Upload files to 'Software'

This commit is contained in:
Simon 2021-03-13 10:59:07 +01:00
parent e3bca42d2e
commit f55627daf1
5 changed files with 1328 additions and 0 deletions

694
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#include <Arduino.h>
#include "editor-modes.h"
#include "editor.h"
#include "panel-scanner.h"
#include "player.h"
#include "pattern.h"
extern PanelScanner theScanner;
extern Player thePlayer;
extern Pattern thePattern;
extern Editor theEditor;
// Local definitions
static const int32_t PATTERN_SEL_INDICATOR = 0x10;
static const int32_t PATTERN_CHAIN_INDICATOR = 0x11;
static const int32_t STEP_EDIT_INDICATOR = 0x12;
static const int32_t STEP_ACCENT_INDICATOR = 0x13;
static const int32_t VOICE_SEL_INDICATOR = 0x14;
static const int32_t MUTE_SEL_INDICATOR = 0x15;
static const int32_t UTILITY_SEL_INDICATOR = 0x16;
static const int32_t PLAY_INDICATOR = 0x17;
/*
static const int32_t PATTERN_SEL_INDICATOR = 0x17;
static const int32_t PATTERN_CHAIN_INDICATOR = 0x16;
static const int32_t STEP_EDIT_INDICATOR = 0x15;
static const int32_t STEP_ACCENT_INDICATOR = 0x14;
static const int32_t VOICE_SEL_INDICATOR = 0x13;
static const int32_t MUTE_SEL_INDICATOR = 0x12;
static const int32_t UTILITY_SEL_INDICATOR = 0x11;
static const int32_t PLAY_INDICATOR = 0x10;
*/
///////////////////////////////////////////////////////////////////////////////////////
// common implementation because chain display
// is used by chain and patt sel modes.
///////////////////////////////////////////////////////////////////////////////////////
static void doChainLeds()
{
if(thePlayer.chainIsActive())
{
theScanner.clearAllBlinkingLEDs();
for(uint32_t i = 0; i < Pattern::NUM_PATTERNS; i++)
{
theScanner.setBlinkingLED(i, thePlayer.checkChainMembership(i));
}
// blinking overrides background, so
// to mark current pattern, unset blinking,
// set background
theScanner.clearBlinkingLED(thePattern.getCurrentPattern());
theScanner.setBackgroundLED(thePattern.getCurrentPattern());
}
}
static void doPlayingLed()
{
theScanner.clearAllOverlayLEDs();
if(thePlayer.isPlaying())
{
theScanner.setOverlayLED(thePlayer.getCurrentStep());
theScanner.setBackgroundLED(PLAY_INDICATOR);
}
else
{
theScanner.clearBackgroundLED(PLAY_INDICATOR);
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Base Class
///////////////////////////////////////////////////////////////////////////////////////
// constructor...
pvEditorMode::pvEditorMode()
{
}
// Common handling for the start/stop key
void pvEditorMode::HandlePlayButton(bool pressed)
{
Serial.write("Play/Pause");
if(pressed )
{
if(thePlayer.isPlaying())
{
thePlayer.stop();
}
else
{
thePlayer.start();
}
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Step Editor
///////////////////////////////////////////////////////////////////////////////////////
StepEdit::StepEdit(): pvEditorMode()
{
//current_voice = 0;
}
void StepEdit::HandleKey(uint32_t keynum, bool pressed)
{
bool setting;
if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 15))
{
if(pressed)
{
setting = thePattern.toggleBit(keynum);
// If we're clearing a bit, lose it's accent, too.
if(!setting)
{
if(thePattern.getAccentBit(keynum))
thePattern.toggleAccentBit(keynum);
}
setLEDs(true);
}
}
else if(keynum == VOICE_SEL_INDICATOR) // voice select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_VOICE_SEL);
}
}
else if(keynum == STEP_ACCENT_INDICATOR) // voice select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_STEP_ACCENT);
}
}
else if(keynum == MUTE_SEL_INDICATOR)
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_MUTE_SEL);
}
}
else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_PATT_SEL);
}
}
else if(keynum == UTILITY_SEL_INDICATOR)
{
if(pressed)// && (!thePlayer.isPlaying()))
{
theEditor.setMode(Editor::eMODE_UTILITY);
}
}
#if 0
else// other, unmapped keys, just show they work.
