#VRML V2.0 utf8 #Exported from Wings 3D 0.98.34 DEF cube4_copy57 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.22461 6.99952 0.608550, -8.22461 6.99952 0.436550, -8.67939 6.99952 0.436550, -8.67939 6.99952 0.608550, -8.22461 8.26352 0.208547, -8.22461 8.26352 3.65469e-2, -8.67939 8.26352 3.65469e-2, -8.67939 8.26352 0.208547, -8.22461 7.33285 0.608549, -8.22461 7.66618 0.208548, -8.22461 7.33285 0.436549, -8.22461 7.66618 3.65478e-2, -8.67939 7.33285 0.436549, -8.67939 7.66618 3.65478e-2, -8.67939 7.33285 0.608549, -8.67939 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy56 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.25461 6.99952 0.608550, -9.25461 6.99952 0.436550, -9.70939 6.99952 0.436550, -9.70939 6.99952 0.608550, -9.25461 8.26352 0.208547, -9.25461 8.26352 3.65469e-2, -9.70939 8.26352 3.65469e-2, -9.70939 8.26352 0.208547, -9.25461 7.33285 0.608549, -9.25461 7.66618 0.208548, -9.25461 7.33285 0.436549, -9.25461 7.66618 3.65478e-2, -9.70939 7.33285 0.436549, -9.70939 7.66618 3.65478e-2, -9.70939 7.33285 0.608549, -9.70939 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy55 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.2746 6.99952 0.608550, -10.2746 6.99952 0.436550, -10.7294 6.99952 0.436550, -10.7294 6.99952 0.608550, -10.2746 8.26352 0.208547, -10.2746 8.26352 3.65469e-2, -10.7294 8.26352 3.65469e-2, -10.7294 8.26352 0.208547, -10.2746 7.33285 0.608549, -10.2746 7.66618 0.208548, -10.2746 7.33285 0.436549, -10.2746 7.66618 3.65478e-2, -10.7294 7.33285 0.436549, -10.7294 7.66618 3.65478e-2, -10.7294 7.33285 0.608549, -10.7294 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy54 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -10.6734 -8.25848 3.65565e-2, -10.6734 -8.25848 0.208557, -10.2186 -8.25848 0.208557, -10.2186 -8.25848 3.65565e-2, -10.6734 -6.98648 0.436554, -10.6734 -6.98648 0.608554, -10.2186 -6.98648 0.608554, -10.2186 -6.98648 0.436554, -10.6734 -7.65315 3.65556e-2, -10.6734 -7.31982 0.436555, -10.6734 -7.65315 0.208556, -10.6734 -7.31982 0.608555, -10.2186 -7.65315 0.208556, -10.2186 -7.31982 0.608555, -10.2186 -7.65315 3.65556e-2, -10.2186 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy53 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -9.66939 -8.25848 3.65565e-2, -9.66939 -8.25848 0.208557, -9.21461 -8.25848 0.208557, -9.21461 -8.25848 3.65565e-2, -9.66939 -6.98648 0.436554, -9.66939 -6.98648 0.608554, -9.21461 -6.98648 0.608554, -9.21461 -6.98648 0.436554, -9.66939 -7.65315 3.65556e-2, -9.66939 -7.31982 0.436555, -9.66939 -7.65315 0.208556, -9.66939 -7.31982 0.608555, -9.21461 -7.65315 0.208556, -9.21461 -7.31982 0.608555, -9.21461 -7.65315 3.65556e-2, -9.21461 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy52 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.69139 -8.25848 3.65565e-2, -8.69139 -8.25848 0.208557, -8.23661 -8.25848 0.208557, -8.23661 -8.25848 3.65565e-2, -8.69139 -6.98648 0.436554, -8.69139 -6.98648 0.608554, -8.23661 -6.98648 0.608554, -8.23661 -6.98648 0.436554, -8.69139 -7.65315 3.65556e-2, -8.69139 -7.31982 0.436555, -8.69139 -7.65315 0.208556, -8.69139 -7.31982 0.608555, -8.23661 -7.65315 0.208556, -8.23661 -7.31982 0.608555, -8.23661 -7.65315 3.65556e-2, -8.23661 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy51 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 13.7034 6.99952 0.608550, 13.7034 6.99952 0.436550, 13.2486 6.99952 0.436550, 13.2486 6.99952 0.608550, 13.7034 8.26352 0.208547, 13.7034 8.26352 3.65469e-2, 13.2486 8.26352 3.65469e-2, 13.2486 8.26352 0.208547, 13.7034 7.33285 0.608549, 13.7034 7.66618 0.208548, 13.7034 7.33285 0.436549, 13.7034 7.66618 3.65478e-2, 13.2486 7.33285 0.436549, 13.2486 7.66618 3.65478e-2, 13.2486 7.33285 0.608549, 13.2486 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy50 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 