Merge branch 'master' of https://github.com/KiCad/kicad-library into fix_regul

# Conflicts:
#	library/regul.dcm
#	library/regul.lib
This commit is contained in:
jkriege2 2017-02-01 21:17:16 +01:00
commit 34fa0833f7
36 changed files with 38519 additions and 30 deletions

View file

@ -5,6 +5,12 @@ D biPort RAM (1Ko)
K RAM BiPort 1KO
$ENDCMP
#
$CMP 24AA02
D I2C Serial EEPROM, 2kb
K I2C Serial EEPROM
F http://ww1.microchip.com/downloads/en/DeviceDoc/22124D.pdf
$ENDCMP
#
$CMP 24LC00
D I2C Serial EEPROM, 128 bits
K I2C Serial EEPROM

View file

@ -61,6 +61,26 @@ X A3R 39 800 900 300 L 50 50 1 1 I
ENDDRAW
ENDDEF
#
# 24AA02
#
DEF 24AA02 U 0 30 Y Y 1 F N
F0 "U" -250 250 50 H V C CNN
F1 "24AA02" 200 250 50 H V C CNN
F2 "TO_SOT_Packages_SMD:SOT-23-5" 400 250 50 H I L CNN
F3 "" 0 -100 50 H V C CNN
$FPLIST
SOT-23*
$ENDFPLIST
DRAW
X GND 2 0 -300 100 U 50 50 0 0 W
X VCC 4 0 300 100 D 50 50 0 0 W
S -300 200 300 -200 1 1 10 f
X SCL 1 -400 100 100 R 50 50 1 1 I
X SDA 3 -400 -100 100 R 50 50 1 1 B
X NC 5 400 0 100 L 50 50 1 1 N N
ENDDRAW
ENDDEF
#
# 24LC16
#
DEF ~24LC16 U 0 30 Y Y 1 F N
@ -809,7 +829,7 @@ ENDDEF
#
# 6116
#
DEF 6116 IC 0 40 Y Y 1 F N
DEF 6116 U 0 40 Y Y 1 F N
F0 "U" -400 800 50 H V C CNN
F1 "6116" 350 -800 50 H V C CNN
F2 "" 0 0 50 H I C CNN
@ -1167,7 +1187,7 @@ ENDDEF
#
# AT24CS01-MAHM
#
DEF AT24CS01-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS01-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS01-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1191,7 +1211,7 @@ ENDDEF
#
# AT24CS01-SSHM
#
DEF AT24CS01-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS01-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS01-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1215,7 +1235,7 @@ ENDDEF
#
# AT24CS01-STUM
#
DEF AT24CS01-STUM IC 0 40 Y Y 1 F N
DEF AT24CS01-STUM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS01-STUM" 300 -300 50 H V C CNN
F2 "SOT-23-5" 0 0 50 H I C CIN
@ -1237,7 +1257,7 @@ ENDDEF
#
# AT24CS01-XHM
#
DEF AT24CS01-XHM IC 0 40 Y Y 1 F N
DEF AT24CS01-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS01-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1261,7 +1281,7 @@ ENDDEF
#
# AT24CS04-MAHM
#
DEF AT24CS04-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS04-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS04-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1283,7 +1303,7 @@ ENDDEF
#
# AT24CS04-SSHM
#
DEF AT24CS04-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS04-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS04-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1305,7 +1325,7 @@ ENDDEF
#
# AT24CS04-STUM
#
DEF AT24CS04-STUM IC 0 40 Y Y 1 F N
DEF AT24CS04-STUM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS04-STUM" 300 -300 50 H V C CNN
F2 "SOT-23-5" 0 0 50 H I C CIN
@ -1326,7 +1346,7 @@ ENDDEF
#
# AT24CS04-XHM
#
DEF AT24CS04-XHM IC 0 40 Y Y 1 F N
DEF AT24CS04-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS04-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1348,7 +1368,7 @@ ENDDEF
#
# AT24CS08-MAHM
#
DEF AT24CS08-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS08-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS08-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1369,7 +1389,7 @@ ENDDEF
#
# AT24CS08-SSHM
#
DEF AT24CS08-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS08-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS08-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1390,7 +1410,7 @@ ENDDEF
#
# AT24CS08-STUM
#
DEF AT24CS08-STUM IC 0 40 Y Y 1 F N
DEF AT24CS08-STUM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS08-STUM" 300 -300 50 H V C CNN
F2 "SOT-23-5" 0 0 50 H I C CIN
@ -1411,7 +1431,7 @@ ENDDEF
#
# AT24CS08-XHM
#
DEF AT24CS08-XHM IC 0 40 Y Y 1 F N
DEF AT24CS08-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS08-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1432,7 +1452,7 @@ ENDDEF
#
# AT24CS16-MAHM
#
DEF AT24CS16-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS16-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS16-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1452,7 +1472,7 @@ ENDDEF
#
# AT24CS16-SSHM
#
DEF AT24CS16-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS16-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS16-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1472,7 +1492,7 @@ ENDDEF
#
# AT24CS16-STUM
#
DEF AT24CS16-STUM IC 0 40 Y Y 1 F N
DEF AT24CS16-STUM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS16-STUM" 300 -300 50 H V C CNN
F2 "SOT-23-5" 0 0 50 H I C CIN
@ -1493,7 +1513,7 @@ ENDDEF
#
# AT24CS16-XHM
#
DEF AT24CS16-XHM IC 0 40 Y Y 1 F N
DEF AT24CS16-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS16-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1513,7 +1533,7 @@ ENDDEF
#
# AT24CS32-MAHM
#
DEF AT24CS32-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS32-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS32-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1536,7 +1556,7 @@ ENDDEF
#
# AT24CS32-SSHM
#
DEF AT24CS32-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS32-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS32-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1559,7 +1579,7 @@ ENDDEF
#
# AT24CS32-STUM
#
DEF AT24CS32-STUM IC 0 40 Y Y 1 F N
DEF AT24CS32-STUM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS32-STUM" 300 -300 50 H V C CNN
F2 "SOT-23-5" 0 0 50 H I C CIN
@ -1580,7 +1600,7 @@ ENDDEF
#
# AT24CS32-XHM
#
DEF AT24CS32-XHM IC 0 40 Y Y 1 F N
DEF AT24CS32-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS32-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1603,7 +1623,7 @@ ENDDEF
#
# AT24CS64-MAHM
#
DEF AT24CS64-MAHM IC 0 40 Y Y 1 F N
DEF AT24CS64-MAHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS64-MAHM" 300 -300 50 H V C CNN
F2 "UDFN8" 0 0 50 H I C CIN
@ -1626,7 +1646,7 @@ ENDDEF
#
# AT24CS64-SSHM
#
DEF AT24CS64-SSHM IC 0 40 Y Y 1 F N
