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#include <Arduino.h>
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#include "editor-modes.h"
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#include "editor.h"
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#include "panel-scanner.h"
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#include "player.h"
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#include "pattern.h"
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extern PanelScanner theScanner;
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extern Player thePlayer;
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extern Pattern thePattern;
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extern Editor theEditor;
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// Local definitions
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static const int32_t PATTERN_SEL_INDICATOR = 0x10;
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static const int32_t PATTERN_CHAIN_INDICATOR = 0x11;
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static const int32_t STEP_EDIT_INDICATOR = 0x12;
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static const int32_t STEP_ACCENT_INDICATOR = 0x13;
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static const int32_t VOICE_SEL_INDICATOR = 0x14;
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static const int32_t MUTE_SEL_INDICATOR = 0x15;
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static const int32_t UTILITY_SEL_INDICATOR = 0x16;
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static const int32_t PLAY_INDICATOR = 0x17;
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/*
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static const int32_t PATTERN_SEL_INDICATOR = 0x17;
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static const int32_t PATTERN_CHAIN_INDICATOR = 0x16;
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static const int32_t STEP_EDIT_INDICATOR = 0x15;
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static const int32_t STEP_ACCENT_INDICATOR = 0x14;
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static const int32_t VOICE_SEL_INDICATOR = 0x13;
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static const int32_t MUTE_SEL_INDICATOR = 0x12;
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static const int32_t UTILITY_SEL_INDICATOR = 0x11;
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static const int32_t PLAY_INDICATOR = 0x10;
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*/
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///////////////////////////////////////////////////////////////////////////////////////
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// common implementation because chain display
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// is used by chain and patt sel modes.
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///////////////////////////////////////////////////////////////////////////////////////
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static void doChainLeds()
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{
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if(thePlayer.chainIsActive())
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{
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theScanner.clearAllBlinkingLEDs();
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for(uint32_t i = 0; i < Pattern::NUM_PATTERNS; i++)
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{
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theScanner.setBlinkingLED(i, thePlayer.checkChainMembership(i));
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}
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// blinking overrides background, so
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// to mark current pattern, unset blinking,
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// set background
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theScanner.clearBlinkingLED(thePattern.getCurrentPattern());
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theScanner.setBackgroundLED(thePattern.getCurrentPattern());
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}
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}
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static void doPlayingLed()
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{
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theScanner.clearAllOverlayLEDs();
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if(thePlayer.isPlaying())
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{
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theScanner.setOverlayLED(thePlayer.getCurrentStep());
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theScanner.setBackgroundLED(PLAY_INDICATOR);
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}
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else
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{
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theScanner.clearBackgroundLED(PLAY_INDICATOR);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Base Class
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///////////////////////////////////////////////////////////////////////////////////////
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// constructor...
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pvEditorMode::pvEditorMode()
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{
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}
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// Common handling for the start/stop key
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void pvEditorMode::HandlePlayButton(bool pressed)
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{
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Serial.write("Play/Pause");
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if(pressed )
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{
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if(thePlayer.isPlaying())
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{
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thePlayer.stop();
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}
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else
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{
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thePlayer.start();
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Step Editor
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///////////////////////////////////////////////////////////////////////////////////////
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StepEdit::StepEdit(): pvEditorMode()
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{
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//current_voice = 0;
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}
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void StepEdit::HandleKey(uint32_t keynum, bool pressed)
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{
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bool setting;
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if (keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if((keynum >= 0) && (keynum <= 15))
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{
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if(pressed)
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{
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setting = thePattern.toggleBit(keynum);
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// If we're clearing a bit, lose it's accent, too.
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if(!setting)
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{
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if(thePattern.getAccentBit(keynum))
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thePattern.toggleAccentBit(keynum);
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}
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setLEDs(true);
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}
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}
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else if(keynum == VOICE_SEL_INDICATOR) // voice select mode
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_VOICE_SEL);
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}
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}
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else if(keynum == STEP_ACCENT_INDICATOR) // voice select mode
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_STEP_ACCENT);
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}
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}
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else if(keynum == MUTE_SEL_INDICATOR)
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_MUTE_SEL);
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}
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}
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else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_PATT_SEL);
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}
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}
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else if(keynum == UTILITY_SEL_INDICATOR)
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{
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if(pressed)// && (!thePlayer.isPlaying()))
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{
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theEditor.setMode(Editor::eMODE_UTILITY);
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}
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}
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#if 0
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else// other, unmapped keys, just show they work.