{
theScanner.setBackgroundLED(keynum, pressed);
}
#endif
}
void StepEdit::setLEDs(bool entry)
{
// Initialize LEDs
if(entry)
{
doPlayingLed();
theScanner.setBackgroundLED(STEP_EDIT_INDICATOR);
for(uint32_t i = 0; i < Pattern::PATTERN_LEN; i++)
{
theScanner.setBackgroundLED(i, thePattern.getVoiceBit(i));
}
}
else // on exit
{
theScanner.clearAllHalfLEDs();
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Accent Editor
///////////////////////////////////////////////////////////////////////////////////////
StepAccent::StepAccent(): pvEditorMode()
{
//current_voice = 0;
}
void StepAccent::HandleKey(uint32_t keynum, bool pressed)
{
bool setting;
Serial.write("Step Accent");
if(keynum == STEP_ACCENT_INDICATOR)
{
if(!pressed)
{
theEditor.setMode(Editor::eMODE_STEP_EDIT);
}
}
else if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 15))
{
if(pressed)
{
setting = thePattern.toggleAccentBit(keynum);
// If we just added an accent, but note isn't triggered, trigger it.
// Likewise, if we cleared and accent, clear the trigger.
// Don't leave stranded accents, because they're an ugly surprise later...
if( (setting && !thePattern.getVoiceBit(keynum) ) ||
(!setting && thePattern.getVoiceBit(keynum)))
{
thePattern.toggleBit(keynum);
}
setLEDs(true);
}
}
}
void StepAccent::setLEDs(bool entry)
{
// Initialize LEDs
if(entry)
{
doPlayingLed();
theScanner.setBackgroundLED(STEP_ACCENT_INDICATOR);
for(uint32_t i = 0; i < Pattern::PATTERN_LEN; i++)
{
theScanner.setBackgroundLED(i, thePattern.getAccentBit(i));
theScanner.setHalfLED(i, thePattern.getVoiceBit(i));
}
}
else // on exit
{
theScanner.clearAllHalfLEDs();
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Voice Selector
///////////////////////////////////////////////////////////////////////////////////////
VoiceSelect::VoiceSelect(): pvEditorMode()
{
}
void VoiceSelect::HandleKey(uint32_t keynum, bool pressed)
{
Serial.write("Voice select");
if(keynum == VOICE_SEL_INDICATOR) // voice select mode
{
if(!pressed)
{
theEditor.setMode(Editor::eMODE_STEP_EDIT);
}
}
else if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 10))
{
// TBD - more voices means accept more input
if(pressed)
{
thePattern.setCurrentVoice(keynum);
setLEDs(true);
}
}
}
void VoiceSelect::setLEDs(bool entry)
{
uint32_t bitnum;
if(entry)
{
theScanner.clearAllBackgroundLEDs();
doPlayingLed();
// Mode indication
theScanner.setBackgroundLED(VOICE_SEL_INDICATOR);
// Present voice indication
bitnum = thePattern.getCurrentVoice();
theScanner.setBackgroundLED(bitnum);
}
else
{
theScanner.clearAllBackgroundLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Mute Selector
///////////////////////////////////////////////////////////////////////////////////////
MuteSelect::MuteSelect(): pvEditorMode()
{
}
void MuteSelect::HandleKey(uint32_t keynum, bool pressed)
{
// bool setting;
Serial.write("Mute select");
if(keynum == STEP_EDIT_INDICATOR) // voice select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_STEP_EDIT);
}
}
else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_PATT_SEL);
}
}
else if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if(keynum == UTILITY_SEL_INDICATOR)
{
if(pressed)// && (!thePlayer.isPlaying()))
{
theEditor.setMode(Editor::eMODE_UTILITY);
}
}
else if((keynum >= 0) && (keynum <= 10))
{
if(pressed)
{
bool setting;
setting = thePlayer.toggleMuteBit(keynum);
setLEDs(true);
if (setting == true) {};
}
}
}
void MuteSelect::setLEDs(bool entry)
{
if(entry)
{
doPlayingLed();
// set mode indicator
theScanner.setBackgroundLED(MUTE_SEL_INDICATOR);
// and display data on editor buttons
for(uint32_t i = 0; i < 12; i++)
{
theScanner.setBackgroundLED(i, thePlayer.getMuteBit(i));
// blinking overrides background
theScanner.setBlinkingLED(i, thePlayer.getPendingMuteBit(i));
}
}
else
{
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Pattern Selector
///////////////////////////////////////////////////////////////////////////////////////
