#VRML V2.0 utf8 #Exported from Wings 3D 0.98.36 DEF cube4_copy161 Transform { children [ Shape { appearance Appearance { material DEF pin Material { diffuseColor 0.720000 0.720000 0.720000 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 0.125769 1.73576e-2, 10.9013 0.125769 0.103358, 10.9013 0.353161 0.103358, 10.9013 0.353161 1.73576e-2, 9.88797 0.125770 0.217356, 9.88797 0.125770 0.303356, 9.88797 0.353162 0.303356, 9.88797 0.353162 0.217356, 10.2213 0.125770 1.73572e-2, 10.0546 0.125770 0.217357, 10.2213 0.125770 0.103357, 10.0546 0.125770 0.303357, 10.2213 0.353162 0.103357, 10.0546 0.353162 0.303357, 10.2213 0.353162 1.73572e-2, 10.0546 0.353162 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy160 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 8.59677 1.73576e-2, 10.9014 8.59677 0.103358, 10.9014 8.82416 0.103358, 10.9014 8.82416 1.73576e-2, 9.88798 8.59677 0.217356, 9.88798 8.59677 0.303356, 9.88798 8.82416 0.303356, 9.88798 8.82416 0.217356, 10.2213 8.59677 1.73572e-2, 10.0546 8.59677 0.217357, 10.2213 8.59677 0.103357, 10.0546 8.59677 0.303357, 10.2213 8.82416 0.103357, 10.0546 8.82416 0.303357, 10.2213 8.82416 1.73572e-2, 10.0546 8.82416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy159 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 8.10477 1.73576e-2, 10.9014 8.10477 0.103358, 10.9014 8.33216 0.103358, 10.9014 8.33216 1.73576e-2, 9.88798 8.10477 0.217356, 9.88798 8.10477 0.303356, 9.88798 8.33216 0.303356, 9.88798 8.33216 0.217356, 10.2213 8.10477 1.73572e-2, 10.0546 8.10477 0.217357, 10.2213 8.10477 0.103357, 10.0546 8.10477 0.303357, 10.2213 8.33216 0.103357, 10.0546 8.33216 0.303357, 10.2213 8.33216 1.73572e-2, 10.0546 8.33216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy158 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 7.61577 1.73576e-2, 10.9014 7.61577 0.103358, 10.9014 7.84316 0.103358, 10.9014 7.84316 1.73576e-2, 9.88798 7.61577 0.217356, 9.88798 7.61577 0.303356, 9.88798 7.84316 0.303356, 9.88798 7.84316 0.217356, 10.2213 7.61577 1.73572e-2, 10.0546 7.61577 0.217357, 10.2213 7.61577 0.103357, 10.0546 7.61577 0.303357, 10.2213 7.84316 0.103357, 10.0546 7.84316 0.303357, 10.2213 7.84316 1.73572e-2, 10.0546 7.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy157 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 7.12377 1.73576e-2, 10.9014 7.12377 0.103358, 10.9014 7.35116 0.103358, 10.9014 7.35116 1.73576e-2, 9.88798 7.12377 0.217356, 9.88798 7.12377 0.303356, 9.88798 7.35116 0.303356, 9.88798 7.35116 0.217356, 10.2213 7.12377 1.73572e-2, 10.0546 7.12377 0.217357, 10.2213 7.12377 0.103357, 10.0546 7.12377 0.303357, 10.2213 7.35116 0.103357, 10.0546 7.35116 0.303357, 10.2213 7.35116 1.73572e-2, 10.0546 7.35116 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy156 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 6.61277 1.73576e-2, 10.9014 6.61277 0.103358, 10.9014 6.84016 0.103358, 10.9014 6.84016 1.73576e-2, 9.88798 6.61277 0.217356, 9.88798 6.61277 0.303356, 9.88798 6.84016 0.303356, 9.88798 6.84016 0.217356, 10.2213 6.61277 1.73572e-2, 10.0546 6.61277 0.217357, 10.2213 6.61277 0.103357, 10.0546 6.61277 0.303357, 10.2213 6.84016 0.103357, 10.0546 6.84016 0.303357, 10.2213 6.84016 1.73572e-2, 10.0546 6.84016 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy155 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 6.08877 1.73576e-2, 10.9014 6.08877 0.103358, 10.9014 6.31616 0.103358, 10.9014 6.31616 1.73576e-2, 9.88798 6.08877 0.217356, 9.88798 6.08877 0.303356, 9.88798 6.31616 0.303356, 9.88798 6.31616 0.217356, 10.2213 6.08877 1.73572e-2, 10.0546 6.08877 0.217357, 10.2213 6.08877 0.103357, 10.0546 6.08877 0.303357, 10.2213 6.31616 0.103357, 10.0546 6.31616 0.303357, 10.2213 6.31616 1.73572e-2, 10.0546 6.31616 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy154 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 5.59677 1.73576e-2, 10.9014 5.59677 0.103358, 10.9014 5.82416 0.103358, 10.9014 5.82416 1.73576e-2, 9.88798 5.59677 0.217356, 9.88798 5.59677 0.303356, 9.88798 5.82416 0.303356, 9.88798 5.82416 0.217356, 10.2213 5.59677 1.73572e-2, 10.0546 5.59677 0.217357, 10.2213 5.59677 0.103357, 10.0546 5.59677 0.303357, 10.2213 5.82416 0.103357, 10.0546 5.82416 0.303357, 10.2213 5.82416 1.73572e-2, 10.0546 5.82416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy153 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 5.10777 1.73576e-2, 10.9014 5.10777 0.103358, 10.9014 5.33516 0.103358, 10.9014 5.33516 1.73576e-2, 9.88798 5.10777 0.217356, 9.88798 5.10777 0.303356, 9.88798 5.33516 0.303356, 9.88798 5.33516 0.217356, 10.2213 5.10777 1.73572e-2, 10.0546 5.10777 0.217357, 10.2213 5.10777 0.103357, 10.0546 5.10777 0.303357, 10.2213 5.33516 0.103357, 10.0546 5.33516 0.303357, 10.2213 5.33516 1.73572e-2, 10.0546 5.33516 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy152 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 4.61577 1.73576e-2, 10.9014 4.61577 0.103358, 10.9014 4.84316 0.103358, 10.9014 4.84316 1.73576e-2, 9.88798 4.61577 0.217356, 9.88798 4.61577 0.303356, 9.88798 4.84316 0.303356, 9.88798 4.84316 0.217356, 10.2213 4.61577 1.73572e-2, 10.0546 4.61577 0.217357, 10.2213 4.61577 0.103357, 10.0546 4.61577 0.303357, 10.2213 4.84316 0.103357, 10.0546 4.84316 0.303357, 10.2213 4.84316 1.73572e-2, 10.0546 4.84316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy151 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 4.10477 1.73576e-2, 10.9014 4.10477 0.103358, 10.9014 4.33216 0.103358, 10.9014 4.33216 1.73576e-2, 9.88797 4.10477 0.217356, 9.88797 4.10477 0.303356, 9.88798 4.33216 0.303356, 9.88798 4.33216 0.217356, 10.2213 4.10477 1.73572e-2, 10.0546 4.10477 0.217357, 10.2213 4.10477 0.103357, 10.0546 4.10477 0.303357, 10.2213 4.33216 0.103357, 10.0546 4.33216 0.303357, 10.2213 4.33216 1.73572e-2, 10.0546 4.33216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy150 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 3.59577 1.73576e-2, 10.9014 3.59577 0.103358, 10.9014 3.82316 0.103358, 10.9014 3.82316 1.73576e-2, 9.88797 3.59577 0.217356, 9.88797 3.59577 0.303356, 9.88797 3.82316 0.303356, 9.88797 3.82316 0.217356, 10.2213 3.59577 1.73572e-2, 10.0546 3.59577 0.217357, 10.2213 3.59577 0.103357, 10.0546 3.59577 0.303357, 10.2213 3.82316 0.103357, 10.0546 3.82316 0.303357, 10.2213 3.82316 1.73572e-2, 10.0546 3.82316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy149 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 3.11677 1.73576e-2, 10.9013 3.11677 0.103358, 10.9013 3.34416 0.103358, 10.9013 3.34416 1.73576e-2, 9.88797 3.11677 0.217356, 9.88797 3.11677 0.303356, 9.88797 3.34416 0.303356, 9.88797 3.34416 0.217356, 10.2213 3.11677 1.73572e-2, 10.0546 3.11677 0.217357, 10.2213 3.11677 0.103357, 10.0546 3.11677 0.303357, 10.2213 3.34416 0.103357, 10.0546 3.34416 0.303357, 10.2213 3.34416 1.73572e-2, 10.0546 3.34416 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy148 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 2.62477 1.73576e-2, 10.9013 2.62477 0.103358, 10.9013 2.85216 0.103358, 10.9013 2.85216 1.73576e-2, 9.88797 2.62477 0.217356, 9.88797 2.62477 0.303356, 9.88797 2.85216 0.303356, 9.88797 2.85216 0.217356, 10.2213 2.62477 1.73572e-2, 10.0546 2.62477 0.217357, 10.2213 2.62477 0.103357, 10.0546 2.62477 0.303357, 10.2213 2.85216 0.103357, 10.0546 2.85216 0.303357, 10.2213 2.85216 1.73572e-2, 10.0546 2.85216 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy147 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 2.13577 1.73576e-2, 10.9013 2.13577 0.103358, 10.9013 2.36316 0.103358, 10.9013 2.36316 1.73576e-2, 9.88797 2.13577 0.217356, 9.88797 2.13577 0.303356, 9.88797 2.36316 0.303356, 9.88797 2.36316 0.217356, 10.2213 2.13577 1.73572e-2, 10.0546 2.13577 0.217357, 10.2213 2.13577 0.103357, 10.0546 2.13577 0.303357, 10.2213 2.36316 0.103357, 10.0546 2.36316 0.303357, 10.2213 2.36316 1.73572e-2, 10.0546 2.36316 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy146 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 1.64377 1.73576e-2, 10.9013 1.64377 0.103358, 10.9013 1.87116 0.103358, 10.9013 1.87116 1.73576e-2, 9.88797 1.64377 0.217356, 9.88797 1.64377 0.303356, 9.88797 1.87116 0.303356, 9.88797 1.87116 0.217356, 10.2213 1.64377 1.73572e-2, 10.0546 1.64377 0.217357, 10.2213 1.64377 0.103357, 10.0546 1.64377 0.303357, 10.2213 1.87116 0.103357, 10.0546 1.87116 0.303357, 10.2213 1.87116 1.73572e-2, 10.0546 1.87116 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy145 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 1.13277 1.73576e-2, 10.9013 1.13277 0.103358, 10.9013 1.36016 0.103358, 10.9013 1.36016 1.73576e-2, 9.88797 1.13277 0.217356, 9.88797 1.13277 0.303356, 9.88797 1.36016 0.303356, 9.88797 1.36016 0.217356, 10.2213 1.13277 1.73572e-2, 10.0546 1.13277 0.217357, 10.2213 1.13277 0.103357, 10.0546 1.13277 0.303357, 10.2213 1.36016 0.103357, 10.0546 1.36016 0.303357, 10.2213 1.36016 1.73572e-2, 10.0546 1.36016 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy144 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 0.623769 1.73576e-2, 10.9013 0.623769 0.103358, 10.9013 0.851161 0.103358, 10.9013 0.851161 1.73576e-2, 9.88797 0.623770 0.217356, 9.88797 0.623770 0.303356, 9.88797 0.851162 0.303356, 9.88797 0.851162 0.217356, 10.2213 0.623770 1.73572e-2, 10.0546 0.623770 0.217357, 10.2213 0.623770 0.103357, 10.0546 0.623770 0.303357, 10.2213 0.851162 0.103357, 10.0546 0.851162 0.303357, 10.2213 0.851162 1.73572e-2, 10.0546 0.851162 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy140 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 0.884801 1.73576e-2, -11.0230 0.884801 0.103358, -11.0230 0.657409 0.103358, -11.0230 0.657409 1.73576e-2, -10.0096 0.884802 0.217356, -10.0096 0.884802 0.303356, -10.0096 0.657410 0.303356, -10.0096 0.657410 0.217356, -10.3430 0.884802 1.73572e-2, -10.1763 0.884802 0.217357, -10.3430 0.884802 0.103357, -10.1763 0.884802 0.303357, -10.3430 0.657410 0.103357, -10.1763 0.657410 0.303357, -10.3430 0.657410 