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{
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theScanner.setBackgroundLED(keynum, pressed);
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}
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#endif
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}
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void StepEdit::setLEDs(bool entry)
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{
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// Initialize LEDs
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if(entry)
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{
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doPlayingLed();
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theScanner.setBackgroundLED(STEP_EDIT_INDICATOR);
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for(uint32_t i = 0; i < Pattern::PATTERN_LEN; i++)
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{
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theScanner.setBackgroundLED(i, thePattern.getVoiceBit(i));
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}
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}
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else // on exit
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{
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theScanner.clearAllHalfLEDs();
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Accent Editor
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///////////////////////////////////////////////////////////////////////////////////////
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StepAccent::StepAccent(): pvEditorMode()
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{
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//current_voice = 0;
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}
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void StepAccent::HandleKey(uint32_t keynum, bool pressed)
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{
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bool setting;
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Serial.write("Step Accent");
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if(keynum == STEP_ACCENT_INDICATOR)
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{
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if(!pressed)
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{
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theEditor.setMode(Editor::eMODE_STEP_EDIT);
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}
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}
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else if (keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if((keynum >= 0) && (keynum <= 15))
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{
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if(pressed)
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{
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setting = thePattern.toggleAccentBit(keynum);
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// If we just added an accent, but note isn't triggered, trigger it.
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// Likewise, if we cleared and accent, clear the trigger.
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// Don't leave stranded accents, because they're an ugly surprise later...
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if( (setting && !thePattern.getVoiceBit(keynum) ) ||
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(!setting && thePattern.getVoiceBit(keynum)))
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{
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thePattern.toggleBit(keynum);
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}
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setLEDs(true);
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}
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}
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}
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void StepAccent::setLEDs(bool entry)
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{
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// Initialize LEDs
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if(entry)
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{
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doPlayingLed();
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theScanner.setBackgroundLED(STEP_ACCENT_INDICATOR);
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for(uint32_t i = 0; i < Pattern::PATTERN_LEN; i++)
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{
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theScanner.setBackgroundLED(i, thePattern.getAccentBit(i));
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theScanner.setHalfLED(i, thePattern.getVoiceBit(i));
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}
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}
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else // on exit
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{
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theScanner.clearAllHalfLEDs();
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Voice Selector
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///////////////////////////////////////////////////////////////////////////////////////
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VoiceSelect::VoiceSelect(): pvEditorMode()
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{
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}
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void VoiceSelect::HandleKey(uint32_t keynum, bool pressed)
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{
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Serial.write("Voice select");
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if(keynum == VOICE_SEL_INDICATOR) // voice select mode
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{
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if(!pressed)
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{
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theEditor.setMode(Editor::eMODE_STEP_EDIT);
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}
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}
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else if (keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if((keynum >= 0) && (keynum <= 10))
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{
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// TBD - more voices means accept more input
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if(pressed)
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{
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thePattern.setCurrentVoice(keynum);
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setLEDs(true);
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}
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}
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}
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void VoiceSelect::setLEDs(bool entry)
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{
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uint32_t bitnum;
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if(entry)
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{
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theScanner.clearAllBackgroundLEDs();
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doPlayingLed();
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// Mode indication
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theScanner.setBackgroundLED(VOICE_SEL_INDICATOR);
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// Present voice indication
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bitnum = thePattern.getCurrentVoice();
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theScanner.setBackgroundLED(bitnum);
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}
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else
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{