PatternSelect::PatternSelect()
{
}
void PatternSelect::HandleKey(uint32_t keynum, bool pressed)
{
Serial.write("Pattern select");
if(keynum == STEP_EDIT_INDICATOR)
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_STEP_EDIT);
}
}
else if(keynum == MUTE_SEL_INDICATOR)
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_MUTE_SEL);
}
}
else if(keynum == UTILITY_SEL_INDICATOR)
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_UTILITY);
}
}
else if(keynum == PATTERN_CHAIN_INDICATOR)
{
if(pressed)
{
thePlayer.initChain();
theEditor.setMode(Editor::eMODE_CHAIN_EDIT);
}
}
else if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 15))
{
if(pressed)
{
// if there was a chain, end it
if(thePlayer.chainIsActive())
{
thePlayer.initChain();
}
thePlayer.setNextPattern(keynum);
setLEDs(true);
}
}
}
void PatternSelect::setLEDs(bool entry)
{
int32_t pending;
if(entry)
{
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
doPlayingLed();
// set mode indicator
theScanner.setBackgroundLED(PATTERN_SEL_INDICATOR);
if(!thePlayer.chainIsActive())
{
theScanner.setBackgroundLED(thePattern.getCurrentPattern());
pending = thePlayer.getPendingPattern();
if(pending != -1)
{
theScanner.setBlinkingLED(pending);
}
}
else
{
doChainLeds();
}
}
else
{
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Chain Editor
///////////////////////////////////////////////////////////////////////////////////////
ChainEdit::ChainEdit()
{
}
void ChainEdit::HandleKey(uint32_t keynum, bool pressed)
{
Serial.write("Chain editor");
if(keynum == PATTERN_CHAIN_INDICATOR)
{
if(!pressed)
{
theEditor.setMode(Editor::eMODE_PATT_SEL);
}
}
else if(keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 15))
{
if(pressed)
{
thePlayer.addToChain(keynum);
}
}
}
void ChainEdit::setLEDs(bool entry)
{
if(entry)
{
doPlayingLed();
doChainLeds();
// set mode indicator
theScanner.setBackgroundLED(PATTERN_CHAIN_INDICATOR);
}
else
{
theScanner.clearAllBackgroundLEDs();
theScanner.clearAllBlinkingLEDs();
}
}
///////////////////////////////////////////////////////////////////////////////////////
//////// Utility mode
///////////////////////////////////////////////////////////////////////////////////////
UtilityMode::UtilityMode(): pvEditorMode()
{
}
void UtilityMode::HandleKey(uint32_t keynum, bool pressed)
{
Serial.write("Utility mode");
if(keynum == STEP_EDIT_INDICATOR) // voice select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_STEP_EDIT);
}
}
else if(keynum == MUTE_SEL_INDICATOR)
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_MUTE_SEL);
}
}
else if(keynum == PATTERN_SEL_INDICATOR) // pattern select mode
{
if(pressed)
{
theEditor.setMode(Editor::eMODE_PATT_SEL);
}
}
else if (keynum == PLAY_INDICATOR) //start/stop key
{
HandlePlayButton(pressed);
}
else if((keynum >= 0) && (keynum <= 15))
{
doUtilMode(keynum, pressed);
}
}
void UtilityMode::setLEDs(bool entry)
{
//uint32_t bitnum;
if(entry)
{
doPlayingLed();
// Mode indication
theScanner.setBackgroundLED(UTILITY_SEL_INDICATOR);
// Present data indication
theScanner.setBackgroundLED(0x2, thePlayer.getSwing());
}
else
{
theScanner.clearAllBackgroundLEDs();
}
}
void UtilityMode::doUtilMode(uint32_t keynum, bool pressed)
{
bool playing = thePlayer.isPlaying();
if(!pressed)
{
return;
}
switch(keynum)
{
case 0:
{
if(!playing)
{
thePattern.clearCurrentPattern();
}
}
break;
case 1:
{
if(!playing)
{
thePattern.randomizeCurrentPattern();
}
}
break;
case 2:
{
thePlayer.toggleSwing();
setLEDs(true);
}
break;
case 14:
{
if(!playing)
{
delay(100);
thePattern.writeToCard();
delay(100);
}
}
break;
case 15:
{
if(!playing)
{
delay(100);
thePattern.readFromCard();
delay(100);
}
}
break;
}
}

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#ifndef _EDITOR_MODES_H_
#define _EDITOR_MODES_H_
#pragma once
#include <stdint.h>
class pvEditorMode
{
public:
pvEditorMode();
virtual void HandleKey(uint32_t keynum, bool pressed) = 0;
