28636, -6.29037 0.274090 0.756224, -6.29037 -0.303998 0.756224, -5.71229 -0.303998 0.756224, -5.71229 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy38 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.88076 -6.90518e-2 -1.13065, -5.88076 5.99461e-2 -1.12966, -6.12268 5.99461e-2 -1.12966, -6.12268 -6.90518e-2 -1.13065, -5.76172 -7.50766e-2 0.395726, -5.76172 6.44857e-2 0.418205, -6.24172 6.44857e-2 0.418205, -6.24172 -7.50766e-2 0.395726, -5.88076 -6.49492e-2 0.130082, -5.88076 5.51019e-2 0.174278, -6.12268 5.51019e-2 0.174278, -6.12268 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy37 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.53880 -0.518000 3.55253, -5.53880 0.518000 3.55253, -4.50280 0.518000 3.55253, -4.50280 -0.518000 3.55253, -5.53880 -0.518000 0.292468, -5.53880 0.518000 0.292468, -4.50280 0.518000 0.292468, -4.50280 -0.518000 0.292468, -5.30984 0.274090 3.28636, -5.30984 -0.303998 3.28636, -4.73175 -0.303998 3.28636, -4.73175 0.274090 3.28636, -5.30984 0.274090 0.756224, -5.30984 -0.303998 0.756224, -4.73175 -0.303998 0.756224, -4.73175 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy36 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.90023 -6.90518e-2 -1.13065, -4.90023 5.99461e-2 -1.12966, -5.14215 5.99461e-2 -1.12966, -5.14215 -6.90518e-2 -1.13065, -4.78119 -7.50766e-2 0.395726, -4.78119 6.44857e-2 0.418205, -5.26119 6.44857e-2 0.418205, -5.26119 -7.50766e-2 0.395726, -4.90023 -6.49492e-2 0.130082, -4.90023 5.51019e-2 0.174278, -5.14215 5.51019e-2 0.174278, -5.14215 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy35 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.50280 -0.518000 3.55253, 4.50280 0.518000 3.55253, 5.53880 0.518000 3.55253, 5.53880 -0.518000 3.55253, 4.50280 -0.518000 0.292468, 4.50280 0.518000 0.292468, 5.53880 0.518000 0.292468, 5.53880 -0.518000 0.292468, 4.73175 0.274090 3.28636, 4.73175 -0.303998 3.28636, 5.30984 -0.303998 3.28636, 5.30984 0.274090 3.28636, 4.73175 0.274090 0.756224, 4.73175 -0.303998 0.756224, 5.30984 -0.303998 0.756224, 5.30984 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy34 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.14137 -6.90518e-2 -1.13065, 5.14137 5.99461e-2 -1.12966, 4.89945 5.99461e-2 -1.12966, 4.89945 -6.90518e-2 -1.13065, 5.26041 -7.50766e-2 0.395726, 5.26041 6.44857e-2 0.418205, 4.78041 6.44857e-2 0.418205, 4.78041 -7.50766e-2 0.395726, 5.14137 -6.49492e-2 0.130082, 5.14137 5.51019e-2 0.174278, 4.89945 5.51019e-2 0.174278, 4.89945 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy33 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.48387 -0.518000 3.55253, 3.48387 0.518000 3.55253, 4.51987 0.518000 3.55253, 4.51987 -0.518000 3.55253, 3.48387 -0.518000 0.292468, 3.48387 0.518000 0.292468, 4.51987 0.518000 0.292468, 4.51987 -0.518000 0.292468, 3.71283 0.274090 3.28636, 3.71283 -0.303998 3.28636, 4.29092 -0.303998 3.28636, 4.29092 0.274090 3.28636, 3.71283 0.274090 0.756224, 3.71283 -0.303998 0.756224, 4.29092 -0.303998 0.756224, 4.29092 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy32 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.12244 -6.90518e-2 -1.13065, 4.12244 5.99461e-2 -1.12966, 3.88052 5.99461e-2 -1.12966, 3.88052 -6.90518e-2 -1.13065, 4.24148 -7.50766e-2 0.395726, 4.24148 6.44857e-2 0.418205, 3.76148 6.44857e-2 0.418205, 3.76148 -7.50766e-2 0.395726, 4.12244 -6.49492e-2 0.130082, 4.12244 5.51019e-2 0.174278, 3.88052 5.51019e-2 0.174278, 3.88052 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy31 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.51396 -0.518000 3.55253, -4.51396 0.518000 3.55253, -3.47796 0.518000 3.55253, -3.47796 -0.518000 3.55253, -4.51396 -0.518000 0.292468, -4.51396 0.518000 0.292468, -3.47796 