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theScanner.clearAllBackgroundLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Mute Selector
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///////////////////////////////////////////////////////////////////////////////////////
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MuteSelect::MuteSelect(): pvEditorMode()
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{
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}
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void MuteSelect::HandleKey(uint32_t keynum, bool pressed)
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{
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// bool setting;
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Serial.write("Mute select");
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if(keynum == STEP_EDIT_INDICATOR) // voice select mode
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_STEP_EDIT);
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}
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}
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else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_PATT_SEL);
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}
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}
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else if (keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if(keynum == UTILITY_SEL_INDICATOR)
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{
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if(pressed)// && (!thePlayer.isPlaying()))
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{
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theEditor.setMode(Editor::eMODE_UTILITY);
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}
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}
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else if((keynum >= 0) && (keynum <= 10))
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{
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if(pressed)
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{
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bool setting;
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setting = thePlayer.toggleMuteBit(keynum);
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setLEDs(true);
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if (setting == true) {};
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}
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}
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}
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void MuteSelect::setLEDs(bool entry)
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{
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if(entry)
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{
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doPlayingLed();
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// set mode indicator
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theScanner.setBackgroundLED(MUTE_SEL_INDICATOR);
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// and display data on editor buttons
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for(uint32_t i = 0; i < 12; i++)
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{
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theScanner.setBackgroundLED(i, thePlayer.getMuteBit(i));
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// blinking overrides background
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theScanner.setBlinkingLED(i, thePlayer.getPendingMuteBit(i));
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}
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}
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else
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{
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Pattern Selector
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///////////////////////////////////////////////////////////////////////////////////////
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PatternSelect::PatternSelect()
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{
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}
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void PatternSelect::HandleKey(uint32_t keynum, bool pressed)
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{
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Serial.write("Pattern select");
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if(keynum == STEP_EDIT_INDICATOR)
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_STEP_EDIT);
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}
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}
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else if(keynum == MUTE_SEL_INDICATOR)
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_MUTE_SEL);
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}
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}
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else if(keynum == UTILITY_SEL_INDICATOR)
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{
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if(pressed)
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{
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theEditor.setMode(Editor::eMODE_UTILITY);
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}
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}
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else if(keynum == PATTERN_CHAIN_INDICATOR)
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{
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if(pressed)
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{
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thePlayer.initChain();
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theEditor.setMode(Editor::eMODE_CHAIN_EDIT);
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}
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}
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else if (keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if((keynum >= 0) && (keynum <= 15))
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{
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if(pressed)
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{
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// if there was a chain, end it
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if(thePlayer.chainIsActive())
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{
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thePlayer.initChain();
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}
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thePlayer.setNextPattern(keynum);
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setLEDs(true);
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}
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}
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}
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void PatternSelect::setLEDs(bool entry)
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{
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int32_t pending;
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if(entry)
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{
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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doPlayingLed();
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// set mode indicator
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theScanner.setBackgroundLED(PATTERN_SEL_INDICATOR);
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if(!thePlayer.chainIsActive())
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{
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theScanner.setBackgroundLED(thePattern.getCurrentPattern());
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pending = thePlayer.getPendingPattern();
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if(pending != -1)
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{
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theScanner.setBlinkingLED(pending);
