#VRML V2.0 utf8 #Exported from Wings 3D 1.5.3 DEF Cube2_copy3 Transform { children [ Shape { appearance Appearance { material DEF color_256_256_256 Material { diffuseColor 1.0 1.0 1.0 emissiveColor 0.0 0.0 0.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.0050000000000000044 -0.04 4.336808689942018e-19, -0.0050000000000000044 -0.04 0.017, -0.0050000000000000044 0.04 4.336808689942018e-19, -0.0050000000000000044 0.04 0.017, 0.125 -0.04 4.336808689942018e-19, 0.125 -0.04 0.017, 0.125 0.04 4.336808689942018e-19, 0.125 0.04 0.017 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 7, 3, -1, 2, 3, 7, 6, -1, 4, 6, 7, 5, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 7, 3, -1, 2, 3, 7, 6, -1, 4, 6, 7, 5, -1 ] color Color { color [ 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF Cube2 Transform { children [ Shape { appearance Appearance { material USE color_256_256_256 } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.129 -0.04 4.336808689942018e-19, -0.129 -0.04 0.017, -0.129 0.04 4.336808689942018e-19, -0.129 0.04 0.017, -0.048999999999999995 -0.04 4.336808689942018e-19, -0.048999999999999995 -0.04 0.017, -0.048999999999999995 0.04 4.336808689942018e-19, -0.048999999999999995 0.04 0.017 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 7, 3, -1, 2, 3, 7, 6, -1, 4, 6, 7, 5, -1 ] normal Normal { vector [ -0.5773502691896258 -0.5773502691896258 -0.5773502691896258, -0.5773502691896258 -0.5773502691896258 0.5773502691896258, -0.5773502691896258 0.5773502691896258 -0.5773502691896258, -0.5773502691896258 0.5773502691896258 0.5773502691896258, 0.5773502691896258 -0.5773502691896258 -0.5773502691896258, 0.5773502691896258 -0.5773502691896258 0.5773502691896258, 0.5773502691896258 0.5773502691896258 -0.5773502691896258, 0.5773502691896258 0.5773502691896258 0.5773502691896258 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 7, 3, -1, 2, 3, 7, 6, -1, 4, 6, 7, 5, -1 ] color Color { color [ 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } } ] } DEF Cube1 Transform { children [ Shape { appearance Appearance { material DEF color_064_064_064 Material { diffuseColor 0.25 0.25 0.25 emissiveColor 0.0 0.0 0.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.0 shininess 1.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ -0.08284 -0.05668 0.001650100281973251, -0.095 -0.065 0.021650100281973256, -0.08284 0.05668 0.001650100281973251, -0.095 0.065 0.021650100281973256, 0.08284 -0.05668 0.001650100281973251, 0.095 -0.065 0.021650100281973256, 0.08284 0.05668 0.001650100281973251, 0.095 0.065 0.021650100281973256, -0.06859 0.04693 0.06165010028197325, -0.06859 -0.04693 0.06165010028197325, 0.06859 -0.04693 0.06165010028197325, 0.06859 0.04693 0.06165010028197325, 0.025751788275422675 -0.04693 0.06165010028197325, 0.025751788275422675 0.04693 0.06165010028197325 ] } coordIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 10, 12, 9, -1, 1, 9, 8, 3, -1, 2, 3, 7, 6, -1, 3, 8, 13, 11, 7, -1, 4, 6, 7, 5, -1, 5, 7, 11, 10, -1, 8, 9, 12, 13, -1 ] normal Normal { vector [ -0.37448020254765885 -0.40464717328125355 -0.8342812733457198, -0.6771111679164991 -0.7354995523829452 0.02368279390701016, -0.37448020254765885 0.40464717328125355 -0.8342812733457198, -0.6771111679164991 0.7354995523829452 0.02368279390701016, 0.37448020254765885 -0.40464717328125355 -0.8342812733457198, 0.6771111679164991 -0.7354995523829452 0.02368279390701016, 0.37448020254765885 0.40464717328125355 -0.8342812733457198, 0.6771111679164991 0.7354995523829452 0.02368279390701016, -0.3598167907113013 0.39293502997263285 0.8462469730182944, -0.3598167907113013 -0.39293502997263285 0.8462469730182944, 0.3598167907113013 -0.39293502997263285 0.8462469730182944, 0.3598167907113013 0.39293502997263285 0.8462469730182944, 0.0 -0.3534822532091475 0.9354412310060873, 0.0 0.3534822532091475 0.9354412310060873 ] } normalIndex [ 0, 1, 3, 2, -1, 0, 2, 6, 4, -1, 0, 4, 5, 1, -1, 1, 5, 10, 12, 9, -1, 1, 9, 8, 3, -1, 2, 3, 7, 6, -1, 3, 8, 13, 11, 7, -1, 4, 6, 7, 5, -1, 5, 7, 11, 10, -1, 8, 9, 12, 13, -1 ] color Color { color [ 0.25 0.25 0.25, 1.0 1.0 1.0 ] } colorIndex [ 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1 ] } }, Shape { appearance Appearance { material DEF white Material { diffuseColor 1.0 1.0 1.0 emissiveColor 1.0 1.0 1.0 specularColor 1.0 1.0 1.0 ambientIntensity 1.0 transparency 0.0 shininess 0.0 } } geometry IndexedFaceSet { normalPerVertex TRUE colorPerVertex TRUE coord Coordinate { point [ 0.06859 -0.04693 0.06165010028197325, 0.06859 0.04693 0.06165010028197325, 0.025751788275422675 -0.04693 0.06165010028197325, 0.025751788275422675 0.04693 0.06165010028197325 ] } coordIndex [ 0, 1, 3, 2, -1 ] normal Normal { vector [ 0.3598167907113013 -0.39293502997263285 0.8462469730182944, 0.3598167907113013 0.39293502997263285 0.8462469730182944, 0.0 -0.3534822532091475 0.9354412310060873, 0.0 0.3534822532091475 0.9354412310060873 ] } normalIndex [ 0, 1, 3, 2, -1 ] color Color { color [ 0.25 0.25 0.25, 1.0 1.0 1.0 ] } colorIndex [ 1, 1, 1, 1, -1 ] } } ] }