TeensyBoom/Software/editor-modes.h

105 lines
1.6 KiB
C++

#ifndef _EDITOR_MODES_H_
#define _EDITOR_MODES_H_
#pragma once
#include <stdint.h>
class pvEditorMode
{
public:
pvEditorMode();
virtual void HandleKey(uint32_t keynum, bool pressed) = 0;
virtual void setLEDs(bool entry) = 0;
void HandlePlayButton(bool pressed);
private:
};
class StepEdit: public pvEditorMode
{
public:
StepEdit();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class StepAccent: public pvEditorMode
{
public:
StepAccent();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class VoiceSelect: public pvEditorMode
{
public:
VoiceSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class MuteSelect: public pvEditorMode
{
public:
MuteSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class PatternSelect: public pvEditorMode
{
public:
PatternSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class ChainEdit: public pvEditorMode
{
public:
ChainEdit();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class UtilityMode: public pvEditorMode
{
public:
UtilityMode();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
void doUtilMode(uint32_t keynum, bool pressed);
};
#endif // keepout