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}
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}
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else
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{
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doChainLeds();
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}
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}
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else
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{
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Chain Editor
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///////////////////////////////////////////////////////////////////////////////////////
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ChainEdit::ChainEdit()
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{
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}
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void ChainEdit::HandleKey(uint32_t keynum, bool pressed)
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{
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Serial.write("Chain editor");
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if(keynum == PATTERN_CHAIN_INDICATOR)
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{
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if(!pressed)
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{
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theEditor.setMode(Editor::eMODE_PATT_SEL);
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}
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}
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else if(keynum == PLAY_INDICATOR) //start/stop key
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{
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HandlePlayButton(pressed);
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}
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else if((keynum >= 0) && (keynum <= 15))
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{
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if(pressed)
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{
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thePlayer.addToChain(keynum);
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}
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}
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}
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void ChainEdit::setLEDs(bool entry)
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{
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if(entry)
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{
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doPlayingLed();
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doChainLeds();
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// set mode indicator
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theScanner.setBackgroundLED(PATTERN_CHAIN_INDICATOR);
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}
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else
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{
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theScanner.clearAllBackgroundLEDs();
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theScanner.clearAllBlinkingLEDs();
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////
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//////// Utility mode
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///////////////////////////////////////////////////////////////////////////////////////
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UtilityMode::UtilityMode(): pvEditorMode()
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{
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}
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void UtilityMode::HandleKey(uint32_t keynum, bool pressed)
|
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{
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Serial.write("Utility mode");
|
||||
|
||||
if(keynum == STEP_EDIT_INDICATOR) // voice select mode
|
||||
{
|
||||
if(pressed)
|
||||
{
|
||||
theEditor.setMode(Editor::eMODE_STEP_EDIT);
|
||||
}
|
||||
}
|
||||
else if(keynum == MUTE_SEL_INDICATOR)
|
||||
{
|
||||
if(pressed)
|
||||
{
|
||||
theEditor.setMode(Editor::eMODE_MUTE_SEL);
|
||||
}
|
||||
}
|
||||
else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
|
||||
{
|
||||
if(pressed)
|
||||
{
|
||||
theEditor.setMode(Editor::eMODE_PATT_SEL);
|
||||
}
|
||||
}
|
||||
else if (keynum == PLAY_INDICATOR) //start/stop key
|
||||
{
|
||||
HandlePlayButton(pressed);
|
||||
}
|
||||
else if((keynum >= 0) && (keynum <= 15))
|
||||
{
|
||||
doUtilMode(keynum, pressed);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMode::setLEDs(bool entry)
|
||||
{
|
||||
//uint32_t bitnum;
|
||||
|
||||
if(entry)
|
||||
{
|
||||
doPlayingLed();
|
||||
|
||||
// Mode indication
|
||||
theScanner.setBackgroundLED(UTILITY_SEL_INDICATOR);
|
||||
|
||||
// Present data indication
|
||||
theScanner.setBackgroundLED(0x2, thePlayer.getSwing());
|
||||
}
|
||||
else
|
||||
{
|
||||
theScanner.clearAllBackgroundLEDs();
|
||||
}
|
||||
}
|
||||
|
||||
void UtilityMode::doUtilMode(uint32_t keynum, bool pressed)
|
||||
{
|
||||
bool playing = thePlayer.isPlaying();
|
||||
|
||||
if(!pressed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch(keynum)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if(!playing)
|
||||
{
|
||||
thePattern.clearCurrentPattern();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
if(!playing)
|
||||
{
|
||||
thePattern.randomizeCurrentPattern();
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
thePlayer.toggleSwing();
|
||||
setLEDs(true);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
{
|
||||
if(!playing)
|
||||
{
|
||||
delay(100);
|
||||
|
||||
thePattern.writeToCard();
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
{
|
||||
if(!playing)
|
||||
{
|
||||
delay(100);
|
||||
|
||||
thePattern.readFromCard();
|
||||
|
||||
delay(100);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
#ifndef _EDITOR_MODES_H_
|
||||
#define _EDITOR_MODES_H_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
class pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
pvEditorMode();
|
||||
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed) = 0;
|
||||
virtual void setLEDs(bool entry) = 0;
|
||||
|
||||
void HandlePlayButton(bool pressed);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
class StepEdit: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
StepEdit();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
class StepAccent: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
StepAccent();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
class VoiceSelect: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
VoiceSelect();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class MuteSelect: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
MuteSelect();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class PatternSelect: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
PatternSelect();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class ChainEdit: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
ChainEdit();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
|
||||
|
||||
class UtilityMode: public pvEditorMode
|
||||
{
|
||||
public:
|
||||
|
||||
UtilityMode();
|
||||
virtual void HandleKey(uint32_t keynum, bool pressed);
|
||||
virtual void setLEDs(bool entry);
|
||||
|
||||
private:
|
||||
|
||||
void doUtilMode(uint32_t keynum, bool pressed);
|
||||
};
|
||||
|
||||
#endif // keepout
|
|
@ -0,0 +1,102 @@
|
|||
#include <Arduino.h>
|
||||
|
||||
#include "editor.h"
|
||||
#include "player.h"
|
||||
|
||||
extern PanelScanner theScanner;
|
||||
extern Player thePlayer;
|
||||
|
||||
|
||||
// decls for the mode objects
|
||||
static StepEdit stepEditor;
|
||||
static StepAccent accentEditor;
|
||||
static ChainEdit chainEditor;
|
||||
static VoiceSelect voiceSelector;
|
||||
static MuteSelect muteSelector;
|
||||
static PatternSelect patternSelector;
|
||||
static UtilityMode utilityMode;
|
||||
|
||||
// constructor...