13.2526 -8.25848 3.65565e-2, 13.2526 -8.25848 0.208557, 13.7074 -8.25848 0.208557, 13.7074 -8.25848 3.65565e-2, 13.2526 -6.98648 0.436554, 13.2526 -6.98648 0.608554, 13.7074 -6.98648 0.608554, 13.7074 -6.98648 0.436554, 13.2526 -7.65315 3.65556e-2, 13.2526 -7.31982 0.436555, 13.2526 -7.65315 0.208556, 13.2526 -7.31982 0.608555, 13.7074 -7.65315 0.208556, 13.7074 -7.31982 0.608555, 13.7074 -7.65315 3.65556e-2, 13.7074 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy49 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.7194 6.99952 0.608550, 12.7194 6.99952 0.436550, 12.2646 6.99952 0.436550, 12.2646 6.99952 0.608550, 12.7194 8.26352 0.208547, 12.7194 8.26352 3.65469e-2, 12.2646 8.26352 3.65469e-2, 12.2646 8.26352 0.208547, 12.7194 7.33285 0.608549, 12.7194 7.66618 0.208548, 12.7194 7.33285 0.436549, 12.7194 7.66618 3.65478e-2, 12.2646 7.33285 0.436549, 12.2646 7.66618 3.65478e-2, 12.2646 7.33285 0.608549, 12.2646 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy48 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 12.2686 -8.25848 3.65565e-2, 12.2686 -8.25848 0.208557, 12.7234 -8.25848 0.208557, 12.7234 -8.25848 3.65565e-2, 12.2686 -6.98648 0.436554, 12.2686 -6.98648 0.608554, 12.7234 -6.98648 0.608554, 12.7234 -6.98648 0.436554, 12.2686 -7.65315 3.65556e-2, 12.2686 -7.31982 0.436555, 12.2686 -7.65315 0.208556, 12.2686 -7.31982 0.608555, 12.7234 -7.65315 0.208556, 12.7234 -7.31982 0.608555, 12.7234 -7.65315 3.65556e-2, 12.7234 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy47 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.7414 6.99952 0.608550, 11.7414 6.99952 0.436550, 11.2866 6.99952 0.436550, 11.2866 6.99952 0.608550, 11.7414 8.26352 0.208547, 11.7414 8.26352 3.65469e-2, 11.2866 8.26352 3.65469e-2, 11.2866 8.26352 0.208547, 11.7414 7.33285 0.608549, 11.7414 7.66618 0.208548, 11.7414 7.33285 0.436549, 11.7414 7.66618 3.65478e-2, 11.2866 7.33285 0.436549, 11.2866 7.66618 3.65478e-2, 11.2866 7.33285 0.608549, 11.2866 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy46 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 11.2906 -8.25848 3.65565e-2, 11.2906 -8.25848 0.208557, 11.7454 -8.25848 0.208557, 11.7454 -8.25848 3.65565e-2, 11.2906 -6.98648 0.436554, 11.2906 -6.98648 0.608554, 11.7454 -6.98648 0.608554, 11.7454 -6.98648 0.436554, 11.2906 -7.65315 3.65556e-2, 11.2906 -7.31982 0.436555, 11.2906 -7.65315 0.208556, 11.2906 -7.31982 0.608555, 11.7454 -7.65315 0.208556, 11.7454 -7.31982 0.608555, 11.7454 -7.65315 3.65556e-2, 11.7454 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy45 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.7574 6.99952 0.608550, 10.7574 6.99952 0.436550, 10.3026 6.99952 0.436550, 10.3026 6.99952 0.608550, 10.7574 8.26352 0.208547, 10.7574 8.26352 3.65469e-2, 10.3026 8.26352 3.65469e-2, 10.3026 8.26352 0.208547, 10.7574 7.33285 0.608549, 10.7574 7.66618 0.208548, 10.7574 7.33285 0.436549, 10.7574 7.66618 3.65478e-2, 10.3026 7.33285 0.436549, 10.3026 7.66618 3.65478e-2, 10.3026 7.33285 0.608549, 10.3026 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy44 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.3066 -8.25848 3.65565e-2, 10.3066 -8.25848 0.208557, 10.7614 -8.25848 0.208557, 10.7614 -8.25848 3.65565e-2, 10.3066 -6.98648 0.436554, 10.3066 -6.98648 0.608554, 10.7614 -6.98648 0.608554, 10.7614 -6.98648 0.436554, 10.3066 -7.65315 3.65556e-2, 10.3066 -7.31982 0.436555, 10.3066 -7.65315 0.208556, 10.3066 -7.31982 0.608555, 10.7614 -7.65315 0.208556, 10.7614 -7.31982 0.608555, 10.7614 -7.65315 3.65556e-2, 10.7614 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy43 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.70339 6.99952 0.608550, 9.70339 6.99952 0.436550, 9.24861 6.99952 0.436550, 9.24861 6.99952 0.608550, 9.70339 8.26352 0.208547, 9.70339 8.26352 3.65469e-2, 