DEF AT24CS64-SSHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS64-SSHM" 300 -300 50 H V C CNN
F2 "SO8" 0 0 50 H I C CIN
@ -1649,7 +1669,7 @@ ENDDEF
#
# AT24CS64-XHM
#
DEF AT24CS64-XHM IC 0 40 Y Y 1 F N
DEF AT24CS64-XHM U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "AT24CS64-XHM" 300 -300 50 H V C CNN
F2 "TSSOP8" 0 0 50 H I C CIN
@ -1788,7 +1808,7 @@ ENDDEF
#
# FM16W08-SG
#
DEF FM16W08-SG IC 0 40 Y Y 1 F N
DEF FM16W08-SG U 0 40 Y Y 1 F N
F0 "U" -300 750 50 H V C CNN
F1 "FM16W08-SG" 300 -750 50 H V C CNN
F2 "" 0 0 50 H I C CNN
@ -1830,7 +1850,7 @@ ENDDEF
#
# FM18W08-SG
#
DEF FM18W08-SG IC 0 40 Y Y 1 F N
DEF FM18W08-SG U 0 40 Y Y 1 F N
F0 "U" -300 850 50 H V C CNN
F1 "FM18W08-SG" 300 -850 50 H V C CNN
F2 "" 0 0 50 H I C CNN
@ -1874,7 +1894,7 @@ ENDDEF
#
# FM24C64B
#
DEF FM24C64B IC 0 40 Y Y 1 F N
DEF FM24C64B U 0 40 Y Y 1 F N
F0 "U" -200 250 50 H V C CNN
F1 "FM24C64B" 250 -300 50 H V C CNN
F2 "" 0 0 50 H I C CNN
@ -2890,7 +2910,7 @@ ENDDEF
#
# MT48LC16M4A2TG
#
DEF MT48LC16M4A2TG IC 0 40 Y Y 1 F N
DEF MT48LC16M4A2TG U 0 40 Y Y 1 F N
F0 "U" -600 1200 50 H V C CNN
F1 "MT48LC16M4A2TG" 650 -1200 50 H V C CNN
F2 "TSOPII-54" 0 0 50 H I C CIN
@ -2942,7 +2962,7 @@ ENDDEF
#
# MT48LC4M16A2TG
#
DEF MT48LC4M16A2TG IC 0 40 Y Y 1 F N
DEF MT48LC4M16A2TG U 0 40 Y Y 1 F N
F0 "U" -600 1200 50 H V C CNN
F1 "MT48LC4M16A2TG" 650 -1200 50 H V C CNN
F2 "TSOPII-54" 0 0 50 H I C CIN
@ -3007,7 +3027,7 @@ ENDDEF
#
# MT48LC8M8A2TG
#
DEF MT48LC8M8A2TG IC 0 40 Y Y 1 F N
DEF MT48LC8M8A2TG U 0 40 Y Y 1 F N
F0 "U" -600 1200 50 H V C CNN
F1 "MT48LC8M8A2TG" 650 -1200 50 H V C CNN
F2 "TSOPII-54" 0 0 50 H I C CIN

View file

@ -2484,6 +2484,12 @@ K REGULATOR LDO
F http://ww1.microchip.com/downloads/en/DeviceDoc/20002276C.pdf
$ENDCMP
#
$CMP MCP1826S
D 1000 mA, Low-Voltage, Low Quiescent Current LDO Regulator
K regulator linear ldo
F http://ww1.microchip.com/downloads/en/DeviceDoc/22057B.pdf
$ENDCMP
#
$CMP MIC5219-2.5BM5
D 500mA LDO fixed output voltage 2.5V ultra-low-noise
K linear low dropout Regulator fixed ultra-low-noise

View file

@ -1737,6 +1737,46 @@ X VO 3 300 0 100 L 50 50 1 1 w
ENDDRAW
ENDDEF
#
# MCP1826S
#
DEF MCP1826S U 0 40 Y Y 1 F N
F0 "U" 0 250 50 H V C CNN
F1 "MCP1826S" 400 -250 50 H V C CNN
F2 "" 0 0 60 H I C CNN
F3 "" 0 0 60 H I C CNN
$FPLIST
SOT?223*TabPin2*
TO?220*
TO?263*
$ENDFPLIST
DRAW
S -200 200 200 -200 0 1 10 f
X Vin 1 -300 100 100 R 50 50 1 1 W
X GND 2 0 -300 100 U 50 50 1 1 W
X Vout 3 300 100 100 L 50 50 1 1 w
ENDDRAW
ENDDEF
#
# MIC4690
#
DEF MIC4690 U 0 40 Y Y 1 F N
F0 "U" 0 300 50 H V C CNN
F1 "MIC4690" 250 -300 50 H V L CNN
F2 "" 0 0 50 H I C CNN
F3 "" 0 0 50 H I C CNN
DRAW
S -450 250 450 -250 0 1 0 N
X ShDn 1 -750 -150 300 R 50 50 1 1 I
X VIN 2 -750 150 300 R 50 50 1 1 I
X Sw 3 750 150 300 L 50 50 1 1 O
X Fb 4 750 -150 300 L 50 50 1 1 I
X GND 5 -150 -450 200 U 50 50 1 1 I
X GND 6 -50 -450 200 U 50 50 1 1 I
X GND 7 50 -450 200 U 50 50 1 1 I
X GND 8 150 -450 200 U 50 50 1 1 I
ENDDRAW
ENDDEF
#
# MIC5219-3.3BM5
#
DEF MIC5219-3.3BM5 U 0 40 Y Y 1 F N

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,803 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF default Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.0 0.0
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-7.5 -4.0 7.01,
-7.5 6.0 7.01,
7.5 6.0 7.01,
7.5 -4.0 7.01,
-7.5 -4.0 7.01,
-7.5 6.0 7.01,
7.5 6.0 7.01,
7.5 -4.0 7.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-7.4 -6.360000000000001 1.79,
-7.4 -4.860000000000001 1.79,
-6.0 -4.860000000000001 1.79,
-6.0 -6.360000000000001 1.79,
-7.4 -6.360000000000001 -0.01,
-7.4 -4.860000000000001 -0.01,
-6.0 -4.860000000000001 -0.01,
-6.0 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad2 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.86 -6.360000000000001 1.79,
-4.86 -4.860000000000001 1.79,
-3.46 -4.860000000000001 1.79,
-3.46 -6.360000000000001 1.79,
-4.86 -6.360000000000001 -0.01,
-4.86 -4.860000000000001 -0.01,
-3.46 -4.860000000000001 -0.01,
-3.46 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-2.3200000000000003 -6.360000000000001 1.79,
-2.3200000000000003 -4.860000000000001 1.79,
-0.9199999999999999 -4.860000000000001 1.79,
-0.9199999999999999 -6.360000000000001 1.79,
-2.3200000000000003 -6.360000000000001 -0.01,
-2.3200000000000003 -4.860000000000001 -0.01,
-0.9199999999999999 -4.860000000000001 -0.01,
-0.9199999999999999 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
0.9199999999999999 -6.360000000000001 1.79,
0.9199999999999999 -4.860000000000001 1.79,
2.3200000000000003 -4.860000000000001 1.79,
2.3200000000000003 -6.360000000000001 1.79,
0.9199999999999999 -6.360000000000001 -0.01,
0.9199999999999999 -4.860000000000001 -0.01,
2.3200000000000003 -4.860000000000001 -0.01,
2.3200000000000003 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
3.46 -6.360000000000001 1.79,
3.46 -4.860000000000001 1.79,
4.86 -4.860000000000001 1.79,
4.86 -6.360000000000001 1.79,
3.46 -6.360000000000001 -0.01,
3.46 -4.860000000000001 -0.01,
4.86 -4.860000000000001 -0.01,
4.86 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.0 -6.360000000000001 1.79,
6.0 -4.860000000000001 1.79,
7.4 -4.860000000000001 1.79,
7.4 -6.360000000000001 1.79,
6.0 -6.360000000000001 -0.01,
6.0 -4.860000000000001 -0.01,
7.4 -4.860000000000001 -0.01,
7.4 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad7 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.0 4.859999999999999 1.79,
6.0 6.359999999999999 1.79,
7.4 6.359999999999999 1.79,
7.4 4.859999999999999 1.79,
6.0 4.859999999999999 -0.01,
6.0 6.359999999999999 -0.01,
7.4 6.359999999999999 -0.01,
7.4 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad8 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
3.46 4.859999999999999 1.79,
3.46 6.359999999999999 1.79,
4.86 6.359999999999999 1.79,
4.86 4.859999999999999 1.79,
3.46 4.859999999999999 -0.01,
3.46 6.359999999999999 -0.01,
