Fixed typos
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@ -29,8 +29,8 @@ kicad-developers@lists.launchpad.net
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3. General Rules for Symbols
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3. General Rules for Symbols
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3.1. Using a 100mil grid, pin ends and origin must lie on grid nodes (IEC-60617).
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3.1. Using a 100mils grid, pin ends and origin must lie on grid nodes (IEC-60617).
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3.2. For black-box symbols, pins have a length of 100mil. Large pin numbers can be accomodated by incrementing the width in steps of 50mil.
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3.2. For black-box symbols, pins have a length of 100mils. Large pin numbers can be accomodated by incrementing the width in steps of 50mil.
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3.3. Origin is placed in the middle of symbol.
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3.3. Origin is placed in the middle of symbol.
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3.4. Black-box components group pins logically, for example by function set, and ports in counter-clockwise position.
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3.4. Black-box components group pins logically, for example by function set, and ports in counter-clockwise position.
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3.5. Whenever possible, inputs are on the left and outputs are on the right.
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3.5. Whenever possible, inputs are on the left and outputs are on the right.
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@ -102,12 +102,12 @@ kicad-developers@lists.launchpad.net
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10.1. Footprint name must match its filename. (.kicad_mod files)
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10.1. Footprint name must match its filename. (.kicad_mod files)
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10.3. Doc property contains a full description of footprint.
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10.2. Doc property contains a full description of footprint.
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10.4. Keywords are separated by spaces.
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10.3. Keywords are separated by spaces.
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10.5. Value is filled with footprint name and is placed on the fabrication layer.
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10.4. Value is filled with footprint name and is placed on the fabrication layer.
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10.6. Attributes is set to the appropriate value, see tooltip for more information.
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10.5. Attributes is set to the appropriate value, see tooltip for more information.
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10.7. All other properties are left to default values. (Move and Place: Free; Auto Place: 0 and 0, Local Clearance Values: 0)
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10.6. All other properties are left to default values. (Move and Place: Free; Auto Place: 0 and 0, Local Clearance Values: 0)
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10.8. 3D Shape ".wrl" files are named the same as their footprint and are placed in a folder named the same as the footprint library replacing the ".pretty" with ".3dshapes".
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10.7. 3D Shape ".wrl" files are named the same as their footprint and are placed in a folder named the same as the footprint library replacing the ".pretty" with ".3dshapes".
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Changelog
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Changelog
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