9.24861 8.26352 3.65469e-2, 9.24861 8.26352 0.208547, 9.70339 7.33285 0.608549, 9.70339 7.66618 0.208548, 9.70339 7.33285 0.436549, 9.70339 7.66618 3.65478e-2, 9.24861 7.33285 0.436549, 9.24861 7.66618 3.65478e-2, 9.24861 7.33285 0.608549, 9.24861 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy42 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.25261 -8.25848 3.65565e-2, 9.25261 -8.25848 0.208557, 9.70739 -8.25848 0.208557, 9.70739 -8.25848 3.65565e-2, 9.25261 -6.98648 0.436554, 9.25261 -6.98648 0.608554, 9.70739 -6.98648 0.608554, 9.70739 -6.98648 0.436554, 9.25261 -7.65315 3.65556e-2, 9.25261 -7.31982 0.436555, 9.25261 -7.65315 0.208556, 9.25261 -7.31982 0.608555, 9.70739 -7.65315 0.208556, 9.70739 -7.31982 0.608555, 9.70739 -7.65315 3.65556e-2, 9.70739 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy41 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.71939 6.99952 0.608550, 8.71939 6.99952 0.436550, 8.26461 6.99952 0.436550, 8.26461 6.99952 0.608550, 8.71939 8.26352 0.208547, 8.71939 8.26352 3.65469e-2, 8.26461 8.26352 3.65469e-2, 8.26461 8.26352 0.208547, 8.71939 7.33285 0.608549, 8.71939 7.66618 0.208548, 8.71939 7.33285 0.436549, 8.71939 7.66618 3.65478e-2, 8.26461 7.33285 0.436549, 8.26461 7.66618 3.65478e-2, 8.26461 7.33285 0.608549, 8.26461 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy40 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.26861 -8.25848 3.65565e-2, 8.26861 -8.25848 0.208557, 8.72339 -8.25848 0.208557, 8.72339 -8.25848 3.65565e-2, 8.26861 -6.98648 0.436554, 8.26861 -6.98648 0.608554, 8.72339 -6.98648 0.608554, 8.72339 -6.98648 0.436554, 8.26861 -7.65315 3.65556e-2, 8.26861 -7.31982 0.436555, 8.26861 -7.65315 0.208556, 8.26861 -7.31982 0.608555, 8.72339 -7.65315 0.208556, 8.72339 -7.31982 0.608555, 8.72339 -7.65315 3.65556e-2, 8.72339 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy39 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.74139 6.99952 0.608550, 7.74139 6.99952 0.436550, 7.28661 6.99952 0.436550, 7.28661 6.99952 0.608550, 7.74139 8.26352 0.208547, 7.74139 8.26352 3.65469e-2, 7.28661 8.26352 3.65469e-2, 7.28661 8.26352 0.208547, 7.74139 7.33285 0.608549, 7.74139 7.66618 0.208548, 7.74139 7.33285 0.436549, 7.74139 7.66618 3.65478e-2, 7.28661 7.33285 0.436549, 7.28661 7.66618 3.65478e-2, 7.28661 7.33285 0.608549, 7.28661 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy38 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.29061 -8.25848 3.65565e-2, 7.29061 -8.25848 0.208557, 7.74539 -8.25848 0.208557, 7.74539 -8.25848 3.65565e-2, 7.29061 -6.98648 0.436554, 7.29061 -6.98648 0.608554, 7.74539 -6.98648 0.608554, 7.74539 -6.98648 0.436554, 7.29061 -7.65315 3.65556e-2, 7.29061 -7.31982 0.436555, 7.29061 -7.65315 0.208556, 7.29061 -7.31982 0.608555, 7.74539 -7.65315 0.208556, 7.74539 -7.31982 0.608555, 7.74539 -7.65315 3.65556e-2, 7.74539 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy37 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.75739 6.99952 0.608550, 6.75739 6.99952 0.436550, 6.30261 6.99952 0.436550, 6.30261 6.99952 0.608550, 6.75739 8.26352 0.208547, 6.75739 8.26352 3.65469e-2, 6.30261 8.26352 3.65469e-2, 6.30261 8.26352 0.208547, 6.75739 7.33285 0.608549, 6.75739 7.66618 0.208548, 6.75739 7.33285 0.436549, 6.75739 7.66618 3.65478e-2, 6.30261 7.33285 0.436549, 6.30261 7.66618 3.65478e-2, 6.30261 7.33285 0.608549, 6.30261 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy36 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.72739 6.99952 0.608550, 5.72739 6.99952 0.436550, 5.27261 6.99952 0.436550, 5.27261 6.99952 0.608550, 5.72739 8.26352 0.208547, 5.72739 8.26352 3.65469e-2, 5.27261 8.26352 3.65469e-2, 5.27261 8.26352 0.208547, 5.72739 7.33285 0.608549, 5.72739 7.66618 0.208548, 5.72739 7.33285 0.436549, 5.72739 7.66618 3.65478e-2, 5.27261 7.33285 0.436549, 