#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube15_copy23 Transform { children [ Shape { appearance Appearance { material DEF color_147_157_155 Material { diffuseColor 0.576745 0.613333 0.605493 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.00053 -0.518000 3.55253, -2.00053 0.518000 3.55253, -0.964527 0.518000 3.55253, -0.964527 -0.518000 3.55253, -2.00053 -0.518000 0.292468, -2.00053 0.518000 0.292468, -0.964527 0.518000 0.292468, -0.964527 -0.518000 0.292468, -1.77157 0.274090 3.28636, -1.77157 -0.303998 3.28636, -1.19348 -0.303998 3.28636, -1.19348 0.274090 3.28636, -1.77157 0.274090 0.756224, -1.77157 -0.303998 0.756224, -1.19348 -0.303998 0.756224, -1.19348 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy22 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.36195 -6.90518e-2 -1.13065, -1.36195 5.99461e-2 -1.12966, -1.60387 5.99461e-2 -1.12966, -1.60387 -6.90518e-2 -1.13065, -1.24291 -7.50766e-2 0.395726, -1.24291 6.44857e-2 0.418205, -1.72291 6.44857e-2 0.418205, -1.72291 -7.50766e-2 0.395726, -1.36195 -6.49492e-2 0.130082, -1.36195 5.51019e-2 0.174278, -1.60387 5.51019e-2 0.174278, -1.60387 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy21 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.04657 -0.518000 3.55253, -1.04657 0.518000 3.55253, -1.05750e-2 0.518000 3.55253, -1.05750e-2 -0.518000 3.55253, -1.04657 -0.518000 0.292468, -1.04657 0.518000 0.292468, -1.05750e-2 0.518000 0.292468, -1.05750e-2 -0.518000 0.292468, -0.817619 0.274090 3.28636, -0.817619 -0.303998 3.28636, -0.239531 -0.303998 3.28636, -0.239531 0.274090 3.28636, -0.817619 0.274090 0.756224, -0.817619 -0.303998 0.756224, -0.239531 -0.303998 0.756224, -0.239531 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy20 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.408002 -6.90518e-2 -1.13065, -0.408002 5.99461e-2 -1.12966, -0.649922 5.99461e-2 -1.12966, -0.649922 -6.90518e-2 -1.13065, -0.288962 -7.50766e-2 0.395726, -0.288962 6.44857e-2 0.418205, -0.768962 6.44857e-2 0.418205, -0.768962 -7.50766e-2 0.395726, -0.408002 -6.49492e-2 0.130082, -0.408002 5.51019e-2 0.174278, -0.649922 5.51019e-2 0.174278, -0.649922 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15_copy19 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.932210 -0.518000 3.55253, 0.932210 0.518000 3.55253, 1.96821 0.518000 3.55253, 1.96821 -0.518000 3.55253, 0.932210 -0.518000 0.292468, 0.932210 0.518000 0.292468, 1.96821 0.518000 0.292468, 1.96821 -0.518000 0.292468, 1.16117 0.274090 3.28636, 1.16117 -0.303998 3.28636, 1.73925 -0.303998 3.28636, 1.73925 0.274090 3.28636, 1.16117 0.274090 0.756224, 1.16117 -0.303998 0.756224, 1.73925 -0.303998 0.756224, 1.73925 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_copy18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.57078 -6.90518e-2 -1.13065, 1.57078 5.99461e-2 -1.12966, 1.32886 5.99461e-2 -1.12966, 1.32886 -6.90518e-2 -1.13065, 1.68982 -7.50766e-2 0.395726, 1.68982 6.44857e-2 0.418205, 1.20982 6.44857e-2 0.418205, 1.20982 -7.50766e-2 0.395726, 1.57078 -6.49492e-2 0.130082, 1.57078 5.51019e-2 0.174278, 1.32886 5.51019e-2 0.174278, 1.32886 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] } DEF cube15 Transform { children [ Shape { appearance Appearance { material USE color_147_157_155 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.06017e-2 -0.518000 3.55253, -3.06017e-2 0.518000 3.55253, 1.00540 0.518000 3.55253, 1.00540 -0.518000 3.55253, -3.06017e-2 -0.518000 0.292468, -3.06017e-2 0.518000 0.292468, 1.00540 0.518000 0.292468, 1.00540 -0.518000 0.292468, 0.198354 0.274090 3.28636, 0.198354 -0.303998 3.28636, 0.776442 -0.303998 3.28636, 0.776442 0.274090 3.28636, 0.198354 0.274090 0.756224, 0.198354 -0.303998 0.756224, 0.776442 -0.303998 0.756224, 0.776442 0.274090 0.756224 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.183249 -0.167167 0.968749, -0.175926 0.191091 0.965678, 0.175926 0.191091 0.965678, 0.183249 -0.167167 0.968749, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.626625 -0.619194 0.473223, 0.625821 0.633378 0.455171, -0.625821 0.633378 0.455171, -0.626625 -0.619194 0.473223, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube4_sep18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.607971 -6.90518e-2 -1.13065, 0.607971 5.99461e-2 -1.12966, 0.366051 5.99461e-2 -1.12966, 0.366051 -6.90518e-2 -1.13065, 0.727011 -7.50766e-2 0.395726, 0.727011 6.44857e-2 0.418205, 0.247011 6.44857e-2 0.418205, 0.247011 -7.50766e-2 0.395726, 0.607971 -6.49492e-2 0.130082, 0.607971 5.51019e-2 0.174278, 0.366051 5.51019e-2 0.174278, 0.366051 -6.49492e-2 0.130082 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] normal Normal { vector [ 0.579466 -0.575013 -0.577563, 0.576589 0.581013 -0.574430, -0.576589 0.581013 -0.574430, -0.579466 -0.575013 -0.577563, 0.608158 -0.709100 0.356821, 0.638601 0.672298 0.374438, -0.638601 0.672298 0.374438, -0.608158 -0.709100 0.356821, 0.698867 -0.695365 -0.167489, 0.661317 0.733180 -0.158449, -0.661317 0.733180 -0.158449, -0.698867 -0.695365 -0.167489 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 2, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 2, 3, 11, 10, -1, 4, 5, 6, 7, -1, 4, 7, 11, 8, -1, 4, 8, 9, 5, -1, 5, 9, 10, 6, -1, 6, 10, 11, 7, -1 ] } } ] }