#VRML V2.0 utf8 #Exported from Wings 3D 0.98.15a DEF cube4_sep12 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { coord Coordinate { point [ 0.789535 0.904412 0.588550, 0.789535 0.904412 0.416550, 1.24688 0.904411 0.416550, 1.24688 0.904410 0.588550, 0.789532 -0.375588 0.188547, 0.789532 -0.375588 1.65469e-2, 1.24688 -0.375589 1.65469e-2, 1.24688 -0.375589 0.188547, 0.789534 0.573745 0.588549, 0.789533 0.243079 0.188548, 0.789534 0.573745 0.416549, 0.789533 0.243079 1.65478e-2, 1.24688 0.573744 0.416549, 1.24688 0.243078 1.65478e-2, 1.24688 0.573744 0.588549, 1.24688 0.243077 0.188548] } coordIndex [ 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 10, 8, 0, -1, 2, 12, 10, 1, -1, 3, 14, 12, 2, -1, 4, 9, 11, 5, -1, 5, 6, 7, 4, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 7, 15, 9, 4, -1, 8, 10, 11, 9, -1, 9, 15, 14, 8, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep11 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.373333 0.373333 0.373333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { coord Coordinate { point [ 1.71522 4.64820 0.214554, -1.72128 4.64821 0.214554, 1.71522 4.64820 0.915156, 2.00022 4.37260 0.915154, -1.97579 4.39237 0.915154, -1.72128 4.64821 0.915156, -1.90059 0.987730 0.990351, 1.92501 0.987721 0.990351, 1.92502 4.34071 0.990354, 1.68481 4.57300 0.990356, -1.69002 4.57301 0.990356, -1.90059 4.36134 0.990354, -1.91529 0.973036 0.975658, -1.87099 0.912530 0.915151, -1.97579 1.01733 0.915151, 1.89741 0.912521 0.915151, 2.00021 1.01532 0.915151, 1.94086 0.971872 0.974503, 1.71522 4.64820 0.157952, 1.66402 4.64820 0.106752, 1.71522 4.69940 0.106752, 2.00022 4.37260 0.157950, -1.97579 4.39237 0.157950, -1.67008 4.64821 0.106752, -1.72128 4.64821 0.157952, -1.72128 4.69941 0.106752, -1.97579 1.01733 0.157947, -1.87099 0.912531 0.157947, 2.00021 1.01532 0.157947, 1.89741 0.912522 0.157947, 1.94902 4.35089 0.106750, 1.77301 1.03653 0.106747, 1.70020 0.963722 0.106747, -1.84979 0.963731 0.106747, -1.92459 1.03854 0.106747, -1.92459 4.37124 0.106750] } coordIndex [ 0, 2, 3, 21, 18, -1, 1, 24, 22, 4, 5, -1, 2, 5, 10, 9, -1, 4, 14, 12, 6, 11, -1, 5, 2, 0, 1, -1, 6, 12, 13, 15, 17, 7, -1, 7, 8, 9, 10, 11, 6, -1, 8, 7, 17, 16, 3, -1, 9, 8, 3, 2, -1, 11, 10, 5, 4, -1, 13, 27, 29, 15, -1, 14, 13, 12, -1, 16, 28, 21, 3, -1, 17, 15, 16, -1, 18, 19, 20, -1, 19, 30, 31, 32, 33, 34, 35, 23, -1, 22, 26, 14, 4, -1, 23, 24, 25, -1, 24, 23, 35, 22, -1, 26, 22, 35, 34, -1, 26, 27, 13, 14, -1, 28, 29, 32, 31, -1, 29, 27, 33, 32, -1, 29, 28, 16, 15, -1, 30, 19, 18, 21, -1, 31, 30, 21, 28, -1, 34, 33, 27, 26, -1 ] } } , Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { coord Coordinate { point [ 1.71522 4.64820 0.214554, -1.72128 4.64821 0.214554, -1.72128 5.10341 0.214554, 1.71522 5.10340 0.214554, 1.71522 5.10340 0.106752, -1.72128 5.10341 0.106752, -1.69648 5.12821 0.189754, 1.69042 5.12820 0.189754, 1.69042 5.12820 0.131552, -1.69648 5.12821 0.131552, 1.71522 4.64820 0.157952, 1.66402 4.64820 0.106752, 1.71522 4.69940 0.106752, -1.67008 4.64821 0.106752, -1.72128 4.64821 0.157952, -1.72128 4.69941 0.106752] } coordIndex [ 0, 3, 2, 1, -1, 2, 3, 7, 6, -1, 2, 5, 15, 14, 1, -1, 3, 4, 8, 7, -1, 4, 5, 9, 8, -1, 4, 12, 11, 13, 15, 5, -1, 6, 9, 5, 2, -1, 7, 8, 9, 6, -1, 10, 12, 4, 3, 0, -1 ] } } ] } DEF cube4_sep10 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { coord Coordinate { point [ -1.26046 0.904417 0.588550, -1.26046 0.904417 0.416550, -0.803121 0.904416 0.416550, -0.803121 0.904416 0.588550, -1.26047 -0.375583 0.188547, -1.26047 -0.375582 1.65469e-2, -0.803124 -0.375584 1.65469e-2, -0.803124 -0.375584 0.188547, -1.26047 0.573750 0.588549, -1.26047 0.243084 0.188548, -1.26047 0.573751 0.416549, -1.26047 0.243084 1.65478e-2, -0.803122 0.573749 0.416549, -0.803123 0.243083 1.65478e-2, -0.803122 0.573749 0.588549, -0.803123 0.243083 0.188548] } coordIndex [ 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 10, 8, 0, -1, 2, 12, 10, 1, -1, 3, 14, 12, 2, -1, 4, 9, 11, 5, -1, 5, 6, 7, 4, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 7, 15, 9, 4, -1, 8, 10, 11, 9, -1, 9, 15, 14, 8, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { coord Coordinate { point [ -0.230465 0.904414 0.588550, -0.230465 0.904415 0.416550, 0.226879 0.904413 0.416550, 0.226879 0.904413 0.588550, -0.230468 -0.375585 0.188547, -0.230468 -0.375585 1.65469e-2, 0.226876 -0.375586 1.65469e-2, 0.226876 -0.375587 0.188547, -0.230466 0.573748 0.588549, -0.230467 0.243081 0.188548, -0.230466 0.573748 0.416549, -0.230467 0.243081 1.65478e-2, 0.226878 0.573747 0.416549, 0.226877 0.243080 1.65478e-2, 0.226878 0.573747 0.588549, 0.226877 0.243080 0.188548] } coordIndex [ 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 10, 8, 0, -1, 2, 12, 10, 1, -1, 3, 14, 12, 2, -1, 4, 9, 11, 5, -1, 5, 6, 7, 4, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 7, 15, 9, 4, -1, 8, 10, 11, 9, -1, 9, 15, 14, 8, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] }