4.86 6.359999999999999 -0.01,
4.86 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad9 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
0.9200000000000002 4.859999999999999 1.79,
0.9200000000000002 6.359999999999999 1.79,
2.3200000000000003 6.359999999999999 1.79,
2.3200000000000003 4.859999999999999 1.79,
0.9200000000000002 4.859999999999999 -0.01,
0.9200000000000002 6.359999999999999 -0.01,
2.3200000000000003 6.359999999999999 -0.01,
2.3200000000000003 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad11 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.86 4.859999999999999 1.79,
-4.86 6.359999999999999 1.79,
-3.46 6.359999999999999 1.79,
-3.46 4.859999999999999 1.79,
-4.86 4.859999999999999 -0.01,
-4.86 6.359999999999999 -0.01,
-3.46 6.359999999999999 -0.01,
-3.46 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad12 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-7.42 4.859999999999999 1.79,
-7.42 6.359999999999999 1.79,
-6.02 6.359999999999999 1.79,
-6.02 4.859999999999999 1.79,
-7.42 4.859999999999999 -0.01,
-7.42 6.359999999999999 -0.01,
-6.02 6.359999999999999 -0.01,
-6.02 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad10 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-2.3200000000000003 4.859999999999999 1.79,
-2.3200000000000003 6.359999999999999 1.79,
-0.9200000000000002 6.359999999999999 1.79,
-0.9200000000000002 4.859999999999999 1.79,
-2.3200000000000003 4.859999999999999 -0.01,
-2.3200000000000003 6.359999999999999 -0.01,
-0.9200000000000002 6.359999999999999 -0.01,
-0.9200000000000002 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.180392 0.26666666666666666 1.0
specularColor 0.23591836734693877 0.21999999999999997 1.0
ambientIntensity 0.4822222222222223
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-8.53 6.35 7.0,
8.53 6.35 7.0,
-8.53 -6.35 0.0,
-8.53 6.35 0.0,
8.53 6.35 0.0,
8.53 -6.35 0.0,
-8.53 -6.35 5.348870287363848,
-8.53 -4.698870287363848 7.0,
8.53 -6.35 5.348870287363848,
8.53 -4.698870287363848 7.0 ] }
coordIndex [
0, 1, 4, 3, -1,
0, 3, 2, 6, 7, -1,
0, 7, 9, 1, -1,
1, 9, 8, 5, 4, -1,
2, 3, 4, 5, -1,
2, 5, 8, 6, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.4759631494779679 -0.8125199200687453 0.3365567705907775,
-0.4759631494779679 -0.3365567705907775 0.8125199200687453,
0.4759631494779679 -0.8125199200687453 0.3365567705907775,
0.4759631494779679 -0.3365567705907775 0.8125199200687453 ] }
normalIndex [
0, 1, 4, 3, -1,
0, 3, 2, 6, 7, -1,
0, 7, 9, 1, -1,
1, 9, 8, 5, 4, -1,
2, 3, 4, 5, -1,
2, 5, 8, 6, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,803 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF default Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.0 0.0
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-7.5 -4.0 7.01,
-7.5 6.0 7.01,
7.5 6.0 7.01,
7.5 -4.0 7.01,
-7.5 -4.0 7.01,
-7.5 6.0 7.01,
7.5 6.0 7.01,
7.5 -4.0 7.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-7.4 -6.360000000000001 1.79,
-7.4 -4.860000000000001 1.79,
-6.0 -4.860000000000001 1.79,
-6.0 -6.360000000000001 1.79,
-7.4 -6.360000000000001 -0.01,
-7.4 -4.860000000000001 -0.01,
-6.0 -4.860000000000001 -0.01,
-6.0 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad2 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.86 -6.360000000000001 1.79,
-4.86 -4.860000000000001 1.79,
-3.46 -4.860000000000001 1.79,
-3.46 -6.360000000000001 1.79,
-4.86 -6.360000000000001 -0.01,
-4.86 -4.860000000000001 -0.01,
-3.46 -4.860000000000001 -0.01,
-3.46 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-2.3200000000000003 -6.360000000000001 1.79,
-2.3200000000000003 -4.860000000000001 1.79,
-0.9199999999999999 -4.860000000000001 1.79,
-0.9199999999999999 -6.360000000000001 1.79,
-2.3200000000000003 -6.360000000000001 -0.01,
-2.3200000000000003 -4.860000000000001 -0.01,
-0.9199999999999999 -4.860000000000001 -0.01,
-0.9199999999999999 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
0.9199999999999999 -6.360000000000001 1.79,
0.9199999999999999 -4.860000000000001 1.79,
2.3200000000000003 -4.860000000000001 1.79,
2.3200000000000003 -6.360000000000001 1.79,
0.9199999999999999 -6.360000000000001 -0.01,
0.9199999999999999 -4.860000000000001 -0.01,
2.3200000000000003 -4.860000000000001 -0.01,
2.3200000000000003 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
3.46 -6.360000000000001 1.79,
3.46 -4.860000000000001 1.79,
4.86 -4.860000000000001 1.79,
4.86 -6.360000000000001 1.79,
3.46 -6.360000000000001 -0.01,
3.46 -4.860000000000001 -0.01,
4.86 -4.860000000000001 -0.01,
4.86 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.0 -6.360000000000001 1.79,
6.0 -4.860000000000001 1.79,
7.4 -4.860000000000001 1.79,
7.4 -6.360000000000001 1.79,
6.0 -6.360000000000001 -0.01,
6.0 -4.860000000000001 -0.01,
7.4 -4.860000000000001 -0.01,
7.4 -6.360000000000001 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad7 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.0 4.859999999999999 1.79,
6.0 6.359999999999999 1.79,
7.4 6.359999999999999 1.79,
7.4 4.859999999999999 1.79,
6.0 4.859999999999999 -0.01,
6.0 6.359999999999999 -0.01,
7.4 6.359999999999999 -0.01,
7.4 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad8 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
3.46 4.859999999999999 1.79,
3.46 6.359999999999999 1.79,
4.86 6.359999999999999 1.79,
4.86 4.859999999999999 1.79,
3.46 4.859999999999999 -0.01,
3.46 6.359999999999999 -0.01,
4.86 6.359999999999999 -0.01,
4.86 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad9 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
0.9200000000000002 4.859999999999999 1.79,
0.9200000000000002 6.359999999999999 1.79,
2.3200000000000003 6.359999999999999 1.79,
2.3200000000000003 4.859999999999999 1.79,
0.9200000000000002 4.859999999999999 -0.01,
0.9200000000000002 6.359999999999999 -0.01,
2.3200000000000003 6.359999999999999 -0.01,
