#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube2_copy4 Transform { children [ Shape { appearance Appearance { material DEF couleur_013_013_013 Material { diffuseColor 5.33333e-2 5.33333e-2 5.33333e-2 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.27000 0.280000 2.60000, -0.990000 0.00000e+0 2.60000, -1.27000 2.26000 2.60000, -0.990000 2.54000 2.60000, 0.990000 2.54000 2.60000, 1.27000 2.26000 2.60000, 1.27000 0.280000 2.60000, 0.990000 0.00000e+0 2.60000, -1.27000 0.280000 0.00000e+0, -0.990000 0.00000e+0 0.00000e+0, -1.27000 2.26000 0.00000e+0, -0.990000 2.54000 0.00000e+0, 0.990000 2.54000 0.00000e+0, 1.27000 2.26000 0.00000e+0, 1.27000 0.280000 0.00000e+0, 0.990000 0.00000e+0 0.00000e+0 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1_copy3 Transform { children [ Shape { appearance Appearance { material DEF couleur_223_215_000 Material { diffuseColor 0.873333 0.840000 0.00000e+0 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.325000 0.945000 9.62000, -0.325000 1.59500 9.62000, 0.325000 1.59500 9.62000, 0.325000 0.945000 9.62000, -4.50000e-2 1.31500 9.90000, -4.50000e-2 1.22500 9.90000, 4.50000e-2 1.22500 9.90000, 4.50000e-2 1.31500 9.90000, -0.325000 0.945000 -2.32000, -0.325000 1.59500 -2.32000, 0.325000 1.59500 -2.32000, 0.325000 0.945000 -2.32000, -4.50000e-2 1.22500 -2.60000, -4.50000e-2 1.31500 -2.60000, 4.50000e-2 1.31500 -2.60000, 4.50000e-2 1.22500 -2.60000 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] } DEF cube2 Transform { children [ Shape { appearance Appearance { material USE couleur_013_013_013 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.27000 -2.26000 2.60000, -0.990000 -2.54000 2.60000, -1.27000 -0.280000 2.60000, -0.990000 0.00000e+0 2.60000, 0.990000 0.00000e+0 2.60000, 1.27000 -0.280000 2.60000, 1.27000 -2.26000 2.60000, 0.990000 -2.54000 2.60000, -1.27000 -2.26000 0.00000e+0, -0.990000 -2.54000 0.00000e+0, -1.27000 -0.280000 0.00000e+0, -0.990000 0.00000e+0 0.00000e+0, 0.990000 0.00000e+0 0.00000e+0, 1.27000 -0.280000 0.00000e+0, 1.27000 -2.26000 0.00000e+0, 0.990000 -2.54000 0.00000e+0 ] } coordIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] normal Normal { vector [ -0.812520 -0.336557 0.475963, -0.336557 -0.812520 0.475963, -0.812520 0.336557 0.475963, -0.336557 0.812520 0.475963, 0.336557 0.812520 0.475963, 0.812520 0.336557 0.475963, 0.812520 -0.336557 0.475963, 0.336557 -0.812520 0.475963, -0.812520 -0.336557 -0.475963, -0.336557 -0.812520 -0.475963, -0.812520 0.336557 -0.475963, -0.336557 0.812520 -0.475963, 0.336557 0.812520 -0.475963, 0.812520 0.336557 -0.475963, 0.812520 -0.336557 -0.475963, 0.336557 -0.812520 -0.475963 ] } normalIndex [ 0, 1, 7, 6, 5, 4, 3, 2, -1, 0, 2, 10, 8, -1, 0, 8, 9, 1, -1, 1, 9, 15, 7, -1, 2, 3, 11, 10, -1, 3, 4, 12, 11, -1, 4, 5, 13, 12, -1, 5, 6, 14, 13, -1, 6, 7, 15, 14, -1, 8, 10, 11, 12, 13, 14, 15, 9, -1 ] } } ] } DEF cube1 Transform { children [ Shape { appearance Appearance { material USE couleur_223_215_000 } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.325000 -1.59500 9.62000, -0.325000 -0.945000 9.62000, 0.325000 -0.945000 9.62000, 0.325000 -1.59500 9.62000, -4.50000e-2 -1.22500 9.90000, -4.50000e-2 -1.31500 9.90000, 4.50000e-2 -1.31500 9.90000, 4.50000e-2 -1.22500 9.90000, -0.325000 -1.59500 -2.32000, -0.325000 -0.945000 -2.32000, 0.325000 -0.945000 -2.32000, 0.325000 -1.59500 -2.32000, -4.50000e-2 -1.31500 -2.60000, -4.50000e-2 -1.22500 -2.60000, 4.50000e-2 -1.22500 -2.60000, 4.50000e-2 -1.31500 -2.60000 ] } coordIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] normal Normal { vector [ -0.610131 -0.610131 0.505449, -0.610131 0.610131 0.505449, 0.610131 0.610131 0.505449, 0.610131 -0.610131 0.505449, -0.270598 0.270598 0.923880, -0.270598 -0.270598 0.923880, 0.270598 -0.270598 0.923880, 0.270598 0.270598 0.923880, -0.610131 -0.610131 -0.505449, -0.610131 0.610131 -0.505449, 0.610131 0.610131 -0.505449, 0.610131 -0.610131 -0.505449, -0.270598 -0.270598 -0.923880, -0.270598 0.270598 -0.923880, 0.270598 0.270598 -0.923880, 0.270598 -0.270598 -0.923880 ] } normalIndex [ 0, 1, 9, 8, -1, 0, 3, 6, 5, -1, 0, 5, 4, 1, -1, 0, 8, 11, 3, -1, 1, 2, 10, 9, -1, 1, 4, 7, 2, -1, 2, 3, 11, 10, -1, 2, 7, 6, 3, -1, 4, 5, 6, 7, -1, 8, 9, 13, 12, -1, 8, 12, 15, 11, -1, 9, 10, 14, 13, -1, 10, 11, 15, 14, -1, 12, 13, 14, 15, -1 ] } } ] }