virtual void setLEDs(bool entry) = 0;
void HandlePlayButton(bool pressed);
private:
};
class StepEdit: public pvEditorMode
{
public:
StepEdit();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class StepAccent: public pvEditorMode
{
public:
StepAccent();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class VoiceSelect: public pvEditorMode
{
public:
VoiceSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class MuteSelect: public pvEditorMode
{
public:
MuteSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class PatternSelect: public pvEditorMode
{
public:
PatternSelect();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class ChainEdit: public pvEditorMode
{
public:
ChainEdit();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
};
class UtilityMode: public pvEditorMode
{
public:
UtilityMode();
virtual void HandleKey(uint32_t keynum, bool pressed);
virtual void setLEDs(bool entry);
private:
void doUtilMode(uint32_t keynum, bool pressed);
};
#endif // keepout

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#include <Arduino.h>
#include "editor.h"
#include "player.h"
extern PanelScanner theScanner;
extern Player thePlayer;
// decls for the mode objects
static StepEdit stepEditor;
static StepAccent accentEditor;
static ChainEdit chainEditor;
static VoiceSelect voiceSelector;
static MuteSelect muteSelector;
static PatternSelect patternSelector;
static UtilityMode utilityMode;
// constructor...
Editor::Editor()
{
// don't refer to other classes here, they may not yet be constructed/init'd
// IE: the pattern may not be constructed, to pull initial LED modes from.
// We'll call setMode from setup() to get it to register.
current_mode_p = &patternSelector;
}
void Editor::setMode(EditorMode newmode)
{
switch(newmode)
{
case eMODE_VOICE_SEL:
{
current_mode_p->setLEDs(false);
current_mode_p = &voiceSelector;
current_mode_p->setLEDs(true);
break;
}
case eMODE_MUTE_SEL:
{
current_mode_p->setLEDs(false);
current_mode_p = &muteSelector;
current_mode_p->setLEDs(true);
break;
}
case eMODE_PATT_SEL:
{
current_mode_p->setLEDs(false);
current_mode_p = &patternSelector;
current_mode_p->setLEDs(true);
break;
}
case eMODE_UTILITY:
{
current_mode_p->setLEDs(false);
current_mode_p = &utilityMode;
current_mode_p->setLEDs(true);
break;
}
case eMODE_CHAIN_EDIT:
{
current_mode_p->setLEDs(false);
current_mode_p = &chainEditor;
current_mode_p->setLEDs(true);
break;
}
case eMODE_STEP_ACCENT:
{
current_mode_p->setLEDs(false);
current_mode_p = &accentEditor;
current_mode_p->setLEDs(true);
break;
}
default:
{
current_mode_p->setLEDs(false);
current_mode_p = &stepEditor;
current_mode_p->setLEDs(true);
break;
}
}
}
void Editor::receiveKey(uint32_t keynum, bool pressed)
{
#if 0
Serial.print("Ed Key: ");
Serial.print(keynum, HEX);
Serial.print(" ");
Serial.println(pressed);
#endif
current_mode_p->HandleKey(keynum, pressed);
}
void Editor::forceLEDs()
{
current_mode_p->setLEDs(true);
}

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#ifndef _EDITOR_H_
#define _EDITOR_H_
#pragma once
#include <stdint.h>
// fwd decl for other headers
class Editor;
#include "panel-scanner.h"
#include "editor-modes.h"
class Editor
{
public:
enum EditorMode
{
eMODE_STEP_EDIT = 0,
eMODE_STEP_ACCENT,
eMODE_VOICE_SEL,
eMODE_MUTE_SEL,
eMODE_PATT_SEL,
eMODE_CHAIN_EDIT,
eMODE_UTILITY
};
Editor();
void receiveKey(uint32_t keynum, bool pressed);
void setMode(EditorMode);
void forceLEDs();
private:
pvEditorMode* current_mode_p;
};
#endif // keepout

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Software/panel-scanner.cpp Normal file
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#include <SPI.h>
#include <Arduino.h>
#include "panel-scanner.h"
#include "player.h"
static const int32_t CHIPSEL_BTNS = 8;
static const int32_t CHIPSEL_LEDS = 5;
extern Editor theEditor;
extern Player thePlayer;
static const SPISettings registersettings(100000, MSBFIRST, SPI_MODE0 );
// constructor...