1.73572e-2, -10.1763 0.657410 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy139 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 1.37680 1.73576e-2, -11.0230 1.37680 0.103358, -11.0230 1.14941 0.103358, -11.0230 1.14941 1.73576e-2, -10.0096 1.37680 0.217356, -10.0096 1.37680 0.303356, -10.0096 1.14941 0.303356, -10.0096 1.14941 0.217356, -10.3430 1.37680 1.73572e-2, -10.1763 1.37680 0.217357, -10.3430 1.37680 0.103357, -10.1763 1.37680 0.303357, -10.3430 1.14941 0.103357, -10.1763 1.14941 0.303357, -10.3430 1.14941 1.73572e-2, -10.1763 1.14941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy138 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 1.86580 1.73576e-2, -11.0230 1.86580 0.103358, -11.0230 1.63841 0.103358, -11.0230 1.63841 1.73576e-2, -10.0096 1.86580 0.217356, -10.0096 1.86580 0.303356, -10.0096 1.63841 0.303356, -10.0096 1.63841 0.217356, -10.3430 1.86580 1.73572e-2, -10.1763 1.86580 0.217357, -10.3430 1.86580 0.103357, -10.1763 1.86580 0.303357, -10.3430 1.63841 0.103357, -10.1763 1.63841 0.303357, -10.3430 1.63841 1.73572e-2, -10.1763 1.63841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy137 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 2.35780 1.73576e-2, -11.0230 2.35780 0.103358, -11.0230 2.13041 0.103358, -11.0230 2.13041 1.73576e-2, -10.0096 2.35780 0.217356, -10.0096 2.35780 0.303356, -10.0096 2.13041 0.303356, -10.0096 2.13041 0.217356, -10.3430 2.35780 1.73572e-2, -10.1763 2.35780 0.217357, -10.3430 2.35780 0.103357, -10.1763 2.35780 0.303357, -10.3430 2.13041 0.103357, -10.1763 2.13041 0.303357, -10.3430 2.13041 1.73572e-2, -10.1763 2.13041 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy136 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 2.86880 1.73576e-2, -11.0230 2.86880 0.103358, -11.0230 2.64141 0.103358, -11.0230 2.64141 1.73576e-2, -10.0096 2.86880 0.217356, -10.0096 2.86880 0.303356, -10.0096 2.64141 0.303356, -10.0096 2.64141 0.217356, -10.3430 2.86880 1.73572e-2, -10.1763 2.86880 0.217357, -10.3430 2.86880 0.103357, -10.1763 2.86880 0.303357, -10.3430 2.64141 0.103357, -10.1763 2.64141 0.303357, -10.3430 2.64141 1.73572e-2, -10.1763 2.64141 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy135 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 3.39280 1.73576e-2, -11.0230 3.39280 0.103358, -11.0230 3.16541 0.103358, -11.0230 3.16541 1.73576e-2, -10.0096 3.39280 0.217356, -10.0096 3.39280 0.303356, -10.0096 3.16541 0.303356, -10.0096 3.16541 0.217356, -10.3430 3.39280 1.73572e-2, -10.1763 3.39280 0.217357, -10.3430 3.39280 0.103357, -10.1763 3.39280 0.303357, -10.3430 3.16541 0.103357, -10.1763 3.16541 0.303357, -10.3430 3.16541 1.73572e-2, -10.1763 3.16541 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy134 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 3.88480 1.73576e-2, -11.0230 3.88480 0.103358, -11.0230 3.65741 0.103358, -11.0230 3.65741 1.73576e-2, -10.0096 3.88480 0.217356, -10.0096 3.88480 0.303356, -10.0096 3.65741 0.303356, -10.0096 3.65741 0.217356, -10.3430 3.88480 1.73572e-2, -10.1763 3.88480 0.217357, -10.3430 3.88480 0.103357, -10.1763 3.88480 0.303357, -10.3430 3.65741 0.103357, -10.1763 3.65741 0.303357, -10.3430 3.65741 1.73572e-2, -10.1763 3.65741 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy133 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 4.37380 1.73576e-2, -11.0230 4.37380 0.103358, -11.0230 4.14641 0.103358, -11.0230 4.14641 1.73576e-2, -10.0096 4.37380 0.217356, -10.0096 4.37380 0.303356, -10.0096 4.14641 0.303356, -10.0096 4.14641 0.217356, -10.3430 4.37380 1.73572e-2, -10.1763 4.37380 0.217357, -10.3430 4.37380 0.103357, -10.1763 4.37380 0.303357, -10.3430 4.14641 0.103357, -10.1763 4.14641 0.303357, -10.3430 4.14641 1.73572e-2, -10.1763 4.14641 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy132 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 4.86580 1.73576e-2, -11.0230 4.86580 0.103358, -11.0230 4.63841 0.103358, -11.0230 4.63841 1.73576e-2, -10.0096 4.86580 0.217356, -10.0096 4.86580 0.303356, -10.0096 4.63841 0.303356, -10.0096 4.63841 0.217356, -10.3430 4.86580 1.73572e-2, -10.1763 4.86580 0.217357, -10.3430 4.86580 0.103357, -10.1763 4.86580 0.303357, -10.3430 4.63841 0.103357, -10.1763 4.63841 0.303357, -10.3430 4.63841 1.73572e-2, -10.1763 4.63841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy131 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 5.37680 1.73576e-2, -11.0230 5.37680 0.103358, -11.0230 5.14941 0.103358, -11.0230 5.14941 1.73576e-2, -10.0096 5.37680 0.217356, -10.0096 5.37680 0.303356, -10.0096 5.14941 0.303356, -10.0096 5.14941 0.217356, -10.3430 5.37680 1.73572e-2, -10.1763 5.37680 0.217357, -10.3430 5.37680 0.103357, -10.1763 5.37680 0.303357, -10.3430 5.14941 0.103357, -10.1763 5.14941 0.303357, -10.3430 5.14941 1.73572e-2, -10.1763 5.14941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy130 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 5.88580 1.73576e-2, -11.0230 5.88580 0.103358, -11.0230 5.65841 0.103358, -11.0230 5.65841 1.73576e-2, -10.0096 5.88580 0.217356, -10.0096 5.88580 0.303356, -10.0096 5.65841 0.303356, -10.0096 5.65841 0.217356, -10.3430 5.88580 1.73572e-2, -10.1763 5.88580 0.217357, -10.3430 5.88580 0.103357, -10.1763 5.88580 0.303357, -10.3430 5.65841 0.103357, -10.1763 5.65841 0.303357, -10.3430 5.65841 1.73572e-2, -10.1763 5.65841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy129 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 6.36480 1.73576e-2, -11.0230 6.36480 0.103358, -11.0230 6.13741 0.103358, -11.0230 6.13741 1.73576e-2, -10.0096 6.36480 0.217356, -10.0096 6.36480 0.303356, -10.0096 6.13741 0.303356, -10.0096 6.13741 0.217356, -10.3430 6.36480 1.73572e-2, -10.1763 6.36480 0.217357, -10.3430 6.36480 0.103357, -10.1763 6.36480 0.303357, -10.3430 6.13741 0.103357, -10.1763 6.13741 0.303357, -10.3430 6.13741 1.73572e-2, -10.1763 6.13741 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy128 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 6.85680 1.73576e-2, -11.0230 6.85680 0.103358, -11.0230 6.62941 0.103358, -11.0230 6.62941 1.73576e-2, -10.0096 6.85680 0.217356, -10.0096 6.85680 0.303356, -10.0096 6.62941 0.303356, -10.0096 6.62941 0.217356, -10.3430 6.85680 1.73572e-2, -10.1763 6.85680 0.217357, -10.3430 6.85680 0.103357, -10.1763 6.85680 0.303357, -10.3430 6.62941 0.103357, -10.1763 6.62941 0.303357, -10.3430 6.62941 1.73572e-2, -10.1763 6.62941 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy127 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 7.34580 1.73576e-2, -11.0230 7.34580 0.103358, -11.0230 7.11841 0.103358, -11.0230 7.11841 1.73576e-2, -10.0096 7.34580 0.217356, -10.0096 7.34580 0.303356, -10.0096 7.11841 0.303356, -10.0096 7.11841 0.217356, -10.3430 7.34580 1.73572e-2, -10.1763 7.34580 0.217357, -10.3430 7.34580 0.103357, -10.1763 7.34580 0.303357, -10.3430 7.11841 0.103357, -10.1763 7.11841 0.303357, -10.3430 7.11841 1.73572e-2, -10.1763 7.11841 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy125 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 7.83780 1.73576e-2, -11.0230 7.83780 0.103358, -11.0230 7.61041 0.103358, -11.0230 7.61041 1.73576e-2, -10.0096 7.83780 0.217356, -10.0096 7.83780 0.303356, -10.0096 7.61041 0.303356, -10.0096 7.61041 0.217356, -10.3430 7.83780 1.73572e-2, -10.1763 7.83780 0.217357, -10.3430 7.83780 0.103357, -10.1763 7.83780 0.303357, -10.3430 7.61041 0.103357, -10.1763 7.61041 0.303357, -10.3430 7.61041 1.73572e-2, -10.1763 7.61041 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy124 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 8.34880 1.73576e-2, -11.0230 8.34880 0.103358, -11.0230 8.12141 0.103358, -11.0230 8.12141 1.73576e-2, -10.0096 8.34880 0.217356, -10.0096 8.34880 0.303356, -10.0096 8.12141 0.303356, -10.0096 8.12141 0.217356, -10.3430 8.34880 1.73572e-2, -10.1763 8.34880 0.217357, -10.3430 8.34880 0.103357, -10.1763 8.34880 0.303357, -10.3430 8.12141 0.103357, -10.1763 8.12141 0.303357, -10.3430 8.12141 1.73572e-2, -10.1763 8.12141 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy123 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 8.85780 1.73576e-2, -11.0230 8.85780 0.103358, -11.0230 8.63041 0.103358, -11.0230 8.63041 1.73576e-2, -10.0096 8.85780 0.217356, -10.0096 8.85780 0.303356, -10.0096 8.63041 0.303356, -10.0096 8.63041 0.217356, -10.3430 8.85780 1.73572e-2, -10.1763 8.85780 0.217357, -10.3430 8.85780 0.103357, -10.1763 8.85780 0.303357, -10.3430 8.63041 0.103357, -10.1763 8.63041 0.303357, -10.3430 8.63041 1.73572e-2, -10.1763 8.63041 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy122 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 0.357801 1.73576e-2, -11.0230 0.357801 0.103358, -11.0230 0.130409 0.103358, -11.0230 0.130409 1.73576e-2, -10.0096 0.357802 0.217356, -10.0096 0.357802 0.303356, -10.0096 0.130410 0.303356, -10.0096 0.130410 0.217356, -10.3430 0.357802 1.73572e-2, -10.1763 0.357802 0.217357, -10.3430 0.357802 0.103357, -10.1763 0.357802 0.303357, -10.3430 0.130410 0.103357, -10.1763 0.130410 0.303357, -10.3430 0.130410 1.73572e-2, -10.1763 0.130410 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy121 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.62136 -10.9195 1.73576e-2, 7.62136 -10.9195 0.103358, 7.84875 -10.9195 0.103358, 7.84875 -10.9195 1.73576e-2, 7.62136 -9.94821 0.217356, 7.62136 -9.94821 0.303356, 7.84875 -9.94821 0.303356, 7.84875 -9.94821 0.217356, 7.62136 -10.2815 1.73572e-2, 7.62136 -10.1149 0.217357, 7.62136 -10.2815 0.103357, 7.62136 -10.1149 0.303357, 7.84875 -10.2815 0.103357, 7.84875 -10.1149 0.303357, 7.84875 -10.2815 1.73572e-2, 7.84875 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy120 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.14836 -10.9195 1.73576e-2, 8.14836 -10.9195 0.103358, 8.37575 -10.9195 0.103358, 8.37575 -10.9195 1.73576e-2, 8.14836 -9.94821 0.217356, 8.14836 -9.94821 0.303356, 8.37575 -9.94821 0.303356, 8.37575 -9.94821 0.217356, 8.14836 -10.2815 1.73572e-2, 8.14836 -10.1149 0.217357, 8.14836 -10.2815 0.103357, 8.14836 -10.1149 0.303357, 8.37575 -10.2815 0.103357, 8.37575 -10.1149 0.303357, 8.37575 -10.2815 1.73572e-2, 8.37575 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy119 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.64036 -10.9195 1.73576e-2, 8.64036 -10.9195 0.103358, 8.86775 -10.9195 0.103358, 8.86775 -10.9195 1.73576e-2, 8.64036 -9.94821 0.217356, 8.64036 -9.94821 0.303356, 8.86775 -9.94821 0.303356, 8.86775 -9.94821 0.217356, 8.64036 -10.2815 1.73572e-2, 8.64036 -10.1149 0.217357, 8.64036 -10.2815 0.103357, 8.64036 -10.1149 0.303357, 8.86775 -10.2815 0.103357, 8.86775 -10.1149 0.303357, 8.86775 -10.2815 1.73572e-2, 8.86775 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy116 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.12336 -10.9195 1.73576e-2, 5.12336 -10.9195 0.103358, 5.35075 -10.9195 0.103358, 5.35075 -10.9195 1.73576e-2, 5.12336 -9.94821 0.217356, 5.12336 -9.94821 0.303356, 5.35075 -9.94821 0.303356, 5.35075 -9.94821 0.217356, 5.12336 -10.2815 1.73572e-2, 5.12336 -10.1149 0.217357, 5.12336 -10.2815 0.103357, 5.12336 -10.1149 0.303357, 5.35075 -10.2815 0.103357, 5.35075 -10.1149 0.303357, 5.35075 -10.2815 1.73572e-2, 5.35075 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy115 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.65036 -10.9195 1.73576e-2, 5.65036 -10.9195 0.103358, 5.87775 -10.9195 0.103358, 5.87775 -10.9195 1.73576e-2, 5.65036 -9.94821 0.217356, 5.65036 -9.94821 0.303356, 5.87775 -9.94821 0.303356, 5.87775 -9.94821 0.217356, 5.65036 -10.2815 1.73572e-2, 5.65036 -10.1149 0.217357, 5.65036 -10.2815 0.103357, 5.65036 -10.1149 0.303357, 5.87775 -10.2815 0.103357, 5.87775 -10.1149 0.303357, 5.87775 -10.2815 1.73572e-2, 5.87775 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy114 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.14236 -10.9195 1.73576e-2, 6.14236 -10.9195 0.103358, 6.36975 -10.9195 0.103358, 6.36975 -10.9195 1.73576e-2, 6.14236 -9.94821 0.217356, 6.14236 -9.94821 0.303356, 6.36975 -9.94821 0.303356, 6.36975 -9.94821 0.217356, 6.14236 -10.2815 1.73572e-2, 6.14236 -10.1149 0.217357, 6.14236 -10.2815 0.103357, 6.14236 -10.1149 0.303357, 6.36975 -10.2815 0.103357, 6.36975 -10.1149 0.303357, 6.36975 -10.2815 1.73572e-2, 6.36975 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy113 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.63136 -10.9195 1.73576e-2, 6.63136 -10.9195 0.103358, 6.85875 -10.9195 0.103358, 6.85875 -10.9195 1.73576e-2, 6.63136 -9.94821 0.217356, 6.63136 -9.94821 0.303356, 6.85875 -9.94821 0.303356, 6.85875 -9.94821 0.217356, 6.63136 -10.2815 1.73572e-2, 6.63136 -10.1149 0.217357, 6.63136 -10.2815 0.103357, 6.63136 -10.1149 0.303357, 6.85875 -10.2815 0.103357, 6.85875 -10.1149 0.303357, 6.85875 -10.2815 1.73572e-2, 6.85875 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy112 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.12336 -10.9195 1.73576e-2, 7.12336 -10.9195 0.103358, 7.35075 -10.9195 0.103358, 7.35075 -10.9195 1.73576e-2, 7.12336 -9.94821 0.217356, 7.12336 -9.94821 0.303356, 7.35075 -9.94821 0.303356, 7.35075 -9.94821 0.217356, 7.12336 -10.2815 1.73572e-2, 7.12336 -10.1149 0.217357, 7.12336 -10.2815 0.103357, 7.12336 -10.1149 0.303357, 7.35075 -10.2815 0.103357, 7.35075 -10.1149 0.303357, 7.35075 -10.2815 1.73572e-2, 7.35075 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.86575 9.92679 0.303354, 8.86575 9.92679 0.217354, 8.63836 9.92679 0.217354, 8.63836 9.92679 0.303354, 8.86575 10.9001 0.103353, 8.86575 10.9001 1.73529e-2, 8.63836 10.9001 1.73529e-2, 8.63836 10.9001 0.103353, 8.86575 10.0935 0.303354, 8.86575 10.2601 0.103353, 8.86575 10.0935 0.217354, 8.86575 10.2601 1.73533e-2, 8.63836 10.0935 0.217354, 8.63836 10.2601 1.73533e-2, 8.63836 10.0935 0.303354, 8.63836 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 8.37375 9.92679 0.303354, 8.37375 9.92679 0.217354, 8.14636 9.92679 0.217354, 8.14636 9.92679 0.303354, 8.37375 10.9001 0.103353, 8.37375 10.9001 1.73529e-2, 8.14636 10.9001 1.73529e-2, 8.14636 10.9001 0.103353, 8.37375 10.0935 0.303354, 8.37375 10.2601 0.103353, 8.37375 10.0935 0.217354, 8.37375 10.2601 1.73533e-2, 8.14636 10.0935 0.217354, 8.14636 10.2601 1.73533e-2, 8.14636 10.0935 0.303354, 8.14636 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.84675 9.92679 0.303354, 7.84675 9.92679 0.217354, 7.61936 9.92679 0.217354, 7.61936 9.92679 0.303354, 7.84675 10.9001 0.103353, 7.84675 10.9001 1.73529e-2, 7.61936 10.9001 1.73529e-2, 7.61936 10.9001 0.103353, 7.84675 10.0935 0.303354, 7.84675 10.2601 0.103353, 7.84675 10.0935 0.217354, 7.84675 10.2601 1.73533e-2, 7.61936 10.0935 0.217354, 7.61936 10.2601 1.73533e-2, 7.61936 10.0935 0.303354, 7.61936 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 7.34875 9.92679 0.303354, 7.34875 9.92679 0.217354, 7.12136 9.92679 0.217354, 7.12136 9.92679 0.303354, 7.34875 10.9001 0.103353, 7.34875 10.9001 1.73529e-2, 7.12136 10.9001 1.73529e-2, 7.12136 10.9001 0.103353, 7.34875 10.0935 0.303354, 7.34875 10.2601 0.103353, 7.34875 10.0935 0.217354, 7.34875 10.2601 1.73533e-2, 7.12136 10.0935 0.217354, 7.12136 10.2601 1.73533e-2, 7.12136 10.0935 0.303354, 7.12136 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.85675 9.92679 0.303354, 6.85675 9.92679 0.217354, 6.62936 9.92679 0.217354, 6.62936 9.92679 0.303354, 6.85675 10.9001 0.103353, 6.85675 10.9001 1.73529e-2, 6.62936 10.9001 1.73529e-2, 6.62936 10.9001 0.103353, 6.85675 10.0935 0.303354, 6.85675 10.2601 0.103353, 6.85675 10.0935 0.217354, 6.85675 10.2601 1.73533e-2, 6.62936 10.0935 0.217354, 6.62936 10.2601 1.73533e-2, 6.62936 10.0935 0.303354, 6.62936 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 6.36775 9.92679 0.303354, 6.36775 9.92679 0.217354, 6.14036 9.92679 0.217354, 6.14036 9.92679 0.303354, 6.36775 10.9001 0.103353, 6.36775 10.9001 1.73529e-2, 6.14036 10.9001 1.73529e-2, 6.14036 10.9001 0.103353, 6.36775 10.0935 0.303354, 6.36775 10.2601 0.103353, 6.36775 10.0935 0.217354, 6.36775 10.2601 1.73533e-2, 6.14036 10.0935 0.217354, 6.14036 10.2601 1.73533e-2, 6.14036 10.0935 0.303354, 6.14036 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy103 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.87575 9.92679 0.303354, 5.87575 9.92679 0.217354, 5.64836 9.92679 0.217354, 5.64836 9.92679 0.303354, 5.87575 10.9001 0.103353, 5.87575 10.9001 1.73529e-2, 5.64836 10.9001 1.73529e-2, 5.64836 10.9001 0.103353, 5.87575 10.0935 0.303354, 5.87575 10.2601 0.103353, 5.87575 10.0935 0.217354, 5.87575 10.2601 1.73533e-2, 5.64836 10.0935 0.217354, 5.64836 10.2601 1.73533e-2, 5.64836 10.0935 0.303354, 5.64836 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy102 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 5.34875 9.92679 0.303354, 5.34875 9.92679 0.217354, 5.12136 9.92679 0.217354, 5.12136 9.92679 0.303354, 5.34875 10.9001 0.103353, 5.34875 10.9001 1.73529e-2, 5.12136 10.9001 1.73529e-2, 5.12136 10.9001 0.103353, 5.34875 10.0935 0.303354, 5.34875 10.2601 0.103353, 5.34875 10.0935 0.217354, 5.34875 10.2601 1.73533e-2, 5.12136 10.0935 0.217354, 5.12136 10.2601 1.73533e-2, 5.12136 10.0935 0.303354, 5.12136 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy111 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.62136 -10.9195 1.73576e-2, 2.62136 -10.9195 0.103358, 2.84875 -10.9195 0.103358, 2.84875 -10.9195 1.73576e-2, 2.62136 -9.94821 0.217356, 2.62136 -9.94821 0.303356, 2.84875 -9.94821 0.303356, 2.84875 -9.94821 0.217356, 2.62136 -10.2815 1.73572e-2, 2.62136 -10.1149 0.217357, 2.62136 -10.2815 0.103357, 2.62136 -10.1149 0.303357, 2.84875 -10.2815 0.103357, 2.84875 -10.1149 0.303357, 2.84875 -10.2815 1.73572e-2, 2.84875 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy110 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.14836 -10.9195 1.73576e-2, 3.14836 -10.9195 0.103358, 3.37575 -10.9195 0.103358, 3.37575 -10.9195 1.73576e-2, 3.14836 -9.94821 0.217356, 3.14836 -9.94821 0.303356, 3.37575 -9.94821 0.303356, 3.37575 -9.94821 0.217356, 3.14836 -10.2815 1.73572e-2, 3.14836 -10.1149 0.217357, 3.14836 -10.2815 0.103357, 3.14836 -10.1149 0.303357, 3.37575 -10.2815 0.103357, 3.37575 -10.1149 0.303357, 3.37575 -10.2815 1.73572e-2, 3.37575 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.64036 -10.9195 1.73576e-2, 3.64036 -10.9195 0.103358, 3.86775 -10.9195 0.103358, 3.86775 -10.9195 1.73576e-2, 3.64036 -9.94821 0.217356, 3.64036 -9.94821 0.303356, 3.86775 -9.94821 0.303356, 3.86775 -9.94821 0.217356, 3.64036 -10.2815 1.73572e-2, 3.64036 -10.1149 0.217357, 3.64036 -10.2815 0.103357, 3.64036 -10.1149 0.303357, 3.86775 -10.2815 0.103357, 3.86775 -10.1149 0.303357, 3.86775 -10.2815 1.73572e-2, 3.86775 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.12936 -10.9195 1.73576e-2, 4.12936 -10.9195 0.103358, 4.35675 -10.9195 0.103358, 4.35675 -10.9195 1.73576e-2, 4.12936 -9.94821 0.217356, 4.12936 -9.94821 0.303356, 4.35675 -9.94821 0.303356, 4.35675 -9.94821 0.217356, 4.12936 -10.2815 1.73572e-2, 4.12936 -10.1149 0.217357, 4.12936 -10.2815 0.103357, 4.12936 -10.1149 0.303357, 4.35675 -10.2815 0.103357, 4.35675 -10.1149 0.303357, 4.35675 -10.2815 1.73572e-2, 4.35675 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.84675 9.92679 0.303354, 4.84675 9.92679 0.217354, 4.61936 9.92679 0.217354, 4.61936 9.92679 0.303354, 4.84675 10.9001 0.103353, 4.84675 10.9001 1.73529e-2, 4.61936 10.9001 1.73529e-2, 4.61936 10.9001 0.103353, 4.84675 10.0935 0.303354, 4.84675 10.2601 0.103353, 4.84675 10.0935 0.217354, 4.84675 10.2601 1.73533e-2, 4.61936 10.0935 0.217354, 4.61936 10.2601 1.73533e-2, 4.61936 10.0935 0.303354, 4.61936 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.35475 9.92679 0.303354, 4.35475 9.92679 0.217354, 4.12736 9.92679 0.217354, 4.12736 9.92679 0.303354, 4.35475 10.9001 0.103353, 4.35475 10.9001 1.73529e-2, 4.12736 10.9001 1.73529e-2, 4.12736 10.9001 0.103353, 4.35475 10.0935 0.303354, 4.35475 10.2601 0.103353, 4.35475 10.0935 0.217354, 4.35475 10.2601 1.73533e-2, 4.12736 10.0935 0.217354, 4.12736 10.2601 1.73533e-2, 4.12736 10.0935 0.303354, 4.12736 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.86575 9.92679 0.303354, 3.86575 9.92679 0.217354, 3.63836 9.92679 0.217354, 3.63836 9.92679 0.303354, 3.86575 10.9001 0.103353, 3.86575 10.9001 1.73529e-2, 3.63836 10.9001 1.73529e-2, 3.63836 10.9001 0.103353, 3.86575 10.0935 0.303354, 3.86575 10.2601 0.103353, 3.86575 10.0935 0.217354, 3.86575 10.2601 1.73533e-2, 3.63836 10.0935 0.217354, 3.63836 10.2601 1.73533e-2, 3.63836 10.0935 0.303354, 3.63836 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 3.37375 9.92679 0.303354, 3.37375 9.92679 0.217354, 3.14636 9.92679 0.217354, 3.14636 9.92679 0.303354, 3.37375 10.9001 0.103353, 3.37375 10.9001 1.73529e-2, 3.14636 10.9001 1.73529e-2, 3.14636 10.9001 0.103353, 3.37375 10.0935 0.303354, 3.37375 10.2601 0.103353, 3.37375 10.0935 0.217354, 3.37375 10.2601 1.73533e-2, 3.14636 10.0935 0.217354, 3.14636 10.2601 1.73533e-2, 3.14636 10.0935 0.303354, 3.14636 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy103 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.84675 9.92679 0.303354, 2.84675 9.92679 0.217354, 2.61936 9.92679 0.217354, 2.61936 9.92679 0.303354, 2.84675 10.9001 0.103353, 2.84675 10.9001 1.73529e-2, 2.61936 10.9001 1.73529e-2, 2.61936 10.9001 0.103353, 2.84675 10.0935 0.303354, 2.84675 10.2601 0.103353, 2.84675 10.0935 0.217354, 2.84675 10.2601 1.73533e-2, 2.61936 10.0935 0.217354, 2.61936 10.2601 1.73533e-2, 2.61936 10.0935 0.303354, 2.61936 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy102 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 4.62136 -10.9195 1.73576e-2, 4.62136 -10.9195 0.103358, 4.84875 -10.9195 0.103358, 4.84875 -10.9195 1.73576e-2, 4.62136 -9.94821 0.217356, 4.62136 -9.94821 0.303356, 4.84875 -9.94821 0.303356, 4.84875 -9.94821 0.217356, 4.62136 -10.2815 1.73572e-2, 4.62136 -10.1149 0.217357, 4.62136 -10.2815 0.103357, 4.62136 -10.1149 0.303357, 4.84875 -10.2815 0.103357, 4.84875 -10.1149 0.303357, 4.84875 -10.2815 1.73572e-2, 4.84875 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep190 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -1.40323 1.73576e-2, 10.9014 -1.40323 0.103358, 10.9014 -1.17584 0.103358, 10.9014 -1.17584 1.73576e-2, 9.88798 -1.40323 0.217356, 9.88798 -1.40323 0.303356, 9.88798 -1.17584 0.303356, 9.88798 -1.17584 0.217356, 10.2213 -1.40323 1.73572e-2, 10.0546 -1.40323 0.217357, 10.2213 -1.40323 0.103357, 10.0546 -1.40323 0.303357, 10.2213 -1.17584 0.103357, 10.0546 -1.17584 0.303357, 10.2213 -1.17584 1.73572e-2, 10.0546 -1.17584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep189 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -1.89523 1.73576e-2, 10.9014 -1.89523 0.103358, 10.9014 -1.66784 0.103358, 10.9014 -1.66784 1.73576e-2, 9.88798 -1.89523 0.217356, 9.88798 -1.89523 0.303356, 9.88798 -1.66784 0.303356, 9.88798 -1.66784 0.217356, 10.2213 -1.89523 1.73572e-2, 10.0546 -1.89523 0.217357, 10.2213 -1.89523 0.103357, 10.0546 -1.89523 0.303357, 10.2213 -1.66784 0.103357, 10.0546 -1.66784 0.303357, 10.2213 -1.66784 1.73572e-2, 10.0546 -1.66784 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep188 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -2.38423 1.73576e-2, 10.9014 -2.38423 0.103358, 10.9014 -2.15684 0.103358, 10.9014 -2.15684 1.73576e-2, 9.88798 -2.38423 0.217356, 9.88798 -2.38423 0.303356, 9.88798 -2.15684 0.303356, 9.88798 -2.15684 0.217356, 10.2213 -2.38423 1.73572e-2, 10.0546 -2.38423 0.217357, 10.2213 -2.38423 0.103357, 10.0546 -2.38423 0.303357, 10.2213 -2.15684 0.103357, 10.0546 -2.15684 0.303357, 10.2213 -2.15684 1.73572e-2, 10.0546 -2.15684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep187 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -2.87623 1.73576e-2, 10.9014 -2.87623 0.103358, 10.9014 -2.64884 0.103358, 10.9014 -2.64884 1.73576e-2, 9.88798 -2.87623 0.217356, 9.88798 -2.87623 0.303356, 9.88798 -2.64884 0.303356, 9.88798 -2.64884 0.217356, 10.2213 -2.87623 1.73572e-2, 10.0546 -2.87623 0.217357, 10.2213 -2.87623 0.103357, 10.0546 -2.87623 0.303357, 10.2213 -2.64884 0.103357, 10.0546 -2.64884 0.303357, 10.2213 -2.64884 1.73572e-2, 10.0546 -2.64884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep186 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -3.38723 1.73576e-2, 10.9014 -3.38723 0.103358, 10.9014 -3.15984 0.103358, 10.9014 -3.15984 1.73576e-2, 9.88798 -3.38723 0.217356, 9.88798 -3.38723 0.303356, 9.88798 -3.15984 0.303356, 9.88798 -3.15984 0.217356, 10.2213 -3.38723 1.73572e-2, 10.0546 -3.38723 0.217357, 10.2213 -3.38723 0.103357, 10.0546 -3.38723 0.303357, 10.2213 -3.15984 0.103357, 10.0546 -3.15984 0.303357, 10.2213 -3.15984 1.73572e-2, 10.0546 -3.15984 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep185 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -3.91123 1.73576e-2, 10.9014 -3.91123 0.103358, 10.9014 -3.68384 0.103358, 10.9014 -3.68384 1.73576e-2, 9.88798 -3.91123 0.217356, 9.88798 -3.91123 0.303356, 9.88798 -3.68384 0.303356, 9.88798 -3.68384 0.217356, 10.2213 -3.91123 1.73572e-2, 10.0546 -3.91123 0.217357, 10.2213 -3.91123 0.103357, 10.0546 -3.91123 0.303357, 10.2213 -3.68384 0.103357, 10.0546 -3.68384 0.303357, 10.2213 -3.68384 1.73572e-2, 10.0546 -3.68384 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep184 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -4.40323 1.73576e-2, 10.9014 -4.40323 0.103358, 10.9014 -4.17584 0.103358, 10.9014 -4.17584 1.73576e-2, 9.88798 -4.40323 0.217356, 9.88798 -4.40323 0.303356, 9.88798 -4.17584 0.303356, 9.88798 -4.17584 0.217356, 10.2213 -4.40323 1.73572e-2, 10.0546 -4.40323 0.217357, 10.2213 -4.40323 0.103357, 10.0546 -4.40323 0.303357, 10.2213 -4.17584 0.103357, 10.0546 -4.17584 0.303357, 10.2213 -4.17584 1.73572e-2, 10.0546 -4.17584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep183 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -4.89223 1.73576e-2, 10.9014 -4.89223 0.103358, 10.9014 -4.66484 0.103358, 10.9014 -4.66484 1.73576e-2, 9.88798 -4.89223 0.217356, 9.88798 -4.89223 0.303356, 9.88798 -4.66484 0.303356, 9.88798 -4.66484 0.217356, 10.2213 -4.89223 1.73572e-2, 10.0546 -4.89223 0.217357, 10.2213 -4.89223 0.103357, 10.0546 -4.89223 0.303357, 10.2213 -4.66484 0.103357, 10.0546 -4.66484 0.303357, 10.2213 -4.66484 1.73572e-2, 10.0546 -4.66484 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep182 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -5.38423 1.73576e-2, 10.9014 -5.38423 0.103358, 10.9014 -5.15684 0.103358, 10.9014 -5.15684 1.73576e-2, 9.88798 -5.38423 0.217356, 9.88798 -5.38423 0.303356, 9.88798 -5.15684 0.303356, 9.88798 -5.15684 0.217356, 10.2213 -5.38423 1.73572e-2, 10.0546 -5.38423 0.217357, 10.2213 -5.38423 0.103357, 10.0546 -5.38423 0.303357, 10.2213 -5.15684 0.103357, 10.0546 -5.15684 0.303357, 10.2213 -5.15684 1.73572e-2, 10.0546 -5.15684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep181 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -5.89523 1.73576e-2, 10.9014 -5.89523 0.103358, 10.9014 -5.66784 0.103358, 10.9014 -5.66784 1.73576e-2, 9.88797 -5.89523 0.217356, 9.88797 -5.89523 0.303356, 9.88798 -5.66784 0.303356, 9.88798 -5.66784 0.217356, 10.2213 -5.89523 1.73572e-2, 10.0546 -5.89523 0.217357, 10.2213 -5.89523 0.103357, 10.0546 -5.89523 0.303357, 10.2213 -5.66784 0.103357, 10.0546 -5.66784 0.303357, 10.2213 -5.66784 1.73572e-2, 10.0546 -5.66784 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep180 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -6.40423 1.73576e-2, 10.9014 -6.40423 0.103358, 10.9014 -6.17684 0.103358, 10.9014 -6.17684 1.73576e-2, 9.88797 -6.40423 0.217356, 9.88797 -6.40423 0.303356, 9.88797 -6.17684 0.303356, 9.88797 -6.17684 0.217356, 10.2213 -6.40423 1.73572e-2, 10.0546 -6.40423 0.217357, 10.2213 -6.40423 0.103357, 10.0546 -6.40423 0.303357, 10.2213 -6.17684 0.103357, 10.0546 -6.17684 0.303357, 10.2213 -6.17684 1.73572e-2, 10.0546 -6.17684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep179 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 -6.88323 1.73576e-2, 10.9013 -6.88323 0.103358, 10.9013 -6.65584 0.103358, 10.9013 -6.65584 1.73576e-2, 9.88797 -6.88323 0.217356, 9.88797 -6.88323 0.303356, 9.88797 -6.65584 0.303356, 9.88797 -6.65584 0.217356, 10.2213 -6.88323 1.73572e-2, 10.0546 -6.88323 0.217357, 10.2213 -6.88323 0.103357, 10.0546 -6.88323 0.303357, 10.2213 -6.65584 0.103357, 10.0546 -6.65584 0.303357, 10.2213 -6.65584 1.73572e-2, 10.0546 -6.65584 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep178 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 -7.37523 1.73576e-2, 10.9013 -7.37523 0.103358, 10.9013 -7.14784 0.103358, 10.9013 -7.14784 1.73576e-2, 9.88797 -7.37523 0.217356, 9.88797 -7.37523 0.303356, 9.88797 -7.14784 0.303356, 9.88797 -7.14784 0.217356, 10.2213 -7.37523 1.73572e-2, 10.0546 -7.37523 0.217357, 10.2213 -7.37523 0.103357, 10.0546 -7.37523 0.303357, 10.2213 -7.14784 0.103357, 10.0546 -7.14784 0.303357, 10.2213 -7.14784 1.73572e-2, 10.0546 -7.14784 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep177 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 -7.86423 1.73576e-2, 10.9013 -7.86423 0.103358, 10.9013 -7.63684 0.103358, 10.9013 -7.63684 1.73576e-2, 9.88797 -7.86423 0.217356, 9.88797 -7.86423 0.303356, 9.88797 -7.63684 0.303356, 9.88797 -7.63684 0.217356, 10.2213 -7.86423 1.73572e-2, 10.0546 -7.86423 0.217357, 10.2213 -7.86423 0.103357, 10.0546 -7.86423 0.303357, 10.2213 -7.63684 0.103357, 10.0546 -7.63684 0.303357, 10.2213 -7.63684 1.73572e-2, 10.0546 -7.63684 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep173 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 -8.35623 1.73576e-2, 10.9013 -8.35623 0.103358, 10.9013 -8.12884 0.103358, 10.9013 -8.12884 1.73576e-2, 9.88797 -8.35623 0.217356, 9.88797 -8.35623 0.303356, 9.88797 -8.12884 0.303356, 9.88797 -8.12884 0.217356, 10.2213 -8.35623 1.73572e-2, 10.0546 -8.35623 0.217357, 10.2213 -8.35623 0.103357, 10.0546 -8.35623 0.303357, 10.2213 -8.12884 0.103357, 10.0546 -8.12884 0.303357, 10.2213 -8.12884 1.73572e-2, 10.0546 -8.12884 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep172 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9013 -8.86723 1.73576e-2, 10.9013 -8.86723 0.103358, 10.9013 -8.63984 0.103358, 10.9013 -8.63984 1.73576e-2, 9.88797 -8.86723 0.217356, 9.88797 -8.86723 0.303356, 9.88797 -8.63984 0.303356, 9.88797 -8.63984 0.217356, 10.2213 -8.86723 1.73572e-2, 10.0546 -8.86723 0.217357, 10.2213 -8.86723 0.103357, 10.0546 -8.86723 0.303357, 10.2213 -8.63984 0.103357, 10.0546 -8.63984 0.303357, 10.2213 -8.63984 1.73572e-2, 10.0546 -8.63984 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep170 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -0.876231 1.73576e-2, 10.9014 -0.876231 0.103358, 10.9014 -0.648839 0.103358, 10.9014 -0.648839 1.73576e-2, 9.88798 -0.876230 0.217356, 9.88798 -0.876230 0.303356, 9.88798 -0.648838 0.303356, 9.88798 -0.648838 0.217356, 10.2213 -0.876230 1.73572e-2, 10.0546 -0.876230 0.217357, 10.2213 -0.876230 0.103357, 10.0546 -0.876230 0.303357, 10.2213 -0.648838 0.103357, 10.0546 -0.648838 0.303357, 10.2213 -0.648838 1.73572e-2, 10.0546 -0.648838 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep169 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 10.9014 -0.384231 1.73576e-2, 10.9014 -0.384231 0.103358, 10.9014 -0.156839 0.103358, 10.9014 -0.156839 1.73576e-2, 9.88798 -0.384230 0.217356, 9.88798 -0.384230 0.303356, 9.88798 -0.156838 0.303356, 9.88798 -0.156838 0.217356, 10.2213 -0.384230 1.73572e-2, 10.0546 -0.384230 0.217357, 10.2213 -0.384230 0.103357, 10.0546 -0.384230 0.303357, 10.2213 -0.156838 0.103357, 10.0546 -0.156838 0.303357, 10.2213 -0.156838 1.73572e-2, 10.0546 -0.156838 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577350 -0.577351 -0.577350, 0.577349 -0.577351 0.577351, 0.577351 0.577350 0.577351, 0.577351 0.577350 -0.577350, -0.577350 -0.577350 -0.577351, -0.577352 -0.577349 0.577350, -0.577351 0.577351 0.577350, -0.577348 0.577351 -0.577351, -0.284715 -0.741230 -0.607878, -0.284714 -0.741230 -0.607878, 0.284713 -0.741231 0.607878, 0.284712 -0.741231 0.607878, 0.284715 0.741230 0.607878, 0.284714 0.741230 0.607878, -0.284713 0.741231 -0.607878, -0.284712 0.741231 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep167 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -0.644199 1.73576e-2, -11.0230 -0.644199 0.103358, -11.0230 -0.871591 0.103358, -11.0230 -0.871591 1.73576e-2, -10.0096 -0.644198 0.217356, -10.0096 -0.644198 0.303356, -10.0096 -0.871590 0.303356, -10.0096 -0.871590 0.217356, -10.3430 -0.644198 1.73572e-2, -10.1763 -0.644198 0.217357, -10.3430 -0.644198 0.103357, -10.1763 -0.644198 0.303357, -10.3430 -0.871590 0.103357, -10.1763 -0.871590 0.303357, -10.3430 -0.871590 1.73572e-2, -10.1763 -0.871590 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep165 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -8.62320 1.73576e-2, -11.0230 -8.62320 0.103358, -11.0230 -8.85059 0.103358, -11.0230 -8.85059 1.73576e-2, -10.0096 -8.62320 0.217356, -10.0096 -8.62320 0.303356, -10.0096 -8.85059 0.303356, -10.0096 -8.85059 0.217356, -10.3430 -8.62320 1.73572e-2, -10.1763 -8.62320 0.217357, -10.3430 -8.62320 0.103357, -10.1763 -8.62320 0.303357, -10.3430 -8.85059 0.103357, -10.1763 -8.85059 0.303357, -10.3430 -8.85059 1.73572e-2, -10.1763 -8.85059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep164 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -8.13420 1.73576e-2, -11.0230 -8.13420 0.103358, -11.0230 -8.36159 0.103358, -11.0230 -8.36159 1.73576e-2, -10.0096 -8.13420 0.217356, -10.0096 -8.13420 0.303356, -10.0096 -8.36159 0.303356, -10.0096 -8.36159 0.217356, -10.3430 -8.13420 1.73572e-2, -10.1763 -8.13420 0.217357, -10.3430 -8.13420 0.103357, -10.1763 -8.13420 0.303357, -10.3430 -8.36159 0.103357, -10.1763 -8.36159 0.303357, -10.3430 -8.36159 1.73572e-2, -10.1763 -8.36159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep163 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -7.64220 1.73576e-2, -11.0230 -7.64220 0.103358, -11.0230 -7.86959 0.103358, -11.0230 -7.86959 1.73576e-2, -10.0096 -7.64220 0.217356, -10.0096 -7.64220 0.303356, -10.0096 -7.86959 0.303356, -10.0096 -7.86959 0.217356, -10.3430 -7.64220 1.73572e-2, -10.1763 -7.64220 0.217357, -10.3430 -7.64220 0.103357, -10.1763 -7.64220 0.303357, -10.3430 -7.86959 0.103357, -10.1763 -7.86959 0.303357, -10.3430 -7.86959 1.73572e-2, -10.1763 -7.86959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep162 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -7.13120 1.73576e-2, -11.0230 -7.13120 0.103358, -11.0230 -7.35859 0.103358, -11.0230 -7.35859 1.73576e-2, -10.0096 -7.13120 0.217356, -10.0096 -7.13120 0.303356, -10.0096 -7.35859 0.303356, -10.0096 -7.35859 0.217356, -10.3430 -7.13120 1.73572e-2, -10.1763 -7.13120 0.217357, -10.3430 -7.13120 0.103357, -10.1763 -7.13120 0.303357, -10.3430 -7.35859 0.103357, -10.1763 -7.35859 0.303357, -10.3430 -7.35859 1.73572e-2, -10.1763 -7.35859 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep161 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -6.60720 1.73576e-2, -11.0230 -6.60720 0.103358, -11.0230 -6.83459 0.103358, -11.0230 -6.83459 1.73576e-2, -10.0096 -6.60720 0.217356, -10.0096 -6.60720 0.303356, -10.0096 -6.83459 0.303356, -10.0096 -6.83459 0.217356, -10.3430 -6.60720 1.73572e-2, -10.1763 -6.60720 0.217357, -10.3430 -6.60720 0.103357, -10.1763 -6.60720 0.303357, -10.3430 -6.83459 0.103357, -10.1763 -6.83459 0.303357, -10.3430 -6.83459 1.73572e-2, -10.1763 -6.83459 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep160 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -6.11520 1.73576e-2, -11.0230 -6.11520 0.103358, -11.0230 -6.34259 0.103358, -11.0230 -6.34259 1.73576e-2, -10.0096 -6.11520 0.217356, -10.0096 -6.11520 0.303356, -10.0096 -6.34259 0.303356, -10.0096 -6.34259 0.217356, -10.3430 -6.11520 1.73572e-2, -10.1763 -6.11520 0.217357, -10.3430 -6.11520 0.103357, -10.1763 -6.11520 0.303357, -10.3430 -6.34259 0.103357, -10.1763 -6.34259 0.303357, -10.3430 -6.34259 1.73572e-2, -10.1763 -6.34259 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep159 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -5.62620 1.73576e-2, -11.0230 -5.62620 0.103358, -11.0230 -5.85359 0.103358, -11.0230 -5.85359 1.73576e-2, -10.0096 -5.62620 0.217356, -10.0096 -5.62620 0.303356, -10.0096 -5.85359 0.303356, -10.0096 -5.85359 0.217356, -10.3430 -5.62620 1.73572e-2, -10.1763 -5.62620 0.217357, -10.3430 -5.62620 0.103357, -10.1763 -5.62620 0.303357, -10.3430 -5.85359 0.103357, -10.1763 -5.85359 0.303357, -10.3430 -5.85359 1.73572e-2, -10.1763 -5.85359 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep158 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -5.13420 1.73576e-2, -11.0230 -5.13420 0.103358, -11.0230 -5.36159 0.103358, -11.0230 -5.36159 1.73576e-2, -10.0096 -5.13420 0.217356, -10.0096 -5.13420 0.303356, -10.0096 -5.36159 0.303356, -10.0096 -5.36159 0.217356, -10.3430 -5.13420 1.73572e-2, -10.1763 -5.13420 0.217357, -10.3430 -5.13420 0.103357, -10.1763 -5.13420 0.303357, -10.3430 -5.36159 0.103357, -10.1763 -5.36159 0.303357, -10.3430 -5.36159 1.73572e-2, -10.1763 -5.36159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep157 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -4.62320 1.73576e-2, -11.0230 -4.62320 0.103358, -11.0230 -4.85059 0.103358, -11.0230 -4.85059 1.73576e-2, -10.0096 -4.62320 0.217356, -10.0096 -4.62320 0.303356, -10.0096 -4.85059 0.303356, -10.0096 -4.85059 0.217356, -10.3430 -4.62320 1.73572e-2, -10.1763 -4.62320 0.217357, -10.3430 -4.62320 0.103357, -10.1763 -4.62320 0.303357, -10.3430 -4.85059 0.103357, -10.1763 -4.85059 0.303357, -10.3430 -4.85059 1.73572e-2, -10.1763 -4.85059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep156 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -4.11420 1.73576e-2, -11.0230 -4.11420 0.103358, -11.0230 -4.34159 0.103358, -11.0230 -4.34159 1.73576e-2, -10.0096 -4.11420 0.217356, -10.0096 -4.11420 0.303356, -10.0096 -4.34159 0.303356, -10.0096 -4.34159 0.217356, -10.3430 -4.11420 1.73572e-2, -10.1763 -4.11420 0.217357, -10.3430 -4.11420 0.103357, -10.1763 -4.11420 0.303357, -10.3430 -4.34159 0.103357, -10.1763 -4.34159 0.303357, -10.3430 -4.34159 1.73572e-2, -10.1763 -4.34159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep155 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -3.63520 1.73576e-2, -11.0230 -3.63520 0.103358, -11.0230 -3.86259 0.103358, -11.0230 -3.86259 1.73576e-2, -10.0096 -3.63520 0.217356, -10.0096 -3.63520 0.303356, -10.0096 -3.86259 0.303356, -10.0096 -3.86259 0.217356, -10.3430 -3.63520 1.73572e-2, -10.1763 -3.63520 0.217357, -10.3430 -3.63520 0.103357, -10.1763 -3.63520 0.303357, -10.3430 -3.86259 0.103357, -10.1763 -3.86259 0.303357, -10.3430 -3.86259 1.73572e-2, -10.1763 -3.86259 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep154 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -3.14320 1.73576e-2, -11.0230 -3.14320 0.103358, -11.0230 -3.37059 0.103358, -11.0230 -3.37059 1.73576e-2, -10.0096 -3.14320 0.217356, -10.0096 -3.14320 0.303356, -10.0096 -3.37059 0.303356, -10.0096 -3.37059 0.217356, -10.3430 -3.14320 1.73572e-2, -10.1763 -3.14320 0.217357, -10.3430 -3.14320 0.103357, -10.1763 -3.14320 0.303357, -10.3430 -3.37059 0.103357, -10.1763 -3.37059 0.303357, -10.3430 -3.37059 1.73572e-2, -10.1763 -3.37059 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep153 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -2.65420 1.73576e-2, -11.0230 -2.65420 0.103358, -11.0230 -2.88159 0.103358, -11.0230 -2.88159 1.73576e-2, -10.0096 -2.65420 0.217356, -10.0096 -2.65420 0.303356, -10.0096 -2.88159 0.303356, -10.0096 -2.88159 0.217356, -10.3430 -2.65420 1.73572e-2, -10.1763 -2.65420 0.217357, -10.3430 -2.65420 0.103357, -10.1763 -2.65420 0.303357, -10.3430 -2.88159 0.103357, -10.1763 -2.88159 0.303357, -10.3430 -2.88159 1.73572e-2, -10.1763 -2.88159 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep150 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -0.143199 1.73576e-2, -11.0230 -0.143199 0.103358, -11.0230 -0.370591 0.103358, -11.0230 -0.370591 1.73576e-2, -10.0096 -0.143198 0.217356, -10.0096 -0.143198 0.303356, -10.0096 -0.370590 0.303356, -10.0096 -0.370590 0.217356, -10.3430 -0.143198 1.73572e-2, -10.1763 -0.143198 0.217357, -10.3430 -0.143198 0.103357, -10.1763 -0.143198 0.303357, -10.3430 -0.370590 0.103357, -10.1763 -0.370590 0.303357, -10.3430 -0.370590 1.73572e-2, -10.1763 -0.370590 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep149 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -2.16220 1.73576e-2, -11.0230 -2.16220 0.103358, -11.0230 -2.38959 0.103358, -11.0230 -2.38959 1.73576e-2, -10.0096 -2.16220 0.217356, -10.0096 -2.16220 0.303356, -10.0096 -2.38959 0.303356, -10.0096 -2.38959 0.217356, -10.3430 -2.16220 1.73572e-2, -10.1763 -2.16220 0.217357, -10.3430 -2.16220 0.103357, -10.1763 -2.16220 0.303357, -10.3430 -2.38959 0.103357, -10.1763 -2.38959 0.303357, -10.3430 -2.38959 1.73572e-2, -10.1763 -2.38959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep148 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -1.65120 1.73576e-2, -11.0230 -1.65120 0.103358, -11.0230 -1.87859 0.103358, -11.0230 -1.87859 1.73576e-2, -10.0096 -1.65120 0.217356, -10.0096 -1.65120 0.303356, -10.0096 -1.87859 0.303356, -10.0096 -1.87859 0.217356, -10.3430 -1.65120 1.73572e-2, -10.1763 -1.65120 0.217357, -10.3430 -1.65120 0.103357, -10.1763 -1.65120 0.303357, -10.3430 -1.87859 0.103357, -10.1763 -1.87859 0.303357, -10.3430 -1.87859 1.73572e-2, -10.1763 -1.87859 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep147 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -11.0230 -1.14220 1.73576e-2, -11.0230 -1.14220 0.103358, -11.0230 -1.36959 0.103358, -11.0230 -1.36959 1.73576e-2, -10.0096 -1.14220 0.217356, -10.0096 -1.14220 0.303356, -10.0096 -1.36959 0.303356, -10.0096 -1.36959 0.217356, -10.3430 -1.14220 1.73572e-2, -10.1763 -1.14220 0.217357, -10.3430 -1.14220 0.103357, -10.1763 -1.14220 0.303357, -10.3430 -1.36959 0.103357, -10.1763 -1.36959 0.303357, -10.3430 -1.36959 1.73572e-2, -10.1763 -1.36959 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577351 0.577350 -0.577350, -0.577351 0.577350 0.577351, -0.577349 -0.577351 0.577351, -0.577350 -0.577351 -0.577350, 0.577348 0.577351 -0.577351, 0.577351 0.577351 0.577350, 0.577352 -0.577349 0.577350, 0.577350 -0.577350 -0.577351, 0.284713 0.741231 -0.607878, 0.284712 0.741231 -0.607878, -0.284715 0.741230 0.607878, -0.284714 0.741230 0.607878, -0.284713 -0.741231 0.607878, -0.284712 -0.741231 0.607878, 0.284715 -0.741230 -0.607878, 0.284714 -0.741230 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep118 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.34764 -10.9195 1.73576e-2, -8.34764 -10.9195 0.103358, -8.12025 -10.9195 0.103358, -8.12025 -10.9195 1.73576e-2, -8.34764 -9.94821 0.217356, -8.34764 -9.94821 0.303356, -8.12025 -9.94821 0.303356, -8.12025 -9.94821 0.217356, -8.34764 -10.2815 1.73572e-2, -8.34764 -10.1149 0.217357, -8.34764 -10.2815 0.103357, -8.34764 -10.1149 0.303357, -8.12025 -10.2815 0.103357, -8.12025 -10.1149 0.303357, -8.12025 -10.2815 1.73572e-2, -8.12025 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep117 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.123358 -10.9195 1.73576e-2, 0.123358 -10.9195 0.103358, 0.350750 -10.9195 0.103358, 0.350750 -10.9195 1.73576e-2, 0.123358 -9.94821 0.217356, 0.123358 -9.94821 0.303356, 0.350750 -9.94821 0.303356, 0.350750 -9.94821 0.217356, 0.123358 -10.2815 1.73572e-2, 0.123358 -10.1149 0.217357, 0.123358 -10.2815 0.103357, 0.123358 -10.1149 0.303357, 0.350750 -10.2815 0.103357, 0.350750 -10.1149 0.303357, 0.350750 -10.2815 1.73572e-2, 0.350750 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep116 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.368642 -10.9195 1.73576e-2, -0.368642 -10.9195 0.103358, -0.141250 -10.9195 0.103358, -0.141250 -10.9195 1.73576e-2, -0.368642 -9.94821 0.217356, -0.368642 -9.94821 0.303356, -0.141250 -9.94821 0.303356, -0.141250 -9.94821 0.217356, -0.368642 -10.2815 1.73572e-2, -0.368642 -10.1149 0.217357, -0.368642 -10.2815 0.103357, -0.368642 -10.1149 0.303357, -0.141250 -10.2815 0.103357, -0.141250 -10.1149 0.303357, -0.141250 -10.2815 1.73572e-2, -0.141250 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep115 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.857642 -10.9195 1.73576e-2, -0.857642 -10.9195 0.103358, -0.630250 -10.9195 0.103358, -0.630250 -10.9195 1.73576e-2, -0.857642 -9.94821 0.217356, -0.857642 -9.94821 0.303356, -0.630250 -9.94821 0.303356, -0.630250 -9.94821 0.217356, -0.857642 -10.2815 1.73572e-2, -0.857642 -10.1149 0.217357, -0.857642 -10.2815 0.103357, -0.857642 -10.1149 0.303357, -0.630250 -10.2815 0.103357, -0.630250 -10.1149 0.303357, -0.630250 -10.2815 1.73572e-2, -0.630250 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep114 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.34964 -10.9195 1.73576e-2, -1.34964 -10.9195 0.103358, -1.12225 -10.9195 0.103358, -1.12225 -10.9195 1.73576e-2, -1.34964 -9.94821 0.217356, -1.34964 -9.94821 0.303356, -1.12225 -9.94821 0.303356, -1.12225 -9.94821 0.217356, -1.34964 -10.2815 1.73572e-2, -1.34964 -10.1149 0.217357, -1.34964 -10.2815 0.103357, -1.34964 -10.1149 0.303357, -1.12225 -10.2815 0.103357, -1.12225 -10.1149 0.303357, -1.12225 -10.2815 1.73572e-2, -1.12225 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep113 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.86064 -10.9195 1.73576e-2, -1.86064 -10.9195 0.103358, -1.63325 -10.9195 0.103358, -1.63325 -10.9195 1.73576e-2, -1.86064 -9.94821 0.217356, -1.86064 -9.94821 0.303356, -1.63325 -9.94821 0.303356, -1.63325 -9.94821 0.217356, -1.86064 -10.2815 1.73572e-2, -1.86064 -10.1149 0.217357, -1.86064 -10.2815 0.103357, -1.86064 -10.1149 0.303357, -1.63325 -10.2815 0.103357, -1.63325 -10.1149 0.303357, -1.63325 -10.2815 1.73572e-2, -1.63325 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep112 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.38464 -10.9195 1.73576e-2, -2.38464 -10.9195 0.103358, -2.15725 -10.9195 0.103358, -2.15725 -10.9195 1.73576e-2, -2.38464 -9.94821 0.217356, -2.38464 -9.94821 0.303356, -2.15725 -9.94821 0.303356, -2.15725 -9.94821 0.217356, -2.38464 -10.2815 1.73572e-2, -2.38464 -10.1149 0.217357, -2.38464 -10.2815 0.103357, -2.38464 -10.1149 0.303357, -2.15725 -10.2815 0.103357, -2.15725 -10.1149 0.303357, -2.15725 -10.2815 1.73572e-2, -2.15725 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep111 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.87664 -10.9195 1.73576e-2, -2.87664 -10.9195 0.103358, -2.64925 -10.9195 0.103358, -2.64925 -10.9195 1.73576e-2, -2.87664 -9.94821 0.217356, -2.87664 -9.94821 0.303356, -2.64925 -9.94821 0.303356, -2.64925 -9.94821 0.217356, -2.87664 -10.2815 1.73572e-2, -2.87664 -10.1149 0.217357, -2.87664 -10.2815 0.103357, -2.87664 -10.1149 0.303357, -2.64925 -10.2815 0.103357, -2.64925 -10.1149 0.303357, -2.64925 -10.2815 1.73572e-2, -2.64925 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep110 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.36564 -10.9195 1.73576e-2, -3.36564 -10.9195 0.103358, -3.13825 -10.9195 0.103358, -3.13825 -10.9195 1.73576e-2, -3.36564 -9.94821 0.217356, -3.36564 -9.94821 0.303356, -3.13825 -9.94821 0.303356, -3.13825 -9.94821 0.217356, -3.36564 -10.2815 1.73572e-2, -3.36564 -10.1149 0.217357, -3.36564 -10.2815 0.103357, -3.36564 -10.1149 0.303357, -3.13825 -10.2815 0.103357, -3.13825 -10.1149 0.303357, -3.13825 -10.2815 1.73572e-2, -3.13825 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep109 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.85764 -10.9195 1.73576e-2, -3.85764 -10.9195 0.103358, -3.63025 -10.9195 0.103358, -3.63025 -10.9195 1.73576e-2, -3.85764 -9.94821 0.217356, -3.85764 -9.94821 0.303356, -3.63025 -9.94821 0.303356, -3.63025 -9.94821 0.217356, -3.85764 -10.2815 1.73572e-2, -3.85764 -10.1149 0.217357, -3.85764 -10.2815 0.103357, -3.85764 -10.1149 0.303357, -3.63025 -10.2815 0.103357, -3.63025 -10.1149 0.303357, -3.63025 -10.2815 1.73572e-2, -3.63025 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep108 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.36864 -10.9195 1.73576e-2, -4.36864 -10.9195 0.103358, -4.14125 -10.9195 0.103358, -4.14125 -10.9195 1.73576e-2, -4.36864 -9.94821 0.217356, -4.36864 -9.94821 0.303356, -4.14125 -9.94821 0.303356, -4.14125 -9.94821 0.217356, -4.36864 -10.2815 1.73572e-2, -4.36864 -10.1149 0.217357, -4.36864 -10.2815 0.103357, -4.36864 -10.1149 0.303357, -4.14125 -10.2815 0.103357, -4.14125 -10.1149 0.303357, -4.14125 -10.2815 1.73572e-2, -4.14125 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep107 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.87764 -10.9195 1.73576e-2, -4.87764 -10.9195 0.103358, -4.65025 -10.9195 0.103358, -4.65025 -10.9195 1.73576e-2, -4.87764 -9.94821 0.217356, -4.87764 -9.94821 0.303356, -4.65025 -9.94821 0.303356, -4.65025 -9.94821 0.217356, -4.87764 -10.2815 1.73572e-2, -4.87764 -10.1149 0.217357, -4.87764 -10.2815 0.103357, -4.87764 -10.1149 0.303357, -4.65025 -10.2815 0.103357, -4.65025 -10.1149 0.303357, -4.65025 -10.2815 1.73572e-2, -4.65025 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep106 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.35664 -10.9195 1.73576e-2, -5.35664 -10.9195 0.103358, -5.12925 -10.9195 0.103358, -5.12925 -10.9195 1.73576e-2, -5.35664 -9.94821 0.217356, -5.35664 -9.94821 0.303356, -5.12925 -9.94821 0.303356, -5.12925 -9.94821 0.217356, -5.35664 -10.2815 1.73572e-2, -5.35664 -10.1149 0.217357, -5.35664 -10.2815 0.103357, -5.35664 -10.1149 0.303357, -5.12925 -10.2815 0.103357, -5.12925 -10.1149 0.303357, -5.12925 -10.2815 1.73572e-2, -5.12925 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep105 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.84864 -10.9195 1.73576e-2, -5.84864 -10.9195 0.103358, -5.62125 -10.9195 