#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube2_copy3 Transform { children [ Shape { appearance Appearance { material DEF pins Material { diffuseColor 0.700000 0.700000 0.700000 emissiveColor 0.700000 0.700000 0.700000 specularColor 0.700000 0.700000 0.700000 ambientIntensity 0.700000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.43500 0.690000 0.535000, -1.43500 -0.690000 0.535000, -1.46500 -0.690000 0.535000, -1.46500 0.690000 0.535000, -1.43500 0.690000 3.00000e-2, -1.43500 -0.690000 3.00000e-2, -1.46500 -0.690000 3.00000e-2, -1.46500 0.690000 3.00000e-2, -1.43500 -0.690000 0.565000, -1.43500 0.690000 0.565000, -1.46500 0.690000 0.565000, -1.46500 -0.690000 0.565000, -1.33500 -0.690000 0.535000, -1.33500 0.690000 0.535000, -1.33500 0.690000 0.565000, -1.33500 -0.690000 0.565000, -1.43500 0.690000 2.77556e-17, -1.43500 -0.690000 2.77556e-17, -1.46500 -0.690000 2.77556e-17, -1.46500 0.690000 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