PanelScanner::PanelScanner()
{
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_half_buffer[i] = 0;
led_background_buffer[i] = 0;
led_blinking_buffer[i] = 0;
led_overlay_buffer[i] = 0;
old_buttons[i] = 0;
new_buttons[i] = 0;
//setBlinkingLED(22,true);
}
}
void PanelScanner::initScanning()
{
// SPI is shared with SD card, initialized in setup()
SPI.setSCK(14);
SPI.setMOSI(7);
SPI.setMISO(12);
SPI.begin();
pinMode(CHIPSEL_BTNS, OUTPUT);
digitalWrite(CHIPSEL_BTNS, LOW);
pinMode(CHIPSEL_LEDS, OUTPUT);
digitalWrite(CHIPSEL_LEDS, LOW);
}
void PanelScanner::tick()
{
doTransaction();
parseButtons();
}
void PanelScanner::clearAllLED()
{
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_half_buffer[i] = 0;
led_background_buffer[i] = 0;
led_blinking_buffer[i] = 0;
led_overlay_buffer[i] = 0;
}
}
void PanelScanner::setHalfLED(uint32_t num, bool on)
{
uint32_t byte_idx, bit_num;
#if 0
Serial.print("set half: ");
Serial.print(num);
Serial.print(" ");
Serial.println(on);
#endif
if (!on)
{
clearHalfLED(num);
return;
}
// Funny math at play here.
// LEDs are out of order WRT the buttons...the first bit shifted in is the
// last bit shifted out on the SPI ring.
// So we'll flop that around here by doing the shifting and indexing
// math from the top down, rather than bottom up.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_half_buffer[byte_idx] |= 0x80 >> bit_num;
}
}
void PanelScanner::clearHalfLED(uint32_t num)
{
uint32_t byte_idx, bit_num;
// see note above.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_half_buffer[byte_idx] &= ~(0x80 >> bit_num);
}
}
void PanelScanner::clearAllHalfLEDs()
{
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_half_buffer[i] = 0;
}
}
void PanelScanner::setBackgroundLED(uint32_t num, bool on)
{
uint32_t byte_idx, bit_num;
#if 0
Serial.print("set background: ");
Serial.print(num);
Serial.print(" ");
Serial.println(on);
#endif
if (!on)
{
clearBackgroundLED(num);
return;
}
// Funny math at play here.
// LEDs are out of order WRT the buttons...the first bit shifted in is the
// last bit shifted out on the SPI ring.
// So we'll flop that around here by doing the shifting and indexing
// math from the top down, rather than bottom up.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_background_buffer[byte_idx] |= 0x80 >> bit_num;
}
}
void PanelScanner::clearBackgroundLED(uint32_t num)
{
uint32_t byte_idx, bit_num;
// see note above.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_background_buffer[byte_idx] &= ~(0x80 >> bit_num);
}
}
void PanelScanner::clearAllBackgroundLEDs()
{
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_background_buffer[i] = 0;
}
}
//////////////////////////////////////////////
void PanelScanner::setBlinkingLED(uint32_t num, bool on)
{
uint32_t byte_idx, bit_num;
#if 0
Serial.print("set blinking: ");
Serial.println(num);
#endif
if (!on)
{
clearBlinkingLED(num);
return;
}
// Funny math at play here.
// LEDs are out of order WRT the buttons...the first bit shifted in is the
// last bit shifted out on the SPI ring.