0.103358, -5.62125 -10.9195 1.73576e-2, -5.84864 -9.94821 0.217356, -5.84864 -9.94821 0.303356, -5.62125 -9.94821 0.303356, -5.62125 -9.94821 0.217356, -5.84864 -10.2815 1.73572e-2, -5.84864 -10.1149 0.217357, -5.84864 -10.2815 0.103357, -5.84864 -10.1149 0.303357, -5.62125 -10.2815 0.103357, -5.62125 -10.1149 0.303357, -5.62125 -10.2815 1.73572e-2, -5.62125 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep104 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.33764 -10.9195 1.73576e-2, -6.33764 -10.9195 0.103358, -6.11025 -10.9195 0.103358, -6.11025 -10.9195 1.73576e-2, -6.33764 -9.94821 0.217356, -6.33764 -9.94821 0.303356, -6.11025 -9.94821 0.303356, -6.11025 -9.94821 0.217356, -6.33764 -10.2815 1.73572e-2, -6.33764 -10.1149 0.217357, -6.33764 -10.2815 0.103357, -6.33764 -10.1149 0.303357, -6.11025 -10.2815 0.103357, -6.11025 -10.1149 0.303357, -6.11025 -10.2815 1.73572e-2, -6.11025 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep101 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.84864 -10.9195 1.73576e-2, -8.84864 -10.9195 0.103358, -8.62125 -10.9195 0.103358, -8.62125 -10.9195 1.73576e-2, -8.84864 -9.94821 0.217356, -8.84864 -9.94821 0.303356, -8.62125 -9.94821 0.303356, -8.62125 -9.94821 0.217356, -8.84864 -10.2815 1.73572e-2, -8.84864 -10.1149 0.217357, -8.84864 -10.2815 0.103357, -8.84864 -10.1149 0.303357, -8.62125 -10.2815 0.103357, -8.62125 -10.1149 0.303357, -8.62125 -10.2815 1.73572e-2, -8.62125 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep100 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.82964 -10.9195 1.73576e-2, -6.82964 -10.9195 0.103358, -6.60225 -10.9195 0.103358, -6.60225 -10.9195 1.73576e-2, -6.82964 -9.94821 0.217356, -6.82964 -9.94821 0.303356, -6.60225 -9.94821 0.303356, -6.60225 -9.94821 0.217356, -6.82964 -10.2815 1.73572e-2, -6.82964 -10.1149 0.217357, -6.82964 -10.2815 0.103357, -6.82964 -10.1149 0.303357, -6.60225 -10.2815 0.103357, -6.60225 -10.1149 0.303357, -6.60225 -10.2815 1.73572e-2, -6.60225 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep99 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.34064 -10.9195 1.73576e-2, -7.34064 -10.9195 0.103358, -7.11325 -10.9195 0.103358, -7.11325 -10.9195 1.73576e-2, -7.34064 -9.94821 0.217356, -7.34064 -9.94821 0.303356, -7.11325 -9.94821 0.303356, -7.11325 -9.94821 0.217356, -7.34064 -10.2815 1.73572e-2, -7.34064 -10.1149 0.217357, -7.34064 -10.2815 0.103357, -7.34064 -10.1149 0.303357, -7.11325 -10.2815 0.103357, -7.11325 -10.1149 0.303357, -7.11325 -10.2815 1.73572e-2, -7.11325 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep98 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.84964 -10.9195 1.73576e-2, -7.84964 -10.9195 0.103358, -7.62225 -10.9195 0.103358, -7.62225 -10.9195 1.73576e-2, -7.84964 -9.94821 0.217356, -7.84964 -9.94821 0.303356, -7.62225 -9.94821 0.303356, -7.62225 -9.94821 0.217356, -7.84964 -10.2815 1.73572e-2, -7.84964 -10.1149 0.217357, -7.84964 -10.2815 0.103357, -7.84964 -10.1149 0.303357, -7.62225 -10.2815 0.103357, -7.62225 -10.1149 0.303357, -7.62225 -10.2815 1.73572e-2, -7.62225 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep97 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.650358 -10.9195 1.73576e-2, 0.650358 -10.9195 0.103358, 0.877750 -10.9195 0.103358, 0.877750 -10.9195 1.73576e-2, 0.650358 -9.94821 0.217356, 0.650358 -9.94821 0.303356, 0.877750 -9.94821 0.303356, 0.877750 -9.94821 0.217356, 0.650358 -10.2815 1.73572e-2, 0.650358 -10.1149 0.217357, 0.650358 -10.2815 0.103357, 0.650358 -10.1149 0.303357, 0.877750 -10.2815 0.103357, 0.877750 -10.1149 0.303357, 0.877750 -10.2815 1.73572e-2, 0.877750 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep96 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.14236 -10.9195 1.73576e-2, 1.14236 -10.9195 0.103358, 1.36975 -10.9195 0.103358, 1.36975 -10.9195 1.73576e-2, 1.14236 -9.94821 0.217356, 1.14236 -9.94821 0.303356, 1.36975 -9.94821 0.303356, 1.36975 -9.94821 0.217356, 1.14236 -10.2815 1.73572e-2, 1.14236 -10.1149 0.217357, 1.14236 -10.2815 0.103357, 1.14236 -10.1149 0.303357, 1.36975 -10.2815 0.103357, 1.36975 -10.1149 0.303357, 1.36975 -10.2815 1.73572e-2, 1.36975 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep95 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.63136 -10.9195 1.73576e-2, 1.63136 -10.9195 0.103358, 1.85875 -10.9195 0.103358, 1.85875 -10.9195 1.73576e-2, 1.63136 -9.94821 0.217356, 1.63136 -9.94821 0.303356, 1.85875 -9.94821 0.303356, 1.85875 -9.94821 0.217356, 1.63136 -10.2815 1.73572e-2, 1.63136 -10.1149 0.217357, 1.63136 -10.2815 0.103357, 1.63136 -10.1149 0.303357, 1.85875 -10.2815 0.103357, 1.85875 -10.1149 0.303357, 1.85875 -10.2815 1.73572e-2, 1.85875 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy93 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.34875 9.92679 0.303354, 2.34875 9.92679 0.217354, 2.12136 9.92679 0.217354, 2.12136 9.92679 0.303354, 2.34875 10.9001 0.103353, 2.34875 10.9001 1.73529e-2, 2.12136 10.9001 1.73529e-2, 2.12136 10.9001 0.103353, 2.34875 10.0935 0.303354, 2.34875 10.2601 0.103353, 2.34875 10.0935 0.217354, 2.34875 10.2601 1.73533e-2, 2.12136 10.0935 0.217354, 2.12136 10.2601 1.73533e-2, 2.12136 10.0935 0.303354, 2.12136 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy91 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.85675 9.92679 0.303354, 1.85675 9.92679 0.217354, 1.62936 9.92679 0.217354, 1.62936 9.92679 0.303354, 1.85675 10.9001 0.103353, 1.85675 10.9001 1.73529e-2, 1.62936 10.9001 1.73529e-2, 1.62936 10.9001 0.103353, 1.85675 10.0935 0.303354, 1.85675 10.2601 0.103353, 1.85675 10.0935 0.217354, 1.85675 10.2601 1.73533e-2, 1.62936 10.0935 0.217354, 1.62936 10.2601 1.73533e-2, 1.62936 10.0935 0.303354, 1.62936 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy89 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 1.36775 9.92679 0.303354, 1.36775 9.92679 0.217354, 1.14036 9.92679 0.217354, 1.14036 9.92679 0.303354, 1.36775 10.9001 0.103353, 1.36775 10.9001 1.73529e-2, 1.14036 10.9001 1.73529e-2, 1.14036 10.9001 0.103353, 1.36775 10.0935 0.303354, 1.36775 10.2601 0.103353, 1.36775 10.0935 0.217354, 1.36775 10.2601 1.73533e-2, 1.14036 10.0935 0.217354, 1.14036 10.2601 1.73533e-2, 1.14036 10.0935 0.303354, 1.14036 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_copy87 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.875750 9.92679 0.303354, 0.875750 9.92679 0.217354, 0.648358 9.92679 0.217354, 0.648358 9.92679 0.303354, 0.875750 10.9001 0.103353, 0.875750 10.9001 1.73529e-2, 0.648358 10.9001 1.73529e-2, 0.648358 10.9001 0.103353, 0.875750 10.0935 0.303354, 0.875750 10.2601 0.103353, 0.875750 10.0935 0.217354, 0.875750 10.2601 1.73533e-2, 0.648358 10.0935 0.217354, 0.648358 10.2601 1.73533e-2, 0.648358 10.0935 0.303354, 0.648358 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep84 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 0.348750 9.92679 0.303354, 0.348750 9.92679 0.217354, 0.121358 9.92679 0.217354, 0.121358 9.92679 0.303354, 0.348750 10.9001 0.103353, 0.348750 10.9001 1.73529e-2, 0.121358 10.9001 1.73529e-2, 0.121358 10.9001 0.103353, 0.348750 10.0935 0.303354, 0.348750 10.2601 0.103353, 0.348750 10.0935 0.217354, 0.348750 10.2601 1.73533e-2, 0.121358 10.0935 0.217354, 0.121358 10.2601 1.73533e-2, 0.121358 10.0935 0.303354, 0.121358 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep82 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.143250 9.92679 0.303354, -0.143250 9.92679 0.217354, -0.370642 9.92679 0.217354, -0.370642 9.92679 0.303354, -0.143250 10.9001 0.103353, -0.143250 10.9001 1.73529e-2, -0.370642 10.9001 1.73529e-2, -0.370642 10.9001 0.103353, -0.143250 10.0935 0.303354, -0.143250 10.2601 0.103353, -0.143250 10.0935 0.217354, -0.143250 10.2601 1.73533e-2, -0.370642 10.0935 0.217354, -0.370642 10.2601 1.73533e-2, -0.370642 10.0935 0.303354, -0.370642 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep80 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -0.632250 9.92679 0.303354, -0.632250 9.92679 0.217354, -0.859642 9.92679 0.217354, -0.859642 9.92679 0.303354, -0.632250 10.9001 0.103353, -0.632250 10.9001 1.73529e-2, -0.859642 10.9001 1.73529e-2, -0.859642 10.9001 0.103353, -0.632250 10.0935 0.303354, -0.632250 10.2601 0.103353, -0.632250 10.0935 0.217354, -0.632250 10.2601 1.73533e-2, -0.859642 10.0935 0.217354, -0.859642 10.2601 1.73533e-2, -0.859642 10.0935 0.303354, -0.859642 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep78 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.12425 9.92679 0.303354, -1.12425 9.92679 0.217354, -1.35164 9.92679 0.217354, -1.35164 9.92679 0.303354, -1.12425 10.9001 0.103353, -1.12425 10.9001 1.73529e-2, -1.35164 10.9001 1.73529e-2, -1.35164 10.9001 0.103353, -1.12425 10.0935 0.303354, -1.12425 10.2601 0.103353, -1.12425 10.0935 0.217354, -1.12425 10.2601 1.73533e-2, -1.35164 10.0935 0.217354, -1.35164 10.2601 1.73533e-2, -1.35164 10.0935 0.303354, -1.35164 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep77 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -1.63925 9.92679 0.303354, -1.63925 9.92679 0.217354, -1.86664 9.92679 0.217354, -1.86664 9.92679 0.303354, -1.63925 10.9001 0.103353, -1.63925 10.9001 1.73529e-2, -1.86664 10.9001 1.73529e-2, -1.86664 10.9001 0.103353, -1.63925 10.0935 0.303354, -1.63925 10.2601 0.103353, -1.63925 10.0935 0.217354, -1.63925 10.2601 1.73533e-2, -1.86664 10.0935 0.217354, -1.86664 10.2601 1.73533e-2, -1.86664 10.0935 0.303354, -1.86664 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep74 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.15925 9.92679 0.303354, -2.15925 9.92679 0.217354, -2.38664 9.92679 0.217354, -2.38664 9.92679 0.303354, -2.15925 10.9001 0.103353, -2.15925 10.9001 1.73529e-2, -2.38664 10.9001 1.73529e-2, -2.38664 10.9001 0.103353, -2.15925 10.0935 0.303354, -2.15925 10.2601 0.103353, -2.15925 10.0935 0.217354, -2.15925 10.2601 1.73533e-2, -2.38664 10.0935 0.217354, -2.38664 10.2601 1.73533e-2, -2.38664 10.0935 0.303354, -2.38664 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep72 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -2.65125 9.92679 0.303354, -2.65125 9.92679 0.217354, -2.87864 9.92679 0.217354, -2.87864 9.92679 0.303354, -2.65125 10.9001 0.103353, -2.65125 10.9001 1.73529e-2, -2.87864 10.9001 1.73529e-2, -2.87864 10.9001 0.103353, -2.65125 10.0935 0.303354, -2.65125 10.2601 0.103353, -2.65125 10.0935 0.217354, -2.65125 10.2601 1.73533e-2, -2.87864 10.0935 0.217354, -2.87864 10.2601 1.73533e-2, -2.87864 10.0935 0.303354, -2.87864 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep70 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.14025 9.92679 0.303354, -3.14025 9.92679 0.217354, -3.36764 9.92679 0.217354, -3.36764 9.92679 0.303354, -3.14025 10.9001 0.103353, -3.14025 10.9001 1.73529e-2, -3.36764 10.9001 1.73529e-2, -3.36764 10.9001 0.103353, -3.14025 10.0935 0.303354, -3.14025 10.2601 0.103353, -3.14025 10.0935 0.217354, -3.14025 10.2601 1.73533e-2, -3.36764 10.0935 0.217354, -3.36764 10.2601 1.73533e-2, -3.36764 10.0935 0.303354, -3.36764 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep68 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -3.63225 9.92679 0.303354, -3.63225 9.92679 0.217354, -3.85964 9.92679 0.217354, -3.85964 9.92679 0.303354, -3.63225 10.9001 0.103353, -3.63225 10.9001 1.73529e-2, -3.85964 10.9001 1.73529e-2, -3.85964 10.9001 0.103353, -3.63225 10.0935 0.303354, -3.63225 10.2601 0.103353, -3.63225 10.0935 0.217354, -3.63225 10.2601 1.73533e-2, -3.85964 10.0935 0.217354, -3.85964 10.2601 1.73533e-2, -3.85964 10.0935 0.303354, -3.85964 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep67 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.14725 9.92679 0.303354, -4.14725 9.92679 0.217354, -4.37464 9.92679 0.217354, -4.37464 9.92679 0.303354, -4.14725 10.9001 0.103353, -4.14725 10.9001 1.73529e-2, -4.37464 10.9001 1.73529e-2, -4.37464 10.9001 0.103353, -4.14725 10.0935 0.303354, -4.14725 10.2601 0.103353, -4.14725 10.0935 0.217354, -4.14725 10.2601 1.73533e-2, -4.37464 10.0935 0.217354, -4.37464 10.2601 1.73533e-2, -4.37464 10.0935 0.303354, -4.37464 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep66 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -4.65725 9.92679 0.303354, -4.65725 9.92679 0.217354, -4.88464 9.92679 0.217354, -4.88464 9.92679 0.303354, -4.65725 10.9001 0.103353, -4.65725 10.9001 1.73529e-2, -4.88464 10.9001 1.73529e-2, -4.88464 10.9001 0.103353, -4.65725 10.0935 0.303354, -4.65725 10.2601 0.103353, -4.65725 10.0935 0.217354, -4.65725 10.2601 1.73533e-2, -4.88464 10.0935 0.217354, -4.88464 10.2601 1.73533e-2, -4.88464 10.0935 0.303354, -4.88464 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep62 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.13125 9.92679 0.303354, -5.13125 9.92679 0.217354, -5.35864 9.92679 0.217354, -5.35864 9.92679 0.303354, -5.13125 10.9001 0.103353, -5.13125 10.9001 1.73529e-2, -5.35864 10.9001 1.73529e-2, -5.35864 10.9001 0.103353, -5.13125 10.0935 0.303354, -5.13125 10.2601 0.103353, -5.13125 10.0935 0.217354, -5.13125 10.2601 1.73533e-2, -5.35864 10.0935 0.217354, -5.35864 10.2601 1.73533e-2, -5.35864 10.0935 0.303354, -5.35864 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep60 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -5.62325 9.92679 0.303354, -5.62325 9.92679 0.217354, -5.85064 9.92679 0.217354, -5.85064 9.92679 0.303354, -5.62325 10.9001 0.103353, -5.62325 10.9001 1.73529e-2, -5.85064 10.9001 1.73529e-2, -5.85064 10.9001 0.103353, -5.62325 10.0935 0.303354, -5.62325 10.2601 0.103353, -5.62325 10.0935 0.217354, -5.62325 10.2601 1.73533e-2, -5.85064 10.0935 0.217354, -5.85064 10.2601 1.73533e-2, -5.85064 10.0935 0.303354, -5.85064 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep58 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.11225 9.92679 0.303354, -6.11225 9.92679 0.217354, -6.33964 9.92679 0.217354, -6.33964 9.92679 0.303354, -6.11225 10.9001 0.103353, -6.11225 10.9001 1.73529e-2, -6.33964 10.9001 1.73529e-2, -6.33964 10.9001 0.103353, -6.11225 10.0935 0.303354, -6.11225 10.2601 0.103353, -6.11225 10.0935 0.217354, -6.11225 10.2601 1.73533e-2, -6.33964 10.0935 0.217354, -6.33964 10.2601 1.73533e-2, -6.33964 10.0935 0.303354, -6.33964 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep56 Transform { children [ Shape { appearance Appearance { material DEF body Material { diffuseColor 0.373333 0.373333 0.373333 emissiveColor 0.00000e+0 0.00000e+0 0.00000e+0 specularColor 1.00000 1.00000 1.00000 ambientIntensity 1.00000 transparency 0.00000e+0 shininess 1.00000 } } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 9.83666 -9.95129 0.762362, 9.83666 -9.95129 0.132352, -9.96195 9.91962 0.132349, -9.96195 9.91963 0.762358, 9.83666 9.91963 0.762358, 9.83666 9.91962 0.132349, -9.75345 -9.95129 0.132352, -9.96195 -9.73675 0.132350, -9.75345 -9.95129 0.762362, -9.96195 -9.73675 0.762360 ] } coordIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] normal Normal { vector [ 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.342116 -0.809548 -0.477063, -0.815441 -0.330967 -0.474886, -0.342116 -0.809547 0.477064, -0.815441 -0.330967 0.474886 ] } normalIndex [ 0, 1, 5, 4, -1, 0, 4, 3, 9, 8, -1, 0, 8, 6, 1, -1, 1, 6, 7, 2, 5, -1, 2, 3, 4, 5, -1, 2, 7, 9, 3, -1, 6, 8, 9, 7, -1 ] } } ] } DEF cube4_sep55 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.61525 9.92679 0.303354, -8.61525 9.92679 0.217354, -8.84264 9.92679 0.217354, -8.84264 9.92679 0.303354, -8.61525 10.9001 0.103353, -8.61525 10.9001 1.73529e-2, -8.84264 10.9001 1.73529e-2, -8.84264 10.9001 0.103353, -8.61525 10.0935 0.303354, -8.61525 10.2601 0.103353, -8.61525 10.0935 0.217354, -8.61525 10.2601 1.73533e-2, -8.84264 10.0935 0.217354, -8.84264 10.2601 1.73533e-2, -8.84264 10.0935 0.303354, -8.84264 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep52 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -6.60425 9.92679 0.303354, -6.60425 9.92679 0.217354, -6.83164 9.92679 0.217354, -6.83164 9.92679 0.303354, -6.60425 10.9001 0.103353, -6.60425 10.9001 1.73529e-2, -6.83164 10.9001 1.73529e-2, -6.83164 10.9001 0.103353, -6.60425 10.0935 0.303354, -6.60425 10.2601 0.103353, -6.60425 10.0935 0.217354, -6.60425 10.2601 1.73533e-2, -6.83164 10.0935 0.217354, -6.83164 10.2601 1.73533e-2, -6.83164 10.0935 0.303354, -6.83164 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep51 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.11925 9.92679 0.303354, -7.11925 9.92679 0.217354, -7.34664 9.92679 0.217354, -7.34664 9.92679 0.303354, -7.11925 10.9001 0.103353, -7.11925 10.9001 1.73529e-2, -7.34664 10.9001 1.73529e-2, -7.34664 10.9001 0.103353, -7.11925 10.0935 0.303354, -7.11925 10.2601 0.103353, -7.11925 10.0935 0.217354, -7.11925 10.2601 1.73533e-2, -7.34664 10.0935 0.217354, -7.34664 10.2601 1.73533e-2, -7.34664 10.0935 0.303354, -7.34664 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep50 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -7.62925 9.92679 0.303354, -7.62925 9.92679 0.217354, -7.85664 9.92679 0.217354, -7.85664 9.92679 0.303354, -7.62925 10.9001 0.103353, -7.62925 10.9001 1.73529e-2, -7.85664 10.9001 1.73529e-2, -7.85664 10.9001 0.103353, -7.62925 10.0935 0.303354, -7.62925 10.2601 0.103353, -7.62925 10.0935 0.217354, -7.62925 10.2601 1.73533e-2, -7.85664 10.0935 0.217354, -7.85664 10.2601 1.73533e-2, -7.85664 10.0935 0.303354, -7.85664 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4_sep44 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ 2.12336 -10.9195 1.73576e-2, 2.12336 -10.9195 0.103358, 2.35075 -10.9195 0.103358, 2.35075 -10.9195 1.73576e-2, 2.12336 -9.94821 0.217356, 2.12336 -9.94821 0.303356, 2.35075 -9.94821 0.303356, 2.35075 -9.94821 0.217356, 2.12336 -10.2815 1.73572e-2, 2.12336 -10.1149 0.217357, 2.12336 -10.2815 0.103357, 2.12336 -10.1149 0.303357, 2.35075 -10.2815 0.103357, 2.35075 -10.1149 0.303357, 2.35075 -10.2815 1.73572e-2, 2.35075 -10.1149 0.217357 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ -0.577350 -0.577351 -0.577350, -0.577350 -0.577350 0.577351, 0.577350 -0.577350 0.577351, 0.577350 -0.577351 -0.577350, -0.577351 0.577349 -0.577351, -0.577350 0.577351 0.577350, 0.577350 0.577351 0.577350, 0.577351 0.577349 -0.577351, -0.741230 0.284714 -0.607878, -0.741231 0.284713 -0.607878, -0.741230 -0.284714 0.607878, -0.741231 -0.284713 0.607878, 0.741230 -0.284714 0.607878, 0.741231 -0.284713 0.607878, 0.741230 0.284714 -0.607878, 0.741231 0.284713 -0.607878 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] } DEF cube4 Transform { children [ Shape { appearance Appearance { material USE pin } geometry IndexedFaceSet { normalPerVertex TRUE coord Coordinate { point [ -8.12025 9.92679 0.303354, -8.12025 9.92679 0.217354, -8.34764 9.92679 0.217354, -8.34764 9.92679 0.303354, -8.12025 10.9001 0.103353, -8.12025 10.9001 1.73529e-2, -8.34764 10.9001 1.73529e-2, -8.34764 10.9001 0.103353, -8.12025 10.0935 0.303354, -8.12025 10.2601 0.103353, -8.12025 10.0935 0.217354, -8.12025 10.2601 1.73533e-2, -8.34764 10.0935 0.217354, -8.34764 10.2601 1.73533e-2, -8.34764 10.0935 0.303354, -8.34764 10.2601 0.103353 ] } coordIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] normal Normal { vector [ 0.577351 -0.577349 0.577351, 0.577350 -0.577351 -0.577350, -0.577350 -0.577351 -0.577350, -0.577351 -0.577349 0.577351, 0.577350 0.577351 0.577350, 0.577350 0.577350 -0.577351, -0.577350 0.577350 -0.577351, -0.577350 0.577351 0.577350, 0.741230 0.284716 0.607877, 0.741231 0.284715 0.607877, 0.741230 -0.284716 -0.607877, 0.741231 -0.284715 -0.607877, -0.741230 -0.284716 -0.607877, -0.741231 -0.284715 -0.607877, -0.741230 0.284716 0.607877, -0.741231 0.284715 0.607877 ] } normalIndex [ 0, 1, 10, 8, -1, 0, 3, 2, 1, -1, 0, 8, 14, 3, -1, 1, 2, 12, 10, -1, 2, 3, 14, 12, -1, 4, 5, 6, 7, -1, 4, 7, 15, 9, -1, 4, 9, 11, 5, -1, 5, 11, 13, 6, -1, 6, 13, 15, 7, -1, 8, 9, 15, 14, -1, 8, 10, 11, 9, -1, 10, 12, 13, 11, -1, 12, 14, 15, 13, -1 ] } } ] }