2.3200000000000003 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad11 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.86 4.859999999999999 1.79,
-4.86 6.359999999999999 1.79,
-3.46 6.359999999999999 1.79,
-3.46 4.859999999999999 1.79,
-4.86 4.859999999999999 -0.01,
-4.86 6.359999999999999 -0.01,
-3.46 6.359999999999999 -0.01,
-3.46 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad12 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-7.42 4.859999999999999 1.79,
-7.42 6.359999999999999 1.79,
-6.02 6.359999999999999 1.79,
-6.02 4.859999999999999 1.79,
-7.42 4.859999999999999 -0.01,
-7.42 6.359999999999999 -0.01,
-6.02 6.359999999999999 -0.01,
-6.02 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad10 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-2.3200000000000003 4.859999999999999 1.79,
-2.3200000000000003 6.359999999999999 1.79,
-0.9200000000000002 6.359999999999999 1.79,
-0.9200000000000002 4.859999999999999 1.79,
-2.3200000000000003 4.859999999999999 -0.01,
-2.3200000000000003 6.359999999999999 -0.01,
-0.9200000000000002 6.359999999999999 -0.01,
-0.9200000000000002 4.859999999999999 -0.01 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.180392 0.26666666666666666 1.0
specularColor 0.23591836734693877 0.21999999999999997 1.0
ambientIntensity 0.4822222222222223
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-8.53 6.35 7.0,
8.53 6.35 7.0,
-8.53 -6.35 0.0,
-8.53 6.35 0.0,
8.53 6.35 0.0,
8.53 -6.35 0.0,
-8.53 -6.35 5.348870287363848,
-8.53 -4.698870287363848 7.0,
8.53 -6.35 5.348870287363848,
8.53 -4.698870287363848 7.0 ] }
coordIndex [
0, 1, 4, 3, -1,
0, 3, 2, 6, 7, -1,
0, 7, 9, 1, -1,
1, 9, 8, 5, 4, -1,
2, 3, 4, 5, -1,
2, 5, 8, 6, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.4759631494779679 -0.8125199200687453 0.3365567705907775,
-0.4759631494779679 -0.3365567705907775 0.8125199200687453,
0.4759631494779679 -0.8125199200687453 0.3365567705907775,
0.4759631494779679 -0.3365567705907775 0.8125199200687453 ] }
normalIndex [
0, 1, 4, 3, -1,
0, 3, 2, 6, 7, -1,
0, 7, 9, 1, -1,
1, 9, 8, 5, 4, -1,
2, 3, 4, 5, -1,
2, 5, 8, 6, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.0 1.0,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,422 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.98 1.0 0.4266666666666667,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333333333333333 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,422 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.98 1.0 0.4266666666666667,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333333333333333 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,422 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.98 1.0 0.4266666666666667,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333333333333333 0.9333333333333333,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,478 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF pad2 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.9800000190734863 1.0 0.4266666769981384,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -0.675 1.7000000000000002,
-6.51 0.675 1.7000000000000002,
-5.01 0.675 1.7000000000000002,
-5.01 -0.675 1.7000000000000002,
-6.51 -0.675 -0.09999999999999998,
-6.51 0.675 -0.09999999999999998,
-5.01 0.675 -0.09999999999999998,
-5.01 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333332419395447 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,478 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF pad2 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.9800000190734863 1.0 0.4266666769981384,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -0.675 1.7000000000000002,
-6.51 0.675 1.7000000000000002,
-5.01 0.675 1.7000000000000002,
-5.01 -0.675 1.7000000000000002,
-6.51 -0.675 -0.09999999999999998,
-6.51 0.675 -0.09999999999999998,
-5.01 0.675 -0.09999999999999998,
-5.01 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333332419395447 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,478 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF pad2 Transform {
children [
Shape {
appearance Appearance {
material DEF pad Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.572549 1.0 1.0
specularColor 0.572549 1.0 1.0
ambientIntensity 0.8577777777777778
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -0.675 1.7000000000000002,
5.01 0.675 1.7000000000000002,
6.51 0.675 1.7000000000000002,
6.51 -0.675 1.7000000000000002,
5.01 -0.675 -0.09999999999999998,
5.01 0.675 -0.09999999999999998,
6.51 0.675 -0.09999999999999998,
6.51 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF label Transform {
children [
Shape {
appearance Appearance {
material DEF label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 1.0 0.6784313725490196
specularColor 1.0 1.0 0.6784313725490196
ambientIntensity 0.8933333333333334
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-4.0 -4.0 7.005,
-4.0 4.0 7.005,
6.0 4.0 7.005,
6.0 -4.0 7.005,
-4.0 -4.0 6.995,
-4.0 4.0 6.995,
6.0 4.0 6.995,
6.0 -4.0 6.995 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.9800000190734863 1.0 0.4266666769981384,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad4 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 -3.215 1.7000000000000002,
5.01 -1.865 1.7000000000000002,
6.51 -1.865 1.7000000000000002,
6.51 -3.215 1.7000000000000002,
5.01 -3.215 -0.09999999999999998,
5.01 -1.865 -0.09999999999999998,
6.51 -1.865 -0.09999999999999998,
6.51 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad6 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
5.01 1.865 1.7000000000000002,
5.01 3.215 1.7000000000000002,
6.51 3.215 1.7000000000000002,
6.51 1.865 1.7000000000000002,
5.01 1.865 -0.09999999999999998,
5.01 3.215 -0.09999999999999998,
6.51 3.215 -0.09999999999999998,
6.51 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad3 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -3.215 1.7000000000000002,
-6.51 -1.8650000000000002 1.7000000000000002,
-5.01 -1.8650000000000002 1.7000000000000002,
-5.01 -3.215 1.7000000000000002,
-6.51 -3.215 -0.09999999999999998,
-6.51 -1.8650000000000002 -0.09999999999999998,
-5.01 -1.8650000000000002 -0.09999999999999998,
-5.01 -3.215 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad5 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 -0.675 1.7000000000000002,
-6.51 0.675 1.7000000000000002,
-5.01 0.675 1.7000000000000002,
-5.01 -0.675 1.7000000000000002,
-6.51 -0.675 -0.09999999999999998,
-6.51 0.675 -0.09999999999999998,
-5.01 0.675 -0.09999999999999998,
-5.01 -0.675 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pad1 Transform {
children [
Shape {
appearance Appearance {
material USE pad
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-6.51 1.865 1.7000000000000002,
-6.51 3.215 1.7000000000000002,
-5.01 3.215 1.7000000000000002,
-5.01 1.865 1.7000000000000002,
-6.51 1.865 -0.09999999999999998,
-6.51 3.215 -0.09999999999999998,
-5.01 3.215 -0.09999999999999998,
-5.01 1.865 -0.09999999999999998 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 1.0 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.0 0.3254901960784314 1.0
specularColor 0.0 0.3254901960784314 1.0
ambientIntensity 0.44222222222222224
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
6.5 4.5 7.0,
6.5 -4.5 7.0,
-6.5 -4.5 0.0,
-6.5 4.5 0.0,
6.5 4.5 0.0,
6.5 -4.5 0.0,
-5.348073728002685 -4.5 7.0,
-6.5 -4.5 5.848073728002685,
-5.348073728002685 4.5 7.0,
-6.5 4.5 5.848073728002685 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
normal Normal { vector [
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.3365567705907775 -0.4759631494779679 0.8125199200687453,
-0.8125199200687453 -0.4759631494779679 0.3365567705907775,
-0.3365567705907775 0.4759631494779679 0.8125199200687453,
-0.8125199200687453 0.4759631494779679 0.3365567705907775 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 4, 3, 9, 8, -1,
0, 8, 6, 1, -1,
1, 6, 7, 2, 5, -1,
2, 3, 4, 5, -1,
2, 7, 9, 3, -1,
6, 8, 9, 7, -1 ]
color Color { color [
0.0 0.35333332419395447 0.9333333373069763,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}

View file

@ -0,0 +1,602 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF Label Transform {
children [
Shape {
appearance Appearance {
material DEF Label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 0.9866666666666667 0.94
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7,
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF Body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.12666666666666668 0.2 1.0
specularColor 0.15333333333333332 0.3466666666666667 1.0
ambientIntensity 0.43111111111111117
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-9.0 -9.0 12.6,
-9.0 9.0 12.6,
9.0 9.0 12.6,
9.0 -9.0 12.6,
-9.0 -9.0 0.0,
-9.0 9.0 0.0,
9.0 9.0 0.0,
9.0 -9.0 0.0 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 0.0 0.54666668176651,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pin1 Transform {
children [
Shape {
appearance Appearance {
material DEF Pin Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.6803199999999999 0.6803199999999999 0.6803199999999999
specularColor 0.153333 0.94 1.0
ambientIntensity 0.9022222222222221
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.6 3.81 0.0,
6.573357836378951 3.6760607986722187 0.0,
6.497487373415292 3.5625126265847085 0.0,
6.383939201327782 3.48664216362105 0.0,
6.25 3.46 0.0,
6.116060798672218 3.48664216362105 0.0,
6.002512626584708 3.5625126265847085 0.0,
5.926642163621049 3.6760607986722187 0.0,
5.9 3.81 0.0,
5.926642163621049 3.9439392013277814 0.0,
6.002512626584708 4.057487373415292 0.0,
6.116060798672218 4.13335783637895 0.0,
6.25 4.16 0.0,
6.383939201327782 4.13335783637895 0.0,
6.497487373415291 4.057487373415292 0.0,
6.57335783637895 3.943939201327782 0.0,
6.6 3.81 -3.5,
6.573357836378951 3.6760607986722187 -3.5,
6.497487373415292 3.5625126265847085 -3.5,
6.383939201327782 3.48664216362105 -3.5,
6.25 3.46 -3.5,
6.116060798672218 3.48664216362105 -3.5,
6.002512626584708 3.5625126265847085 -3.5,
5.926642163621049 3.6760607986722187 -3.5,
5.9 3.81 -3.5,
5.926642163621049 3.9439392013277814 -3.5,
6.002512626584708 4.057487373415292 -3.5,
6.116060798672218 4.13335783637895 -3.5,
6.25 4.16 -3.5,
6.383939201327782 4.13335783637895 -3.5,
6.497487373415291 4.057487373415292 -3.5,
6.57335783637895 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin3 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.699999999999999 -3.81 0.0,
6.67335783637895 -3.9439392013277814 0.0,
6.597487373415292 -4.057487373415292 0.0,
6.4839392013277815 -4.13335783637895 0.0,
6.35 -4.16 0.0,
6.216060798672218 -4.13335783637895 0.0,
6.102512626584708 -4.057487373415292 0.0,
6.026642163621049 -3.9439392013277814 0.0,
6.0 -3.81 0.0,
6.026642163621049 -3.6760607986722187 0.0,
6.102512626584708 -3.5625126265847085 0.0,
6.216060798672218 -3.48664216362105 0.0,
6.35 -3.46 0.0,
6.4839392013277815 -3.48664216362105 0.0,
6.597487373415291 -3.5625126265847085 0.0,
6.673357836378949 -3.6760607986722182 0.0,
6.699999999999999 -3.81 -3.5,
6.67335783637895 -3.9439392013277814 -3.5,
6.597487373415292 -4.057487373415292 -3.5,
6.4839392013277815 -4.13335783637895 -3.5,
6.35 -4.16 -3.5,
6.216060798672218 -4.13335783637895 -3.5,
6.102512626584708 -4.057487373415292 -3.5,
6.026642163621049 -3.9439392013277814 -3.5,
6.0 -3.81 -3.5,
6.026642163621049 -3.6760607986722187 -3.5,
6.102512626584708 -3.5625126265847085 -3.5,
6.216060798672218 -3.48664216362105 -3.5,
6.35 -3.46 -3.5,
6.4839392013277815 -3.48664216362105 -3.5,
6.597487373415291 -3.5625126265847085 -3.5,
6.673357836378949 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin4 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 -3.81 0.0,
-6.026642163621049 -3.9439392013277814 0.0,
-6.102512626584708 -4.057487373415292 0.0,
-6.216060798672218 -4.13335783637895 0.0,