// So we'll flop that around here by doing the shifting and indexing
// math from the top down, rather than bottom up.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_blinking_buffer[byte_idx] |= 0x80 >> bit_num;
}
}
void PanelScanner::clearBlinkingLED(uint32_t num)
{
uint32_t byte_idx, bit_num;
// see note above.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_blinking_buffer[byte_idx] &= ~(0x80 >> bit_num);
}
}
void PanelScanner::clearAllBlinkingLEDs()
{
#if 0
Serial.println("Clear all blinking");
#endif
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_blinking_buffer[i] = 0;
}
}
///////////////////////////////////
void PanelScanner::setOverlayLED(uint32_t num)
{
uint32_t byte_idx, bit_num;
#if 0
Serial.print("OL on #");
Serial.println(num);
#endif
// Funny math at play here.
// LEDs are out of order WRT the buttons...the first bit shifted in is the
// last bit shifted out on the SPI ring.
// So we'll flop that around here by doing the shifting and indexing
// math from the top down, rather than bottom up.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_overlay_buffer[byte_idx] |= 0x80 >> bit_num;
}
}
void PanelScanner::clearOverlayLED(uint32_t num)
{
uint32_t byte_idx, bit_num;
// see note above.
if (num < (NUM_PANELS * 8))
{
byte_idx = NUM_PANELS - 1 - (num / 8);
bit_num = num % 8;
led_overlay_buffer[byte_idx] &= ~(0x80 >> bit_num);
}
}
void PanelScanner::clearAllOverlayLEDs()
{
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
led_overlay_buffer[i] = 0;
}
}
void PanelScanner::parseButtons()
{
uint8_t diff;
for (uint32_t i = 0; i < NUM_PANELS; i++)
{
// in each byte, see if anything changed from last invocation
diff = new_buttons[i] ^ old_buttons[i];
for (uint32_t j = 0, mask = 0x01; j < 8; j++, mask <<= 1)
{
if (diff & mask)
{
//Serial.println(new_buttons[i]);
theEditor.receiveKey((i * 8) + j, (new_buttons[i] & mask));
}
}
// then store the new state for comparison next time
old_buttons[i] = new_buttons[i];
}
}
void PanelScanner::dumpLEDs()
{
Serial.print(led_background_buffer[0], HEX);
Serial.print(led_background_buffer[1], HEX);
Serial.println(led_background_buffer[2], HEX);
Serial.print(led_blinking_buffer[0], HEX);
Serial.print(led_blinking_buffer[1], HEX);
Serial.println(led_blinking_buffer[2], HEX);
Serial.print(led_overlay_buffer[0], HEX);
Serial.print(led_overlay_buffer[1], HEX);
Serial.println(led_overlay_buffer[2], HEX);
}
void PanelScanner::doTransaction()
{
uint32_t i;
//static uint32_t count = 0;
uint8_t trans_buffer[NUM_PANELS];
//count++;
// Ask the player for 1/32 step info for sync'd blinking
bool blink_phase = thePlayer.getBlinkPhase();
for (i = 0; i < NUM_PANELS; i++)
{
if (blink_phase)
{
trans_buffer[i] = led_half_buffer[i];
}
else
{
trans_buffer[i] = 0;
}
trans_buffer[i] |= led_background_buffer[i];
trans_buffer[i] ^= led_overlay_buffer[i];
// Blinking supersedes static state...if blinking, it should blink,
// regardless of underlying static setting.
if (blink_phase)
{
trans_buffer[i] |= led_blinking_buffer[i];
}
else
{
trans_buffer[i] &= ~led_blinking_buffer[i];
}
}
//LEDs korrekt
//S1-S8 und S17-S24 tauschen
SPI.beginTransaction(registersettings);
digitalWrite(CHIPSEL_BTNS, HIGH);
SPI.transfer(trans_buffer, NUM_PANELS);
digitalWrite(CHIPSEL_LEDS, HIGH);
digitalWrite(CHIPSEL_BTNS, LOW);
digitalWrite(CHIPSEL_LEDS, LOW);
SPI.endTransaction();
for (i = 0; i < NUM_PANELS; i++)
{
// Button lines are pulled high by resistors, shorted
// to ground when button is pressed.
// Invert what we read to make active high
new_buttons[i] = ~trans_buffer[2-i];
}
}