5.27261 7.66618 3.65478e-2, 5.27261 7.33285 0.608549, 5.27261 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy35 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.30661 -8.25848 3.65565e-2, 6.30661 -8.25848 0.208557, 6.76139 -8.25848 0.208557, 6.76139 -8.25848 3.65565e-2, 6.30661 -6.98648 0.436554, 6.30661 -6.98648 0.608554, 6.76139 -6.98648 0.608554, 6.76139 -6.98648 0.436554, 6.30661 -7.65315 3.65556e-2, 6.30661 -7.31982 0.436555, 6.30661 -7.65315 0.208556, 6.30661 -7.31982 0.608555, 6.76139 -7.65315 0.208556, 6.76139 -7.31982 0.608555, 6.76139 -7.65315 3.65556e-2, 6.76139 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy34 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.28461 -8.25848 3.65565e-2, 5.28461 -8.25848 0.208557, 5.73939 -8.25848 0.208557, 5.73939 -8.25848 3.65565e-2, 5.28461 -6.98648 0.436554, 5.28461 -6.98648 0.608554, 5.73939 -6.98648 0.608554, 5.73939 -6.98648 0.436554, 5.28461 -7.65315 3.65556e-2, 5.28461 -7.31982 0.436555, 5.28461 -7.65315 0.208556, 5.28461 -7.31982 0.608555, 5.73939 -7.65315 0.208556, 5.73939 -7.31982 0.608555, 5.73939 -7.65315 3.65556e-2, 5.73939 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy33 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.68739 6.99952 0.608550, 4.68739 6.99952 0.436550, 4.23261 6.99952 0.436550, 4.23261 6.99952 0.608550, 4.68739 8.26352 0.208547, 4.68739 8.26352 3.65469e-2, 4.23261 8.26352 3.65469e-2, 4.23261 8.26352 0.208547, 4.68739 7.33285 0.608549, 4.68739 7.66618 0.208548, 4.68739 7.33285 0.436549, 4.68739 7.66618 3.65478e-2, 4.23261 7.33285 0.436549, 4.23261 7.66618 3.65478e-2, 4.23261 7.33285 0.608549, 4.23261 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy32 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.23661 -8.25848 3.65565e-2, 4.23661 -8.25848 0.208557, 4.69139 -8.25848 0.208557, 4.69139 -8.25848 3.65565e-2, 4.23661 -6.98648 0.436554, 4.23661 -6.98648 0.608554, 4.69139 -6.98648 0.608554, 4.69139 -6.98648 0.436554, 4.23661 -7.65315 3.65556e-2, 4.23661 -7.31982 0.436555, 4.23661 -7.65315 0.208556, 4.23661 -7.31982 0.608555, 4.69139 -7.65315 0.208556, 4.69139 -7.31982 0.608555, 4.69139 -7.65315 3.65556e-2, 4.69139 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy31 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.70339 6.99952 0.608550, 3.70339 6.99952 0.436550, 3.24861 6.99952 0.436550, 3.24861 6.99952 0.608550, 3.70339 8.26352 0.208547, 3.70339 8.26352 3.65469e-2, 3.24861 8.26352 3.65469e-2, 3.24861 8.26352 0.208547, 3.70339 7.33285 0.608549, 3.70339 7.66618 0.208548, 3.70339 7.33285 0.436549, 3.70339 7.66618 3.65478e-2, 3.24861 7.33285 0.436549, 3.24861 7.66618 3.65478e-2, 3.24861 7.33285 0.608549, 3.24861 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy30 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.25261 -8.25848 3.65565e-2, 3.25261 -8.25848 0.208557, 3.70739 -8.25848 0.208557, 3.70739 -8.25848 3.65565e-2, 3.25261 -6.98648 0.436554, 3.25261 -6.98648 0.608554, 3.70739 -6.98648 0.608554, 3.70739 -6.98648 0.436554, 3.25261 -7.65315 3.65556e-2, 3.25261 -7.31982 0.436555, 3.25261 -7.65315 0.208556, 3.25261 -7.31982 0.608555, 3.70739 -7.65315 0.208556, 3.70739 -7.31982 0.608555, 3.70739 -7.65315 3.65556e-2, 3.70739 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy29 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.72539 6.99952 0.608550, 2.72539 6.99952 0.436550, 2.27061 6.99952 0.436550, 2.27061 6.99952 0.608550, 2.72539 8.26352 0.208547, 2.72539 8.26352 3.65469e-2, 2.27061 8.26352 3.65469e-2, 2.27061 8.26352 0.208547, 2.72539 7.33285 0.608549, 2.72539 7.66618 0.208548, 2.72539 7.33285 0.436549, 2.72539 7.66618 3.65478e-2, 2.27061 7.33285 0.436549, 2.27061 7.66618 3.65478e-2, 2.27061 7.33285 0.608549, 2.27061 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy28 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.27461 -8.25848 3.65565e-2, 2.27461 -8.25848 0.208557, 2.72939 -8.25848 0.208557, 2.72939 -8.25848 3.65565e-2, 2.27461 -6.98648 0.436554, 2.27461 -6.98648 0.608554, 2.72939 -6.98648 0.608554, 2.72939 -6.98648 0.436554, 2.27461 -7.65315 3.65556e-2, 2.27461 -7.31982 0.436555, 2.27461 -7.65315 0.208556, 2.27461 -7.31982 0.608555, 2.72939 -7.65315 0.208556, 2.72939 -7.31982 0.608555, 2.72939 -7.65315 3.65556e-2, 2.72939 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy27 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.74139 6.99952 0.608550, 1.74139 6.99952 0.436550, 1.28661 6.99952 0.436550, 1.28661 6.99952 0.608550, 1.74139 8.26352 0.208547, 1.74139 8.26352 3.65469e-2, 1.28661 8.26352 3.65469e-2, 1.28661 8.26352 0.208547, 1.74139 7.33285 0.608549, 1.74139 7.66618 0.208548, 1.74139 7.33285 0.436549, 1.74139 7.66618 3.65478e-2, 1.28661 7.33285 0.436549, 1.28661 7.66618 3.65478e-2, 1.28661 7.33285 0.608549, 1.28661 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.711392 6.99952 0.608550, 0.711392 6.99952 0.436550, 0.256608 6.99952 0.436550, 0.256608 6.99952 0.608550, 0.711392 8.26352 0.208547, 0.711392 8.26352 3.65469e-2, 0.256608 8.26352 3.65469e-2, 0.256608 8.26352 0.208547, 0.711392 7.33285 0.608549, 0.711392 7.66618 0.208548, 0.711392 7.33285 0.436549, 0.711392 7.66618 3.65478e-2, 0.256608 7.33285 0.436549, 0.256608 7.66618 3.65478e-2, 0.256608 7.33285 0.608549, 0.256608 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy25 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.308608 6.99952 0.608550, -0.308608 6.99952 0.436550, -0.763392 6.99952 0.436550, -0.763392 6.99952 0.608550, -0.308608 8.26352 0.208547, -0.308608 8.26352 3.65469e-2, -0.763392 8.26352 3.65469e-2, -0.763392 8.26352 0.208547, -0.308608 7.33285 0.608549, -0.308608 7.66618 0.208548, -0.308608 7.33285 0.436549, -0.308608 7.66618 3.65478e-2, -0.763392 7.33285 0.436549, -0.763392 7.66618 3.65478e-2, -0.763392 7.33285 0.608549, -0.763392 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy24 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.29061 -8.25848 3.65565e-2, 1.29061 -8.25848 0.208557, 1.74539 -8.25848 0.208557, 1.74539 -8.25848 3.65565e-2, 1.29061 -6.98648 0.436554, 1.29061 -6.98648 0.608554, 1.74539 -6.98648 0.608554, 1.74539 -6.98648 0.436554, 1.29061 -7.65315 3.65556e-2, 1.29061 -7.31982 0.436555, 1.29061 -7.65315 0.208556, 1.29061 -7.31982 0.608555, 1.74539 -7.65315 0.208556, 1.74539 -7.31982 0.608555, 1.74539 -7.65315 3.65556e-2, 1.74539 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy23 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.268608 -8.25848 3.65565e-2, 0.268608 -8.25848 0.208557, 0.723392 -8.25848 0.208557, 0.723392 -8.25848 3.65565e-2, 0.268608 -6.98648 0.436554, 0.268608 -6.98648 0.608554, 0.723392 -6.98648 0.608554, 0.723392 -6.98648 0.436554, 0.268608 -7.65315 3.65556e-2, 0.268608 -7.31982 0.436555, 0.268608 -7.65315 0.208556, 0.268608 -7.31982 0.608555, 0.723392 -7.65315 0.208556, 0.723392 -7.31982 0.608555, 0.723392 -7.65315 3.65556e-2, 0.723392 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy22 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.749392 -8.25848 3.65565e-2, -0.749392 -8.25848 0.208557, -0.294608 -8.25848 0.208557, -0.294608 -8.25848 3.65565e-2, -0.749392 -6.98648 0.436554, -0.749392 -6.98648 0.608554, -0.294608 -6.98648 0.608554, -0.294608 -6.98648 0.436554, -0.749392 -7.65315 3.65556e-2, -0.749392 -7.31982 0.436555, -0.749392 -7.65315 0.208556, -0.749392 -7.31982 0.608555, -0.294608 -7.65315 0.208556, -0.294608 -7.31982 0.608555, -0.294608 -7.65315 3.65556e-2, -0.294608 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy21 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.25661 6.99952 0.608550, -1.25661 6.99952 0.436550, -1.71139 6.99952 0.436550, -1.71139 6.99952 0.608550, -1.25661 8.26352 0.208547, -1.25661 8.26352 3.65469e-2, -1.71139 8.26352 3.65469e-2, -1.71139 8.26352 0.208547, -1.25661 7.33285 0.608549, -1.25661 7.66618 0.208548, -1.25661 7.33285 0.436549, -1.25661 7.66618 3.65478e-2, -1.71139 7.33285 0.436549, -1.71139 7.66618 3.65478e-2, -1.71139 7.33285 0.608549, -1.71139 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy20 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.70739 -8.25848 3.65565e-2, -1.70739 -8.25848 0.208557, -1.25261 -8.25848 0.208557, -1.25261 -8.25848 3.65565e-2, -1.70739 -6.98648 0.436554, -1.70739 -6.98648 0.608554, -1.25261 -6.98648 0.608554, -1.25261 -6.98648 0.436554, -1.70739 -7.65315 3.65556e-2, -1.70739 -7.31982 0.436555, -1.70739 -7.65315 0.208556, -1.70739 -7.31982 0.608555, -1.25261 -7.65315 0.208556, -1.25261 -7.31982 0.608555, -1.25261 -7.65315 3.65556e-2, -1.25261 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy19 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.24061 6.99952 0.608550, -2.24061 6.99952 0.436550, -2.69539 6.99952 0.436550, -2.69539 6.99952 0.608550, -2.24061 8.26352 0.208547, -2.24061 8.26352 3.65469e-2, -2.69539 8.26352 3.65469e-2, -2.69539 8.26352 0.208547, -2.24061 7.33285 0.608549, -2.24061 7.66618 0.208548, -2.24061 7.33285 0.436549, -2.24061 7.66618 3.65478e-2, -2.69539 7.33285 0.436549, -2.69539 7.66618 3.65478e-2, -2.69539 7.33285 0.608549, -2.69539 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.69139 -8.25848 3.65565e-2, -2.69139 -8.25848 0.208557, -2.23661 -8.25848 0.208557, -2.23661 -8.25848 3.65565e-2, -2.69139 -6.98648 0.436554, -2.69139 -6.98648 0.608554, -2.23661 -6.98648 0.608554, -2.23661 -6.98648 0.436554, -2.69139 -7.65315 3.65556e-2, -2.69139 -7.31982 0.436555, -2.69139 -7.65315 0.208556, -2.69139 -7.31982 0.608555, -2.23661 -7.65315 0.208556, -2.23661 -7.31982 0.608555, -2.23661 -7.65315 3.65556e-2, -2.23661 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy31 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.21861 6.99952 0.608550, -3.21861 6.99952 0.436550, -3.67339 6.99952 0.436550, -3.67339 6.99952 0.608550, -3.21861 8.26352 0.208547, -3.21861 8.26352 3.65469e-2, -3.67339 8.26352 3.65469e-2, -3.67339 8.26352 0.208547, -3.21861 7.33285 0.608549, -3.21861 7.66618 0.208548, -3.21861 7.33285 0.436549, -3.21861 7.66618 3.65478e-2, -3.67339 7.33285 0.436549, -3.67339 7.66618 3.65478e-2, -3.67339 7.33285 0.608549, -3.67339 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy30 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.66939 -8.25848 3.65565e-2, -3.66939 -8.25848 0.208557, -3.21461 -8.25848 0.208557, -3.21461 -8.25848 3.65565e-2, -3.66939 -6.98648 0.436554, -3.66939 -6.98648 0.608554, -3.21461 -6.98648 0.608554, -3.21461 -6.98648 0.436554, -3.66939 -7.65315 3.65556e-2, -3.66939 -7.31982 0.436555, -3.66939 -7.65315 0.208556, -3.66939 -7.31982 0.608555, -3.21461 -7.65315 0.208556, -3.21461 -7.31982 0.608555, -3.21461 -7.65315 3.65556e-2, -3.21461 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep29 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.373333 0.373333 0.373333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 13.9600 -6.99263 1.01036, 13.9600 -6.99263 0.126752, -14.0940 6.98520 0.126747, -14.0940 6.98520 1.01035, 13.9600 6.98520 1.01035, 13.9600 6.98520 0.126747, -13.6770 -6.99263 0.126752, -14.0940 -6.56355 0.126750, -13.6770 -6.99263 1.01036, -14.0940 -6.56355 1.01035 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.342116 -0.809548 -0.477062, -0.815441 -0.330967 -0.474886, -0.342116 -0.809547 0.477064, -0.815441 -0.330967 0.474886 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube4_sep28 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.2246 6.99952 0.608550, -11.2246 6.99952 0.436550, -11.6794 6.99952 0.436550, -11.6794 6.99952 0.608550, -11.2246 8.26352 0.208547, -11.2246 8.26352 3.65469e-2, -11.6794 8.26352 3.65469e-2, -11.6794 8.26352 0.208547, -11.2246 7.33285 0.608549, -11.2246 7.66618 0.208548, -11.2246 7.33285 0.436549, -11.2246 7.66618 3.65478e-2, -11.6794 7.33285 0.436549, -11.6794 7.66618 3.65478e-2, -11.6794 7.33285 0.608549, -11.6794 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep27 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.2546 6.99952 0.608550, -12.2546 6.99952 0.436550, -12.7094 6.99952 0.436550, -12.7094 6.99952 0.608550, -12.2546 8.26352 0.208547, -12.2546 8.26352 3.65469e-2, -12.7094 8.26352 3.65469e-2, -12.7094 8.26352 0.208547, -12.2546 7.33285 0.608549, -12.2546 7.66618 0.208548, -12.2546 7.33285 0.436549, -12.2546 7.66618 3.65478e-2, -12.7094 7.33285 0.436549, -12.7094 7.66618 3.65478e-2, -12.7094 7.33285 0.608549, -12.7094 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep26 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -13.2746 6.99952 0.608550, -13.2746 6.99952 0.436550, -13.7294 6.99952 0.436550, -13.7294 6.99952 0.608550, -13.2746 8.26352 0.208547, -13.2746 8.26352 3.65469e-2, -13.7294 8.26352 3.65469e-2, -13.7294 8.26352 0.208547, -13.2746 7.33285 0.608549, -13.2746 7.66618 0.208548, -13.2746 7.33285 0.436549, -13.2746 7.66618 3.65478e-2, -13.7294 7.33285 0.436549, -13.7294 7.66618 3.65478e-2, -13.7294 7.33285 0.608549, -13.7294 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep25 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.20261 6.99952 0.608550, -4.20261 6.99952 0.436550, -4.65739 6.99952 0.436550, -4.65739 6.99952 0.608550, -4.20261 8.26352 0.208547, -4.20261 8.26352 3.65469e-2, -4.65739 8.26352 3.65469e-2, -4.65739 8.26352 0.208547, -4.20261 7.33285 0.608549, -4.20261 7.66618 0.208548, -4.20261 7.33285 0.436549, -4.20261 7.66618 3.65478e-2, -4.65739 7.33285 0.436549, -4.65739 7.66618 3.65478e-2, -4.65739 7.33285 0.608549, -4.65739 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep24 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.23261 6.99952 0.608550, -5.23261 6.99952 0.436550, -5.68739 6.99952 0.436550, -5.68739 6.99952 0.608550, -5.23261 8.26352 0.208547, -5.23261 8.26352 3.65469e-2, -5.68739 8.26352 3.65469e-2, -5.68739 8.26352 0.208547, -5.23261 7.33285 0.608549, -5.23261 7.66618 0.208548, -5.23261 7.33285 0.436549, -5.23261 7.66618 3.65478e-2, -5.68739 7.33285 0.436549, -5.68739 7.66618 3.65478e-2, -5.68739 7.33285 0.608549, -5.68739 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep23 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.25261 6.99952 0.608550, -6.25261 6.99952 0.436550, -6.70739 6.99952 0.436550, -6.70739 6.99952 0.608550, -6.25261 8.26352 0.208547, -6.25261 8.26352 3.65469e-2, -6.70739 8.26352 3.65469e-2, -6.70739 8.26352 0.208547, -6.25261 7.33285 0.608549, -6.25261 7.66618 0.208548, -6.25261 7.33285 0.436549, -6.25261 7.66618 3.65478e-2, -6.70739 7.33285 0.436549, -6.70739 7.66618 3.65478e-2, -6.70739 7.33285 0.608549, -6.70739 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep22 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -13.6734 -8.25848 3.65565e-2, -13.6734 -8.25848 0.208557, -13.2186 -8.25848 0.208557, -13.2186 -8.25848 3.65565e-2, -13.6734 -6.98648 0.436554, -13.6734 -6.98648 0.608554, -13.2186 -6.98648 0.608554, -13.2186 -6.98648 0.436554, -13.6734 -7.65315 3.65556e-2, -13.6734 -7.31982 0.436555, -13.6734 -7.65315 0.208556, -13.6734 -7.31982 0.608555, -13.2186 -7.65315 0.208556, -13.2186 -7.31982 0.608555, -13.2186 -7.65315 3.65556e-2, -13.2186 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep21 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -12.6694 -8.25848 3.65565e-2, -12.6694 -8.25848 0.208557, -12.2146 -8.25848 0.208557, -12.2146 -8.25848 3.65565e-2, -12.6694 -6.98648 0.436554, -12.6694 -6.98648 0.608554, -12.2146 -6.98648 0.608554, -12.2146 -6.98648 0.436554, -12.6694 -7.65315 3.65556e-2, -12.6694 -7.31982 0.436555, -12.6694 -7.65315 0.208556, -12.6694 -7.31982 0.608555, -12.2146 -7.65315 0.208556, -12.2146 -7.31982 0.608555, -12.2146 -7.65315 3.65556e-2, -12.2146 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep20 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.6914 -8.25848 3.65565e-2, -11.6914 -8.25848 0.208557, -11.2366 -8.25848 0.208557, -11.2366 -8.25848 3.65565e-2, -11.6914 -6.98648 0.436554, -11.6914 -6.98648 0.608554, -11.2366 -6.98648 0.608554, -11.2366 -6.98648 0.436554, -11.6914 -7.65315 3.65556e-2, -11.6914 -7.31982 0.436555, -11.6914 -7.65315 0.208556, -11.6914 -7.31982 0.608555, -11.2366 -7.65315 0.208556, -11.2366 -7.31982 0.608555, -11.2366 -7.65315 3.65556e-2, -11.2366 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep19 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.65339 -8.25848 3.65565e-2, -4.65339 -8.25848 0.208557, -4.19861 -8.25848 0.208557, -4.19861 -8.25848 3.65565e-2, -4.65339 -6.98648 0.436554, -4.65339 -6.98648 0.608554, -4.19861 -6.98648 0.608554, -4.19861 -6.98648 0.436554, -4.65339 -7.65315 3.65556e-2, -4.65339 -7.31982 0.436555, -4.65339 -7.65315 0.208556, -4.65339 -7.31982 0.608555, -4.19861 -7.65315 0.208556, -4.19861 -7.31982 0.608555, -4.19861 -7.65315 3.65556e-2, -4.19861 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep18 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.67539 -8.25848 3.65565e-2, -5.67539 -8.25848 0.208557, -5.22061 -8.25848 0.208557, -5.22061 -8.25848 3.65565e-2, -5.67539 -6.98648 0.436554, -5.67539 -6.98648 0.608554, -5.22061 -6.98648 0.608554, -5.22061 -6.98648 0.436554, -5.67539 -7.65315 3.65556e-2, -5.67539 -7.31982 0.436555, -5.67539 -7.65315 0.208556, -5.67539 -7.31982 0.608555, -5.22061 -7.65315 0.208556, -5.22061 -7.31982 0.608555, -5.22061 -7.65315 3.65556e-2, -5.22061 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep17 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.69339 -8.25848 3.65565e-2, -6.69339 -8.25848 0.208557, -6.23861 -8.25848 0.208557, -6.23861 -8.25848 3.65565e-2, -6.69339 -6.98648 0.436554, -6.69339 -6.98648 0.608554, -6.23861 -6.98648 0.608554, -6.23861 -6.98648 0.436554, -6.69339 -7.65315 3.65556e-2, -6.69339 -7.31982 0.436555, -6.69339 -7.65315 0.208556, -6.69339 -7.31982 0.608555, -6.23861 -7.65315 0.208556, -6.23861 -7.31982 0.608555, -6.23861 -7.65315 3.65556e-2, -6.23861 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741231 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741231 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741231 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741231 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep16 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.23461 6.99952 0.608550, -7.23461 6.99952 0.436550, -7.68939 6.99952 0.436550, -7.68939 6.99952 0.608550, -7.23461 8.26352 0.208547, -7.23461 8.26352 3.65469e-2, -7.68939 8.26352 3.65469e-2, -7.68939 8.26352 0.208547, -7.23461 7.33285 0.608549, -7.23461 7.66618 0.208548, -7.23461 7.33285 0.436549, -7.23461 7.66618 3.65478e-2, -7.68939 7.33285 0.436549, -7.68939 7.66618 3.65478e-2, -7.68939 7.33285 0.608549, -7.68939 7.66618 0.208548 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 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DEF cube4 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.68939 -8.25848 3.65565e-2, -7.68939 -8.25848 0.208557, -7.23461 -8.25848 0.208557, -7.23461 -8.25848 3.65565e-2, -7.68939 -6.98648 0.436554, -7.68939 -6.98648 0.608554, -7.23461 -6.98648 0.608554, -7.23461 -6.98648 0.436554, -7.68939 -7.65315 3.65556e-2, -7.68939 -7.31982 0.436555, -7.68939 -7.65315 0.208556, -7.68939 -7.31982 0.608555, -7.23461 -7.65315 0.208556, -7.23461 -7.31982 0.608555, -7.23461 -7.65315 3.65556e-2, -7.23461 -7.31982 0.436555 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 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