-6.35 -4.16 0.0,
-6.4839392013277815 -4.13335783637895 0.0,
-6.597487373415292 -4.057487373415292 0.0,
-6.67335783637895 -3.9439392013277814 0.0,
-6.699999999999999 -3.81 0.0,
-6.67335783637895 -3.6760607986722187 0.0,
-6.597487373415292 -3.5625126265847085 0.0,
-6.4839392013277815 -3.48664216362105 0.0,
-6.35 -3.46 0.0,
-6.216060798672218 -3.48664216362105 0.0,
-6.1025126265847085 -3.5625126265847085 0.0,
-6.02664216362105 -3.6760607986722182 0.0,
-6.0 -3.81 -3.5,
-6.026642163621049 -3.9439392013277814 -3.5,
-6.102512626584708 -4.057487373415292 -3.5,
-6.216060798672218 -4.13335783637895 -3.5,
-6.35 -4.16 -3.5,
-6.4839392013277815 -4.13335783637895 -3.5,
-6.597487373415292 -4.057487373415292 -3.5,
-6.67335783637895 -3.9439392013277814 -3.5,
-6.699999999999999 -3.81 -3.5,
-6.67335783637895 -3.6760607986722187 -3.5,
-6.597487373415292 -3.5625126265847085 -3.5,
-6.4839392013277815 -3.48664216362105 -3.5,
-6.35 -3.46 -3.5,
-6.216060798672218 -3.48664216362105 -3.5,
-6.1025126265847085 -3.5625126265847085 -3.5,
-6.02664216362105 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin6 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 3.81 0.0,
-6.026642163621049 3.6760607986722187 0.0,
-6.102512626584708 3.5625126265847085 0.0,
-6.216060798672218 3.48664216362105 0.0,
-6.35 3.46 0.0,
-6.4839392013277815 3.48664216362105 0.0,
-6.597487373415292 3.5625126265847085 0.0,
-6.67335783637895 3.6760607986722187 0.0,
-6.699999999999999 3.81 0.0,
-6.67335783637895 3.9439392013277814 0.0,
-6.597487373415292 4.057487373415292 0.0,
-6.4839392013277815 4.13335783637895 0.0,
-6.35 4.16 0.0,
-6.216060798672218 4.13335783637895 0.0,
-6.1025126265847085 4.057487373415292 0.0,
-6.02664216362105 3.943939201327782 0.0,
-6.0 3.81 -3.5,
-6.026642163621049 3.6760607986722187 -3.5,
-6.102512626584708 3.5625126265847085 -3.5,
-6.216060798672218 3.48664216362105 -3.5,
-6.35 3.46 -3.5,
-6.4839392013277815 3.48664216362105 -3.5,
-6.597487373415292 3.5625126265847085 -3.5,
-6.67335783637895 3.6760607986722187 -3.5,
-6.699999999999999 3.81 -3.5,
-6.67335783637895 3.9439392013277814 -3.5,
-6.597487373415292 4.057487373415292 -3.5,
-6.4839392013277815 4.13335783637895 -3.5,
-6.35 4.16 -3.5,
-6.216060798672218 4.13335783637895 -3.5,
-6.1025126265847085 4.057487373415292 -3.5,
-6.02664216362105 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,602 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF Label Transform {
children [
Shape {
appearance Appearance {
material DEF Label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 0.9866666666666667 0.94
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7,
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF Body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.12666666666666668 0.2 1.0
specularColor 0.15333333333333332 0.3466666666666667 1.0
ambientIntensity 0.43111111111111117
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-9.0 -9.0 12.6,
-9.0 9.0 12.6,
9.0 9.0 12.6,
9.0 -9.0 12.6,
-9.0 -9.0 0.0,
-9.0 9.0 0.0,
9.0 9.0 0.0,
9.0 -9.0 0.0 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 0.0 0.54666668176651,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pin1 Transform {
children [
Shape {
appearance Appearance {
material DEF Pin Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.6803199999999999 0.6803199999999999 0.6803199999999999
specularColor 0.153333 0.94 1.0
ambientIntensity 0.9022222222222221
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.6 3.81 0.0,
6.573357836378951 3.6760607986722187 0.0,
6.497487373415292 3.5625126265847085 0.0,
6.383939201327782 3.48664216362105 0.0,
6.25 3.46 0.0,
6.116060798672218 3.48664216362105 0.0,
6.002512626584708 3.5625126265847085 0.0,
5.926642163621049 3.6760607986722187 0.0,
5.9 3.81 0.0,
5.926642163621049 3.9439392013277814 0.0,
6.002512626584708 4.057487373415292 0.0,
6.116060798672218 4.13335783637895 0.0,
6.25 4.16 0.0,
6.383939201327782 4.13335783637895 0.0,
6.497487373415291 4.057487373415292 0.0,
6.57335783637895 3.943939201327782 0.0,
6.6 3.81 -3.5,
6.573357836378951 3.6760607986722187 -3.5,
6.497487373415292 3.5625126265847085 -3.5,
6.383939201327782 3.48664216362105 -3.5,
6.25 3.46 -3.5,
6.116060798672218 3.48664216362105 -3.5,
6.002512626584708 3.5625126265847085 -3.5,
5.926642163621049 3.6760607986722187 -3.5,
5.9 3.81 -3.5,
5.926642163621049 3.9439392013277814 -3.5,
6.002512626584708 4.057487373415292 -3.5,
6.116060798672218 4.13335783637895 -3.5,
6.25 4.16 -3.5,
6.383939201327782 4.13335783637895 -3.5,
6.497487373415291 4.057487373415292 -3.5,
6.57335783637895 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin3 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.699999999999999 -3.81 0.0,
6.67335783637895 -3.9439392013277814 0.0,
6.597487373415292 -4.057487373415292 0.0,
6.4839392013277815 -4.13335783637895 0.0,
6.35 -4.16 0.0,
6.216060798672218 -4.13335783637895 0.0,
6.102512626584708 -4.057487373415292 0.0,
6.026642163621049 -3.9439392013277814 0.0,
6.0 -3.81 0.0,
6.026642163621049 -3.6760607986722187 0.0,
6.102512626584708 -3.5625126265847085 0.0,
6.216060798672218 -3.48664216362105 0.0,
6.35 -3.46 0.0,
6.4839392013277815 -3.48664216362105 0.0,
6.597487373415291 -3.5625126265847085 0.0,
6.673357836378949 -3.6760607986722182 0.0,
6.699999999999999 -3.81 -3.5,
6.67335783637895 -3.9439392013277814 -3.5,
6.597487373415292 -4.057487373415292 -3.5,
6.4839392013277815 -4.13335783637895 -3.5,
6.35 -4.16 -3.5,
6.216060798672218 -4.13335783637895 -3.5,
6.102512626584708 -4.057487373415292 -3.5,
6.026642163621049 -3.9439392013277814 -3.5,
6.0 -3.81 -3.5,
6.026642163621049 -3.6760607986722187 -3.5,
6.102512626584708 -3.5625126265847085 -3.5,
6.216060798672218 -3.48664216362105 -3.5,
6.35 -3.46 -3.5,
6.4839392013277815 -3.48664216362105 -3.5,
6.597487373415291 -3.5625126265847085 -3.5,
6.673357836378949 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin4 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 -3.81 0.0,