|
||||
Editor::Editor()
|
||||
{
|
||||
// don't refer to other classes here, they may not yet be constructed/init'd
|
||||
// IE: the pattern may not be constructed, to pull initial LED modes from.
|
||||
// We'll call setMode from setup() to get it to register.
|
||||
|
||||
current_mode_p = &patternSelector;
|
||||
}
|
||||
|
||||
void Editor::setMode(EditorMode newmode)
|
||||
{
|
||||
switch(newmode)
|
||||
{
|
||||
case eMODE_VOICE_SEL:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &voiceSelector;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
case eMODE_MUTE_SEL:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &muteSelector;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
case eMODE_PATT_SEL:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &patternSelector;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
case eMODE_UTILITY:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &utilityMode;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
case eMODE_CHAIN_EDIT:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &chainEditor;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
case eMODE_STEP_ACCENT:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &accentEditor;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
current_mode_p->setLEDs(false);
|
||||
current_mode_p = &stepEditor;
|
||||
current_mode_p->setLEDs(true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Editor::receiveKey(uint32_t keynum, bool pressed)
|
||||
{
|
||||
#if 0
|
||||
Serial.print("Ed Key: ");
|
||||
Serial.print(keynum, HEX);
|
||||
Serial.print(" ");
|
||||
Serial.println(pressed);
|
||||
#endif
|
||||
|
||||
current_mode_p->HandleKey(keynum, pressed);
|
||||
}
|
||||
|
||||
void Editor::forceLEDs()
|
||||
{
|
||||
current_mode_p->setLEDs(true);
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
#ifndef _EDITOR_H_
|
||||
#define _EDITOR_H_
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
// fwd decl for other headers
|
||||
class Editor;
|
||||
|
||||
#include "panel-scanner.h"
|
||||
#include "editor-modes.h"
|
||||
|
||||
class Editor
|
||||
{
|
||||
public:
|
||||
|
||||
enum EditorMode
|
||||
{
|
||||
eMODE_STEP_EDIT = 0,
|
||||
eMODE_STEP_ACCENT,
|
||||
eMODE_VOICE_SEL,
|
||||
eMODE_MUTE_SEL,
|
||||
eMODE_PATT_SEL,
|
||||
eMODE_CHAIN_EDIT,
|
||||
eMODE_UTILITY
|
||||
};
|
||||
|
||||
Editor();
|
||||
|
||||
void receiveKey(uint32_t keynum, bool pressed);
|
||||
void setMode(EditorMode);
|
||||
void forceLEDs();
|
||||
|
||||
private:
|
||||
|
||||
pvEditorMode* current_mode_p;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // keepout
|
|
@ -0,0 +1,385 @@
|
|||
#include <SPI.h>
|
||||
#include <Arduino.h>
|
||||
|
||||
#include "panel-scanner.h"
|
||||
#include "player.h"
|
||||
|
||||
static const int32_t CHIPSEL_BTNS = 8;
|
||||
static const int32_t CHIPSEL_LEDS = 5;
|
||||
|
||||
extern Editor theEditor;
|
||||
extern Player thePlayer;
|
||||
|
||||
static const SPISettings registersettings(100000, MSBFIRST, SPI_MODE0 );
|
||||
|
||||
|
||||
// constructor...
