#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube8 Transform { children [ Shape { appearance Appearance { material DEF default Material { diffuseColor 1.00000 1.00000 1.00000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.00000 -0.912000 5.56897, -1.00000 0.912000 5.56897, 1.00000 0.912000 5.56897, 1.00000 -0.912000 5.56897, -1.00000 -0.912000 3.56897, -1.00000 0.912000 3.56897, 1.00000 0.912000 3.56897, 1.00000 -0.912000 3.56897, -0.600000 -0.912000 5.86170, -0.200000 -0.912000 5.56897, 0.200000 -0.912000 5.86170, 0.600000 -0.912000 5.56897, -0.600000 0.912000 5.86170, -0.200000 0.912000 5.56897, 0.200000 0.912000 5.86170, 0.600000 0.912000 5.56897 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 7, 3, 11, 10, 9, 8, -1, 0, 8, 12, 1, -1, 1, 12, 13, 14, 15, 2, 6, 5, -1, 2, 3, 7, 6, -1, 2, 15, 11, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1 ] normal Normal { vector [ -0.777866 -0.489050 0.394657, -0.777866 0.489050 0.394657, 0.577350 0.577350 0.577350, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.577350 0.577350 -0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.00000e+0 -0.526686 0.850060, 0.00000e+0 -0.526686 0.850060, 0.00000e+0 -0.526686 0.850060, 0.274936 -0.465546 0.841236, 0.00000e+0 0.526686 0.850060, 0.00000e+0 0.526686 0.850060, 0.00000e+0 0.526686 0.850060, 0.274936 0.465546 0.841236 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 7, 3, 11, 10, 9, 8, -1, 0, 8, 12, 1, -1, 1, 12, 13, 14, 15, 2, 6, 5, -1, 2, 3, 7, 6, -1, 2, 15, 11, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1 ] } } ] } DEF cube1_sep19 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.573333 0.320000 0.320000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 0.440000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.06778 -1.60630 4.08318, 4.06778 1.47798 4.08318, 4.06778 1.47798 0.181576, 4.06778 -1.60630 0.181576, -4.06222 -1.60630 4.08318, -4.06222 1.47798 4.08318, -4.06222 1.47798 0.181576, -4.06222 -1.60630 0.181576, 4.06778 -1.00266 4.08318, 4.06778 0.996635 4.08318, 2.75778 -1.60630 4.08318, -2.92498 -1.60630 4.08318, 2.75778 1.47798 4.08318, -2.92498 1.47798 4.08318, -4.06222 -1.00266 4.08318, -4.06222 0.996635 4.08318, 2.75778 -1.00266 4.08318, 2.75778 0.996635 4.08318, -2.92498 -1.00266 4.08318, -2.92498 0.996635 4.08318, 2.75778 0.996635 3.59530, -2.92498 0.996635 3.59530, -2.92498 -1.00266 3.59530, 2.75778 -1.00266 3.59530 ] } coordIndex [ 0, 3, 2, 1, 9, 8, -1, 0, 8, 16, 10, -1, 0, 10, 11, 4, 7, 3, -1, 1, 2, 6, 5, 13, 12, -1, 1, 12, 17, 9, -1, 2, 3, 7, 6, -1, 4, 11, 18, 14, -1, 4, 14, 15, 5, 6, 7, -1, 5, 15, 19, 13, -1, 8, 9, 17, 16, -1, 10, 16, 18, 11, -1, 12, 13, 19, 17, -1, 14, 18, 19, 15, -1, 16, 17, 20, 23, -1, 16, 23, 22, 18, -1, 17, 19, 21, 20, -1, 18, 22, 21, 19, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.577350 -0.577350 -0.577350, -0.577350 -0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, 0.447214 0.00000e+0 0.894427, 0.447214 0.00000e+0 0.894427, 0.00000e+0 -0.447214 0.894427, 0.00000e+0 -0.447214 0.894427, 0.00000e+0 0.447214 0.894427, 0.00000e+0 0.447214 0.894427, -0.447214 0.00000e+0 0.894427, -0.447214 0.00000e+0 0.894427, -0.301511 0.301511 0.904534, -0.301511 -0.301511 0.904534, 0.301511 0.301511 0.904534, 0.301511 -0.301511 0.904534, -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 3, 2, 1, 9, 8, -1, 0, 8, 16, 10, -1, 0, 10, 11, 4, 7, 3, -1, 1, 2, 6, 5, 13, 12, -1, 1, 12, 17, 9, -1, 2, 3, 7, 6, -1, 4, 11, 18, 14, -1, 4, 14, 15, 5, 6, 7, -1, 5, 15, 19, 13, -1, 8, 9, 17, 16, -1, 10, 16, 18, 11, -1, 12, 13, 19, 17, -1, 14, 18, 19, 15, -1, 16, 17, 20, 23, -1, 16, 23, 22, 18, -1, 17, 19, 21, 20, -1, 18, 22, 21, 19, -1 ] } }, Shape { appearance Appearance { material USE default } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.75778 0.996635 3.59530, -2.92498 0.996635 3.59530, -2.92498 -1.00266 3.59530, 2.75778 -1.00266 3.59530 ] } coordIndex [ 0, 1, 2, 3, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350 ] } normalIndex [ 0, 1, 2, 3, -1 ] } } ] } DEF cube1_sep15 Transform { children [ Shape { appearance Appearance { material DEF couleur_247_208_012 Material { diffuseColor 0.966667 0.813061 4.80000e-2 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.30411 0.348183 -2.75202, -3.30411 -0.411817 -2.75202, -2.79411 -0.411817 0.901576, -2.79411 0.348183 0.901576, -3.30411 0.348183 0.901576, -3.30411 -0.411817 0.901576, -3.09411 -0.411817 -2.75202, -2.79411 -0.411817 -2.45202, -3.09411 0.348183 -2.75202, -2.79411 0.348183 -2.45202 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.336557 -0.475963 -0.812520, 0.812520 -0.475963 -0.336557, 0.336557 0.475963 -0.812520, 0.812520 0.475963 -0.336557 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1_sep14 Transform { children [ Shape { appearance Appearance { material USE couleur_247_208_012 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.71043 0.348183 -2.78857, 2.71043 -0.411817 -2.78857, 3.22043 -0.411817 0.901576, 3.22043 0.348183 0.901576, 2.71043 0.348183 0.901576, 2.71043 -0.411817 0.901576, 2.92043 -0.411817 -2.78857, 3.22043 -0.411817 -2.48857, 2.92043 0.348183 -2.78857, 3.22043 0.348183 -2.48857 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.336557 -0.475963 -0.812520, 0.812520 -0.475963 -0.336557, 0.336557 0.475963 -0.812520, 0.812520 0.475963 -0.336557 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube1_sep13 Transform { children [ Shape { appearance Appearance { material USE couleur_247_208_012 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.275099 0.348183 -2.75202, -0.275099 -0.411817 -2.75202, 0.234901 -0.411817 0.901576, 0.234901 0.348183 0.901576, -0.275099 0.348183 0.901576, -0.275099 -0.411817 0.901576, -6.50985e-2 -0.411817 -2.75202, 0.234901 -0.411817 -2.45202, -6.50985e-2 0.348183 -2.75202, 0.234901 0.348183 -2.45202 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ -0.577350 0.577350 -0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 0.577350, 0.577350 0.577350 0.577350, -0.577350 0.577350 0.577350, -0.577350 -0.577350 0.577350, 0.336557 -0.475963 -0.812520, 0.812520 -0.475963 -0.336557, 0.336557 0.475963 -0.812520, 0.812520 0.475963 -0.336557 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] }