#VRML V2.0 utf8 #Exported from Wings 3D 0.99.02 DEF cube2_copy7 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.800000 0.800000 0.800000 emissiveColor 0.800000 0.800000 0.800000 specularColor 0.800000 0.800000 0.800000 ambientIntensity 0.800000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.00000e-2 -0.252001 0.317000, 6.00000e-2 -0.336953 0.317000, -6.00000e-2 -0.336953 0.317000, -6.00000e-2 -0.252001 0.317000, 6.00000e-2 -0.252001 0.257000, 6.00000e-2 -0.336953 0.257000, -6.00000e-2 -0.336953 0.257000, -6.00000e-2 -0.252001 0.257000, 6.00000e-2 -0.398953 6.00000e-2, -6.00000e-2 -0.398953 6.00000e-2, -6.00000e-2 -0.398953 0.00000e+0, 6.00000e-2 -0.398953 0.00000e+0, 6.00000e-2 -0.470001 6.00000e-2, -6.00000e-2 -0.470001 6.00000e-2, -6.00000e-2 -0.470001 0.00000e+0, 6.00000e-2 -0.470001 0.00000e+0, 6.00000e-2 -0.368953 0.289000, 6.00000e-2 -0.388953 8.80000e-2, -6.00000e-2 -0.368953 0.289000, -6.00000e-2 -0.388953 8.80000e-2, -6.00000e-2 -0.348953 0.229000, -6.00000e-2 -0.368953 2.80000e-2, 6.00000e-2 -0.348953 0.229000, 6.00000e-2 -0.368953 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.730046 -0.240369 0.639731, -0.730046 -0.240369 0.639731, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.767652 0.352792 -0.535022, -0.767652 0.352792 -0.535022, -0.577350 0.577350 -0.577350, 0.774248 -0.364571 0.517328, -0.774248 -0.364571 0.517328, -0.732148 0.249779 -0.633695, 0.732148 0.249779 -0.633695, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.732273 -0.605440 0.311798, 0.709736 -0.687319 0.154492, -0.732273 -0.605440 0.311798, -0.709736 -0.687319 0.154492, -0.711241 0.680740 -0.175297, -0.730165 0.612391 -0.303044, 0.711241 0.680740 -0.175297, 0.730165 0.612391 -0.303044 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy6 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.196000 0.252000 0.317000, 0.196000 0.336953 0.317000, 0.316000 0.336953 0.317000, 0.316000 0.252000 0.317000, 0.196000 0.252000 0.257000, 0.196000 0.336953 0.257000, 0.316000 0.336953 0.257000, 0.316000 0.252000 0.257000, 0.196000 0.398953 6.00000e-2, 0.316000 0.398953 6.00000e-2, 0.316000 0.398953 0.00000e+0, 0.196000 0.398953 0.00000e+0, 0.196000 0.470000 6.00000e-2, 0.316000 0.470000 6.00000e-2, 0.316000 0.470000 0.00000e+0, 0.196000 0.470000 0.00000e+0, 0.196000 0.368953 0.289000, 0.196000 0.388953 8.80000e-2, 0.316000 0.368953 0.289000, 0.316000 0.388953 8.80000e-2, 0.316000 0.348953 0.229000, 0.316000 0.368953 2.80000e-2, 0.196000 0.348953 0.229000, 0.196000 0.368953 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.730046 0.240369 0.639731, 0.730046 0.240369 0.639731, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.767652 -0.352792 -0.535022, 0.767652 -0.352792 -0.535022, 0.577350 -0.577350 -0.577350, -0.774248 0.364571 0.517328, 0.774248 0.364571 0.517328, 0.732148 -0.249779 -0.633695, -0.732148 -0.249779 -0.633695, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.732273 0.605440 0.311798, -0.709736 0.687319 0.154492, 0.732273 0.605440 0.311798, 0.709736 0.687319 0.154492, 0.711241 -0.680740 -0.175297, 0.730165 -0.612391 -0.303044, -0.711241 -0.680740 -0.175297, -0.730165 -0.612391 -0.303044 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy5 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.316000 0.252000 0.317000, -0.316000 0.336953 0.317000, -0.196000 0.336953 0.317000, -0.196000 0.252000 0.317000, -0.316000 0.252000 0.257000, -0.316000 0.336953 0.257000, -0.196000 0.336953 0.257000, -0.196000 0.252000 0.257000, -0.316000 0.398953 6.00000e-2, -0.196000 0.398953 6.00000e-2, -0.196000 0.398953 0.00000e+0, -0.316000 0.398953 0.00000e+0, -0.316000 0.470000 6.00000e-2, -0.196000 0.470000 6.00000e-2, -0.196000 0.470000 0.00000e+0, -0.316000 0.470000 0.00000e+0, -0.316000 0.368953 0.289000, -0.316000 0.388953 8.80000e-2, -0.196000 0.368953 0.289000, -0.196000 0.388953 8.80000e-2, -0.196000 0.348953 0.229000, -0.196000 0.368953 2.80000e-2, -0.316000 0.348953 0.229000, -0.316000 0.368953 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ -0.577350 -0.577350 0.577350, -0.730046 0.240369 0.639731, 0.730046 0.240369 0.639731, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, -0.767652 -0.352792 -0.535022, 0.767652 -0.352792 -0.535022, 0.577350 -0.577350 -0.577350, -0.774248 0.364571 0.517328, 0.774248 0.364571 0.517328, 0.732148 -0.249779 -0.633695, -0.732148 -0.249779 -0.633695, -0.577350 0.577350 0.577350, 0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, -0.577350 0.577350 -0.577350, -0.732273 0.605440 0.311798, -0.709736 0.687319 0.154492, 0.732273 0.605440 0.311798, 0.709736 0.687319 0.154492, 0.711241 -0.680740 -0.175297, 0.730165 -0.612391 -0.303044, -0.711241 -0.680740 -0.175297, -0.730165 -0.612391 -0.303044 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.316000 -0.252000 0.317000, 0.316000 -0.336953 0.317000, 0.196000 -0.336953 0.317000, 0.196000 -0.252000 0.317000, 0.316000 -0.252000 0.257000, 0.316000 -0.336953 0.257000, 0.196000 -0.336953 0.257000, 0.196000 -0.252000 0.257000, 0.316000 -0.398953 6.00000e-2, 0.196000 -0.398953 6.00000e-2, 0.196000 -0.398953 0.00000e+0, 0.316000 -0.398953 0.00000e+0, 0.316000 -0.470000 6.00000e-2, 0.196000 -0.470000 6.00000e-2, 0.196000 -0.470000 0.00000e+0, 0.316000 -0.470000 0.00000e+0, 0.316000 -0.368953 0.289000, 0.316000 -0.388953 8.80000e-2, 0.196000 -0.368953 0.289000, 0.196000 -0.388953 8.80000e-2, 0.196000 -0.348953 0.229000, 0.196000 -0.368953 2.80000e-2, 0.316000 -0.348953 0.229000, 0.316000 -0.368953 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.730046 -0.240369 0.639731, -0.730046 -0.240369 0.639731, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.767652 0.352792 -0.535022, -0.767652 0.352792 -0.535022, -0.577350 0.577350 -0.577350, 0.774248 -0.364571 0.517328, -0.774248 -0.364571 0.517328, -0.732148 0.249779 -0.633695, 0.732148 0.249779 -0.633695, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.732273 -0.605440 0.311798, 0.709736 -0.687319 0.154492, -0.732273 -0.605440 0.311798, -0.709736 -0.687319 0.154492, -0.711241 0.680740 -0.175297, -0.730165 0.612391 -0.303044, 0.711241 0.680740 -0.175297, 0.730165 0.612391 -0.303044 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material USE pins } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.196000 -0.252000 0.317000, -0.196000 -0.336953 0.317000, -0.316000 -0.336953 0.317000, -0.316000 -0.252000 0.317000, -0.196000 -0.252000 0.257000, -0.196000 -0.336953 0.257000, -0.316000 -0.336953 0.257000, -0.316000 -0.252000 0.257000, -0.196000 -0.398953 6.00000e-2, -0.316000 -0.398953 6.00000e-2, -0.316000 -0.398953 0.00000e+0, -0.196000 -0.398953 0.00000e+0, -0.196000 -0.470000 6.00000e-2, -0.316000 -0.470000 6.00000e-2, -0.316000 -0.470000 0.00000e+0, -0.196000 -0.470000 0.00000e+0, -0.196000 -0.368953 0.289000, -0.196000 -0.388953 8.80000e-2, -0.316000 -0.368953 0.289000, -0.316000 -0.388953 8.80000e-2, -0.316000 -0.348953 0.229000, -0.316000 -0.368953 2.80000e-2, -0.196000 -0.348953 0.229000, -0.196000 -0.368953 2.80000e-2 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] normal Normal { vector [ 0.577350 0.577350 0.577350, 0.730046 -0.240369 0.639731, -0.730046 -0.240369 0.639731, -0.577350 0.577350 0.577350, 0.577350 0.577350 -0.577350, 0.767652 0.352792 -0.535022, -0.767652 0.352792 -0.535022, -0.577350 0.577350 -0.577350, 0.774248 -0.364571 0.517328, -0.774248 -0.364571 0.517328, -0.732148 0.249779 -0.633695, 0.732148 0.249779 -0.633695, 0.577350 -0.577350 0.577350, -0.577350 -0.577350 0.577350, -0.577350 -0.577350 -0.577350, 0.577350 -0.577350 -0.577350, 0.732273 -0.605440 0.311798, 0.709736 -0.687319 0.154492, -0.732273 -0.605440 0.311798, -0.709736 -0.687319 0.154492, -0.711241 0.680740 -0.175297, -0.730165 0.612391 -0.303044, 0.711241 0.680740 -0.175297, 0.730165 0.612391 -0.303044 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 2, 1, -1, 0, 4, 7, 3, -1, 1, 2, 18, 16, -1, 1, 16, 22, 5, -1, 2, 3, 7, 6, -1, 2, 6, 20, 18, -1, 4, 5, 6, 7, -1, 5, 22, 20, 6, -1, 8, 9, 13, 12, -1, 8, 11, 23, 17, -1, 8, 12, 15, 11, -1, 8, 17, 19, 9, -1, 9, 10, 14, 13, -1, 9, 19, 21, 10, -1, 10, 11, 15, 14, -1, 10, 21, 23, 11, -1, 12, 13, 14, 15, -1, 16, 17, 23, 22, -1, 16, 18, 19, 17, -1, 18, 20, 21, 19, -1, 20, 22, 23, 21, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.00000e+0 0.00000e+0 0.00000e+0 emissiveColor 1.00000 1.00000 1.00000 specularColor 0.00000e+0 0.00000e+0 0.00000e+0 ambientIntensity 0.00000e+0 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.433000 -0.262000 0.317000, -0.433000 0.260000 0.317000, 0.433000 0.260000 0.317000, 0.433000 -0.262000 0.317000, -0.374000 -0.234500 0.00000e+0, -0.374000 0.232500 0.00000e+0, 0.374000 0.232500 0.00000e+0, 0.374000 -0.234500 0.00000e+0, -0.374000 0.232500 0.434000, -0.374000 -0.234500 0.434000, 0.374000 -0.234500 0.434000, 0.374000 0.232500 0.434000 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] normal Normal { vector [ -0.681980 -0.716048 0.148925, -0.681980 0.716048 0.148925, 0.681980 0.716048 0.148925, 0.681980 -0.716048 0.148925, -0.520289 -0.527244 -0.671799, -0.520289 0.527244 -0.671799, 0.520289 0.527244 -0.671799, 0.520289 -0.527244 -0.671799, -0.417945 0.455661 0.785936, -0.417945 -0.455661 0.785936, 0.417945 -0.455661 0.785936, 0.417945 0.455661 0.785936 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 3, 10, 9, -1, 0, 4, 7, 3, -1, 0, 9, 8, 1, -1, 1, 2, 6, 5, -1, 1, 8, 11, 2, -1, 2, 3, 7, 6, -1, 2, 11, 10, 3, -1, 4, 5, 6, 7, -1, 8, 9, 10, 11, -1 ] } } ] }