|
||||
PanelScanner::PanelScanner()
|
||||
{
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_half_buffer[i] = 0;
|
||||
led_background_buffer[i] = 0;
|
||||
led_blinking_buffer[i] = 0;
|
||||
led_overlay_buffer[i] = 0;
|
||||
old_buttons[i] = 0;
|
||||
new_buttons[i] = 0;
|
||||
//setBlinkingLED(22,true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void PanelScanner::initScanning()
|
||||
{
|
||||
// SPI is shared with SD card, initialized in setup()
|
||||
SPI.setSCK(14);
|
||||
SPI.setMOSI(7);
|
||||
SPI.setMISO(12);
|
||||
SPI.begin();
|
||||
|
||||
pinMode(CHIPSEL_BTNS, OUTPUT);
|
||||
digitalWrite(CHIPSEL_BTNS, LOW);
|
||||
pinMode(CHIPSEL_LEDS, OUTPUT);
|
||||
digitalWrite(CHIPSEL_LEDS, LOW);
|
||||
|
||||
}
|
||||
|
||||
void PanelScanner::tick()
|
||||
{
|
||||
doTransaction();
|
||||
parseButtons();
|
||||
}
|
||||
|
||||
|
||||
void PanelScanner::clearAllLED()
|
||||
{
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_half_buffer[i] = 0;
|
||||
led_background_buffer[i] = 0;
|
||||
led_blinking_buffer[i] = 0;
|
||||
led_overlay_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PanelScanner::setHalfLED(uint32_t num, bool on)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
#if 0
|
||||
Serial.print("set half: ");
|
||||
Serial.print(num);
|
||||
Serial.print(" ");
|
||||
Serial.println(on);
|
||||
#endif
|
||||
|
||||
if (!on)
|
||||
{
|
||||
clearHalfLED(num);
|
||||
return;
|
||||
}
|
||||
|
||||
// Funny math at play here.
|
||||
// LEDs are out of order WRT the buttons...the first bit shifted in is the
|
||||
// last bit shifted out on the SPI ring.
|
||||
// So we'll flop that around here by doing the shifting and indexing
|
||||
// math from the top down, rather than bottom up.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_half_buffer[byte_idx] |= 0x80 >> bit_num;
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearHalfLED(uint32_t num)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
// see note above.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_half_buffer[byte_idx] &= ~(0x80 >> bit_num);
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearAllHalfLEDs()
|
||||
{
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_half_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void PanelScanner::setBackgroundLED(uint32_t num, bool on)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
#if 0
|
||||
Serial.print("set background: ");
|
||||
Serial.print(num);
|
||||
Serial.print(" ");
|
||||
Serial.println(on);
|
||||
#endif
|
||||
|
||||
if (!on)
|
||||
{
|
||||
clearBackgroundLED(num);
|
||||
return;
|
||||
}
|
||||
|
||||
// Funny math at play here.
|
||||
// LEDs are out of order WRT the buttons...the first bit shifted in is the
|
||||
// last bit shifted out on the SPI ring.
|
||||
// So we'll flop that around here by doing the shifting and indexing
|
||||
// math from the top down, rather than bottom up.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_background_buffer[byte_idx] |= 0x80 >> bit_num;
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearBackgroundLED(uint32_t num)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
// see note above.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_background_buffer[byte_idx] &= ~(0x80 >> bit_num);
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearAllBackgroundLEDs()
|
||||
{
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_background_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////
|
||||
void PanelScanner::setBlinkingLED(uint32_t num, bool on)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
#if 0
|
||||
Serial.print("set blinking: ");
|
||||
Serial.println(num);
|
||||
#endif
|
||||
|
||||
if (!on)
|
||||
{
|
||||
clearBlinkingLED(num);
|
||||
return;
|
||||
}
|
||||
|
||||
// Funny math at play here.
|
||||
// LEDs are out of order WRT the buttons...the first bit shifted in is the
|
||||
// last bit shifted out on the SPI ring.
|
||||
// So we'll flop that around here by doing the shifting and indexing
|
||||
// math from the top down, rather than bottom up.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_blinking_buffer[byte_idx] |= 0x80 >> bit_num;
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearBlinkingLED(uint32_t num)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
// see note above.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_blinking_buffer[byte_idx] &= ~(0x80 >> bit_num);
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearAllBlinkingLEDs()
|
||||
{
|
||||
#if 0
|
||||
Serial.println("Clear all blinking");
|
||||
#endif
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_blinking_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
///////////////////////////////////
|
||||
|
||||
void PanelScanner::setOverlayLED(uint32_t num)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
#if 0
|
||||
Serial.print("OL on #");
|
||||
Serial.println(num);
|
||||
#endif
|
||||
|
||||
// Funny math at play here.
|
||||
// LEDs are out of order WRT the buttons...the first bit shifted in is the
|
||||
// last bit shifted out on the SPI ring.