-6.026642163621049 -3.9439392013277814 0.0,
-6.102512626584708 -4.057487373415292 0.0,
-6.216060798672218 -4.13335783637895 0.0,
-6.35 -4.16 0.0,
-6.4839392013277815 -4.13335783637895 0.0,
-6.597487373415292 -4.057487373415292 0.0,
-6.67335783637895 -3.9439392013277814 0.0,
-6.699999999999999 -3.81 0.0,
-6.67335783637895 -3.6760607986722187 0.0,
-6.597487373415292 -3.5625126265847085 0.0,
-6.4839392013277815 -3.48664216362105 0.0,
-6.35 -3.46 0.0,
-6.216060798672218 -3.48664216362105 0.0,
-6.1025126265847085 -3.5625126265847085 0.0,
-6.02664216362105 -3.6760607986722182 0.0,
-6.0 -3.81 -3.5,
-6.026642163621049 -3.9439392013277814 -3.5,
-6.102512626584708 -4.057487373415292 -3.5,
-6.216060798672218 -4.13335783637895 -3.5,
-6.35 -4.16 -3.5,
-6.4839392013277815 -4.13335783637895 -3.5,
-6.597487373415292 -4.057487373415292 -3.5,
-6.67335783637895 -3.9439392013277814 -3.5,
-6.699999999999999 -3.81 -3.5,
-6.67335783637895 -3.6760607986722187 -3.5,
-6.597487373415292 -3.5625126265847085 -3.5,
-6.4839392013277815 -3.48664216362105 -3.5,
-6.35 -3.46 -3.5,
-6.216060798672218 -3.48664216362105 -3.5,
-6.1025126265847085 -3.5625126265847085 -3.5,
-6.02664216362105 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin6 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 3.81 0.0,
-6.026642163621049 3.6760607986722187 0.0,
-6.102512626584708 3.5625126265847085 0.0,
-6.216060798672218 3.48664216362105 0.0,
-6.35 3.46 0.0,
-6.4839392013277815 3.48664216362105 0.0,
-6.597487373415292 3.5625126265847085 0.0,
-6.67335783637895 3.6760607986722187 0.0,
-6.699999999999999 3.81 0.0,
-6.67335783637895 3.9439392013277814 0.0,
-6.597487373415292 4.057487373415292 0.0,
-6.4839392013277815 4.13335783637895 0.0,
-6.35 4.16 0.0,
-6.216060798672218 4.13335783637895 0.0,
-6.1025126265847085 4.057487373415292 0.0,
-6.02664216362105 3.943939201327782 0.0,
-6.0 3.81 -3.5,
-6.026642163621049 3.6760607986722187 -3.5,
-6.102512626584708 3.5625126265847085 -3.5,
-6.216060798672218 3.48664216362105 -3.5,
-6.35 3.46 -3.5,
-6.4839392013277815 3.48664216362105 -3.5,
-6.597487373415292 3.5625126265847085 -3.5,
-6.67335783637895 3.6760607986722187 -3.5,
-6.699999999999999 3.81 -3.5,
-6.67335783637895 3.9439392013277814 -3.5,
-6.597487373415292 4.057487373415292 -3.5,
-6.4839392013277815 4.13335783637895 -3.5,
-6.35 4.16 -3.5,
-6.216060798672218 4.13335783637895 -3.5,
-6.1025126265847085 4.057487373415292 -3.5,
-6.02664216362105 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}

View file

@ -0,0 +1,602 @@
#VRML V2.0 utf8
#Exported from Wings 3D 1.2
DEF Label Transform {
children [
Shape {
appearance Appearance {
material DEF Label Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 1.0 0.9866666666666667 0.94
specularColor 1.0 1.0 1.0
ambientIntensity 1.0
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7,
-5.94 -5.94 12.7,
-5.94 5.94 12.7,
5.94 5.94 12.7,
5.94 -5.94 12.7 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0,
0.0 0.0 -1.0 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF body Transform {
children [
Shape {
appearance Appearance {
material DEF Body Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.12666666666666668 0.2 1.0
specularColor 0.15333333333333332 0.3466666666666667 1.0
ambientIntensity 0.43111111111111117
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
colorPerVertex TRUE
coord Coordinate { point [
-9.0 -9.0 12.6,
-9.0 9.0 12.6,
9.0 9.0 12.6,
9.0 -9.0 12.6,
-9.0 -9.0 0.0,
-9.0 9.0 0.0,
9.0 9.0 0.0,
9.0 -9.0 0.0 ] }
coordIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
normal Normal { vector [
-0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 0.5773502691896258 0.5773502691896258,
0.5773502691896258 -0.5773502691896258 0.5773502691896258,
-0.5773502691896258 -0.5773502691896258 -0.5773502691896258,
-0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 0.5773502691896258 -0.5773502691896258,
0.5773502691896258 -0.5773502691896258 -0.5773502691896258 ] }
normalIndex [
0, 1, 5, 4, -1,
0, 3, 2, 1, -1,
0, 4, 7, 3, -1,
1, 2, 6, 5, -1,
2, 3, 7, 6, -1,
4, 5, 6, 7, -1 ]
color Color { color [
0.0 0.0 0.54666668176651,
1.0 1.0 1.0 ] }
colorIndex [
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1,
0, 0, 0, 0, -1 ]
}
}
]
}
DEF pin1 Transform {
children [
Shape {
appearance Appearance {
material DEF Pin Material {
diffuseColor 1.0 1.0 1.0
emissiveColor 0.6803199999999999 0.6803199999999999 0.6803199999999999
specularColor 0.153333 0.94 1.0
ambientIntensity 0.9022222222222221
transparency 0.0
shininess 1.0
}
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.6 3.81 0.0,
6.573357836378951 3.6760607986722187 0.0,
6.497487373415292 3.5625126265847085 0.0,
6.383939201327782 3.48664216362105 0.0,
6.25 3.46 0.0,
6.116060798672218 3.48664216362105 0.0,
6.002512626584708 3.5625126265847085 0.0,
5.926642163621049 3.6760607986722187 0.0,
5.9 3.81 0.0,
5.926642163621049 3.9439392013277814 0.0,
6.002512626584708 4.057487373415292 0.0,
6.116060798672218 4.13335783637895 0.0,
6.25 4.16 0.0,
6.383939201327782 4.13335783637895 0.0,
6.497487373415291 4.057487373415292 0.0,
6.57335783637895 3.943939201327782 0.0,
6.6 3.81 -3.5,
6.573357836378951 3.6760607986722187 -3.5,
6.497487373415292 3.5625126265847085 -3.5,
6.383939201327782 3.48664216362105 -3.5,
6.25 3.46 -3.5,
6.116060798672218 3.48664216362105 -3.5,
6.002512626584708 3.5625126265847085 -3.5,
5.926642163621049 3.6760607986722187 -3.5,
5.9 3.81 -3.5,
5.926642163621049 3.9439392013277814 -3.5,
6.002512626584708 4.057487373415292 -3.5,
6.116060798672218 4.13335783637895 -3.5,
6.25 4.16 -3.5,
6.383939201327782 4.13335783637895 -3.5,
6.497487373415291 4.057487373415292 -3.5,
6.57335783637895 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin3 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
6.699999999999999 -3.81 0.0,
6.67335783637895 -3.9439392013277814 0.0,
6.597487373415292 -4.057487373415292 0.0,
6.4839392013277815 -4.13335783637895 0.0,
6.35 -4.16 0.0,
6.216060798672218 -4.13335783637895 0.0,
6.102512626584708 -4.057487373415292 0.0,
6.026642163621049 -3.9439392013277814 0.0,
6.0 -3.81 0.0,
6.026642163621049 -3.6760607986722187 0.0,
6.102512626584708 -3.5625126265847085 0.0,
6.216060798672218 -3.48664216362105 0.0,
6.35 -3.46 0.0,
6.4839392013277815 -3.48664216362105 0.0,
6.597487373415291 -3.5625126265847085 0.0,
6.673357836378949 -3.6760607986722182 0.0,
6.699999999999999 -3.81 -3.5,
6.67335783637895 -3.9439392013277814 -3.5,
6.597487373415292 -4.057487373415292 -3.5,
6.4839392013277815 -4.13335783637895 -3.5,
6.35 -4.16 -3.5,
6.216060798672218 -4.13335783637895 -3.5,
6.102512626584708 -4.057487373415292 -3.5,
6.026642163621049 -3.9439392013277814 -3.5,
6.0 -3.81 -3.5,
6.026642163621049 -3.6760607986722187 -3.5,
6.102512626584708 -3.5625126265847085 -3.5,
6.216060798672218 -3.48664216362105 -3.5,
6.35 -3.46 -3.5,
6.4839392013277815 -3.48664216362105 -3.5,
6.597487373415291 -3.5625126265847085 -3.5,
6.673357836378949 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin4 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 -3.81 0.0,
-6.026642163621049 -3.9439392013277814 0.0,
-6.102512626584708 -4.057487373415292 0.0,
-6.216060798672218 -4.13335783637895 0.0,
-6.35 -4.16 0.0,
-6.4839392013277815 -4.13335783637895 0.0,
-6.597487373415292 -4.057487373415292 0.0,
-6.67335783637895 -3.9439392013277814 0.0,
-6.699999999999999 -3.81 0.0,
-6.67335783637895 -3.6760607986722187 0.0,
-6.597487373415292 -3.5625126265847085 0.0,
-6.4839392013277815 -3.48664216362105 0.0,
-6.35 -3.46 0.0,
-6.216060798672218 -3.48664216362105 0.0,
-6.1025126265847085 -3.5625126265847085 0.0,
-6.02664216362105 -3.6760607986722182 0.0,
-6.0 -3.81 -3.5,
-6.026642163621049 -3.9439392013277814 -3.5,
-6.102512626584708 -4.057487373415292 -3.5,
-6.216060798672218 -4.13335783637895 -3.5,
-6.35 -4.16 -3.5,
-6.4839392013277815 -4.13335783637895 -3.5,
-6.597487373415292 -4.057487373415292 -3.5,
-6.67335783637895 -3.9439392013277814 -3.5,
-6.699999999999999 -3.81 -3.5,
-6.67335783637895 -3.6760607986722187 -3.5,
-6.597487373415292 -3.5625126265847085 -3.5,
-6.4839392013277815 -3.48664216362105 -3.5,
-6.35 -3.46 -3.5,
-6.216060798672218 -3.48664216362105 -3.5,
-6.1025126265847085 -3.5625126265847085 -3.5,
-6.02664216362105 -3.6760607986722187 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}
DEF pin6 Transform {
children [
Shape {
appearance Appearance {
material USE Pin
}
geometry IndexedFaceSet {
normalPerVertex TRUE
coord Coordinate { point [
-6.0 3.81 0.0,
-6.026642163621049 3.6760607986722187 0.0,
-6.102512626584708 3.5625126265847085 0.0,
-6.216060798672218 3.48664216362105 0.0,
-6.35 3.46 0.0,
-6.4839392013277815 3.48664216362105 0.0,
-6.597487373415292 3.5625126265847085 0.0,
-6.67335783637895 3.6760607986722187 0.0,
-6.699999999999999 3.81 0.0,
-6.67335783637895 3.9439392013277814 0.0,
-6.597487373415292 4.057487373415292 0.0,
-6.4839392013277815 4.13335783637895 0.0,
-6.35 4.16 0.0,
-6.216060798672218 4.13335783637895 0.0,
-6.1025126265847085 4.057487373415292 0.0,
-6.02664216362105 3.943939201327782 0.0,
-6.0 3.81 -3.5,
-6.026642163621049 3.6760607986722187 -3.5,
-6.102512626584708 3.5625126265847085 -3.5,
-6.216060798672218 3.48664216362105 -3.5,
-6.35 3.46 -3.5,
-6.4839392013277815 3.48664216362105 -3.5,
-6.597487373415292 3.5625126265847085 -3.5,
-6.67335783637895 3.6760607986722187 -3.5,
-6.699999999999999 3.81 -3.5,
-6.67335783637895 3.9439392013277814 -3.5,
-6.597487373415292 4.057487373415292 -3.5,
-6.4839392013277815 4.13335783637895 -3.5,
-6.35 4.16 -3.5,
-6.216060798672218 4.13335783637895 -3.5,
-6.1025126265847085 4.057487373415292 -3.5,
-6.02664216362105 3.9439392013277814 -3.5 ] }
coordIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
normal Normal { vector [
0.8909091543078934 2.697699045412285e-15 0.4541815482495891,
0.8230927329920034 -0.34093617309602187 0.4541815482495894,
0.6299679044322838 -0.6299679044322838 0.45418154824958934,
0.3409361730960243 -0.8230927329920025 0.45418154824958923,
0.0 -0.8909091543078934 0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 0.4541815482495894,
-0.8909091543078936 0.0 0.45418154824958895,
-0.8230927329920034 0.34093617309602187 0.4541815482495894,
-0.6299679044322838 0.6299679044322838 0.45418154824958934,
-0.3409361730960243 0.8230927329920025 0.45418154824958923,
0.0 0.8909091543078934 0.45418154824958934,
0.3409361730960258 0.8230927329920018 0.45418154824958934,
0.6299679044322846 0.629967904432283 0.4541815482495891,
0.8230927329920023 0.3409361730960248 0.45418154824958923,
0.8909091543078934 2.697699045412285e-15 -0.4541815482495891,
0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
0.0 -0.8909091543078934 -0.45418154824958934,
-0.3409361730960243 -0.8230927329920025 -0.45418154824958923,
-0.6299679044322838 -0.6299679044322838 -0.45418154824958934,
-0.8230927329920034 -0.34093617309602187 -0.4541815482495894,
-0.8909091543078936 0.0 -0.45418154824958895,
-0.8230927329920034 0.34093617309602187 -0.4541815482495894,
-0.6299679044322838 0.6299679044322838 -0.45418154824958934,
-0.3409361730960243 0.8230927329920025 -0.45418154824958923,
0.0 0.8909091543078934 -0.45418154824958934,
0.3409361730960258 0.8230927329920018 -0.45418154824958934,
0.6299679044322846 0.629967904432283 -0.4541815482495891,
0.8230927329920023 0.3409361730960248 -0.45418154824958923 ] }
normalIndex [
0, 1, 17, 16, -1,
0, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, -1,
0, 16, 31, 15, -1,
1, 2, 18, 17, -1,
2, 3, 19, 18, -1,
3, 4, 20, 19, -1,
4, 5, 21, 20, -1,
5, 6, 22, 21, -1,
6, 7, 23, 22, -1,
7, 8, 24, 23, -1,
8, 9, 25, 24, -1,
9, 10, 26, 25, -1,
10, 11, 27, 26, -1,
11, 12, 28, 27, -1,
12, 13, 29, 28, -1,
13, 14, 30, 29, -1,
14, 15, 31, 30, -1,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, -1 ]
}
}
]
}