0.518000 0.292468, -3.47796 -0.518000 0.292468, -4.28501 0.274090 3.28636, -4.28501 -0.303998 3.28636, -3.70692 -0.303998 3.28636, -3.70692 0.274090 3.28636, -4.28501 0.274090 0.756224, -4.28501 -0.303998 0.756224, -3.70692 -0.303998 0.756224, -3.70692 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy30 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.87539 -6.90518e-2 -1.13065, -3.87539 5.99461e-2 -1.12966, -4.11731 5.99461e-2 -1.12966, -4.11731 -6.90518e-2 -1.13065, -3.75635 -7.50766e-2 0.395726, -3.75635 6.44857e-2 0.418205, -4.23635 6.44857e-2 0.418205, -4.23635 -7.50766e-2 0.395726, -3.87539 -6.49492e-2 0.130082, -3.87539 5.51019e-2 0.174278, -4.11731 5.51019e-2 0.174278, -4.11731 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy29 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.48913 -0.518000 3.55253, -3.48913 0.518000 3.55253, -2.45313 0.518000 3.55253, -2.45313 -0.518000 3.55253, -3.48913 -0.518000 0.292468, -3.48913 0.518000 0.292468, -2.45313 0.518000 0.292468, -2.45313 -0.518000 0.292468, -3.26018 0.274090 3.28636, -3.26018 -0.303998 3.28636, -2.68209 -0.303998 3.28636, -2.68209 0.274090 3.28636, -3.26018 0.274090 0.756224, -3.26018 -0.303998 0.756224, -2.68209 -0.303998 0.756224, -2.68209 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy28 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.85056 -6.90518e-2 -1.13065, -2.85056 5.99461e-2 -1.12966, -3.09248 5.99461e-2 -1.12966, -3.09248 -6.90518e-2 -1.13065, -2.73152 -7.50766e-2 0.395726, -2.73152 6.44857e-2 0.418205, -3.21152 6.44857e-2 0.418205, -3.21152 -7.50766e-2 0.395726, -2.85056 -6.49492e-2 0.130082, -2.85056 5.51019e-2 0.174278, -3.09248 5.51019e-2 0.174278, -3.09248 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy27 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.45608 -0.518000 3.55253, 2.45608 0.518000 3.55253, 3.49208 0.518000 3.55253, 3.49208 -0.518000 3.55253, 2.45608 -0.518000 0.292468, 2.45608 0.518000 0.292468, 3.49208 0.518000 0.292468, 3.49208 -0.518000 0.292468, 2.68504 0.274090 3.28636, 2.68504 -0.303998 3.28636, 3.26313 -0.303998 3.28636, 3.26313 0.274090 3.28636, 2.68504 0.274090 0.756224, 2.68504 -0.303998 0.756224, 3.26313 -0.303998 0.756224, 3.26313 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.09466 -6.90518e-2 -1.13065, 3.09466 5.99461e-2 -1.12966, 2.85274 5.99461e-2 -1.12966, 2.85274 -6.90518e-2 -1.13065, 3.21370 -7.50766e-2 0.395726, 3.21370 6.44857e-2 0.418205, 2.73370 6.44857e-2 0.418205, 2.73370 -7.50766e-2 0.395726, 3.09466 -6.49492e-2 0.130082, 3.09466 5.51019e-2 0.174278, 2.85274 5.51019e-2 0.174278, 2.85274 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy25 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.47555 -0.518000 3.55253, 1.47555 0.518000 3.55253, 2.51155 0.518000 3.55253, 2.51155 -0.518000 3.55253, 1.47555 -0.518000 0.292468, 1.47555 0.518000 0.292468, 2.51155 0.518000 0.292468, 2.51155 -0.518000 0.292468, 1.70451 0.274090 3.28636, 1.70451 -0.303998 3.28636, 2.28260 -0.303998 3.28636, 2.28260 0.274090 3.28636, 1.70451 0.274090 0.756224, 1.70451 -0.303998 0.756224, 2.28260 -0.303998 0.756224, 2.28260 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy24 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.11412 -6.90518e-2 -1.13065, 2.11412 5.99461e-2 -1.12966, 1.87220 5.99461e-2 -1.12966, 1.87220 -6.90518e-2 -1.13065, 2.23316 -7.50766e-2 0.395726, 2.23316 6.44857e-2 0.418205, 1.75316 6.44857e-2 0.418205, 1.75316 -7.50766e-2 0.395726, 2.11412 -6.49492e-2 0.130082, 2.11412 5.51019e-2 0.174278, 1.87220 5.51019e-2 0.174278, 1.87220 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy23 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.48792 -0.518000 3.55253, -2.48792 0.518000 3.55253, -1.45192 0.518000 3.55253, -1.45192 -0.518000 3.55253, -2.48792 -0.518000 0.292468, -2.48792 0.518000 0.292468, -1.45192 0.518000 0.292468, -1.45192 -0.518000 0.292468, -2.25897 0.274090 3.28636, -2.25897 -0.303998 3.28636, -1.68088 -0.303998 3.28636, -1.68088 0.274090 3.28636, -2.25897 0.274090 0.756224, -2.25897 -0.303998 0.756224, -1.68088 -0.303998 0.756224, -1.68088 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy22 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.84935 -6.90518e-2 -1.13065, -1.84935 5.99461e-2 -1.12966, -2.09127 5.99461e-2 -1.12966, -2.09127 -6.90518e-2 -1.13065, -1.73031 -7.50766e-2 0.395726, -1.73031 6.44857e-2 0.418205, -2.21031 6.44857e-2 0.418205, -2.21031 -7.50766e-2 0.395726, -1.84935 -6.49492e-2 0.130082, -1.84935 5.51019e-2 0.174278, -2.09127 5.51019e-2 0.174278, -2.09127 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy21 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.53397 -0.518000 3.55253, -1.53397 0.518000 3.55253, -0.497973 0.518000 3.55253, -0.497973 -0.518000 3.55253, -1.53397 -0.518000 0.292468, -1.53397 0.518000 0.292468, -0.497973 0.518000 0.292468, -0.497973 -0.518000 0.292468, -1.30502 0.274090 3.28636, -1.30502 -0.303998 3.28636, -0.726929 -0.303998 3.28636, -0.726929 0.274090 3.28636, -1.30502 0.274090 0.756224, -1.30502 -0.303998 0.756224, -0.726929 -0.303998 0.756224, -0.726929 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy20 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.895401 -6.90518e-2 -1.13065, -0.895401 5.99461e-2 -1.12966, -1.13732 5.99461e-2 -1.12966, -1.13732 -6.90518e-2 -1.13065, -0.776361 -7.50766e-2 0.395726, -0.776361 6.44857e-2 0.418205, -1.25636 6.44857e-2 0.418205, -1.25636 -7.50766e-2 0.395726, -0.895401 -6.49492e-2 0.130082, -0.895401 5.51019e-2 0.174278, -1.13732 5.51019e-2 0.174278, -1.13732 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy19 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.444812 -0.518000 3.55253, 0.444812 0.518000 3.55253, 1.48081 0.518000 3.55253, 1.48081 -0.518000 3.55253, 0.444812 -0.518000 0.292468, 0.444812 0.518000 0.292468, 1.48081 0.518000 0.292468, 1.48081 -0.518000 0.292468, 0.673768 0.274090 3.28636, 0.673768 -0.303998 3.28636, 1.25186 -0.303998 3.28636, 1.25186 0.274090 3.28636, 0.673768 0.274090 0.756224, 0.673768 -0.303998 0.756224, 1.25186 -0.303998 0.756224, 1.25186 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.08338 -6.90518e-2 -1.13065, 1.08338 5.99461e-2 -1.12966, 0.841464 5.99461e-2 -1.12966, 0.841464 -6.90518e-2 -1.13065, 1.20242 -7.50766e-2 0.395726, 1.20242 6.44857e-2 0.418205, 0.722424 6.44857e-2 0.418205, 0.722424 -7.50766e-2 0.395726, 1.08338 -6.49492e-2 0.130082, 1.08338 5.51019e-2 0.174278, 0.841464 5.51019e-2 0.174278, 0.841464 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.518000 -0.518000 3.55253, -0.518000 0.518000 3.55253, 0.518000 0.518000 3.55253, 0.518000 -0.518000 3.55253, -0.518000 -0.518000 0.292468, -0.518000 0.518000 0.292468, 0.518000 0.518000 0.292468, 0.518000 -0.518000 0.292468, -0.289044 0.274090 3.28636, -0.289044 -0.303998 3.28636, 0.289044 -0.303998 3.28636, 0.289044 0.274090 3.28636, -0.289044 0.274090 0.756224, -0.289044 -0.303998 0.756224, 0.289044 -0.303998 0.756224, 0.289044 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_sep18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.120573 -6.90518e-2 -1.13065, 0.120573 5.99461e-2 -1.12966, -0.121347 5.99461e-2 -1.12966, -0.121347 -6.90518e-2 -1.13065, 0.239613 -7.50766e-2 0.395726, 0.239613 6.44857e-2 0.418205, -0.240387 6.44857e-2 0.418205, -0.240387 -7.50766e-2 0.395726, 0.120573 -6.49492e-2 0.130082, 0.120573 5.51019e-2 0.174278, -0.121347 5.51019e-2 0.174278, -0.121347 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] }