|
||||
// So we'll flop that around here by doing the shifting and indexing
|
||||
// math from the top down, rather than bottom up.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_overlay_buffer[byte_idx] |= 0x80 >> bit_num;
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearOverlayLED(uint32_t num)
|
||||
{
|
||||
uint32_t byte_idx, bit_num;
|
||||
|
||||
// see note above.
|
||||
|
||||
if (num < (NUM_PANELS * 8))
|
||||
{
|
||||
byte_idx = NUM_PANELS - 1 - (num / 8);
|
||||
bit_num = num % 8;
|
||||
|
||||
led_overlay_buffer[byte_idx] &= ~(0x80 >> bit_num);
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::clearAllOverlayLEDs()
|
||||
{
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
led_overlay_buffer[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void PanelScanner::parseButtons()
|
||||
{
|
||||
uint8_t diff;
|
||||
|
||||
for (uint32_t i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
// in each byte, see if anything changed from last invocation
|
||||
diff = new_buttons[i] ^ old_buttons[i];
|
||||
|
||||
for (uint32_t j = 0, mask = 0x01; j < 8; j++, mask <<= 1)
|
||||
{
|
||||
if (diff & mask)
|
||||
{
|
||||
//Serial.println(new_buttons[i]);
|
||||
theEditor.receiveKey((i * 8) + j, (new_buttons[i] & mask));
|
||||
}
|
||||
}
|
||||
|
||||
// then store the new state for comparison next time
|
||||
old_buttons[i] = new_buttons[i];
|
||||
}
|
||||
}
|
||||
|
||||
void PanelScanner::dumpLEDs()
|
||||
{
|
||||
Serial.print(led_background_buffer[0], HEX);
|
||||
Serial.print(led_background_buffer[1], HEX);
|
||||
Serial.println(led_background_buffer[2], HEX);
|
||||
|
||||
Serial.print(led_blinking_buffer[0], HEX);
|
||||
Serial.print(led_blinking_buffer[1], HEX);
|
||||
Serial.println(led_blinking_buffer[2], HEX);
|
||||
|
||||
Serial.print(led_overlay_buffer[0], HEX);
|
||||
Serial.print(led_overlay_buffer[1], HEX);
|
||||
Serial.println(led_overlay_buffer[2], HEX);
|
||||
}
|
||||
|
||||
|
||||
void PanelScanner::doTransaction()
|
||||
{
|
||||
uint32_t i;
|
||||
//static uint32_t count = 0;
|
||||
uint8_t trans_buffer[NUM_PANELS];
|
||||
|
||||
//count++;
|
||||
|
||||
// Ask the player for 1/32 step info for sync'd blinking
|
||||
bool blink_phase = thePlayer.getBlinkPhase();
|
||||
|
||||
for (i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
if (blink_phase)
|
||||
{
|
||||
trans_buffer[i] = led_half_buffer[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
trans_buffer[i] = 0;
|
||||
}
|
||||
|
||||
trans_buffer[i] |= led_background_buffer[i];
|
||||
trans_buffer[i] ^= led_overlay_buffer[i];
|
||||
|
||||
// Blinking supersedes static state...if blinking, it should blink,
|
||||
// regardless of underlying static setting.
|
||||
if (blink_phase)
|
||||
{
|
||||
trans_buffer[i] |= led_blinking_buffer[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
trans_buffer[i] &= ~led_blinking_buffer[i];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//LEDs korrekt
|
||||
//S1-S8 und S17-S24 tauschen
|
||||
|
||||
SPI.beginTransaction(registersettings);
|
||||
|
||||
digitalWrite(CHIPSEL_BTNS, HIGH);
|
||||
|
||||
SPI.transfer(trans_buffer, NUM_PANELS);
|
||||
|
||||
digitalWrite(CHIPSEL_LEDS, HIGH);
|
||||
digitalWrite(CHIPSEL_BTNS, LOW);
|
||||
digitalWrite(CHIPSEL_LEDS, LOW);
|
||||
|
||||
SPI.endTransaction();
|
||||
|
||||
|
||||
for (i = 0; i < NUM_PANELS; i++)
|
||||
{
|
||||
// Button lines are pulled high by resistors, shorted
|
||||
// to ground when button is pressed.
|
||||
// Invert what we read to make active high
|
||||
new_buttons[i] = ~trans_buffer[2-i];
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue